Update diceroll.js
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					 1 changed files with 4 additions and 4 deletions
				
			
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			@ -1,11 +1,11 @@
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exports.run = async (bot, message, args) => {
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    if (args.length === 0) {
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      message.channel.send(`🎲 The dice landed on ${Array.from(Array(6).keys()).random() + 1}.`);
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      message.channel.send(`🎲 You rolled a ${Array.from(Array(6).keys()).random() + 1}!`);
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    } else {
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      if (args[0].match(/^\d+$/)) {
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        message.channel.send(`🎲 The dice landed on ${Array.from(Array(parseInt(args[0])).keys()).random() + 1}.`);
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        message.channel.send(`🎲 You rolled a ${Array.from(Array(parseInt(args[0])).keys()).random() + 1}!`);
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      } else {
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        message.channel.send(`🎲 The dice landed on ${Array.from(Array(6).keys()).random() + 1}.`);
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        message.channel.send(`🎲 You rolled a ${Array.from(Array(6).keys()).random() + 1}!`);
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      }
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    }
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  };
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			@ -24,4 +24,4 @@ exports.run = async (bot, message, args) => {
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    description: "Rolls a dice.",
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    usage: "dice"
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  };
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