apkfuckery/com.discord/smali/androidx/constraintlayout/motion/widget/MotionScene$Transition$Tran...

650 lines
19 KiB
Smali

.class public Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;
.super Ljava/lang/Object;
.source "MotionScene.java"
# interfaces
.implements Landroid/view/View$OnClickListener;
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "TransitionOnClick"
.end annotation
# static fields
.field public static final ANIM_TOGGLE:I = 0x11
.field public static final ANIM_TO_END:I = 0x1
.field public static final ANIM_TO_START:I = 0x10
.field public static final JUMP_TO_END:I = 0x100
.field public static final JUMP_TO_START:I = 0x1000
# instance fields
.field public mMode:I
.field public mTargetId:I
.field public final mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
# direct methods
.method public constructor <init>(Landroid/content/Context;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Lorg/xmlpull/v1/XmlPullParser;)V
.locals 2
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, -0x1
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
const/16 v0, 0x11
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
iput-object p2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {p3}, Landroid/util/Xml;->asAttributeSet(Lorg/xmlpull/v1/XmlPullParser;)Landroid/util/AttributeSet;
move-result-object p2
sget-object p3, Landroidx/constraintlayout/widget/R$styleable;->OnClick:[I
invoke-virtual {p1, p2, p3}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray;
move-result-object p1
invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I
move-result p2
const/4 p3, 0x0
:goto_0
if-ge p3, p2, :cond_2
invoke-virtual {p1, p3}, Landroid/content/res/TypedArray;->getIndex(I)I
move-result v0
sget v1, Landroidx/constraintlayout/widget/R$styleable;->OnClick_targetId:I
if-ne v0, v1, :cond_0
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
invoke-virtual {p1, v0, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
goto :goto_1
:cond_0
sget v1, Landroidx/constraintlayout/widget/R$styleable;->OnClick_clickAction:I
if-ne v0, v1, :cond_1
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
invoke-virtual {p1, v0, v1}, Landroid/content/res/TypedArray;->getInt(II)I
move-result v0
iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
:cond_1
:goto_1
add-int/lit8 p3, p3, 0x1
goto :goto_0
:cond_2
invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V
return-void
.end method
# virtual methods
.method public addOnClickListeners(Landroidx/constraintlayout/motion/widget/MotionLayout;ILandroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
.locals 4
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
const/4 v1, -0x1
if-ne v0, v1, :cond_0
goto :goto_0
:cond_0
invoke-virtual {p1, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;
move-result-object p1
:goto_0
if-nez p1, :cond_1
const-string p1, "OnClick could not find id "
invoke-static {p1}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object p1
iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
invoke-virtual {p1, p2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const-string p2, "MotionScene"
invoke-static {p2, p1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_1
invoke-static {p3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result v0
invoke-static {p3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result p3
if-ne v0, v1, :cond_2
invoke-virtual {p1, p0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V
return-void
:cond_2
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
const/4 v2, 0x1
and-int/2addr v1, v2
if-eqz v1, :cond_3
if-ne p2, v0, :cond_3
const/4 v1, 0x1
goto :goto_1
:cond_3
const/4 v1, 0x0
:goto_1
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit16 v3, v3, 0x100
if-eqz v3, :cond_4
if-ne p2, v0, :cond_4
const/4 v3, 0x1
goto :goto_2
:cond_4
const/4 v3, 0x0
:goto_2
or-int/2addr v1, v3
iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/2addr v3, v2
if-eqz v3, :cond_5
if-ne p2, v0, :cond_5
const/4 v0, 0x1
goto :goto_3
:cond_5
const/4 v0, 0x0
:goto_3
or-int/2addr v0, v1
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit8 v1, v1, 0x10
if-eqz v1, :cond_6
if-ne p2, p3, :cond_6
const/4 v1, 0x1
goto :goto_4
:cond_6
const/4 v1, 0x0
:goto_4
or-int/2addr v0, v1
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit16 v1, v1, 0x1000
if-eqz v1, :cond_7
if-ne p2, p3, :cond_7
goto :goto_5
:cond_7
const/4 v2, 0x0
:goto_5
or-int p2, v0, v2
if-eqz p2, :cond_8
invoke-virtual {p1, p0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V
:cond_8
return-void
.end method
.method public isTransitionViable(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
.locals 4
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
const/4 v1, 0x1
if-ne v0, p1, :cond_0
return v1
:cond_0
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result p1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result v0
const/4 v2, -0x1
const/4 v3, 0x0
if-ne v0, v2, :cond_2
iget p2, p2, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-eq p2, p1, :cond_1
goto :goto_0
:cond_1
const/4 v1, 0x0
:goto_0
return v1
:cond_2
iget p2, p2, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I
if-eq p2, v0, :cond_4
if-ne p2, p1, :cond_3
