Changes of com.discord v1042

This commit is contained in:
root 2020-02-27 23:30:35 +01:00
parent 1ac2ce4e76
commit cd83b58053
253 changed files with 3526 additions and 2970 deletions

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@ -1,5 +1,5 @@
!!brut.androlib.meta.MetaInfo
apkFileName: com.discord-1041.apk
apkFileName: com.discord-1042.apk
compressionType: false
doNotCompress:
- arsc
@ -190,5 +190,5 @@ usesFramework:
tag: null
version: 2.4.1-197d46-SNAPSHOT
versionInfo:
versionCode: '1041'
versionName: '11.0'
versionCode: '1042'
versionName: '11.1'

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@ -3,9 +3,9 @@
#
#Do NOT modify, delete, or commit to source control!
#
#Mon Feb 24 18:52:35 UTC 2020
version_name=11.0
#Thu Feb 27 21:13:58 UTC 2020
version_name=11.1
package_name=com.discord
build_id=a71618d3-4b29-476c-a97b-3ffc7cbcf927
version_code=1041
build_id=5a59b44d-db5f-4b9c-a379-ddbca05c0713
version_code=1042
app_name=com.discord

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@ -207,14 +207,6 @@
<item quantity="zero">няма слотове</item>
<item quantity="one">%s слот</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s дни</item>
<item quantity="one">1 ден</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 члена</item>
<item quantity="one">1 член</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">дни</item>
<item quantity="one">ден</item>
@ -688,10 +680,6 @@
<item quantity="other">%s усилвания</item>
<item quantity="one">%s усилване</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s дни</item>
<item quantity="one">%s ден</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s дни</item>
<item quantity="one">%s ден</item>

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@ -1006,14 +1006,6 @@
<string name="contact_sync_enter_phone_number_title">Потвърждение на твоя телефонен номер</string>
<string name="contact_sync_failed_alert_message">Нещо се обърка при синхронизиране на контактите ти. Моля, изчакай малко и опитай отново.</string>
<string name="contact_sync_failed_alert_title">О, не, нещо се обърка.</string>
<string name="contact_sync_landing_screen_button">Да го направим</string>
<string name="contact_sync_landing_screen_description">"Като включиш синхронизиране на приятели, Discord ще актуализира списъка с приятелите ти с твоите контакти, ако:
1. И двамата сте в Discord
2. И двамата притежавате телефонния номер на другия
3. И двамата сте включили синхронизиране на приятели"</string>
<string name="contact_sync_landing_screen_title">Discord е по-забавен с приятели</string>
<string name="contact_sync_no_results_description">Никой от приятелите ти все още не е синхронизирал контактите си с Discord, но ще те уведомим, когато го направят.</string>
<string name="contact_sync_no_results_got_it">Разбрах</string>
@ -1071,7 +1063,6 @@
<string name="create_server_button_cta">Създай сървър</string>
<string name="create_server_button_cta_mobile">Създаване на нов сървър</string>
<string name="create_server_button_cta_mobile_desc">Направи си сървър, покани приятелите си, организирай парти!</string>
<string name="create_server_default_server_name_format">%1$s на сървър</string>
<string name="create_server_description">Чрез създаване на сървър, ще имаш достъп до **безплатен** гласов и текстов чат, който да използвате с приятелите си.</string>
<string name="create_server_description_mobile">Сървърът ти е мястото, където се събира твоята гейминг група. Направи си такъв, за да започнеш да чатиш с приятелите си безплатно.</string>
<string name="create_server_guidelines">Създавайки сървър, се съгласяващ с **[Насоките за общността](%1$s)** на Discord.</string>
@ -1322,6 +1313,7 @@
<string name="enable_public_modal_header_step_2">Една последна стъпка!</string>
<string name="enable_public_modal_mod_channel_help">Това е каналът, в който Discord ще изпраща обяви и актуализации, свързани с администраторите и модераторите на публични сървъри, като нови функции за модериране и допустимост на сървъра в Откриване.</string>
<string name="enable_public_modal_mod_channel_title">Канал само за модератори</string>
<string name="enable_public_modal_rules_channel_help">Публичните сървъри трябва да имат ясно публикувани правила и/или насоки за членове. Избери канала домакин.</string>
<string name="enable_public_modal_rules_channel_title">Канал за правила и насоки</string>
<string name="enable_public_modal_verification_level_description">Изисква се потвърден имейл.</string>
<string name="enable_public_modal_verification_level_help">Членовете на сървъра трябва да имат потвърден имейл, преди да могат да изпращат съобщения. Това не е приложимо за членове с роли.</string>
@ -1423,8 +1415,6 @@ AFK времето за изчакване. Това не засяга брау
<string name="form_help_explicit_content_filter">Автоматично сканира и изтрива медийни файлове, изпратени в този сървър, които съдържат нецензурно съдържание. Моля, избери колко широко да се прилага филтърът за членовете в твоя сървър. **Препоръчваме ти да зададеш филтър за публичен Discord.**</string>
<string name="form_help_instant_invite_channel">"Ако избереш канал, се генерира връзка за покана с изпълним модул,r
в противен случай се показват само членовете на линия и гласови канали."</string>
<string name="form_help_last_seen">"Премахването ще изрита **%1$s** които не са виждани от **%2$s**r
и нямат възложени роли. Те могат да се присъединят към сървъра с помощта на нова покана."</string>
<string name="form_help_news">Публикувай съобщения, достигащи до сървъри извън твоя. Потребителите могат да изберат „Следване“ на този канал, така че избрани публикации за „Публикуване“ от тук да се появят директно в техните собствени сървъри. [Научи повече.](%1$s)</string>
<string name="form_help_nsfw">"Потребителите трябва да потвърдят, че са пълнолетни, за да могат да видят съдържанието на този канал.
NSFW каналите нямат филтър за нецензурно съдържание."</string>
@ -2967,11 +2957,8 @@ NSFW каналите нямат филтър за нецензурно съдъ
<string name="missing_entitlement_modal_body_unknown_application">Discord не може да стартира тази игра за теб, защото си изгубил правото на това. Това може да се дължи на различни причини, като например изтекъл абонамент за Nitro, върнати пари или ако играта е премахната от магазина на Discord. [Моля, виж тази статия за помощ за повече информация или поддръжка.](%1$s)</string>
<string name="missing_entitlement_modal_header">Не може да се стартира %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Играта не може да се стартира</string>
<string name="mobile_delete_rules_channel_body">Публичните сървъри са задължени да имат канал с правила. Трябва да посочиш друг, преди този канал да може да бъде изтрит.</string>
<string name="mobile_delete_updates_channel_body">Публичните сървъри са задължени да имат канал само за модератори, в който Discord може да изпраща актуализации за публични сървъри. Трябва да посочиш друг, преди този канал да може да бъде изтрит.</string>
<string name="mobile_enable_hardware_scaling">Активиране на хардуерно скалиране</string>
<string name="mobile_enable_hardware_scaling_desc">Експериментална функция, която може да подобри качеството на видео разговорите. Внимавай, може да създаде смущения.</string>
<string name="mobile_update_channels_not_available_yet">Съжаляваме, посочването на друг канал все още не налично за мобилни приложения.</string>
<string name="moderation">Модериране</string>
<string name="modify_followed_news_header">Сигурен ли си?</string>
<string name="more">Още</string>
@ -3198,7 +3185,6 @@ NSFW каналите нямат филтър за нецензурно съдъ
Стартирай сървър в Discord за теб и твоите приятели. Осигуряваме гласов и текстов чат - 100%% безплатно."</string>
<string name="nuf_create_server_button">Създаване на сървър</string>
<string name="nuf_create_server_error">Невалидно име на сървър</string>
<string name="nuf_create_server_note">Създавайки сървър, се съгласяваш с нашите [Насоки за общността](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Създаване на сървър</string>
<string name="nuf_download_app_body">Свали нашето десктоп приложение за по-лесен достъп до твоите сървъри и функции в приложението (включително Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Свали за %1$s</string>
@ -3553,11 +3539,6 @@ NSFW каналите нямат филтър за нецензурно съдъ
<string name="premium_guild_settings_members_subscribed_needed">Трябва ти още **%1$s**, за да отключиш %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Готов(а) ли си да усилиш този сървър?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Това усилване изчаква анулиране и ще бъде автоматично премахнато от този сървър на %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Усилване</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Избери този сървър. Ще отнеме само момент, докато усилването ти влезе в сила.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Усилването на този сървър ще ти попречи да прехвърлиш това усилване на друг сървър за %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Наистина ли искаш да прехвърлиш това усилване на сървър? Настоящият сървър ще изгуби напредъка си, ако продължиш.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Прехвърли усилването на сървъра?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Търси сървъри</string>
<string name="premium_guild_subscribe_select_guild_header">Избери сървър</string>
@ -3742,6 +3723,7 @@ NSFW каналите нямат филтър за нецензурно съдъ
<string name="public_guild_policy_accept">Приемам и разбирам</string>
<string name="public_guild_policy_help">Правейки сървъра си публичен, потвърждаваш, че сървърът отговаря на нашите [Указания за публичен сървър](%1$s) и че Discord може да проверява съдържанието на сървъра с цел анализ и безопасност на потребителите.</string>
<string name="public_guild_policy_title">Спазвай правилата</string>
<string name="public_rules_channel_help">Публичните сървъри трябва да имат ясно публикувани правила и/или насоки за членове. Избери канала домакин.</string>
<string name="public_server_settings">Настройки на публичен сървър</string>
<string name="public_string">Публичен</string>
<string name="public_success_modal_announcement_channels">Настрой [Канали за обяви](%1$s), за да доставяш актуализации отвъд сървъра си.</string>

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@ -773,11 +773,6 @@
<item quantity="other">%s vylepšení</item>
<item quantity="one">%s vylepšení</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dní</item>
<item quantity="one">%s den</item>
<item quantity="few">%s dny</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s d</item>
<item quantity="one">%s d</item>

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@ -982,14 +982,6 @@ kliknutím na ten malinkaťoulinkatý text dole."</string>
<string name="contact_sync_enter_phone_number_title">Ověř své telefonní číslo</string>
<string name="contact_sync_failed_alert_message">Něco se pokazilo při synchronizaci tvých kontaktů. Počkej prosím chvilku a zkus to znovu.</string>
<string name="contact_sync_failed_alert_title">Ajaj, něco se pokazilo.</string>
<string name="contact_sync_landing_screen_button">Do toho</string>
<string name="contact_sync_landing_screen_description">"Se zapnutou Synchronizací přátel se bude seznam tvých přátel automaticky aktualizovat podle tvých kontaktů, pokud:
1. Oba máte Discord.
2. Oba máte telefonní číslo toho druhého.
3. Oba máte zapnutou Synchronizaci přátel."</string>
<string name="contact_sync_landing_screen_title">Discord je mnohem zábavnější s přáteli</string>
<string name="contact_sync_no_results_description">Nikdo z tvých přátel ještě nesynchronizoval své kontakty na Discordu, ale až tak učiní, dáme ti vědět.</string>
<string name="contact_sync_no_results_got_it">Rozumím</string>
@ -1047,7 +1039,6 @@ kliknutím na ten malinkaťoulinkatý text dole."</string>
<string name="create_server_button_cta">Vytvořit server</string>
<string name="create_server_button_cta_mobile">Vytvořit nový server</string>
<string name="create_server_button_cta_mobile_desc">Založ server, pozvi kamarády a rozjeď to!</string>
<string name="create_server_default_server_name_format">Server uživatele %1$s</string>
<string name="create_server_description">Založením serveru získáš **zdarma** přístup k hlasovému a textovému chatu, který můžeš používat se svými přáteli.</string>
<string name="create_server_description_mobile">Tvůj server je místo, kde se poflakuje tvoje hráčská skupina. Založ si ho a budeš moct začít zdarma chatovat s přáteli.</string>
<string name="create_server_guidelines">Vytvořením serveru vyjadřuješ svůj souhlas se **[zásadami komunity](%1$s)** Discordu.</string>
@ -1298,6 +1289,7 @@ kliknutím na ten malinkaťoulinkatý text dole."</string>
<string name="enable_public_modal_header_step_2">Jeden poslední krok!</string>
<string name="enable_public_modal_mod_channel_help">Do tohoto kanálu bude Discord posílat oznámení a aktualizace pro správce a moderátory veřejných serverů, jako jsou nové správcovské funkce nebo způsobilost serveru pro Vyhledávání.</string>
<string name="enable_public_modal_mod_channel_title">Kanál pouze pro moderátory</string>
<string name="enable_public_modal_rules_channel_help">Veřejné servery musejí mít viditelná pravidla a/nebo zásady pro své členy. Vyber prosím kanál, na kterém budou zveřejněna.</string>
<string name="enable_public_modal_rules_channel_title">Kanál s pravidly nebo zásadami</string>
<string name="enable_public_modal_verification_level_description">Potřebujeme ověřený e-mail.</string>
<string name="enable_public_modal_verification_level_help">Členové serveru musejí mít ověřený e-mail, aby mohli odesílat zprávy. To se nevztahuje na uživatele s rolí.</string>
@ -2942,11 +2934,8 @@ Nelze ji ručně přiřazovat uživatelům nebo odstranit."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord pro tebe nemůže tuto hru spustit, protože na ni už nemáš nárok. To může mít několik důvodů, např. vyčerpané předplatné Nitro, vrácení peněz nebo hra už není v obchodě Discord. [Další informace a podporu najdeš v tomto článku.](%1$s)</string>
<string name="missing_entitlement_modal_header">Nelze spustit %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Hru nelze spustit</string>
<string name="mobile_delete_rules_channel_body">Veřejné servery musejí mít kanál s pravidly. Než tento kanál budeš moct smazat, musíš vybrat jiný.</string>
<string name="mobile_delete_updates_channel_body">Veřejné servery musejí mít kanál pouze pro moderátory, kam bude moct Discord posílat příslušné aktualizace o veřejných serverech. Než tento kanál budeš moct smazat, musíš vybrat jiný.</string>
<string name="mobile_enable_hardware_scaling">Povolit hardwarové škálování</string>
<string name="mobile_enable_hardware_scaling_desc">Experimentální funkce, která může zlepšit výkon při videohovorech. Bacha, může to dělat i bordel.</string>
<string name="mobile_update_channels_not_available_yet">Je nám líto, možnost vybrat jiný kanál zatím není na mobilní aplikaci dostupná. Použij prosím aplikaci pro počítač.</string>
<string name="moderation">Možnosti správce</string>
<string name="modify_followed_news_header">Myslíš to vážně?</string>
<string name="more">Více</string>
@ -3173,7 +3162,6 @@ připnuté zprávy… zatím."</string>
Založ pro sebe a své přátele Discord server. My dodáme hlasový a textový chat. Všechno je to 100%% zdarma."</string>
<string name="nuf_create_server_button">Vytvořit server</string>
<string name="nuf_create_server_error">Neplatný název serveru</string>
<string name="nuf_create_server_note">Vytvořením serveru vyjadřuješ svůj souhlas s našimi [zásadami komunity](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Vytvořit server</string>
<string name="nuf_download_app_body">Stáhni si do počítače naši desktopovou aplikaci, kde budeš mít jednodušší přístup ke svým serverům a funkcím, které najdeš pouze v aplikaci (včetně funkce Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Stáhnout pro %1$s</string>
@ -3524,11 +3512,6 @@ Své předplatné můžeš kdykoliv obnovit."</string>
<string name="premium_guild_settings_members_subscribed_needed">Potřebuješ **%1$s** k odemknutí %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Připraven vylepšit tento server?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Na toto vylepšení je otevřená žádost o zrušení a %1$s bude ze serveru automaticky odebrané.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Vylepšit</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Vyber tento server. Chvíli potrvá, než se vylepšení projeví.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Pokud vylepšíš tento server, %1$s nebudeš moct toto vylepšení převést na žádný další server.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Určitě chceš převést toto vylepšení serveru? Jestli budeš pokračovat, stávající server přijde o svůj postup.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Převést vylepšení serveru?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Prohledat servery</string>
<string name="premium_guild_subscribe_select_guild_header">Vybrat server</string>
@ -3711,6 +3694,7 @@ stažení desktopové aplikace."</string>
<string name="public_guild_policy_accept">Rozumím a souhlasím</string>
<string name="public_guild_policy_help">Nastavením svého serveru na veřejný souhlasíš s tím, že server splňuje naše [Podmínky pro veřejné servery](%1$s), a že Discord smí obsah na serveru kontrolovat za analytickými a bezpečnostními účely.</string>
<string name="public_guild_policy_title">Dodržuj pravidla</string>
<string name="public_rules_channel_help">Veřejné servery musejí mít viditelná pravidla a/nebo zásady pro své členy. Vyber prosím kanál, na kterém budou zveřejněna.</string>
<string name="public_server_settings">Nastavení veřejného serveru</string>
<string name="public_string">Veřejný</string>
<string name="public_success_modal_announcement_channels">Nastav [Kanály oznámení](%1$s), které budou přinášet novinky nad rámec tvého serveru.</string>

