woomy/src/events/ready.js

34 lines
1.3 KiB
JavaScript

const moment = require("moment");
module.exports = client => {
const timestamp = `${moment().format("YYYY-MM-DD HH:mm:ss")}`;
const activityArray = client.commands.keyArray();
client.lockActivity = false;
client.logger.log(`Connected to Discord as ${client.user.tag} | v${client.version.number}`, 'ready');
let channel;
let channel1;
try { channel = client.guilds.cache.get('410990517841690625').channels.cache.get('570963998342643732'); } catch(err) {};
try { channel1 = client.guilds.cache.get('410990517841690625').channels.cache.get('570963481189154822'); } catch(err) {};
if(client.devmode == true) {
client.logger.warn("Running in development mode.")
prefix = client.config.defaultSettings.devprefix;
} else {
prefix = client.config.defaultSettings.prefix;
channel.send(`\`${timestamp}\`: Ready event fired! Connected to ${client.users.size} users in ${client.guilds.size} guilds.`);
channel1.send(`\`${timestamp}\`: **Ready event fired**`);
}
let randomActivity = activityArray.random();
client.user.setActivity(`${prefix + randomActivity} | v${client.version.number}`, {type: "PLAYING"});
setInterval(() => {
randomActivity = activityArray.random();
if(client.lockActivity == false) client.user.setActivity(`${prefix + randomActivity} | v${client.version.number}`, {type: "PLAYING"});
}, 30000);
};