.class public Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick; .super Ljava/lang/Object; .source "MotionScene.java" # interfaces .implements Landroid/view/View$OnClickListener; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Landroidx/constraintlayout/motion/widget/MotionScene$Transition; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "TransitionOnClick" .end annotation # static fields .field public static final ANIM_TOGGLE:I = 0x11 .field public static final ANIM_TO_END:I = 0x1 .field public static final ANIM_TO_START:I = 0x10 .field public static final JUMP_TO_END:I = 0x100 .field public static final JUMP_TO_START:I = 0x1000 # instance fields .field public mMode:I .field public mTargetId:I .field public final mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; # direct methods .method public constructor (Landroid/content/Context;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Lorg/xmlpull/v1/XmlPullParser;)V .locals 2 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, -0x1 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I const/16 v0, 0x11 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I iput-object p2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {p3}, Landroid/util/Xml;->asAttributeSet(Lorg/xmlpull/v1/XmlPullParser;)Landroid/util/AttributeSet; move-result-object p2 sget-object p3, Landroidx/constraintlayout/widget/R$styleable;->OnClick:[I invoke-virtual {p1, p2, p3}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[I)Landroid/content/res/TypedArray; move-result-object p1 invoke-virtual {p1}, Landroid/content/res/TypedArray;->getIndexCount()I move-result p2 const/4 p3, 0x0 :goto_0 if-ge p3, p2, :cond_2 invoke-virtual {p1, p3}, Landroid/content/res/TypedArray;->getIndex(I)I move-result v0 sget v1, Landroidx/constraintlayout/widget/R$styleable;->OnClick_targetId:I if-ne v0, v1, :cond_0 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I invoke-virtual {p1, v0, v1}, Landroid/content/res/TypedArray;->getResourceId(II)I move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I goto :goto_1 :cond_0 sget v1, Landroidx/constraintlayout/widget/R$styleable;->OnClick_clickAction:I if-ne v0, v1, :cond_1 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I invoke-virtual {p1, v0, v1}, Landroid/content/res/TypedArray;->getInt(II)I move-result v0 iput v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I :cond_1 :goto_1 add-int/lit8 p3, p3, 0x1 goto :goto_0 :cond_2 invoke-virtual {p1}, Landroid/content/res/TypedArray;->recycle()V return-void .end method # virtual methods .method public addOnClickListeners(Landroidx/constraintlayout/motion/widget/MotionLayout;ILandroidx/constraintlayout/motion/widget/MotionScene$Transition;)V .locals 4 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I const/4 v1, -0x1 if-ne v0, v1, :cond_0 goto :goto_0 :cond_0 invoke-virtual {p1, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View; move-result-object p1 :goto_0 if-nez p1, :cond_1 const-string p1, "OnClick could not find id " invoke-static {p1}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder; move-result-object p1 iget p2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I invoke-virtual {p1, p2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder; invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 const-string p2, "MotionScene" invoke-static {p2, p1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I return-void :cond_1 invoke-static {p3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result v0 invoke-static {p3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result p3 if-ne v0, v1, :cond_2 invoke-virtual {p1, p0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V return-void :cond_2 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I const/4 v2, 0x1 and-int/2addr v1, v2 if-eqz v1, :cond_3 if-ne p2, v0, :cond_3 const/4 v1, 0x1 goto :goto_1 :cond_3 const/4 v1, 0x0 :goto_1 iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit16 v3, v3, 0x100 if-eqz v3, :cond_4 if-ne p2, v0, :cond_4 const/4 v3, 0x1 goto :goto_2 :cond_4 const/4 v3, 0x0 :goto_2 or-int/2addr v1, v3 iget v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/2addr v3, v2 if-eqz v3, :cond_5 if-ne p2, v0, :cond_5 const/4 v0, 0x1 goto :goto_3 :cond_5 const/4 v0, 0x0 :goto_3 or-int/2addr v0, v1 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit8 v1, v1, 0x10 if-eqz v1, :cond_6 if-ne p2, p3, :cond_6 const/4 v1, 0x1 goto :goto_4 :cond_6 const/4 v1, 0x0 :goto_4 or-int/2addr v0, v1 iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit16 v1, v1, 0x1000 if-eqz v1, :cond_7 if-ne p2, p3, :cond_7 goto :goto_5 :cond_7 const/4 v2, 0x0 :goto_5 or-int p2, v0, v2 if-eqz p2, :cond_8 invoke-virtual {p1, p0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V :cond_8 return-void .end method .method public isTransitionViable(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/motion/widget/MotionLayout;)Z .locals 4 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; const/4 v1, 0x1 if-ne v0, p1, :cond_0 return v1 :cond_0 invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result p1 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result v0 const/4 v2, -0x1 const/4 v3, 0x0 if-ne v0, v2, :cond_2 iget p2, p2, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I if-eq p2, p1, :cond_1 goto :goto_0 :cond_1 const/4 v1, 0x0 :goto_0 return v1 :cond_2 iget p2, p2, Landroidx/constraintlayout/motion/widget/MotionLayout;->mCurrentState:I if-eq p2, v0, :cond_4 if-ne p2, p1, :cond_3 goto :goto_1 :cond_3 const/4 v1, 0x0 :cond_4 :goto_1 return v1 .end method .method public onClick(Landroid/view/View;)V .locals 7 iget-object p1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene; move-result-object p1 invoke-static {p1}, Landroidx/constraintlayout/motion/widget/MotionScene;->access$800(Landroidx/constraintlayout/motion/widget/MotionScene;)Landroidx/constraintlayout/motion/widget/MotionLayout; move-result-object p1 