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@ -187,14 +187,6 @@
<item quantity="zero">ingen pladser</item>
<item quantity="one">%s plads</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s dage</item>
<item quantity="one">1 dag</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 medlemmer</item>
<item quantity="one">1 medlem</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">dage</item>
<item quantity="one">dag</item>
@ -665,10 +657,6 @@
<item quantity="other">%s Boost</item>
<item quantity="one">%s Boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dage</item>
<item quantity="one">%s dag</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dage</item>
<item quantity="one">%s dag</item>

View File

@ -978,14 +978,6 @@ på den lille bitte tekst nedenfor."</string>
<string name="contact_sync_enter_phone_number_title">Bekræft dit telefonnummer</string>
<string name="contact_sync_failed_alert_message">Der gik noget galt under synkroniseringen af dine kontakter. Vent lidt, og prøv igen.</string>
<string name="contact_sync_failed_alert_title">Åh nej, noget gik galt.</string>
<string name="contact_sync_landing_screen_button">Lad os gøre det</string>
<string name="contact_sync_landing_screen_description">"Når du slår Friend Sync til, vil Discord sørge for at holde din venneliste opdateret med dine kontakter, hvis:
1. I begge er på Discord
2. I har hinandens telefonnumre
3. I begge har slået Friend Sync til"</string>
<string name="contact_sync_landing_screen_title">Discord er så meget sjovere med venner</string>
<string name="contact_sync_no_results_description">Der er ingen af dine venner, der har synkroniseret deres kontakter på Discord endnu, men vi vil give dig besked, når de gør.</string>
<string name="contact_sync_no_results_got_it">Forstået</string>
@ -1043,7 +1035,6 @@ på den lille bitte tekst nedenfor."</string>
<string name="create_server_button_cta">Opret en server</string>
<string name="create_server_button_cta_mobile">Opret en ny server</string>
<string name="create_server_button_cta_mobile_desc">Lav en server, inviter dine venner, hold en fest!</string>
<string name="create_server_default_server_name_format">%1$ss Server</string>
<string name="create_server_description">Ved at oprette en server vil du have adgang til **gratis** tale og beskedchat, som du kan bruge blandt venner.</string>
<string name="create_server_description_mobile">Din server er der, hvor din spillegruppe hænger ud. Lav en for at begynde at sludre gratis med dine venner.</string>
<string name="create_server_guidelines">Ved at oprette en server accepterer du Discords **[Retningslinjer for Fællesskabet](%1$s)**.</string>
@ -1290,6 +1281,7 @@ på den lille bitte tekst nedenfor."</string>
<string name="enable_public_modal_header_step_2">Et trin til!</string>
<string name="enable_public_modal_mod_channel_help">Dette er kanalen, hvor Discord vil udsende meddelelser og opdateringer, som er relevante for administratorer og moderatorer for offentlige servere, såsom nye modereringsmuligheder og serverens berettigelse i serveropdagelse.</string>
<string name="enable_public_modal_mod_channel_title">Kanal kun for moderatorer</string>
<string name="enable_public_modal_rules_channel_help">Offentlige servere skal have tydeligt indsatte serverregler og/eller retningslinjer for medlemmer. Vælg den kanal, der er vært for dette.</string>
<string name="enable_public_modal_rules_channel_title">Regler eller retningslinjer kanal</string>
<string name="enable_public_modal_verification_level_description">Bekræftet e-mail påkrævet.</string>
<string name="enable_public_modal_verification_level_help">Medlemmer af serveren skal have en bekræftet e-mail, før de kan sende meddelelser. Dette gælder ikke for medlemmer med roller.</string>
@ -1395,8 +1387,6 @@ for hver besked der sendes i denne server eller ej. Vi anbefaler kraftigt kun at
<string name="form_help_explicit_content_filter">Scan automatisk, og slet medier, som du modtager, der indeholder eksplicit indhold. Vælg venligst, hvor bredt filteret skal gælde for medlemmer på din server. **Vi anbefaler at indstille et filter til en offentlig Discord.**</string>
<string name="form_help_instant_invite_channel">"Hvis en kanal er markeret, vil et link til invitation blive genereret med widget'en,r
ellers vil der kun blive leveret onlinemedlemmer og talekanaler."</string>
<string name="form_help_last_seen">"Udrensning vil fjerne **%1$s** der ikke har været set i **%2$s**r
og som ikke er tildelt nogle roller. De kan tilmelde sig igen vha. en ny invitation."</string>
<string name="form_help_news">Send beskeder, der når servere uden for dine egne. Brugere kan vælge \"Følger\" denne kanal, så vælg indlæg, du \"Udgiver\" herfra, vises direkte på deres egne servere. [Få mere at vide](%1$s)</string>
<string name="form_help_nsfw">"Brugerne skal bekræfte, at de er myndige for at se på indholdet i denne kanal.
Pornografiske kanaler er undtaget fra det stødende indholdsfilter."</string>
@ -2927,11 +2917,8 @@ Den kan ikke manuelt tildeles medlemmer eller slettes."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord kan ikke starte dette spil for dig, fordi du har mistet retten til det. Dette kan der være mange forskellige grunde til, såsom et bortfaldet Nitro-abonnement, en tilbagebetaling, eller hvis spillet er blevet fjernet fra Discord-butikken. [Læs denne hjælpeartikel for at få mere at vide eller søge support.](%1$s)</string>
<string name="missing_entitlement_modal_header">Det var ikke muligt at starte %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Det var ikke muligt at starte spillet</string>
<string name="mobile_delete_rules_channel_body">Det er påkrævet for offentlige servere at have en kanal med regler. Du må tildele en ny, før denne kanal kan slettes.</string>
<string name="mobile_delete_updates_channel_body">Det er påkrævet for offentlige servere at have en kanal udelukkende for moderatorer, hvor Discord kan sende relevante opdateringer for offentlige servere. Du må tildele en ny, før denne kanal kan slettes.</string>
<string name="mobile_enable_hardware_scaling">Aktivér hardwareskalering</string>
<string name="mobile_enable_hardware_scaling_desc">Eksperimentel funktion, der kan forbedre kvaliteten af videoopkald. Vær forsigtig, det kan forårsage forstyrrelser.</string>
<string name="mobile_update_channels_not_available_yet">Beklager, det er endnu ikke muligt at kunne tildele en anden kanal via mobilen. Besøg venligst skrivebordsappen.</string>
<string name="modify_followed_news_header">Er du sikker?</string>
<string name="more">Mere</string>
<string name="move_from_category_to">Flyt fra %1$s til</string>
@ -3156,7 +3143,6 @@ ingen fastgjorte beskeder… endnu."</string>
Start en Discord-server til dig og dine venner. Vi leverer tale- og beskedchatten de er 100 %% gratis."</string>
<string name="nuf_create_server_button">Opret server</string>
<string name="nuf_create_server_error">Ugyldigt servernavn</string>
<string name="nuf_create_server_note">Når du opretter en server, accepterer du vores [Retningslinjer for Fællesskabet](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Opret en server</string>
<string name="nuf_download_app_body">Download vores pc-app for at få lettere adgang til dine servere og funktioner, der kun findes i appen (herunder Tryk-og-tal).</string>
<string name="nuf_download_app_button_platform">Hent til %1$s</string>
@ -3507,10 +3493,6 @@ Du kan tegne abonnement igen når som helst."</string>
<string name="premium_guild_settings_members_subscribed_needed">Du har brug for **%1$s** for at låse op for %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Er du klar til at booste denne server?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Dette boost afventer annullering og vil blive fjernet automatisk fra denne server d. %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Vælg denne server. Det vil tage et øjeblik før dit boost træder i kraft.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Boosting af denne server vil forhindre, at du kan overføre dette boost til en anden server i %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Er du sikker på, at du ønsker at overføre dette Serverboost? Den nuværende server vil miste fremskridt, hvis du fortsætter.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Overfør Serverboost?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Søg efter servere</string>
<string name="premium_guild_subscribe_select_guild_header">Vælg en server</string>
@ -3694,6 +3676,7 @@ mens spillet er i fokus."</string>
<string name="public_guild_policy_accept">Jeg er enig og forstår</string>
<string name="public_guild_policy_help">Ved at angive din server som Offentlig accepterer du, at din server overholder vores [Public Server Guidelines](%1$s), og at Discord muligvis kontrollerer indholdet af din server med henblik på analyse og brugersikkerhed.</string>
<string name="public_guild_policy_title">Følg reglerne</string>
<string name="public_rules_channel_help">Offentlige servere skal have tydeligt indsatte serverregler og/eller retningslinjer for medlemmer. Vælg den kanal, der er vært for dette.</string>
<string name="public_server_settings">Indstillinger for offentlig server</string>
<string name="public_string">Offentlig</string>
<string name="public_success_modal_announcement_channels">Opsæt [Bekendtgørelseskanaler](%1$s) for at levere opdateringer ud over din server.</string>

View File

@ -684,10 +684,6 @@
<item quantity="other">%s weitere Boosts</item>
<item quantity="one">%s weiteren Boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s Tage</item>
<item quantity="one">%s Tag</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s Tage</item>
<item quantity="one">%s Tag</item>

