apkfuckery/com.discord/smali/androidx/constraintlayout/motion/widget/TransitionBuilder.smali

105 lines
3.8 KiB
Smali

.class public Landroidx/constraintlayout/motion/widget/TransitionBuilder;
.super Ljava/lang/Object;
.source "TransitionBuilder.java"
# static fields
.field public static final TAG:Ljava/lang/String; = "TransitionBuilder"
# direct methods
.method public constructor <init>()V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
.method public static buildTransition(Landroidx/constraintlayout/motion/widget/MotionScene;IILandroidx/constraintlayout/widget/ConstraintSet;ILandroidx/constraintlayout/widget/ConstraintSet;)Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
.locals 1
new-instance v0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-direct {v0, p1, p0, p2, p4}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;-><init>(ILandroidx/constraintlayout/motion/widget/MotionScene;II)V
invoke-static {p0, v0, p3, p5}, Landroidx/constraintlayout/motion/widget/TransitionBuilder;->updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
return-object v0
.end method
.method public static updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V
.locals 1
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I
move-result v0
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I
move-result p1
invoke-virtual {p0, v0, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V
invoke-virtual {p0, p1, p3}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V
return-void
.end method
.method public static validate(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
.locals 1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene;
if-eqz v0, :cond_2
invoke-virtual {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->validateLayout(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
move-result p0
if-eqz p0, :cond_1
iget-object p0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eqz p0, :cond_0
invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDefinedTransitions()Ljava/util/ArrayList;
move-result-object p0
invoke-virtual {p0}, Ljava/util/ArrayList;->isEmpty()Z
move-result p0
if-nez p0, :cond_0
return-void
:cond_0
new-instance p0, Ljava/lang/RuntimeException;
const-string v0, "Invalid motion layout. Motion Scene doesn\'t have any transition."
invoke-direct {p0, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw p0
:cond_1
new-instance p0, Ljava/lang/RuntimeException;
const-string v0, "MotionLayout doesn\'t have the right motion scene."
invoke-direct {p0, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw p0
:cond_2
new-instance p0, Ljava/lang/RuntimeException;
const-string v0, "Invalid motion layout. Layout missing Motion Scene."
invoke-direct {p0, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw p0
.end method