This commit is contained in:
Emily 2020-04-22 22:57:25 +10:00
commit 7a3035e00b
6 changed files with 125 additions and 27 deletions

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@ -20,33 +20,48 @@ exports.help = {
const { getGuild } = require('../utils/music')
module.exports.run = (client, message, args, level) => {
const queue = getGuild(message.guild.id).queue
const oldPosition = +args[0]
const newPosition = +args[1]
const songName = queue[oldPosition].video.title
if (queue.length < 3) {
return message.channel.send('<:error:466995152976871434> Not enough songs are in the queue for this command to work!')
}
if (!args[0]) {
return message.channel.send(`<:error:466995152976871434> You didn't tell me what song to move! Usage: \`${client.commands.get('removesong').help.usage}\``)
return client.userError(message, exports, 'Missing argument, the `current position` argument is required!')
}
if (!args[1]) {
return message.channel.send(`<:error:466995152976871434> You didn't tell me what position in the queue you want to move this song to! Usage: \`${client.commands.get('removesong').help.usage}\``)
return client.userError(message, exports, 'Missing argument, the `new position` argument is required!')
}
if (isNaN(oldPosition) === true || isNaN(newPosition) === true) {
const oldPosition = +args[0]
const newPosition = +args[1]
if (isNaN(oldPosition) === true) {
return message.channel.send('That isn\'t a number! You need to tell me the songs position in the queue (1, 2, etc.)')
}
if (newPosition >= queue.length) {
var k = newPosition - queue.length + 1
while (k--) {
queue.push(undefined)
}
if (isNaN(newPosition) === true) {
return message.channel.send('That isn\'t a number! You need to tell me the songs position in the queue (1, 2, etc.)')
}
if (oldPosition < 1) {
return message.channel.send('This number is too low!')
}
if (newPosition < 1) {
return message.channel.send('This number is too low!')
}
if (oldPosition >= queue.length) {
return message.channel.send('This number is too high!')
}
if (newPosition >= queue.length) {
return message.channel.send('This number is too high!')
}
const songName = queue[oldPosition].video.title
queue.splice(newPosition, 0, queue.splice(oldPosition, 1)[0])
message.channel.send(`Moved **${songName}** from position \`${oldPosition}\` to \`${newPosition}\``)

32
commands/reload.js Normal file
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@ -0,0 +1,32 @@
exports.conf = {
enabled: true,
guildOnly: false,
aliases: [],
permLevel: 'Developer',
requiredPerms: [],
cooldown: 2000
}
exports.help = {
name: 'reload',
category: 'Developer',
description: 'Reloads a command without having to restart the whole bot.',
usage: 'reload [command]',
parameters: '[command] - command you want to reload'
}
exports.run = async (client, message, args) => { // eslint-disable-line no-unused-vars
if (!args || args.length < 1) {
return message.channel.send(
`<:error:466995152976871434> You must provide a command to reload! Usage: \`${client.commands.get('reload').help.usage}\``
)
}
let response = await client.unloadCommand(args[0])
if (response) return message.channel.send(`<:error:466995152976871434> Error unloading: ${response}`)
response = client.loadCommand(args[0])
if (response) return message.channel.send(`<:error:466995152976871434> Error loading: ${response}`)
message.channel.send(`<:success:466995111885144095> \`${args[0]}\` has been reloaded!`)
}

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@ -25,16 +25,13 @@ module.exports.run = (client, message, args, level) => {
return message.channel.send('Not enough songs are in the queue for this command to work!')
}
let j, x, i
for (i = queue.length - 1; i > 0; i--) {
if (i > 1) {
console.log(i)
j = Math.floor(Math.random() * (i + 1))
x = queue[i]
queue[i] = queue[j]
queue[j] = x
}
const max = queue.length - 1
const min = 1
for (let i = max; i >= min; i--) {
const randomIndex = Math.floor(Math.random() * (max - min + 1)) + min
const itemAtIndex = queue[randomIndex]
queue[randomIndex] = queue[i]
queue[i] = itemAtIndex
}
message.channel.send('Queue shuffled!')

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@ -24,11 +24,12 @@ exports.run = async (client, message) => {
if (guild.queue.length < 1 || !guild.playing || !guild.dispatcher) return message.channel.send('Nothing is playing.')
if (!message.member.voice.channel) return message.channel.send('You need to be in voice channel to use this command!')
guild.dispatcher.end('silent')
guild.queue = []
guild.playing = false
guild.paused = false
guild.queue = []
guild.dispatcher.end('silent')
guild.skippers = []
message.channel.send('Playback stopped!')
}

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@ -0,0 +1,48 @@
// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
const music = require('../utils/music')
module.exports = (client, oldState, newState) => {
if (newState.channelID !== oldState.channelID) {
const guild = music.getGuild(newState.guild.id)
// Reset queue, dispatcher, etc if Woomy is forcibly disconnected from the queue
if (!guild.voiceChannel.members.get(client.user.id) && guild.queue.length > 0) {
guild.queue = []
guild.playing = false
guild.paused = false
guild.skippers = []
}
// Auto-disconnect feature
if (guild.playing && guild.voiceChannel.id === oldState.channelID) {
if (guild.voiceChannel.members.filter(member => !member.user.bot).size < 1) {
guild.autoDisconnect = true
guild.message.channel.send(`The music will end in 2 minutes if nobody rejoins **${guild.voiceChannel.name}**`)
.then(msg => {
msg.delete({ timeout: 120000 })
})
setTimeout(() => {
if (guild.dispatcher !== null && guild.voiceChannel.members.filter(member => !member.user.bot).size < 1 && guild.autoDisconnect) {
// Probably should be async? But no need here I think
guild.dispatcher.end('silent')
guild.queue = []
guild.playing = false
guild.paused = false
guild.dispatcher = null
guild.skippers = []
guild.message.channel.send('The music has ended because no one was listening to me ;~;')
} else {
guild.autoDisconnect = false
}
}, 120000)
} else {
guild.autoDisconnect = false
}
}
}
}

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@ -66,6 +66,7 @@ exports.getVideoByQuery = async function (client, query) {
exports.play = async function (client, message, query, ignoreQueue) {
const guild = exports.getGuild(message.guild.id)
guild.message = message
if (!message.member.voice.channel && !guild.voiceChannel) {
return message.reply('You have to be connected to a voice channel to use this command!')
@ -92,8 +93,10 @@ exports.play = async function (client, message, query, ignoreQueue) {
// Fix the bot if somehow broken
// music "playing", nothing in queue
if ((guild.playing || guild.dispatcher) && guild.queue.length === 0) {
guild.queue = []
guild.playing = false
guild.dispatcher = null
guild.paused = false
guild.skippers = []
// music not playing, something is in queue
} else if (!guild.playing && !guild.dispatcher && guild.queue.length > 0) {
guild.queue = []
@ -169,7 +172,6 @@ exports.play = async function (client, message, query, ignoreQueue) {
guild.playing = true
guild.voiceChannel = vc
console.log(vc)
const connection = await vc.join()
@ -188,7 +190,10 @@ exports.play = async function (client, message, query, ignoreQueue) {
if (guild.queue.length > 0) {
exports.play(client, message, null, true)
} else {
guild.dispatcher = null
guild.queue = []
guild.playing = false
guild.paused = false
guild.skippers = []
connection.disconnect()
}