View File

@ -990,14 +990,6 @@ indem du auf den winzig kleinen Text unten klickst."</string>
<string name="contact_sync_enter_phone_number_title">Verifiziere deine Telefonnummer</string>
<string name="contact_sync_failed_alert_message">Beim Synchronisieren deiner Kontakte ist etwas schiefgegangen. Bitte warte einen Moment und versuch es erneut.</string>
<string name="contact_sync_failed_alert_title">Huch, etwas ist schiefgegangen.</string>
<string name="contact_sync_landing_screen_button">Legen wir los</string>
<string name="contact_sync_landing_screen_description">"Wenn du die Freunde-Synchronisierung aktivierst, aktualisiert Discord deine Freundesliste anhand deiner Kontakte, wenn:
1. Ihr beide Discord nutzt
2. Ihr beide die Telefonnummer des jeweils anderen habt
3. Ihr beide Freunde-Synchronisierung aktiviert habt"</string>
<string name="contact_sync_landing_screen_title">Mit Freunden macht Discord mehr Spaß</string>
<string name="contact_sync_no_results_description">Deine Freunde haben ihre Kontakte bisher nicht bei Discord synchronisiert, aber wir geben dir Bescheid, sobald sie es tun.</string>
<string name="contact_sync_no_results_got_it">Alles klar!</string>
@ -1055,7 +1047,6 @@ indem du auf den winzig kleinen Text unten klickst."</string>
<string name="create_server_button_cta">Server erstellen</string>
<string name="create_server_button_cta_mobile">Neuen Server erstellen</string>
<string name="create_server_button_cta_mobile_desc">Erstelle einen Server, lade deine Freunde ein und schmeiß eine Party!</string>
<string name="create_server_default_server_name_format">Server von %1$s</string>
<string name="create_server_description">Wenn du einen Server erstellst, hast du Zugriff auf **kostenlosen** Sprach- und Textchat, den du mit deinen Freunden nutzen kannst.</string>
<string name="create_server_description_mobile">Dein Server ist der Ort, wo deine Zockermeute abhängt. Erstelle kostenlos einen, um entspannt mit deinen Freunden zu plaudern.</string>
<string name="create_server_guidelines">Mit dem Erstellen eines Servers stimmst du Discords **[Community-Richtlinien](%1$s)** zu.</string>
@ -1304,6 +1295,7 @@ indem du auf den winzig kleinen Text unten klickst."</string>
<string name="enable_public_modal_header_step_2">Nur noch ein letzter Schritt!</string>
<string name="enable_public_modal_mod_channel_help">Über diesen Kanal sendet Discord Ankündigungen und Updates, die für Administratoren und Moderatoren öffentlicher Server von Interesse sind, zum Beispiel zu neuen Moderationsfunktionen oder Änderungen der Berechtigung eines Servers für die Entdeckung.</string>
<string name="enable_public_modal_mod_channel_title">Kanal nur für Moderatoren</string>
<string name="enable_public_modal_rules_channel_help">Öffentliche Server müssen deutlich sichtbare Regeln und/oder Richtlinien für Mitglieder haben. Bitte wähle den Kanal aus, der diese beinhaltet.</string>
<string name="enable_public_modal_rules_channel_title">Regel- oder Richtlinien-Kanal</string>
<string name="enable_public_modal_verification_level_description">Eine verifizierte E-Mail-Adresse ist erforderlich.</string>
<string name="enable_public_modal_verification_level_help">Mitglieder deines Servers müssen eine verifizierte E-Mail-Adresse haben, bevor sie Nachrichten senden können. Das gilt nicht für Mitglieder mit Rollen.</string>
@ -2938,11 +2930,8 @@ Sie kann Mitgliedern nicht manuell zugewiesen und auch nicht gelöscht werden."<
<string name="missing_entitlement_modal_body_unknown_application">Discord kann das Spiel nicht mehr für dich starten. Dies kann daran liegen, dass dein Nitro-Abonnement abgelaufen ist, dir der Kauf zurückerstattet wurde oder dass das Spiel aus dem Discord Store entfernt wurde. [Hier findest du weitere Informationen und Kontaktmöglichkeiten für den Support.](%1$s)</string>
<string name="missing_entitlement_modal_header">%1$s kann nicht gestartet werden</string>
<string name="missing_entitlement_modal_header_unknown_application">Das Spiel kann nicht gestartet werden</string>
<string name="mobile_delete_rules_channel_body">Öffentliche Server müssen einen Regelkanal haben. Du musst einen anderen bestimmen, bevor dieser Kanal gelöscht werden kann.</string>
<string name="mobile_delete_updates_channel_body">Öffentliche Server müssen einen Kanal nur für Moderatoren haben, über den Discord Updates für öffentliche Server senden kann. Du musst einen anderen bestimmen, bevor dieser Kanal gelöscht werden kann.</string>
<string name="mobile_enable_hardware_scaling">Hardware-Skalierung aktivieren</string>
<string name="mobile_enable_hardware_scaling_desc">Dieses experimentelle Feature kann die Leistung von Videoanrufen verbessern. Achtung: Es ist noch nicht ausgereift und kann Probleme verursachen.</string>
<string name="mobile_update_channels_not_available_yet">Tut uns leid, über Mobilgeräte lässt sich noch kein anderer Kanal bestimmen. Bitte nutze die Desktop-App.</string>
<string name="modify_followed_news_header">Bist du sicher?</string>
<string name="more">Mehr</string>
<string name="move_from_category_to">Verschiebe von %1$s zu</string>
@ -3167,7 +3156,6 @@ angepinnten Nachrichten."</string>
Starte einen Discord-Server für dich und deine Freunde. Wir bieten dir den Sprach- und Textchat  es ist 100 %% kostenlos."</string>
<string name="nuf_create_server_button">Server erstellen</string>
<string name="nuf_create_server_error">Ungültiger Servername</string>
<string name="nuf_create_server_note">Mit dem Erstellen eines Servers akzeptierst du unsere [Community-Richtlinien](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Server erstellen</string>
<string name="nuf_download_app_body">Lade dir unsere Desktop-App für einfacheren Zugang zu deinen Servern und exklusive Funktionen (z. B. Push-To-Talk) herunter!</string>
<string name="nuf_download_app_button_platform">Für %1$s herunterladen</string>
@ -3517,11 +3505,6 @@ Du kannst jederzeit wieder ein Abonnement abschließen."</string>
<string name="premium_guild_perks_modal_protip_mobile">**Protipp:** In Discord Nitro sind %1$s enthalten! [Mehr erfahren](%2$s)</string>
<string name="premium_guild_settings_members_subscribed_needed">Du brauchst **%1$s**, um %2$s freizuschalten.</string>
<string name="premium_guild_subscribe_confirm_blurb">Bereit, diesen Server zu boosten?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Die Kündigung dieses Boosts ist ausstehend und wird am %1$s automatisch von diesem Server entfernt.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Boosten</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Wähle diesen Server. Es wird einen Moment dauern, bis dein Boost aktiv wird.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Wenn du diesen Server boostest, kannst du %1$s lang diesen Boost an keinen anderen Server übertragen.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Bist du sicher, dass du diesen Server-Boost übertragen möchtest? Der aktuelle Server wird Levelfortschritt verlieren, wenn du deinen Boost zurückziehst.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Server-Boost übertragen?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Server suchen</string>
<string name="premium_guild_subscribe_select_guild_header">Wähle einen Server</string>
@ -3705,6 +3688,7 @@ Push-to-Talk-Erkennung zu ermöglichen, während du dich im Spiel befindest."</s
<string name="public_guild_policy_accept">Ich verstehe und stimme zu.</string>
<string name="public_guild_policy_help">Wenn du deinen Server auf „Öffentlich“ setzt, akzeptierst du automatisch unsere [Richtlinien für öffentliche Server](%1$s) und erlaubst Discord, auf die Inhalte deines Servers aus Gründen der Benutzersicherheit und der Analyse zuzugreifen.</string>
<string name="public_guild_policy_title">Folge den Regeln</string>
<string name="public_rules_channel_help">Öffentliche Server müssen deutlich sichtbare Regeln und/oder Richtlinien für Mitglieder haben. Bitte wähle den Kanal aus, der diese beinhaltet.</string>
<string name="public_server_settings">Einstellungen für öffentliche Server</string>
<string name="public_string">Öffentlich</string>
<string name="public_success_modal_announcement_channels">Richte [Ankündigungskanäle](%1$s) ein, um Updates auch außerhalb deines Servers anzuzeigen.</string>

View File

@ -206,14 +206,6 @@
<item quantity="zero">Καμία θέση</item>
<item quantity="one">%s θέση</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s ημέρες</item>
<item quantity="one">1 ημέρα</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 μέλη</item>
<item quantity="one">1 μέλος</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">ημέρες</item>
<item quantity="one">ημέρα</item>
@ -687,10 +679,6 @@
<item quantity="other">%s Ενισχύσεις</item>
<item quantity="one">%s Ενίσχυση</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s μέρες</item>
<item quantity="one">%s μέρα</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s μέρες</item>
<item quantity="one">%s μέρα</item>

View File

@ -1004,14 +1004,6 @@ Avatar"</string>
<string name="contact_sync_enter_phone_number_title">Επαλήθευση αριθμού τηλεφώνου</string>
<string name="contact_sync_failed_alert_message">Κάτι πήγε στραβά κατά τον συγχρονισμό των επαφών σου. Περίμενε λίγο και προσπάθησε ξανά.</string>
<string name="contact_sync_failed_alert_title">Ωχ, κάτι πήγε στραβά.</string>
<string name="contact_sync_landing_screen_button">Πάμε</string>
<string name="contact_sync_landing_screen_description">"Ενεργοποιώντας τον Συγχρονισμό φίλων, το Discord ενημερώνει συνεχώς τη λίστα φίλων σου με τις επαφές σου:
1. Είστε και οι δύο στο Discord
2. Έχετε και οι δύο τον αριθμό τηλεφώνου του άλλου
3. Έχετε ενεργοποιήσει και οι δύο τον Συγχρονισμό φίλων"</string>
<string name="contact_sync_landing_screen_title">Το Discord είναι καλύτερο με φίλους</string>
<string name="contact_sync_no_results_description">Κανένας από τους φίλους σου δεν έχει συγχρονίσει ακόμα τις επαφές του στο Discord, αλλά θα σε ενημερώσουμε μόλις το κάνουν.</string>
<string name="contact_sync_no_results_got_it">Το έπιασα</string>
@ -1069,7 +1061,6 @@ Avatar"</string>
<string name="create_server_button_cta">Δημιουργήστε έναν διακομιστή</string>
<string name="create_server_button_cta_mobile">Δημιούργησε έναν νέο διακομιστή</string>
<string name="create_server_button_cta_mobile_desc">Φτιάξτε έναν διακομιστή, προσκαλέστε τους φίλους σας, κάντε ένα πάρτυ!</string>
<string name="create_server_default_server_name_format">%1$s του διακομιστή</string>
<string name="create_server_description">Δημιουργώντας έναν διακομιστή, θα έχεις πρόσβαση σε **δωρεάν** συνομιλία φωνής και κειμένου που μπορείς να χρησιμοποιήσεις με τους φίλους σου.</string>
<string name="create_server_description_mobile">Ο διακομιστής σου είναι το μέρος όπου συχνάζει η παρέα σου για να παίξετε παιχνίδια. Φτιάξε έναν για να ξεκινήσεις να συνομιλείς με τους φίλους σου δωρεάν.</string>
<string name="create_server_guidelines">Δημιουργώντας διακομιστή, συμφωνείς με τις **[Οδηγίες Κοινότητας](%1$s)** του Discord.</string>
@ -1319,6 +1310,7 @@ Avatar"</string>
<string name="enable_public_modal_header_step_2">Και το τελευταίο βήμα!</string>
<string name="enable_public_modal_mod_channel_help">Σε αυτό το κανάλι το Discord θα στέλνει ανακοινώσεις και ενημερώσεις που αφορούν τους διαχειριστές και τους συντονιστές δημόσιων διακομιστών, όπως νέες λειτουργίες διαχείρισης και τις προϋποθέσεις του διακομιστή για την Ανακάλυψη.</string>
<string name="enable_public_modal_mod_channel_title">Κανάλι μόνο για συντονιστές</string>
<string name="enable_public_modal_rules_channel_help">Οι δημόσιοι διακομιστές πρέπει να έχουν δημοσιεύσει εμφανώς κανόνες ή/και κατευθυντήριες γραμμές διακομιστή για τα μέλη. Επίλεξε το κανάλι που το φιλοξενεί.</string>
<string name="enable_public_modal_rules_channel_title">Κανόνες ή Κατευθυντήριες γραμμές καναλιού</string>
<string name="enable_public_modal_verification_level_description">Απαιτείται επαληθευμένο email.</string>
<string name="enable_public_modal_verification_level_help">Τα μέλη του διακομιστή πρέπει να έχουν επαληθεύσει το email τους πριν στείλουν ένα μήνυμα. Αυτό δεν ισχύει για μέλη με ρόλους.</string>
@ -1420,8 +1412,6 @@ AFK. Αυτό δεν επηρεάζει τα προγράμματα περιήγ
<string name="form_help_explicit_content_filter">Αυτόματη σάρωση και διαγραφή πολυμέσων που έχουν σταλεί σε αυτόν το διακομιστή και περιέχουν ακατάλληλο περιεχόμενο. Παρακαλούμε επίλεξε κατά πόσο το φίλτρο θα εφαρμοστεί στα μέλη του διακομιστή σου. **Συνιστούμε να ορίσεις φίλτρο για δημόσιο διακομιστή Discord.**</string>
<string name="form_help_instant_invite_channel">"Εάν ένα κανάλι είναι επιλεγμένο, τότε θα δημιουργηθεί ένας σύνδεσμος πρόσκλησης με το widget,r
διαφορετικά θα παρέχονται μόνο online μέλη και κανάλια ομιλίας."</string>
<string name="form_help_last_seen">"Η εκκαθάριση θα αποβάλει **%1$s** που δεν έχουν εμφανιστεί εδώ και **%2$s**r
και στα οποία δεν έχει ανατεθεί κάποιος ρόλος. Μπορούν να επανασυνδεθούν στον διακομιστή χρησιμοποιώντας μια νέα πρόσκληση."</string>
<string name="form_help_news">Δημοσίευσε μηνύματα που προσεγγίζουν διακομιστές πέρα από τον δικό σου. Οι χρήστες μπορούν να επιλέξουν να ««Ακολουθήσουν» αυτό το κανάλι, επομένως οι επιλεγμένες αναρτήσεις που ««Δημοσιεύεις» από εδώ θα εμφανίζονται απευθείας στους δικούς τους διακομιστές. [Μάθε περισσότερα.](%1$s)</string>
<string name="form_help_nsfw">"Οι χρήστες θα πρέπει να επιβεβαιώσουν ότι η ηλικία τους είναι κατάλληλη για να δουν περιεχόμενο σε αυτό το κανάλι. Τα κανάλια
ακατάλληλου περιεχομένου (NSFW) εξαιρούνται από το φίλτρο ακατάλληλου περιεχομένου."</string>
@ -2962,11 +2952,8 @@ AFK. Αυτό δεν επηρεάζει τα προγράμματα περιήγ
<string name="missing_entitlement_modal_body_unknown_application">Η εκκίνηση αυτού του παιχνιδιού από το Discord απέτυχε γιατί δεν έχεις πια δικαίωμα πρόσβασης σε αυτό. Αυτό μπορεί να συμβαίνει για διάφορους λόγους, όπως για παράδειγμα η λήξη συνδρομής Nitro, επιστροφή χρημάτων, ή η αφαίρεση του παιχνιδιού από το κατάστημα Discord. [Δες αυτό το άρθρο βοήθειας για περισσότερες πληροφορίες ή υποστήριξη.](%1$s)</string>
<string name="missing_entitlement_modal_header">Αδυναμία εκκίνησης %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Αδυναμία εκκίνησης παιχνιδιού</string>
<string name="mobile_delete_rules_channel_body">Οι Δημόσιοι διακομιστές είναι απαραίτητο να έχουν ένα κανάλι κανόνων. Πρέπει να ορίσεις ένα άλλο πριν διαγράψεις αυτό το κανάλι.</string>
<string name="mobile_delete_updates_channel_body">Οι Δημόσιοι διακομιστές είναι απαραίτητο να έχουν ένα κανάλι μόνο για συντονιστές, όπου το Discord μπορεί να στέλνει σχετικές ενημερώσεις για τους δημόσιους διακομιστές. Πρέπει να ορίσεις ένα άλλο πριν διαγράψεις αυτό το κανάλι.</string>
<string name="mobile_enable_hardware_scaling">Ενεργοποίηση κλιμάκωσης υλικού</string>
<string name="mobile_enable_hardware_scaling_desc">Πειραματική δυνατότητα βελτίωσης της απόδοσης των βιντεοκλήσεων. Προσοχή, ίσως προκαλέσει προβλήματα.</string>
<string name="mobile_update_channels_not_available_yet">Σόρρυ, δεν υπάρχει ακόμα η δυνατότητα να ορίσεις ένα άλλο κανάλι σε φορητή συσκευή. Χρησιμοποίησε την εφαρμογή υπολογιστή.</string>
<string name="moderation">Διαχείριση</string>
<string name="modify_followed_news_header">Είστε σίγουροι;</string>
<string name="more">Περισσότερα</string>
@ -3193,7 +3180,6 @@ AFK. Αυτό δεν επηρεάζει τα προγράμματα περιήγ
Δημιούργησε έναν διακομιστή Discord για εσένα και τους φίλους σου. Τη λειτουργία φωνητικής και γραπτής συνομιλίας την παρέχουμε εμείς - είναι 100%% δωρεάν."</string>
<string name="nuf_create_server_button">Δημιουργία διακομιστή</string>
<string name="nuf_create_server_error">Μη έγκυρο όνομα διακομιστή</string>
<string name="nuf_create_server_note">Δημιουργώντας διακομιστή, δηλώνεις ότι συμφωνείς με τις [Οδηγίες Κοινότητας](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Δημιούργησε έναν διακομιστή</string>
<string name="nuf_download_app_body">Κατέβασε την εφαρμογή υπολογιστή, για ευκολότερη πρόσβαση στους διακομιστές σου και για μοναδικές λειτουργίες (όπως το Push-to-Talk)!</string>
<string name="nuf_download_app_button_platform">Κατέβασέ το για %1$s</string>
@ -3547,11 +3533,6 @@ AFK. Αυτό δεν επηρεάζει τα προγράμματα περιήγ
<string name="premium_guild_settings_members_subscribed_needed">Χρειάζεστε **%1$s** για να ξεκλειδώσετε %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Όλα έτοιμα για την ενίσχυση αυτού του διακομιστή;</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Η ακύρωση αυτής της Ενίσχυσης εκκρεμεί. Η Ενίσχυση θα καταργηθεί αυτόματα από αυτό τον διακομιστή στις %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Ενίσχυση</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Επιλέξτε αυτόν τον διακομιστή. Θα χρειαστεί λίγος χρόνος μέχρι να ενεργοποιηθεί η ενίσχυσή σας.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Η ενίσχυση αυτού του διακομιστή θα αποτρέψει τη μεταφορά αυτής της ενίσχυσης σε άλλον διακομιστή για%1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Είσαι σίγουρος ότι θέλεις να μεταφέρεις αυτή την Ενίσχυση διακομιστή; Ο τρέχων διακομιστής θα χάσει την πρόοδό του αν συνεχίσετε.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Μεταφορά Ενίσχυσης διακομιστή;</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Αναζήτηση στους διακομιστές</string>
<string name="premium_guild_subscribe_select_guild_header">Επιλέξτε έναν διακομιστή</string>
@ -3736,6 +3717,7 @@ AFK. Αυτό δεν επηρεάζει τα προγράμματα περιήγ
<string name="public_guild_policy_accept">Συμφωνώ και κατανοώ</string>
<string name="public_guild_policy_help">Ορίζοντας τον διακομιστή σου ως Δημόσιο, συμφωνείς ότι ο διακομιστής συμμορφώνεται με τις [Κατευθυντήριες οδηγίες για δημόσιους διακομιστές](%1$s), και ότι η Discord ενδέχεται να ελέγξει το περιεχόμενο του διακομιστή σου για σκοπούς ανάλυσης και για να βεβαιωθεί ότι είναι ασφαλές για τους χρήστες.</string>
<string name="public_guild_policy_title">Ακολούθησε τους κανόνες</string>
<string name="public_rules_channel_help">Οι δημόσιοι διακομιστές πρέπει να έχουν δημοσιεύσει εμφανώς κανόνες ή/και κατευθυντήριες γραμμές διακομιστή για τα μέλη. Επίλεξε το κανάλι που το φιλοξενεί.</string>
<string name="public_server_settings">Ρυθμίσεις δημόσιου διακομιστή</string>
<string name="public_string">Δημόσιος</string>
<string name="public_success_modal_announcement_channels">Ρύθμισε τα [Κανάλια ανακοινώσεων](%1$s) να παρέχουν ενημερώσεις και πέρα από τον διακομιστή σου.</string>