goto :goto_1
:cond_3
const/4 v1, 0x0
:cond_4
:goto_1
return v1
.end method
.method public onClick(Landroid/view/View;)V
.locals 7
iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene;
move-result-object p1
invoke-static {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->access$800(Landroidx/constraintlayout/motion/widget/MotionScene;)Landroidx/constraintlayout/motion/widget/MotionLayout;
move-result-object p1
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isInteractionEnabled()Z
move-result v0
if-nez v0, :cond_0
return-void
:cond_0
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result v0
const/4 v1, -0x1
if-ne v0, v1, :cond_2
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getCurrentState()I
move-result v0
if-ne v0, v1, :cond_1
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result v0
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToState(I)V
return-void
:cond_1
new-instance v1, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v2}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene;
move-result-object v2
iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-direct {v1, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;-><init>(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
invoke-static {v1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$102(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;I)I
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I
move-result v0
invoke-static {v1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$002(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;I)I
invoke-virtual {p1, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToEnd()V
return-void
:cond_2
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene;
move-result-object v0
iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit8 v2, v1, 0x1
const/4 v3, 0x0
const/4 v4, 0x1
if-nez v2, :cond_4
and-int/lit16 v1, v1, 0x100
if-eqz v1, :cond_3
goto :goto_0
:cond_3
const/4 v1, 0x0
goto :goto_1
:cond_4
:goto_0
const/4 v1, 0x1
:goto_1
iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit8 v5, v2, 0x10
if-nez v5, :cond_6
and-int/lit16 v2, v2, 0x1000
if-eqz v2, :cond_5
goto :goto_2
:cond_5
const/4 v2, 0x0
goto :goto_3
:cond_6
:goto_2
const/4 v2, 0x1
:goto_3
if-eqz v1, :cond_7
if-eqz v2, :cond_7
const/4 v5, 0x1
goto :goto_4
:cond_7
const/4 v5, 0x0
:goto_4
if-eqz v5, :cond_a
iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-static {v5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene;
move-result-object v5
iget-object v5, v5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
iget-object v6, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
if-eq v5, v6, :cond_8
invoke-virtual {p1, v6}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
:cond_8
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getCurrentState()I
move-result v5
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getEndState()I
move-result v6
if-eq v5, v6, :cond_b
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getProgress()F
move-result v5
const/high16 v6, 0x3f000000 # 0.5f
cmpl-float v5, v5, v6
if-lez v5, :cond_9
goto :goto_5
:cond_9
move v3, v1
const/4 v2, 0x0
goto :goto_5
:cond_a
move v3, v1
:cond_b
:goto_5
invoke-virtual {p0, v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->isTransitionViable(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/motion/widget/MotionLayout;)Z
move-result v0
if-eqz v0, :cond_f
if-eqz v3, :cond_c
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/2addr v0, v4
if-eqz v0, :cond_c
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToEnd()V
goto :goto_6
:cond_c
if-eqz v2, :cond_d
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit8 v0, v0, 0x10
if-eqz v0, :cond_d
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToStart()V
goto :goto_6
:cond_d
if-eqz v3, :cond_e
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit16 v0, v0, 0x100
if-eqz v0, :cond_e
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
const/high16 v0, 0x3f800000 # 1.0f
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
goto :goto_6
:cond_e
if-eqz v2, :cond_f
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I
and-int/lit16 v0, v0, 0x1000
if-eqz v0, :cond_f
iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition;
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V
const/4 v0, 0x0
invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V
:cond_f
:goto_6
return-void
.end method
.method public removeOnClickListeners(Landroidx/constraintlayout/motion/widget/MotionLayout;)V
.locals 2
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
const/4 v1, -0x1
if-ne v0, v1, :cond_0
return-void
:cond_0
invoke-virtual {p1, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View;
move-result-object p1
if-nez p1, :cond_1
const-string p1, " (*) could not find id "
invoke-static {p1}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object p1
iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
const-string v0, "MotionScene"
invoke-static {v0, p1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I
return-void
:cond_1
const/4 v0, 0x0
invoke-virtual {p1, v0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V
return-void
.end method