2020-04-22 07:39:46 +00:00
|
|
|
// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
|
|
|
|
|
|
|
|
const music = require('../utils/music');
|
|
|
|
|
|
|
|
module.exports = (client, oldState, newState) => {
|
|
|
|
if(newState.channelID != oldState.channelID) {
|
|
|
|
let guild = music.getGuild(newState.guild.id);
|
|
|
|
|
|
|
|
if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
|
2020-04-22 07:49:45 +00:00
|
|
|
if(guild.voiceChannel.members.size == 1) {
|
|
|
|
guild.autoDisconnect = true;
|
|
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
|
|
|
|
setTimeout(() => {
|
|
|
|
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
|
|
|
|
setTimeout(() => {
|
|
|
|
if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
|
|
|
|
// Probably should be async? But no need here I think
|
|
|
|
guild.dispatcher.end('silent');
|
|
|
|
guild.message.channel.send('No one is listening to me. Leaving voice chat!');
|
|
|
|
} else {
|
|
|
|
guild.autoDisconnect = false;
|
|
|
|
};
|
|
|
|
}, 30000);
|
|
|
|
} else {
|
|
|
|
guild.autoDisconnect = false;
|
|
|
|
};
|
|
|
|
}, 20000);
|
|
|
|
} else {
|
|
|
|
guild.autoDisconnect = false;
|
|
|
|
};
|
|
|
|
}, 10000);
|
|
|
|
};
|
2020-04-22 07:39:46 +00:00
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|