View File

@ -207,14 +207,6 @@
<item quantity="zero">no hay espacios</item>
<item quantity="one">%s espacio</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s días</item>
<item quantity="one">1 día</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 miembros</item>
<item quantity="one">1 miembro</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">días</item>
<item quantity="one">día</item>
@ -688,10 +680,6 @@
<item quantity="other">%s mejoras</item>
<item quantity="one">%s mejora</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s días</item>
<item quantity="one">%s día</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s días</item>
<item quantity="one">%s día</item>

View File

@ -966,14 +966,6 @@ pulsando el minúsculo texto que hay a continuación."</string>
<string name="contact_sync_enter_phone_number_title">Verifica tu número de teléfono</string>
<string name="contact_sync_failed_alert_message">Algo ha fallado mientras sincronizábamos tus contactos. Espera un momento y vuelve a intentarlo.</string>
<string name="contact_sync_failed_alert_title">Oh, oh. Algo ha fallado.</string>
<string name="contact_sync_landing_screen_button">Vamos allá</string>
<string name="contact_sync_landing_screen_description">"Al activar la sincronización de amigos, Discord mantendrá tu lista de amigos actualizada si:
1. Ambos estáis en Discord
2. Ambos tenéis guardado el número de teléfono del otro
3. Ambos tenéis la sincronización de amigos activada"</string>
<string name="contact_sync_landing_screen_title">Discord es mejor con amigos</string>
<string name="contact_sync_no_results_description">Ninguno de tus amigos ha sincronizado aún sus contactos con Discord, pero te avisaremos cuando alguno lo haga.</string>
<string name="contact_sync_no_results_got_it">Entendido</string>
@ -1031,7 +1023,6 @@ pulsando el minúsculo texto que hay a continuación."</string>
<string name="create_server_button_cta">Crear un servidor</string>
<string name="create_server_button_cta_mobile">Crear un nuevo servidor</string>
<string name="create_server_button_cta_mobile_desc">¡Crea un servidor, invita a tus amigos y a pasarlo bien!</string>
<string name="create_server_default_server_name_format">El servidor de %1$s</string>
<string name="create_server_description">Al crear un servidor, dispondrás de acceso a un chat de voz y texto **gratis** que usar con tus amigos.</string>
<string name="create_server_description_mobile">Tu servidor es donde te reúnes con tu grupo de juego. Crea uno para empezar a chatear gratis con tus amigos.</string>
<string name="create_server_guidelines">Al crear un servidor, aceptas las **[Directivas de la Comunidad](%1$s)** de Discord.</string>
@ -1283,6 +1274,7 @@ pulsando el minúsculo texto que hay a continuación."</string>
<string name="enable_public_modal_header_step_2">¡Un último paso!</string>
<string name="enable_public_modal_mod_channel_help">Este es el canal por el que Discord enviará anuncios y actualizaciones relevantes para los administradores y moderadores de los servidores públicos, como nuevas funciones de moderación y el derecho del servidor a aparecer en Descubrimiento.</string>
<string name="enable_public_modal_mod_channel_title">Canal solo para moderadores</string>
<string name="enable_public_modal_rules_channel_help">Los servidores públicos deben mostrar con claridad las normas y directivas del mismo para los miembros. Selecciona el canal donde se muestran.</string>
<string name="enable_public_modal_rules_channel_title">Canal de normas o directivas</string>
<string name="enable_public_modal_verification_level_description">Correo electrónico verificado obligatorio.</string>
<string name="enable_public_modal_verification_level_help">Los miembros del servidor deben tener un correo electrónico verificado para poder enviar mensajes. Esto no se aplica a los miembros con roles.</string>
@ -1383,8 +1375,6 @@ por cada mensaje enviado en el servidor. Recomendamos encarecidamente ajustarlo
<string name="form_help_explicit_content_filter">Escanea y elimina automáticamente los archivos multimedia enviados en este servidor que incluyan contenido explícito. Elige hasta qué punto se aplicará este filtro a los miembros de tu servidor. **Recomendamos ajustar un filtro para un Discord público.**</string>
<string name="form_help_instant_invite_channel">"Si hay un canal seleccionado, se generará un enlace de invitación con el widget.r
Si no, solo se proporcionarán los miembros conectados y los canales de voz."</string>
<string name="form_help_last_seen">"Purgar expulsará a **%1$s** que no se haya(n) conectado en **%2$s**r
y no disponga(n) de ningún rol. Los usuarios expulsados podrán volver a unirse al servidor usando una nueva invitación."</string>
<string name="form_help_news">Publica mensajes que lleguen a otros servidores además del tuyo. Los usuarios pueden optar por \"Seguir\" este canal, así que los mensajes que publiques desde aquí también podrán aparecer directamente en sus propios servidores. [Más información.](%1$s)</string>
<string name="form_help_nsfw">"Los usuarios tendrán que confirmar que son mayores de edad para ver el contenido de este canal.
Los canales NSFW están exentos del filtro de contenido explícito."</string>
@ -2925,11 +2915,8 @@ No se puede eliminar ni asignar a otros miembros de forma manual."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord no puede iniciar este juego porque has perdido el derecho a ello. Esto puede deberse a varias razones, como que tu suscripción Nitro haya caducado, un reembolso o que se haya eliminado el juego de la tienda de Discord. [Consulta este artículo de ayuda para obtener más información o soporte técnico.](%1$s)</string>
<string name="missing_entitlement_modal_header">No se puede iniciar %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">No se puede iniciar el juego</string>
<string name="mobile_delete_rules_channel_body">Los servidores públicos están obligados a tener un canal de normas. Debes designar otro antes de borrar este canal.</string>
<string name="mobile_delete_updates_channel_body">Los servidores públicos están obligados a tener un canal solo para moderadores al que Discord puede enviar actualizaciones importantes de los servidores públicos. Debes designar otro antes de borrar este canal.</string>
<string name="mobile_enable_hardware_scaling">Habilitar escala de hardware</string>
<string name="mobile_enable_hardware_scaling_desc">Característica experimental que puede mejorar el rendimiento en videollamadas. Cuidado, puede provocar inestabilidad.</string>
<string name="mobile_update_channels_not_available_yet">Lo sentimos, todavía no es posible designar otro canal desde el móvil. Ve a la aplicación de escritorio.</string>
<string name="moderation">Moderación</string>
<string name="modify_followed_news_header">¿Seguro?</string>
<string name="more">Más</string>
@ -3154,7 +3141,6 @@ ningún mensaje fijado… aún."</string>
Inicia un servidor de Discord para ti y tus amigos. Nosotros proporcionaremos el chat de voz y texto; es 100 %% gratuito."</string>
<string name="nuf_create_server_button">Crear servidor</string>
<string name="nuf_create_server_error">Nombre del servidor no válido</string>
<string name="nuf_create_server_note">Al crear un servidor, aceptas nuestras [Directivas de la Comunidad](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Crear un servidor</string>
<string name="nuf_download_app_body">¡Descarga nuestra aplicación de escritorio para disponer de un acceso más fácil a tus servidores y características exclusivas de la aplicación (incluido Pulsar para hablar)!</string>
<string name="nuf_download_app_button_platform">Descargar para %1$s</string>
@ -3507,11 +3493,6 @@ Puedes reanudar tu suscripción en cualquier momento."</string>
<string name="premium_guild_settings_members_subscribed_needed">Necesitas **%1$s** para desbloquear %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">¿Listo para mejorar este servidor?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Esta mejora está pendiente de cancelación y se eliminará automáticamente de este servidor el %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Mejorar</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Selecciona este servidor. Tu mejora tardará un momento en surtir efecto.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Si mejoras este servidor, no podrás enviar esta mejora a otro servidor durante %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">¿Seguro que quieres enviar esta mejora del servidor? El servidor actual perderá progreso si sigues adelante.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">¿Enviar mejora del servidor?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Buscar servidores</string>
<string name="premium_guild_subscribe_select_guild_header">Seleccionar un servidor</string>
@ -3696,6 +3677,7 @@ la detección de Pulsar para hablar mientras el juego está activo."</string>
<string name="public_guild_policy_accept">Lo acepto y entiendo</string>
<string name="public_guild_policy_help">Al hacer público tu servidor, confirmas que este cumple con nuestras [directivas de los servidores públicos](%1$s) y que Discord puede revisar el contenido de tu servidor por motivos de análisis y de seguridad de los usuarios.</string>
<string name="public_guild_policy_title">Sigue las reglas</string>
<string name="public_rules_channel_help">Los servidores públicos deben mostrar con claridad las normas y directivas del mismo para los miembros. Selecciona el canal donde se muestran.</string>
<string name="public_server_settings">Ajustes del servidor público</string>
<string name="public_string">Público</string>
<string name="public_success_modal_announcement_channels">Configura [canales de anuncios](%1$s) para enviar actualizaciones a otros servidores.</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s nostatusta</item>
<item quantity="one">%s nostatus</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s päivän</item>
<item quantity="one">%s päivän</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s päivää</item>
<item quantity="one">%s päivä</item>

View File

@ -999,14 +999,6 @@ punaisen varoitusviestin käytöstä klikkaamalla alla näkyvää pikkuruista te
<string name="contact_sync_enter_phone_number_title">Vahvista puhelinnumerosi</string>
<string name="contact_sync_failed_alert_message">Jokin meni vikaan yhteystietojesi synkronoinnissa. Odota hetki ja yritä uudelleen.</string>
<string name="contact_sync_failed_alert_title">Oho, jokin meni vikaan.</string>
<string name="contact_sync_landing_screen_button">Tehdään niin</string>
<string name="contact_sync_landing_screen_description">"Kun otat kavereiden synkronoinnin käyttöön, Discord pitää kaverilistasi ja yhteystietosi ajan tasalla, kun sinä ja kaverisi täytätte seuraavat ehdot:
1. Olette molemmat Discordissa.
2. Teillä molemmille on toistenne puhelinnumerot yhteystiedoissanne.
3. Teillä molemmilla on kaverien synkronointi käytössä."</string>
<string name="contact_sync_landing_screen_title">Discord on hauskempi kavereiden kanssa</string>
<string name="contact_sync_no_results_description">Kukaan kavereistasi ei ole vielä synkronoinut yhteystietojaan Discordiin, mutta ilmoitamme heti, kun niin tapahtuu.</string>
<string name="contact_sync_no_results_got_it">Selvä</string>
@ -1064,7 +1056,6 @@ punaisen varoitusviestin käytöstä klikkaamalla alla näkyvää pikkuruista te
<string name="create_server_button_cta">Luo palvelin</string>
<string name="create_server_button_cta_mobile">Luo uusi palvelin</string>
<string name="create_server_button_cta_mobile_desc">Luo palvelin, kutsu kaverisi ja järjestä bileet!</string>
<string name="create_server_default_server_name_format">Käyttäjän %1$s palvelin</string>
<string name="create_server_description">Luomalla palvelimen voit käyttää **ilmaisia** puhe- ja tekstikeskusteluja kavereidesi kanssa.</string>
<string name="create_server_description_mobile">Palvelin on peliporukkasi hengailumesta. Luo palvelin, jos haluat jutella kavereidesi kanssa ilmaiseksi.</string>
<string name="create_server_guidelines">Luomalla palvelimen hyväksyt Discordin **[yhteisösäännöt](%1$s)**.</string>
@ -1315,6 +1306,7 @@ punaisen varoitusviestin käytöstä klikkaamalla alla näkyvää pikkuruista te
<string name="enable_public_modal_header_step_2">Enää yksi vaihe!</string>
<string name="enable_public_modal_mod_channel_help">Tämä on kanava, johon Discord lähettää julkisen palvelimen järjestelmänvalvojille ja valvojille ilmoituksia ja tiedon päivityksistä, kuten tiedon uusista valvontatoiminnoista ja palvelimen palvelinhakukelpoisuudesta.</string>
<string name="enable_public_modal_mod_channel_title">Vain valvojille -kanava</string>
<string name="enable_public_modal_rules_channel_help">Julkisten palvelimien sääntöjen tai toimintaohjeiden on oltava selkeästi esillä jäsenille. Valitse kanava, jossa ne ovat esillä.</string>
<string name="enable_public_modal_rules_channel_title">Sääntö- tai toimintaohjekanava</string>
<string name="enable_public_modal_verification_level_description">Vahvistettu sähköpostiosoite vaaditaan.</string>
<string name="enable_public_modal_verification_level_help">Palvelimen jäsenten on vahvistettava sähköpostiosoitteensa ennen kuin he voivat lähettää viestejä. Tämä ei koske jäseniä, joille on määritetty rooli.</string>
@ -2971,11 +2963,8 @@ Roolia ei voida poistaa tai antaa manuaalisesti kenellekään."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord ei voi käynnistää tätä peliä puolestasi, koska olet menettänyt oikeutesi sen käyttöön. Tämä voi johtua monesta eri syystä, kuten Nitro-tilauksen päättymisestä tai siitä, että olet hakenut hyvitystä pelistä maksamastasi hinnasta tai että peli on poistettu Discord-kaupasta. [Katso lisätiedot ja tukitiedot tästä ohjeartikkelista.](%1$s)</string>
<string name="missing_entitlement_modal_header">Sovellusta %1$s ei voida käynnistää</string>
<string name="missing_entitlement_modal_header_unknown_application">Peliä ei voida käynnistää</string>
<string name="mobile_delete_rules_channel_body">Julkisissa palvelimissa on oltava sääntökanava. Määritä ensin korvaava kanava, jotta voit poistaa tämän kanavan.</string>
<string name="mobile_delete_updates_channel_body">Julkisissa palvelimissa on oltava vain valvojille varattu kanava, johon Discord voi lähettää tiedon julkisen palvelimen päivityksistä. Määritä ensin korvaava kanava, jotta voit poistaa tämän kanavan.</string>
<string name="mobile_enable_hardware_scaling">Käytä laitteistoskaalausta</string>
<string name="mobile_enable_hardware_scaling_desc">Kokeellinen ominaisuus, joka saattaa parantaa videopuheluiden suorituskykyä. Varo, voi johtaa hitauteen.</string>
<string name="mobile_update_channels_not_available_yet">Pahoittelut, mutta korvaavaa kanavaa ei voi vielä määrittää mobiililaitteella. Käytä työpöytäsovellusta.</string>
<string name="moderation">Valvonta</string>
<string name="modify_followed_news_header">Oletko varma?</string>
<string name="more">Lisää</string>
@ -3202,7 +3191,6 @@ kiinnitettyjä viestejä… vielä."</string>
Luo oma Discord-palvelin itsellesi ja kavereillesi. Tarjoamme puhe- ja tekstikeskustelun täysin ilmaiseksi."</string>
<string name="nuf_create_server_button">Luo palvelin</string>
<string name="nuf_create_server_error">Virheellinen palvelimen nimi</string>
<string name="nuf_create_server_note">Luomalla palvelimen hyväksyt [yhteisösääntömme](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Luo palvelin</string>
<string name="nuf_download_app_body">Lataa työpöytäsovelluksemme, niin pääset palvelimille entistä helpommin ja saat käyttöösi lisätoimintoja (kuten radiopuhelintilan)!</string>
<string name="nuf_download_app_button_platform">Lataa alustalle %1$s</string>
@ -3556,11 +3544,6 @@ Voit käynnistää tilauksen uudelleen milloin tahansa."</string>
<string name="premium_guild_settings_members_subscribed_needed">Tarvitset **%1$s**, niin %2$s on avattavissa</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Oletko valmis nostattamaan tätä palvelinta?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Tämä nostatus odottaa peruuttamista, ja se poistetaan tältä palvelimelta automaattisesti %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Nostatus</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Valitse tämä palvelin. Nostatuksen voimaantulo kestää hetken.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Palvelimen nostattaminen estää tämän nostatuksen siirtämisen toiselle palvelimelle %1$s ajaksi.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Haluatko varmasti siirtää tämän palvelimen nostatuksen? Jos jatkat, edistyminen nykyisellä palvelimella menetetään.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Siirretäänkö palvelimen nostatus?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Etsi palvelimia</string>
<string name="premium_guild_subscribe_select_guild_header">Valitse palvelin</string>
@ -3745,6 +3728,7 @@ jotta radiopuhelintila toimii, kun pelin ikkuna on aktiivisena."</string>
<string name="public_guild_policy_accept">Ymmärrän ja hyväksyn</string>
<string name="public_guild_policy_help">Asettamalla palvelimesi julkiseksi vahvistat, että palvelimesi on [julkisten palvelimien sääntöjemme](%1$s) mukainen ja että Discordilla on oikeus tarkistaa palvelimesi käyttäjien turvallisuuden varmistamiseksi ja analyysien tekemiseksi.</string>
<string name="public_guild_policy_title">Noudata sääntöjä</string>
<string name="public_rules_channel_help">Julkisten palvelimien sääntöjen tai toimintaohjeiden on oltava selkeästi esillä jäsenille. Valitse kanava, jossa ne ovat esillä.</string>
<string name="public_server_settings">Julkisen palvelimen asetukset</string>
<string name="public_string">Julkinen</string>
<string name="public_success_modal_announcement_channels">Määritä [tiedotekanavat](%1$s), niin voit välittää päivityksiä palvelimesi ulkopuolelle.</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s boosts</item>
<item quantity="one">%s boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s jours</item>
<item quantity="one">%s jour</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s jours</item>
<item quantity="one">%s jour</item>

