.class public Landroidx/constraintlayout/motion/widget/TransitionBuilder; .super Ljava/lang/Object; .source "TransitionBuilder.java" # static fields .field public static final TAG:Ljava/lang/String; = "TransitionBuilder" # direct methods .method public constructor ()V .locals 0 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static buildTransition(Landroidx/constraintlayout/motion/widget/MotionScene;IILandroidx/constraintlayout/widget/ConstraintSet;ILandroidx/constraintlayout/widget/ConstraintSet;)Landroidx/constraintlayout/motion/widget/MotionScene$Transition; .locals 1 new-instance v0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-direct {v0, p1, p0, p2, p4}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->(ILandroidx/constraintlayout/motion/widget/MotionScene;II)V invoke-static {p0, v0, p3, p5}, Landroidx/constraintlayout/motion/widget/TransitionBuilder;->updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V return-object v0 .end method .method public static updateConstraintSetInMotionScene(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/widget/ConstraintSet;Landroidx/constraintlayout/widget/ConstraintSet;)V .locals 1 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getStartConstraintSetId()I move-result v0 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->getEndConstraintSetId()I move-result p1 invoke-virtual {p0, v0, p2}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V invoke-virtual {p0, p1, p3}, Landroidx/constraintlayout/motion/widget/MotionScene;->setConstraintSet(ILandroidx/constraintlayout/widget/ConstraintSet;)V return-void .end method .method public static validate(Landroidx/constraintlayout/motion/widget/MotionLayout;)V .locals 1 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionLayout;->mScene:Landroidx/constraintlayout/motion/widget/MotionScene; if-eqz v0, :cond_2 invoke-virtual {v0, p0}, Landroidx/constraintlayout/motion/widget/MotionScene;->validateLayout(Landroidx/constraintlayout/motion/widget/MotionLayout;)Z move-result p0 if-eqz p0, :cond_1 iget-object p0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; if-eqz p0, :cond_0 invoke-virtual {v0}, Landroidx/constraintlayout/motion/widget/MotionScene;->getDefinedTransitions()Ljava/util/ArrayList; move-result-object p0 invoke-virtual {p0}, Ljava/util/ArrayList;->isEmpty()Z move-result p0 if-nez p0, :cond_0 return-void :cond_0 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "Invalid motion layout. Motion Scene doesn\'t have any transition." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 :cond_1 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "MotionLayout doesn\'t have the right motion scene." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 :cond_2 new-instance p0, Ljava/lang/RuntimeException; const-string v0, "Invalid motion layout. Layout missing Motion Scene." invoke-direct {p0, v0}, Ljava/lang/RuntimeException;->(Ljava/lang/String;)V throw p0 .end method