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->isInteractionEnabled()Z move-result v0 if-nez v0, :cond_0 return-void :cond_0 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$100(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result v0 const/4 v1, -0x1 if-ne v0, v1, :cond_2 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getCurrentState()I move-result v0 if-ne v0, v1, :cond_1 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result v0 invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToState(I)V return-void :cond_1 new-instance v1, Landroidx/constraintlayout/motion/widget/MotionScene$Transition; iget-object v2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v2}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene; move-result-object v2 iget-object v3, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-direct {v1, v2, v3}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->(Landroidx/constraintlayout/motion/widget/MotionScene;Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V invoke-static {v1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$102(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;I)I iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$000(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)I move-result v0 invoke-static {v1, v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$002(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;I)I invoke-virtual {p1, v1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToEnd()V return-void :cond_2 iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v0}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene; move-result-object v0 iget-object v0, v0, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; iget v1, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit8 v2, v1, 0x1 const/4 v3, 0x0 const/4 v4, 0x1 if-nez v2, :cond_4 and-int/lit16 v1, v1, 0x100 if-eqz v1, :cond_3 goto :goto_0 :cond_3 const/4 v1, 0x0 goto :goto_1 :cond_4 :goto_0 const/4 v1, 0x1 :goto_1 iget v2, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit8 v5, v2, 0x10 if-nez v5, :cond_6 and-int/lit16 v2, v2, 0x1000 if-eqz v2, :cond_5 goto :goto_2 :cond_5 const/4 v2, 0x0 goto :goto_3 :cond_6 :goto_2 const/4 v2, 0x1 :goto_3 if-eqz v1, :cond_7 if-eqz v2, :cond_7 const/4 v5, 0x1 goto :goto_4 :cond_7 const/4 v5, 0x0 :goto_4 if-eqz v5, :cond_a iget-object v5, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-static {v5}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition;->access$700(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)Landroidx/constraintlayout/motion/widget/MotionScene; move-result-object v5 iget-object v5, v5, Landroidx/constraintlayout/motion/widget/MotionScene;->mCurrentTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; iget-object v6, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; if-eq v5, v6, :cond_8 invoke-virtual {p1, v6}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V :cond_8 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getCurrentState()I move-result v5 invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getEndState()I move-result v6 if-eq v5, v6, :cond_b invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->getProgress()F move-result v5 const/high16 v6, 0x3f000000 # 0.5f cmpl-float v5, v5, v6 if-lez v5, :cond_9 goto :goto_5 :cond_9 move v3, v1 const/4 v2, 0x0 goto :goto_5 :cond_a move v3, v1 :cond_b :goto_5 invoke-virtual {p0, v0, p1}, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->isTransitionViable(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;Landroidx/constraintlayout/motion/widget/MotionLayout;)Z move-result v0 if-eqz v0, :cond_f if-eqz v3, :cond_c iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/2addr v0, v4 if-eqz v0, :cond_c iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToEnd()V goto :goto_6 :cond_c if-eqz v2, :cond_d iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit8 v0, v0, 0x10 if-eqz v0, :cond_d iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V invoke-virtual {p1}, Landroidx/constraintlayout/motion/widget/MotionLayout;->transitionToStart()V goto :goto_6 :cond_d if-eqz v3, :cond_e iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit16 v0, v0, 0x100 if-eqz v0, :cond_e iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V const/high16 v0, 0x3f800000 # 1.0f invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V goto :goto_6 :cond_e if-eqz v2, :cond_f iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mMode:I and-int/lit16 v0, v0, 0x1000 if-eqz v0, :cond_f iget-object v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTransition:Landroidx/constraintlayout/motion/widget/MotionScene$Transition; invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setTransition(Landroidx/constraintlayout/motion/widget/MotionScene$Transition;)V const/4 v0, 0x0 invoke-virtual {p1, v0}, Landroidx/constraintlayout/motion/widget/MotionLayout;->setProgress(F)V :cond_f :goto_6 return-void .end method .method public removeOnClickListeners(Landroidx/constraintlayout/motion/widget/MotionLayout;)V .locals 2 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I const/4 v1, -0x1 if-ne v0, v1, :cond_0 return-void :cond_0 invoke-virtual {p1, v0}, Landroid/view/ViewGroup;->findViewById(I)Landroid/view/View; move-result-object p1 if-nez p1, :cond_1 const-string p1, " (*) could not find id " invoke-static {p1}, Lf/e/c/a/a;->F(Ljava/lang/String;)Ljava/lang/StringBuilder; move-result-object p1 iget v0, p0, Landroidx/constraintlayout/motion/widget/MotionScene$Transition$TransitionOnClick;->mTargetId:I invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder; invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 const-string v0, "MotionScene" invoke-static {v0, p1}, Landroid/util/Log;->e(Ljava/lang/String;Ljava/lang/String;)I return-void :cond_1 const/4 v0, 0x0 invoke-virtual {p1, v0}, Landroid/view/View;->setOnClickListener(Landroid/view/View$OnClickListener;)V return-void .end method