View File

@ -1013,14 +1013,6 @@ en cliquant sur le petit texte tout riquiqui ci-dessous."</string>
<string name="contact_sync_enter_phone_number_title">Vérifie ton numéro de téléphone</string>
<string name="contact_sync_failed_alert_message">"Une erreur s'est produite lors de la synchronisation de tes contacts ! Essaie à nouveau un peu plus tard."</string>
<string name="contact_sync_failed_alert_title">"Oh oh, une erreur s'est produite."</string>
<string name="contact_sync_landing_screen_button">"C'est parti"</string>
<string name="contact_sync_landing_screen_description">"Si tu actives la Synchronisation d'amis, Discord gardera ta liste d'amis à jour avec tes contacts à trois conditions :
1. Si toi et tes amis êtes sur Discord
2. Si vous avez chacun le numéro de téléphone de l'autre
3. Si toi et tes amis avez activé la Synchronisation d'amis"</string>
<string name="contact_sync_landing_screen_title">"Discord, c'est plus sympa entre amis !"</string>
<string name="contact_sync_no_results_description">"Aucun de tes amis n'a encore synchronisé ses contacts sur Discord, mais nous te préviendrons lorsque ce sera fait."</string>
<string name="contact_sync_no_results_got_it">Compris</string>
@ -1078,7 +1070,6 @@ en cliquant sur le petit texte tout riquiqui ci-dessous."</string>
<string name="create_server_button_cta">Créer un serveur</string>
<string name="create_server_button_cta_mobile">Créer un nouveau serveur</string>
<string name="create_server_button_cta_mobile_desc">Crée un serveur, invite tes amis, et fais la fête !</string>
<string name="create_server_default_server_name_format">Serveur de %1$s</string>
<string name="create_server_description">En créant un serveur, tu auras accès à des salons vocaux et textuels **gratuits** à utiliser avec tes amis.</string>
<string name="create_server_description_mobile">"Ton serveur est l'endroit où ton groupe de joueurs se retrouve. Crées-en un pour discuter avec tes amis gratuitement."</string>
<string name="create_server_guidelines">"En créant un serveur, tu acceptes la **[Charte d'Utilisation de la Communauté Discord](%1$s)**."</string>
@ -1327,6 +1318,7 @@ en cliquant sur le petit texte tout riquiqui ci-dessous."</string>
<string name="enable_public_modal_header_step_2">Dernière étape !</string>
<string name="enable_public_modal_mod_channel_help">"C'est le salon où Discord envoie les annonces et les mises à jour pertinentes aux administrateurs et modérateurs de serveurs publics, comme les nouveaux outils de modération et l'éligibilité du serveur en Découverte."</string>
<string name="enable_public_modal_mod_channel_title">Salon réservé aux modérateurs</string>
<string name="enable_public_modal_rules_channel_help">"Un serveur public doit disposer de règles ou d'une charte de serveur affichées clairement pour ses utilisateurs. Indique le salon qui les spécifie."</string>
<string name="enable_public_modal_rules_channel_title">"Salon des règles ou de la charte d'utilisation"</string>
<string name="enable_public_modal_verification_level_description">Une adresse e-mail vérifiée est requise.</string>
<string name="enable_public_modal_verification_level_help">"Les membres du serveur doivent faire vérifier leur adresse e-mail avant d'envoyer des messages. Cela ne s'applique pas aux membres ayant des rôles."</string>
@ -2966,11 +2958,8 @@ Il ne peut être ni assigné manuellement à d'autres membres, ni supprimé."</s
<string name="missing_entitlement_modal_body_unknown_application">"Discord ne peut pas lancer ce jeu pour toi car tu en as perdu les droits. Cela peut être dû à plusieurs raisons, par exemple un abonnement Nitro expiré, un remboursement, ou si le jeu a été retiré de la boutique Discord. [Pour plus d'informations ou de l'assistance, merci de consulter cet article d'aide.](%1$s)"</string>
<string name="missing_entitlement_modal_header">Impossible de lancer %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Impossible de lancer le jeu</string>
<string name="mobile_delete_rules_channel_body">"Les serveurs publics doivent disposer d'un salon des règles. Tu dois en désigner un autre avant de pouvoir supprimer ce salon."</string>
<string name="mobile_delete_updates_channel_body">"Les serveurs publics doivent disposer d'un salon réservé aux modérateurs dans lequel Discord peut envoyer les mises à jour de serveurs publics. Tu dois en désigner un autre avant de pouvoir supprimer ce salon."</string>
<string name="mobile_enable_hardware_scaling">"Activer la mise à l'échelle matérielle"</string>
<string name="mobile_enable_hardware_scaling_desc">Fonctionnalité expérimentale pouvant améliorer les performances pendant les appels vidéo. Attention, peut provoquer des ralentissements.</string>
<string name="mobile_update_channels_not_available_yet">"Malheureusement, désigner un autre salon n'est pas encore possible sur mobile. Rends-toi sur l'application de bureau."</string>
<string name="moderation">Modération</string>
<string name="modify_followed_news_header">Veux-tu vraiment continuer ?</string>
<string name="more">Plus</string>
@ -3195,7 +3184,6 @@ de message épinglé… pour l'instant."</string>
Crée un serveur Discord pour toi et tes amis, et nous nous chargerons de fournir les salons textuels et vocaux. En plus, c'est 100 %% gratuit !"</string>
<string name="nuf_create_server_button">Créer un serveur</string>
<string name="nuf_create_server_error">Nom de serveur invalide</string>
<string name="nuf_create_server_note">"En créant un serveur, tu acceptes notre [Charte d'Utilisation de la Communauté](https://discordapp.com/guidelines)."</string>
<string name="nuf_create_server_title">Créer un serveur</string>
<string name="nuf_download_app_body">"Télécharge notre application de bureau afin d'accéder plus facilement à tes serveurs et à des fonctionnalités exclusives (dont la fonction Appuyer-pour-parler) !"</string>
<string name="nuf_download_app_button_platform">Télécharger pour %1$s</string>
@ -3546,11 +3534,6 @@ Tu peux te réabonner à tout moment."</string>
<string name="premium_guild_settings_members_subscribed_needed">Tu as besoin de **%1$s** pour déverrouiller le %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Prêt à booster ce serveur ?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Ce boost est en attente de résiliation et sera automatiquement retiré du serveur le %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Booster</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Sélectionne ce serveur. Cela demandera un peu de temps avant que ton boost ne prenne effet.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">"Booster ce serveur t'empêchera de transférer ce boost à un autre serveur pendant %1$s."</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Veux-tu vraiment transférer ce boost de serveur ? Ce serveur perdra une part de sa progression si tu continues.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Transférer le boost de serveur ?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Rechercher des serveurs</string>
<string name="premium_guild_subscribe_select_guild_header">Sélectionner un serveur</string>
@ -3736,6 +3719,7 @@ puisse être utilisée même quand le jeu est à l'avant-plan."</string>
<string name="public_guild_policy_accept">"Je comprends et j'accepte"</string>
<string name="public_guild_policy_help">En mettant ton serveur en mode public, tu déclares que ton serveur respecte notre [Charte pour les serveurs publics](%1$s), et tu autorises Discord à consulter occasionnellement le contenu de ton serveur à des fins analytiques et pour des raisons de sécurité des utilisateurs.</string>
<string name="public_guild_policy_title">Suis les règles</string>
<string name="public_rules_channel_help">"Un serveur public doit disposer de règles ou d'une charte de serveur affichées clairement pour ses utilisateurs. Indique le salon qui les spécifie."</string>
<string name="public_server_settings">Paramètres du serveur public</string>
<string name="public_success_modal_announcement_channels">Configure des [salons des annonces](%1$s) qui enverront des mises à jour en dehors de ton serveur.</string>
<string name="public_success_modal_body">*Vuvuzelas*</string>

View File

@ -778,10 +778,6 @@
<item quantity="one">%s Boost</item>
<item quantity="few">%s Boostova</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dana</item>
<item quantity="one">%s dana</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dana</item>
<item quantity="one">%s dan</item>

View File

@ -957,14 +957,6 @@ Zaobilaženje banova se može jako otežati uključivanjem potvrde broja mobitel
<string name="contact_sync_enter_phone_number_title">Potvrdi svoj broj telefona</string>
<string name="contact_sync_failed_alert_message">Tijekom sinkronizacije tvojih kontakata nešto je pošlo krivo. Pričekaj trenutak i kreni ponovo.</string>
<string name="contact_sync_failed_alert_title">Khm, nešto je pošlo po zlu.</string>
<string name="contact_sync_landing_screen_button">Napravimo to!</string>
<string name="contact_sync_landing_screen_description">"Ako uključiš Friend Sync, Discord će tvoje kontakte automatski ažurirati ako:
1. ste oboje na Discordu
2. jedno ima telefonski broj onog drugog, a i obrnuto
3. kod jednog i drugog je uključen Friend Sync"</string>
<string name="contact_sync_landing_screen_title">Discord je puno zabavniji kad su u njemu i prijatelji</string>
<string name="contact_sync_no_results_description">Nijedan tvoj prijatelj za sada nije sinkronizirao svoje kontakte na Discordu, ali mi ti javimo čim se tako nešto dogodi.</string>
<string name="contact_sync_no_results_got_it">Kužim!</string>
@ -1022,7 +1014,6 @@ Zaobilaženje banova se može jako otežati uključivanjem potvrde broja mobitel
<string name="create_server_button_cta">Napravi server</string>
<string name="create_server_button_cta_mobile">Napravi novi server</string>
<string name="create_server_button_cta_mobile_desc">Napravi server, pozovi prijatelje i imaš tulum!</string>
<string name="create_server_default_server_name_format">Server vlasnika %1$s</string>
<string name="create_server_description">Stvaranjem servera, moći ćeš **besplatno** razgovarati i dopisivati se sa svojim prijateljima.</string>
<string name="create_server_description_mobile">Tvoj server je tamo gdje se skupljaju tvoji frendovi s kojima se igraš. Možeš napraviti neki takav da bi dobio besplatan chat s prijateljima.</string>
<string name="create_server_guidelines">Stvaranjem servera, slažeš se s Discordovim **[Smjernicama zajednice](%1$s)**.</string>
@ -1271,6 +1262,7 @@ Zaobilaženje banova se može jako otežati uključivanjem potvrde broja mobitel
<string name="enable_public_modal_header_step_2">Još samo jedna stvar!</string>
<string name="enable_public_modal_mod_channel_help">To je kanal na kojeg će Discord slati objave i novosti koje su važne za admine i moderatore, kao što su nove mogućnosti moderiranja ili kvalificiranost za uvrštavanje servera u Otkrivanja.</string>
<string name="enable_public_modal_mod_channel_title">Kanal samo za moderatore</string>
<string name="enable_public_modal_rules_channel_help">Javni serveri moraju članovima jasno dati do znanja koja su pravila i/ili smjernice. Odaberi kanal na kojem se to nalazi.</string>
<string name="enable_public_modal_rules_channel_title">Kanal za pravila ili smjernice</string>
<string name="enable_public_modal_verification_level_description">Potrebna je potvrđena adresa e-pošte.</string>
<string name="enable_public_modal_verification_level_help">Prije nego im se dopusti slanje poruka, članovi servera moraju imati potvrđene adrese e-pošte. To ne vrijedi za članove koji imaju neke uloge.</string>
@ -2894,11 +2886,8 @@ Ne može se ručno dodijeliti članovima ili biti izbrisana."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord ti ne može pokrenuti ovu igru jer si izgubio prava na to. Razni su razlozi zbog kojih se to moglo dogoditi možda je pretplata na Nitro istekla, možda je povrat novaca, a možda je igra uklonjena iz trgovine Discord Storea. [Dodatna informacije i podršku nađeš u ovom članku.](%1$s)</string>
<string name="missing_entitlement_modal_header">Nije moguće pokrenuti %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Nije moguće pokrenuti igru</string>
<string name="mobile_delete_rules_channel_body">Javni serveri moraju imati kanal posvećen pravilima. Prije nego obrišeš ovaj kanal, moraš za te namjene odrediti neki drugi.</string>
<string name="mobile_delete_updates_channel_body">Javni serveri moraju imati kanal rezerviran za moderatore na koji Discord može slati novosti koje su važne za javne servere. Prije nego obrišeš ovaj kanal, moraš za te namjene odrediti neki drugi.</string>
<string name="mobile_enable_hardware_scaling">Omogući hardversko skaliranje</string>
<string name="mobile_enable_hardware_scaling_desc">Eksperimentalna značajka koja bi mogla poboljšati performanse u video pozivima. Pazi, mogla bi prouzročiti smetnje.</string>
<string name="mobile_update_channels_not_available_yet">Žao nam je, ali određivanje drugog kanala za sada nije moguće na mobilnoj verziji. Otvori aplikaciju za desktop i to obavi u njoj.</string>
<string name="moderation">Moderiranje</string>
<string name="modify_followed_news_header">Sigurno to želiš?</string>
<string name="more">Više</string>
@ -3125,7 +3114,6 @@ prikvačenu poruku… zasad."</string>
Napravi Discord server za sebe i svoje prijatelje. Pružit ćemo ti glasovno i tekstualno čavrljanje - 100%% je besplatno."</string>
<string name="nuf_create_server_button">Napravi server</string>
<string name="nuf_create_server_error">Neispravno ime servera</string>
<string name="nuf_create_server_note">Stvaranjem servera, slažeš se s našim [smjernicama zajednice](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Napravi server</string>
<string name="nuf_download_app_body">Preuzmi našu aplikaciju za računalo za lakši pristup serverima i značajkama aplikacije (uključujući Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Preuzmi za %1$s</string>
@ -3479,10 +3467,6 @@ Svoju pretplatu možeš obnoviti kada god ti srce želi."</string>
<string name="premium_guild_settings_members_subscribed_needed">Treba ti **%1$s** da bi otključao %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Spreman za boostanje ovog servera?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Ovaj boost trenutačno sjedi i čeka da bude otkazan i bit će uklonjen automatski s ovog servera na dan %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Odaberi ovaj server. Tvoj boost neće imati učinka baš istog trena.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Boostanje ovog servera spriječit će prijenos tog boosta na neki drugi server tijekom %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Želiš li baš sigurno ovaj server boost prebaciti nekamo drugamo? Trenutačni server će izgubiti napredak ako nastaviš.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Prenijeti server boost?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Pretraži servere</string>
<string name="premium_guild_subscribe_select_guild_header">Odaberi server</string>
@ -3664,6 +3648,7 @@ aktivira se tipkama **%1$s**."</string>
<string name="public_guild_policy_accept">Shvaćam i slažem se</string>
<string name="public_guild_policy_help">Ako svoj server prebaciš u status javnoga, ti time istovremeno izjavljuješ da je on usklađen sa [Smjernicama za javne servere](%1$s) i da Discord smije pregledati sadržaj tvojeg servera kako bi provjerio je li prikladan za analitičke obrade i sigurnosne svrhe.</string>
<string name="public_guild_policy_title">Postupi po pravilima</string>
<string name="public_rules_channel_help">Javni serveri moraju članovima jasno dati do znanja koja su pravila i/ili smjernice. Odaberi kanal na kojem se to nalazi.</string>
<string name="public_server_settings">Postavke javnog servera</string>
<string name="public_string">Javno</string>
<string name="public_success_modal_announcement_channels">Podesi [Kanale za najave](%1$s) kako bi tvoje obavijesti išle i izvan granica tvog servera.</string>

View File

@ -207,14 +207,6 @@
<item quantity="zero">nincs hely</item>
<item quantity="one">%s hely</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s napja</item>
<item quantity="one">1 napja</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 tagot</item>
<item quantity="one">1 tagot</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">napja</item>
<item quantity="one">napja</item>
@ -688,10 +680,6 @@
<item quantity="other">%s gyorsítás</item>
<item quantity="one">%s gyorsítás</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s napig</item>
<item quantity="one">%s napig</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s napot</item>
<item quantity="one">%s napot</item>

View File

@ -992,14 +992,6 @@ a lenti, egészen aprócska szövegre kattintva."</string>
<string name="contact_sync_enter_phone_number_title">Hitelesítsd a telefonszámodat</string>
<string name="contact_sync_failed_alert_message">A kapcsolataid szinkronizálása során valami hiba történt. Várj egy kicsit, majd próbáld meg újra.</string>
<string name="contact_sync_failed_alert_title">Valami félrement.</string>
<string name="contact_sync_landing_screen_button">Vágjunk bele</string>
<string name="contact_sync_landing_screen_description">"A barátok szinkronizálásának bekapcsolásával a Discord naprakészen tartja barátaid listáját a kapcsolatokból, ha:
1. Mindketten fent vagytok a Discordon.
2. Mindketten ismeritek egymás telefonszámát.
3. Mindketten bekapcsoltátok a barátok szinkronizálását."</string>
<string name="contact_sync_landing_screen_title">A Discord jobb szórakozás a barátokkal közösen</string>
<string name="contact_sync_no_results_description">Eddig még egy barátod sem szinkronizálta a kapcsolatait a Discordra, de szólni fogunk, ha megteszik.</string>
<string name="contact_sync_no_results_got_it">Megértettem</string>
@ -1057,7 +1049,6 @@ a lenti, egészen aprócska szövegre kattintva."</string>
<string name="create_server_button_cta">Szerver létrehozása</string>
<string name="create_server_button_cta_mobile">Új szerver létrehozása</string>
<string name="create_server_button_cta_mobile_desc">Hozz létre szervert, hívd meg barátaidat, és indítsd a partit!</string>
<string name="create_server_default_server_name_format">%1$s szervere</string>
<string name="create_server_description">Szervert létrehozva lehetőséged nyílik **ingyenesen** beszélgetni a barátaiddal szövegesen és hanggal egyaránt.</string>
<string name="create_server_description_mobile">A szerver az a hely, ahol a játékoscsoportod kikapcsolódhat. Csinálj egyet, hogy ingyenesen cseveghess a barátaiddal.</string>
<string name="create_server_guidelines">Szerver létrehozásával elfogadod a **[Közösségi irányelveket](%1$s)**.</string>
@ -1309,6 +1300,7 @@ a lenti, egészen aprócska szövegre kattintva."</string>
<string name="enable_public_modal_header_step_2">Még egy utolsó teendő!</string>
<string name="enable_public_modal_mod_channel_help">A Discord ezen a csatornán küld a nyilvános szerverek adminjait és moderátorait érintő, így új moderátori funkciókkal és a szerver Felfedezésben való elérhetőségével kapcsolatos értesítéseket és frissítéseket.</string>
<string name="enable_public_modal_mod_channel_title">Csak moderátorok csatornája</string>
<string name="enable_public_modal_rules_channel_help">A nyilvános szerverek egyértelműen megadott szerveroldali szabályokkal és/vagy irányelvekkel kell rendelkezzenek a tagok számára. Válaszd ki az ezeket tartalmazó csatornát.</string>
<string name="enable_public_modal_rules_channel_title">A csatornára vonatkozó szabályok vagy irányelvek</string>
<string name="enable_public_modal_verification_level_description">Ellenőrzött e-mail-cím szükséges.</string>
<string name="enable_public_modal_verification_level_help">A szerver tagjai ellenőrzött e-mail-címmel kell rendelkezzenek ahhoz, hogy üzeneteket tudjanak küldeni. Ez a szerepkörrel rendelkező tagokra nem vonatkozik.</string>
@ -1412,8 +1404,6 @@ vonatkozó értékeket az értesítési beállításaikban. Erősen ajánljuk, h
<string name="form_help_explicit_content_filter">Automatikusan ellenőrzi és törli a szerveren azokat a médiatartalmakat, amelyek korhatáros tartalommal rendelkeznek. Kérlek, válaszd ki, hogy milyen széles körben vonatkozzon ez a szűrő a szervered tagjaira. **Nyilvános Discord-szervereken célszerű szűrőt használni.**</string>
<string name="form_help_instant_invite_channel">"Csatorna kiválasztásakor a widget segítségével létrejön egy Meghívó link,r
máskülönben csak az online tagok és hangcsatornák lesznek megadva."</string>
<string name="form_help_last_seen">"A vágás kirúg **%1$s**, akit nem láttak **%2$s**r
és nincs(enek) hozzárendelve egy szerepkörhöz sem. Újracsatlakozhatnak a szerverre egy új Meghívóval."</string>
<string name="form_help_news">Olyan üzenetek küldése, amelyek a sajátodon kívüli szervereket is elérnek. A felhasználók választhatják ennek a csatornának a „követését”, ha tehát „közzétételre” kiválasztasz innen bejegyzéseket, akkor azok közvetlenül az ő szervereiken fognak megjelenni. [Tudj meg többet.](%1$s)</string>
<string name="form_help_nsfw">"A csatorna megtekintéséhez a felhasználónak meg kell erősítenie azt, hogy nagykorú.
A NSFW-csatornákon nincsen korhatáros tartalomra irányuló szűrő."</string>
@ -2954,11 +2944,8 @@ Manuálisan nem rendelető tagokhoz és nem törölhető."</string>
<string name="missing_entitlement_modal_body_unknown_application">A Discord nem tudja elindítania neked ezt a játékot, mert elvesztetted hozzá a jogosultságot. Ez különböző okok miatt lehet, például elévült Nitro-előfizetés, visszatérítés, vagy a játék el lett távolítva a Discord-áruházból. [További információért vagy támogatásért lásd ezt a cikket.](%1$s)</string>
<string name="missing_entitlement_modal_header">A(z) %1$s alkalmazást nem lehet elindítani</string>
<string name="missing_entitlement_modal_header_unknown_application">A játékot nem lehet elindítani</string>
<string name="mobile_delete_rules_channel_body">A nyilvános szerverek esetében kötelező a szabályzat csatorna. Ki kell jelölnöd egy másikat, mielőtt ezt a csatornát törölhetnéd.</string>
<string name="mobile_delete_updates_channel_body">A nyilvános szerverek esetében kötelező a csak moderátorok számára létrehozott csatorna, amelyen a Discord el tudja küldeni a vonatkozó szerverfrissítéseket. Ki kell jelölnöd egy másikat, mielőtt ezt a csatornát törölhetnéd.</string>
<string name="mobile_enable_hardware_scaling">Hardveres skálázás engedélyezése</string>
<string name="mobile_enable_hardware_scaling_desc">Ez a kísérleti funkció javíthatja a videohívás teljesítményét, de vigyázz, hibákat okozhat!</string>
<string name="mobile_update_channels_not_available_yet">Sajnáljuk, mobilon egyelőre nem jelölhető ki másik csatorna. Kérjük, használd az asztali alkalmazást.</string>
<string name="moderation">Moderáció</string>
<string name="modify_followed_news_header">Biztos vagy benne?</string>
<string name="more">Több</string>
@ -3185,7 +3172,6 @@ kitűzött üzenete… egyelőre."</string>
Készíts saját Discord-szervert magadnak és barátaidnak. Biztosítjuk a hangos és szöveges csevegést ez 100%%-ban ingyenes."</string>
<string name="nuf_create_server_button">Szerver létrehozása</string>
<string name="nuf_create_server_error">Érvénytelen szervernév</string>
<string name="nuf_create_server_note">Szerver létrehozásával elfogadod a [Közösségi irányelveket](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Szerver létrehozása</string>
<string name="nuf_download_app_body">Töltsd le az asztali alkalmazást, hogy könnyebben érhesd el a szervereket és azokat a funkciókat, melyek csak az asztali alkalmazásban érhetőek el (például a Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Letöltés erre: %1$s</string>
@ -3541,11 +3527,6 @@ Az előfizetést bármikor újraindíthatod."</string>
<string name="premium_guild_settings_members_subscribed_needed">**%1$s** van szükséged %2$s kioldásához</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Készen állsz a szerver felgyorsítására?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Ennek a gyorsításnak a törlése függőben van és automatikusan eltávolítódik a szerverről ekkor: %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Gyorsítás</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Válaszd ki ezt a szervert. Eltart egy pillanatig, amíg a gyorsítás érvénybe lép.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Ennek a szervernek a gyorsítása %1$s megakadályozza ennek a gyorsításnak a továbbadását.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Biztosan továbbítod ezt a szervergyorsítást? A folytatással ez a szerver elveszíti az előrehaladást.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Átadod a szervergyorsítást?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Szerverek keresése</string>
<string name="premium_guild_subscribe_select_guild_header">Válassz szervert</string>
@ -3731,6 +3712,7 @@ miközben a játékablak aktív."</string>
<string name="public_guild_policy_accept">Elfogadom és megértettem</string>
<string name="public_guild_policy_help">Szervered Nyilvánosra állításával elfogadod, hogy a szerverednek meg kell felelnie a [Nyilvános szerverekre vonatkozó irányelveinknek](%1$s), valamint hogy a Discord analitikai és biztonsági okokból ellenőrizheti a szervereden lévő tartalmakat.</string>
<string name="public_guild_policy_title">Kövesd a szabályokat</string>
<string name="public_rules_channel_help">A nyilvános szerverek egyértelműen megadott szerveroldali szabályokkal és/vagy irányelvekkel kell rendelkezzenek a tagok számára. Válaszd ki az ezeket tartalmazó csatornát.</string>
<string name="public_server_settings">Nyilvános szerver beállításai</string>
<string name="public_string">Nyilvános</string>
<string name="public_success_modal_announcement_channels">Állítsd be a [bejelentési csatornákat](%1$s), hogy a szervereden kívülre is frissítéseket küldhess.</string>

View File

@ -195,14 +195,6 @@
<item quantity="zero">Nessuno slot</item>
<item quantity="one">%s slot</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s giorni</item>
<item quantity="one">1 giorno</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 membri</item>
<item quantity="one">1 membro</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">giorni</item>
<item quantity="one">giorno</item>
@ -676,10 +668,6 @@
<item quantity="other">%s potenziamenti</item>
<item quantity="one">%s potenziamento</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s giorni</item>
<item quantity="one">%s giorno</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s giorni</item>
<item quantity="one">%s giorno</item>

View File

@ -1004,14 +1004,6 @@ sul piccolo testo in fondo."</string>
<string name="contact_sync_enter_phone_number_title">Verifica il tuo numero di telefono</string>
<string name="contact_sync_failed_alert_message">Qualcosa è andato storto durante la sincronizzazione dei tuoi contatti. Per favore attendi qualche istante e poi ritenta.</string>
<string name="contact_sync_failed_alert_title">Oh, no. Qualcosa è andato storto.</string>
<string name="contact_sync_landing_screen_button">Forza, facciamolo</string>
<string name="contact_sync_landing_screen_description">"Attivando la sincronizzazione amici, Discord continuerà ad aggiungere contatti alla tua lista amici se:
1. Siete entrambi su Discord
2. Ognuno di voi ha il numero di telefono dell'altro
3. Entrambi avete attivato la sincronizzazione amici"</string>
<string name="contact_sync_landing_screen_title">Discord è più divertente in compagnia</string>
<string name="contact_sync_no_results_description">Nessuno dei tuoi amici ha ancora sincronizzato i suoi contatti su Discord, ma ti faremo sapere quando lo faranno.</string>
<string name="contact_sync_no_results_got_it">Capito</string>
@ -1069,7 +1061,6 @@ sul piccolo testo in fondo."</string>
<string name="create_server_button_cta">Crea server</string>
<string name="create_server_button_cta_mobile">Crea un nuovo server</string>
<string name="create_server_button_cta_mobile_desc">Crea un server, invita i tuoi amici, fai festa!</string>
<string name="create_server_default_server_name_format">Server di %1$s</string>
<string name="create_server_description">Creare un server ti fornirà accesso **gratuito** a sistemi di chat vocale e testuale che potrai usare con gli amici.</string>
<string name="create_server_description_mobile">Il tuo server è dove il tuo gruppo di giocatori si riunisce. Creane uno per chattare con gli amici gratuitamente.</string>
<string name="create_server_guidelines">Creando un server, accetti le **[Linee Guida della Community](%1$s)** di Discord.</string>
@ -1316,6 +1307,7 @@ sul piccolo testo in fondo."</string>
<string name="enable_public_modal_header_step_2">Un ultimo passo!</string>
<string name="enable_public_modal_mod_channel_help">"Questo è il canale in cui Discord invierà comunicazioni e aggiornamenti rilevanti per gli amministratori e moderatori di server pubblici, come le nuove funzioni di moderazione e l'idoneità del server per Esplora."</string>
<string name="enable_public_modal_mod_channel_title">Canale esclusivo per i moderatori</string>
<string name="enable_public_modal_rules_channel_help">I server pubblici devono avere regole e/o linee guida del server per gli utenti pubblicate con chiarezza. Ti preghiamo di selezionare il canale in cui si visualizzano.</string>
<string name="enable_public_modal_rules_channel_title">Regole o linee guida del canale</string>
<string name="enable_public_modal_verification_level_description">"È necessaria un'e-mail verificata."</string>
<string name="enable_public_modal_verification_level_help">"Gli utenti del server devono avere un'e-mail verificata prima di poter inviare messaggi. Questo non si applica agli utenti con dei ruoli."</string>
@ -1419,8 +1411,6 @@ Consigliamo vivamente di attivare le notifiche solo per le @menzioni per un Disc
<string name="form_help_explicit_content_filter">"Attiva la ricerca ed eliminazione automatica dei contenuti espliciti in questo server. Scegli il livello dei filtri da applicare ai membri del tuo server. **Consigliamo l'utilizzo dei filtri specialmente su un Discord pubblico.**"</string>
<string name="form_help_instant_invite_channel">"Selezionando un canale, verrà incluso un link d'invito con il widget,r
altrimenti verranno mostrati solo i membri online e i canali vocali."</string>
<string name="form_help_last_seen">"Il processo espellerà **%1$s** con tempo di inattività pari a **%2$s**r
e a cui non è stato assegnato un ruolo. Gli utenti espulsi potranno riunirsi al server solo tramite un nuovo invito."</string>
<string name="form_help_news">Condividi messaggi che raggiungono altri server. Gli utenti potranno scegliere se seguire questo canale, cosicché certi post da te pubblicati appariranno direttamente nel loro server. [Scopri di più.](%1$s)</string>
<string name="form_help_nsfw">"Gli utenti dovranno confermare di essere maggiorenni per visualizzare il contenuto di questo canale.
I canali NSFW (per adulti) sono esenti dal filtro dei contenuti espliciti."</string>
@ -2948,11 +2938,8 @@ Non può essere assegnato manualmente e non può essere eliminato."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord non può avviare questo gioco perché ne hai perso i diritti. Ciò può essere per vari motivi, come un abbonamento Nitro scaduto, un rimborso o se il gioco è stato rimosso dal negozio Discord. [Leggi questo articolo di supporto per maggiori informazioni o assistenza.](%1$s)</string>
<string name="missing_entitlement_modal_header">Impossibile avviare %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Impossibile avviare il gioco</string>
<string name="mobile_delete_rules_channel_body">I server pubblici devono avere un canale delle regole. Devi indicarne un altro prima che questo possa essere eliminato.</string>
<string name="mobile_delete_updates_channel_body">I server pubblici devono avere un canale esclusivo per i moderatori dove Discord possa inviare aggiornamenti importanti relativi ai server pubblici. Devi indicarne un altro prima che questo possa essere eliminato.</string>
<string name="mobile_enable_hardware_scaling">"Attiva l'accelerazione hardware"</string>
<string name="mobile_enable_hardware_scaling_desc">Funzione sperimentale che può migliorare le prestazioni delle videochiamate. Attenzione: può causare problemi di prestazioni.</string>
<string name="mobile_update_channels_not_available_yet">"Siamo spiacenti, al momento indicare un altro canale non è un'opzione disponibile per i dispositivi mobili. Visita l'applicazione per desktop."</string>
<string name="moderation">Moderazione</string>
<string name="modify_followed_news_header">Sei sicuro?</string>
<string name="more">Di più</string>
@ -3179,7 +3166,6 @@ attaccati… per ora."</string>
Crea un server di Discord per te e i tuoi amici. Ci penseremo noi a fornirvi le chat vocali e testuali, del tutto gratuitamente."</string>
<string name="nuf_create_server_button">Crea server</string>
<string name="nuf_create_server_error">Nome del server non valido</string>
<string name="nuf_create_server_note">Creando un server, accetti le nostre [Linee Guida della Community](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Crea un server</string>
<string name="nuf_download_app_body">Scarica la nostra applicazione per desktop per accedere più facilmente ai tuoi server e a funzioni esclusive (incluso il Push-to-talk)!</string>
<string name="nuf_download_app_button_platform">Scarica per %1$s</string>
@ -3534,11 +3520,6 @@ Potrai rinnovare l'abbonamento in qualunque momento."</string>
<string name="premium_guild_settings_members_subscribed_needed">Hai bisogno di **%1$s** per sbloccare %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Pronto a potenziare questo server?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Questo potenziamento sta per essere cancellato e verrà automaticamente rimosso dal server il %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Potenziamento</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">"Seleziona questo server. Ci vorrà un po' di tempo per far attivare il tuo potenziamento."</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Potenziare questo server ti impedirà di potenziarne un altro per %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Sei sicuro di voler trasferire questo potenziamento server? Il server corrente perderà i progressi compiuti se continui.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Trasferire potenziamento server?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Cerca server</string>
<string name="premium_guild_subscribe_select_guild_header">Seleziona un server</string>
@ -3723,6 +3704,7 @@ quando il gioco è in primo piano."</string>
<string name="public_guild_policy_accept">Ho compreso e accetto</string>
<string name="public_guild_policy_help">"Pubblicando il tuo server, accetti che esso rispetti le nostre [Linee guida per server pubblici](%1$s), e che Discord possa controllare i contenuti del tuo server per finalità analitiche e di sicurezza dell'utente."</string>
<string name="public_guild_policy_title">Rispetta le regole</string>
<string name="public_rules_channel_help">I server pubblici devono avere regole e/o linee guida del server per gli utenti pubblicate con chiarezza. Ti preghiamo di selezionare il canale in cui si visualizzano.</string>
<string name="public_server_settings">Impostazioni del server pubblico</string>
<string name="public_string">Pubblico</string>
<string name="public_success_modal_announcement_channels">Imposta [canali delle notizie](%1$s) per fornire aggiornamenti non solo al tuo server.</string>

View File

@ -195,14 +195,6 @@
<item quantity="zero">空きスロット無し</item>
<item quantity="one">あと%sスロット</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s日間</item>
<item quantity="one">1日</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0人</item>
<item quantity="one">1人</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other"></item>
<item quantity="one"></item>
@ -677,10 +669,6 @@
<item quantity="other">%s ブースト</item>
<item quantity="one">%s ブースト</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s日</item>
<item quantity="one">%s日</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s 日</item>
<item quantity="one">%s 日</item>

View File

@ -1028,14 +1028,6 @@
<string name="contact_sync_enter_phone_number_title">電話番号の認証</string>
<string name="contact_sync_failed_alert_message">連絡先の同期中に問題が発生しました。 しばらくしてからもう一度お試しください。</string>
<string name="contact_sync_failed_alert_title">問題が発生しました。</string>
<string name="contact_sync_landing_screen_button">実行しましょう</string>
<string name="contact_sync_landing_screen_description">"友達同期をオンにすると、Discordは次の場合に友達リストを連絡先と同期します。
1. 2人ともDiscordを使用している
2. お互いの電話番号を知っている
3. 2人とも友達同期をオンにしている"</string>
<string name="contact_sync_landing_screen_title">Discordは、友達と一緒ならもっと楽しいですよ</string>
<string name="contact_sync_no_results_description">まだDiscordで連絡先を同期している友達がいないものの、同期があった場合にはお知らせします。</string>
<string name="contact_sync_no_results_got_it">分かった</string>
@ -1093,7 +1085,6 @@
<string name="create_server_button_cta">サーバーを作成</string>
<string name="create_server_button_cta_mobile">新しいサーバーを作成</string>
<string name="create_server_button_cta_mobile_desc">サーバーを作成して、フレンドを招待して、楽しんじゃおう!</string>
<string name="create_server_default_server_name_format">%1$sさんのサーバー</string>
<string name="create_server_description">サーバーを作ることで、**無料**でお友達と音声テキストチャットを使用することが出来るようになります。</string>
<string name="create_server_description_mobile">ご自分のサーバーはゲームグループが集まる場所です。作成して、無料で友達とチャットを始めましょう。</string>
<string name="create_server_guidelines">サーバーを作成すると、Discordの**[コミュニティガイドライン](%1$s)**に同意したことになります。</string>
@ -1345,6 +1336,7 @@
<string name="enable_public_modal_header_step_2">あと1歩で完了</string>
<string name="enable_public_modal_mod_channel_help">新しい管理機能やサーバーの発見での資格状況の変化など、Discordから公開サーバーの管理者とモデレーターに関連する告知や最新情報が届くチャンネルです。</string>
<string name="enable_public_modal_mod_channel_title">モデレーター専用チャンネル</string>
<string name="enable_public_modal_rules_channel_help">公開サーバーは、メンバー用のサーバールールおよび/もしくはガイドラインを明示している必要があります。これをホストしているチャンネルを選択してください。</string>
<string name="enable_public_modal_rules_channel_title">ルールもしくはガイドラインチャンネル</string>
<string name="enable_public_modal_verification_level_description">認証済みメールアドレスが必要です。</string>
<string name="enable_public_modal_verification_level_help">サーバーのメンバーがメッセージを送るためには、認証済みのメールアドレスが必要です。ただしロールのあるメンバーはこれに適用されません。</string>
@ -1448,8 +1440,6 @@
<string name="form_help_explicit_content_filter">このサーバー上で不適切な表現を含むメディアをスキャンし、自動的に削除します。サーバーのメンバーに対して、どの程度フィルターを適用させるか選択してください。**一般公開されているDiscordサーバーでは、フィルターの設定が推奨されます。**</string>
<string name="form_help_instant_invite_channel">"チャンネルが選択されている場合、招待のリンクはウィジェットとして生成されますが、r
そうでない場合は、オンラインメンバーとボイスチャンネルが提供されます。"</string>
<string name="form_help_last_seen">"この操作によって **%1$s**のメンバーがキックされます。**%2$s**r
オンラインになっておらず、役職を割り当てられていないメンバーが対象です。新しい招待を受けることで再びサーバーに参加できます。"</string>
<string name="form_help_news">自分の外部サーバーに宛ててメッセージを投稿します。ユーザーはこのチャンネルの「フォロー」を選択できるので、ここで「公開」する投稿を選択すると、自分のサーバーに直接表示されます。 [詳細を見る。](%1$s)</string>
<string name="form_help_nsfw">"ユーザーがこのチャンネル内のコンテンツを閲覧する際に、年齢確認が求められるようになります。
閲覧注意 (NSFW) チャンネル内では不適切な表現に対するフィルターは適用されません。"</string>
@ -2996,11 +2986,8 @@ Discordについて詳しい情報が必要ですか"</string>
<string name="missing_entitlement_modal_body_unknown_application">このゲームの権利をお客さまが失われているため、Discordでは開始できません。Nitroのサブスクリプションの失効、返金、またはこのゲームがDiscordストアから削除されている、などのさまざまな理由が考えられます。[詳細またはサポートについてヘルプ記事を見る](%1$s)</string>
<string name="missing_entitlement_modal_header">%1$sを開始できません</string>
<string name="missing_entitlement_modal_header_unknown_application">ゲームを開始できません</string>
<string name="mobile_delete_rules_channel_body">公開サーバーにはルールチャンネルが必要です。チャンネルを削除する前に、別のチャンネルを指定する必要があります。</string>
<string name="mobile_delete_updates_channel_body">公開サーバーにはモデレーター専用チャンネルが必要です。ここでは、Discordより関連する公開サーバーの最新情報が届きます。チャンネルを削除する前に、別のチャンネルを指定する必要があります。</string>
<string name="mobile_enable_hardware_scaling">ハードウェア拡大縮小を有効にする</string>
<string name="mobile_enable_hardware_scaling_desc">ビデオ通話品質が向上する可能性のある試験機能です。有効化することで動作が不安定になることがあります。</string>
<string name="mobile_update_channels_not_available_yet">申し訳ありません。現時点ではモバイルで別のチャンネルを指定できません。デスクトップアプリをご利用ください。</string>
<string name="moderation">管理</string>
<string name="modify_followed_news_header">よろしいですか?</string>
<string name="more">その他</string>
@ -3227,7 +3214,6 @@ Discordについて詳しい情報が必要ですか"</string>
ご自分とお友達のためにDiscordサーバーを始めてください。音声テキストチャットを100%%無料でご提供いたします。"</string>
<string name="nuf_create_server_button">サーバーを作成する</string>
<string name="nuf_create_server_error">無効なサーバー名</string>
<string name="nuf_create_server_note">サーバーの作成で、当方の[コミュニティガイドライン](https://discordapp.com/guidelines)に同意することになります。</string>
<string name="nuf_create_server_title">サーバーを作成</string>
<string name="nuf_download_app_body">デスクトップアプリをダウンロードして、あなたのサーバーやアプリ限定機能(プッシュトゥトーク)へのアクセスを簡単にしてください!</string>
<string name="nuf_download_app_button_platform">%1$s 版をダウンロード</string>
@ -3582,11 +3568,6 @@ Discordについて詳しい情報が必要ですか"</string>
<string name="premium_guild_settings_members_subscribed_needed">お客様は **%1$s** しなければロック解除できません %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">このサーバーをブーストする準備はよろしいですか?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">このブーストはキャンセル保留中で、%1$sにこのサーバーから自動的に削除されます。</string>
<string name="premium_guild_subscribe_confirm_confirmation">ブースト</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">このサーバーを選択してください。ブーストの効果が出るまでしばらくかかります。</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">このサーバーをブーストすると、%1$s間は他のサーバーへブーストを転送できなくなります。</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">このサーバーブーストを転送しますか? 続行すると、現在のサーバーの成長は失われます。</string>
<string name="premium_guild_subscribe_confirm_transfer_header">サーバーブーストを転送しますか?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">サーバーを検索</string>
<string name="premium_guild_subscribe_select_guild_header">サーバーを選択</string>
@ -3771,6 +3752,7 @@ Discordについて詳しい情報が必要ですか"</string>
<string name="public_guild_policy_accept">これを理解した上で同意します</string>
<string name="public_guild_policy_help">お客様は、サーバーを「公開」に設定することで、お客様のサーバーが当社の[公開サーバーガイドライン](%1$s)を遵守すること、ならびに分析とユーザーの安全性確保のためにDiscordがお客様のサーバーのコンテンツを確認しうることに同意します。</string>
<string name="public_guild_policy_title">ルールの遵守</string>
<string name="public_rules_channel_help">公開サーバーは、メンバー用のサーバールールおよび/もしくはガイドラインを明示している必要があります。これをホストしているチャンネルを選択してください。</string>
<string name="public_server_settings">公開サーバーの設定</string>
<string name="public_string">公開</string>
<string name="public_success_modal_announcement_channels">[アナウンスチャンネル](%1$s)を立ち上げ、あなたのサーバー外にも更新情報を届けましょう。</string>

View File

@ -692,10 +692,6 @@
<item quantity="other">%s 부스트</item>
<item quantity="one">%s 부스트</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s일</item>
<item quantity="one">%s일</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s일</item>
<item quantity="one">%s일</item>

View File

@ -1027,14 +1027,6 @@ PC 앱을 [다운로드](onDownloadClick)하세요."</string>
<string name="contact_sync_enter_phone_number_title">전화번호 인증</string>
<string name="contact_sync_failed_alert_message">연락처를 동기화하는 중 무언가가 잘못됐어요. 잠시 후 다시 시도하세요.</string>
<string name="contact_sync_failed_alert_title">이런, 무언가가 잘못됐어요.</string>
<string name="contact_sync_landing_screen_button">할게요</string>
<string name="contact_sync_landing_screen_description">"친구 동기화를 활성화하면 Discord가 연락처를 기반으로 친구 목록을 최신 상태로 관리해줘요. 친구 목록 갱신 기준은 다음과 같아요.
1. 둘 다 Discord를 사용해야 해요.
2. 서로 전화번호가 저장되어 있어야 해요.
3. 둘 다 친구 동기화를 활성화해야 해요."</string>
<string name="contact_sync_landing_screen_title">친구와 함께하면 더욱 즐거운 Discord</string>
<string name="contact_sync_no_results_description">아직 Discord에 연락처를 동기화한 친구가 없네요. 동기화한 친구가 생기면 알려드릴게요.</string>
<string name="contact_sync_no_results_got_it">알겠어요</string>
@ -1092,7 +1084,6 @@ PC 앱을 [다운로드](onDownloadClick)하세요."</string>
<string name="create_server_button_cta">서버 만들기</string>
<string name="create_server_button_cta_mobile">새로운 서버 만들기</string>
<string name="create_server_button_cta_mobile_desc">서버를 만들고 친구들을 초대하여 파티를 열어보세요!</string>
<string name="create_server_default_server_name_format">%1$s 님의 서버</string>
<string name="create_server_description">서버를 만들면 친구와 음성 및 텍스트 채팅을 **무료로** 즐길 수 있어요.</string>
<string name="create_server_description_mobile">서버는 게임 그룹과 어울릴 수 있는 곳이에요. 서버를 개설하여 친구들과 무료로 채팅을 시작해 보세요.</string>
<string name="create_server_guidelines">서버를 만들면 Discord의 **[커뮤니티 지침](%1$s)**에 동의하게 됩니다.</string>
@ -1343,6 +1334,7 @@ PC 앱을 [다운로드](onDownloadClick)하세요."</string>
<string name="enable_public_modal_header_step_2">마지막 단계에요!</string>
<string name="enable_public_modal_mod_channel_help">이곳은 Discord가 새로운 관리 기능 및 서버 찾기 포함 요건 등 공개 서버 관리와 관련된 공지 및 업데이트를 보내는 채널이에요.</string>
<string name="enable_public_modal_mod_channel_title">관리자 전용 채널</string>
<string name="enable_public_modal_rules_channel_help">공개 서버는 멤버가 볼 수 있도록 명확한 서버 규칙과 지침을 게재해야 해요. 이를 게시할 채널을 선택해주세요.</string>
<string name="enable_public_modal_rules_channel_title">채널 규칙 및 지침</string>
<string name="enable_public_modal_verification_level_description">이메일을 인증해야 해요.</string>
<string name="enable_public_modal_verification_level_help">서버의 멤버들이 메시지를 주고받을 수 있으려면 우선 이메일을 인증해야 해요. 역할이 부여된 멤버들에게는 해당되지 않아요.</string>
@ -2988,11 +2980,8 @@ Discord에 대해 더 알고 싶으신가요?"</string>
<string name="missing_entitlement_modal_body_unknown_application">해당 게임의 실행 자격을 잃었기 때문에 실행할 수 없어요. 여기에는 Nitro 구독 만료, 환불, Discord 스토어에서 삭제된 게임 등 여러 가지 이유가 있을 수 있어요. [자세한 정보나 지원은 이 도움말을 확인하세요.](%1$s)</string>
<string name="missing_entitlement_modal_header">%1$s 실행 실패</string>
<string name="missing_entitlement_modal_header_unknown_application">게임 실행 실패</string>
<string name="mobile_delete_rules_channel_body">공개 서버에는 규칙 채널이 있어야 해요. 이 채널을 삭제하려면 먼저 다른 채널을 지정해야 해요.</string>
<string name="mobile_delete_updates_channel_body">공개 서버에는 Discord에서 관련된 공개 서버 업데이트를 전송할 수 있도록 관리자 전용 채널이 있어야 해요. 이 채널을 삭제하려면 먼저 다른 채널을 지정해야 해요.</string>
<string name="mobile_enable_hardware_scaling">하드웨어 스케일링 활성화</string>
<string name="mobile_enable_hardware_scaling_desc">영상 통화 성능을 향상할 수 있는 실험 기능이에요. 사용 시 문제가 생길 수도 있어요.</string>
<string name="mobile_update_channels_not_available_yet">죄송해요. 모바일에서는 아직 다른 채널을 지정할 수 없어요. PC 앱을 사용해주세요.</string>
<string name="moderation">관리</string>
<string name="modify_followed_news_header">확실한가요?</string>
<string name="more">기타</string>
@ -3219,7 +3208,6 @@ Discord에 대해 더 알고 싶으신가요?"</string>
직접 친구들이 참가할 수 있는 Discord 서버를 만들어 보세요. 음성 및 텍스트 채팅은 100%% 공짜로 제공된답니다!"</string>
<string name="nuf_create_server_button">서버 만들기</string>
<string name="nuf_create_server_error">올바르지 않은 서버 이름</string>
<string name="nuf_create_server_note">서버도 만들고, 친구들도 초대하고, 파티를 열어 보세요! 서버를 만들면 Discord의 [커뮤니티 지침](https://discordapp.com/guidelines)에 동의하게 됩니다.</string>
<string name="nuf_create_server_title">서버 만들기</string>
<string name="nuf_download_app_body">PC 앱을 다운로드해 더 쉽게 서버에 참가하고 앱 전용 기능 (눌러서 말하기 등)을 사용해 보세요!</string>
<string name="nuf_download_app_button_platform">%1$s용 다운로드</string>
@ -3574,11 +3562,6 @@ Discord에 대해 더 알고 싶으신가요?"</string>
<string name="premium_guild_settings_members_subscribed_needed">%1$s을(를) 잠금 해제하려면 부스트가 **%2$s** 필요해요</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">이 서버를 부스트할 준비가 됐나요?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">이 부스트는 취소 대기 상태로, %1$s에 자동으로 이 서버에서 제거돼요.</string>
<string name="premium_guild_subscribe_confirm_confirmation">부스트</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">이 서버를 선택할게요. 부스트 효과가 나타나려면 약간의 시간이 걸려요.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">이 서버를 부스트하면 %1$s동안 다른 서버로 이 부스트를 전송할 수 없어요.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">정말로 이 서버 부스트를 전송하고 싶으신가요? 계속 진행하면 현재 서버의 진행 상황을 잃게 돼요.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">서버 부스트를 전송할까요?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">서버 검색하기</string>
<string name="premium_guild_subscribe_select_guild_header">서버 선택하기</string>
@ -3763,6 +3746,7 @@ PC 앱을 받아주세요. [다운로드](onDownloadClick)"</string>
<string name="public_guild_policy_accept">동의하고 이해합니다</string>
<string name="public_guild_policy_help">서버를 공개로 설정함과 동시에, [공개 서버 지침](%1$s)을 따를 것이며 Discord가 분석 및 사용자 안전과 관련한 목적으로 서버의 콘텐츠를 확인할 수 있다는 점에 동의하시는 것으로 간주합니다.</string>
<string name="public_guild_policy_title">규칙을 따르세요</string>
<string name="public_rules_channel_help">공개 서버는 멤버가 볼 수 있도록 명확한 서버 규칙과 지침을 게재해야 해요. 이를 게시할 채널을 선택해주세요.</string>
<string name="public_server_settings">공개 서버 설정</string>
<string name="public_string">공개</string>
<string name="public_success_modal_announcement_channels">[공지 채널](%1$s)을 설정해 업데이트 내용을 다른 서버에도 알리세요.</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s stiprinimai (-ų)</item>
<item quantity="one">%s stiprinimas</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s d.</item>
<item quantity="one">%s d.</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s d.</item>
<item quantity="one">%s d.</item>

View File

@ -997,14 +997,6 @@ mažytį užrašą apačioje."</string>
<string name="contact_sync_enter_phone_number_title">Patvirtink savo telefono numerį</string>
<string name="contact_sync_failed_alert_message">Sinchronizuojant tavo kontaktus iškilo problema. Šiek tiek palauk ir bandyk dar kartą.</string>
<string name="contact_sync_failed_alert_title">O ne, kažkas nepavyko.</string>
<string name="contact_sync_landing_screen_button">Padarykime tai</string>
<string name="contact_sync_landing_screen_description">"Įjungus draugų sinchronizavimo funkciją, Discord atnaujins draugų sąrašą pagal tavo kontaktus, jeigu…
1. Abu esate Discord platformoje
2. Abu turite vienas kito telefono numerį
3. Abu įjungėte draugų sinchronizavimo funkciją"</string>
<string name="contact_sync_landing_screen_title">Su draugais Discord smagiau</string>
<string name="contact_sync_no_results_description">Kol kas nei vienas iš tavo draugų nesinchronizavo savo kontaktų Discord platformoje, tačiau informuosime, kai tai padarys.</string>
<string name="contact_sync_no_results_got_it">Supratau</string>
@ -1062,7 +1054,6 @@ mažytį užrašą apačioje."</string>
<string name="create_server_button_cta">Sukurti serverį</string>
<string name="create_server_button_cta_mobile">Sukurti naują serverį</string>
<string name="create_server_button_cta_mobile_desc">Sukurk serverį, pakviesk draugus, surenk vakarėlį!</string>
<string name="create_server_default_server_name_format">Naudotojo %1$s serveris</string>
<string name="create_server_description">Sukuriant serverį, tu turėsi prieigą prie **nemokamų** balso ir teksto pokalbių tarp draugų.</string>
<string name="create_server_description_mobile">Tavo serveris tai vieta, kur tavo žaidimų grupė leidžia laiką. Susikurk tokį, kad galėtum pradėti nemokamai kalbėtis su savo draugais.</string>
<string name="create_server_guidelines">Kurdamas serverį, tu sutinki su Discord ** [Bendruomenės Gairėmis](%1$s) **.</string>
@ -1313,6 +1304,7 @@ mažytį užrašą apačioje."</string>
<string name="enable_public_modal_header_step_2">Paskutinis veiksmas!</string>
<string name="enable_public_modal_mod_channel_help">Tai yra kanalas, kuriame Discord rodys viešų serverių administratoriams ir moderatoriams svarbius pranešimus ir naujienas, pvz., apie naujas moderavimo funkcijas arba serverio tinkamumą įtraukti į serverių atradimo sąrašą.</string>
<string name="enable_public_modal_mod_channel_title">Tik moderatoriams pasiekiamas kanalas</string>
<string name="enable_public_modal_rules_channel_help">Vieši serveriai privalo aiškiai paskelbti serverio taisykles ir (arba) gaires, skirtas nariams. Pasirink kanalą, kuriame tai paskelbta.</string>
<string name="enable_public_modal_rules_channel_title">Taisyklių arba gairių kanalas</string>
<string name="enable_public_modal_verification_level_description">Reikalingas patvirtintas el. pašto adresas.</string>
<string name="enable_public_modal_verification_level_help">Serverio nariai privalo patvirtinti savo el. pašto adresą, kad galėtų siųsti žinutes. Tai netaikoma vaidmenį turintiems nariams.</string>
@ -2958,11 +2950,8 @@ Ji negali būti priskirta nariams ar ištrinta rankiniu būdu."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord negali paleisti šio žaidimo, nes nebeturi teisių į jį. Taip gali atsitikti dėl įvairių priežasčių, pavyzdžiui, pasibaigusios Nitro prenumeratos, lėšų grąžinimo arba jei žaidimas buvo pašalintas iš Discord parduotuvės. [Jei reikia daugiau informacijos arba pagalbos, peržiūrėk šį pagalbos straipsnį.](%1$s)</string>
<string name="missing_entitlement_modal_header">Nepavyko paleisti %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Nepavyko paleisti žaidimo</string>
<string name="mobile_delete_rules_channel_body">Viešuose serveriuose turi būti taisyklių kanalas. Kad galėtum ištrinti šį kanalą, turi nurodyti kitą kanalą.</string>
<string name="mobile_delete_updates_channel_body">Viešuose serveriuose turi būti tik moderatoriams pasiekiamas kanalas, į kurį Discord galėtų siųsti susijusius viešus serverių naujinius. Kad galėtum ištrinti šį kanalą, turi nurodyti kitą kanalą.</string>
<string name="mobile_enable_hardware_scaling">Įgalinti Įrangos Mastelį</string>
<string name="mobile_enable_hardware_scaling_desc">Eksperimentinė funkcija, kuri gali pagerinti vaizdo skambučius. Saugokitės, gali sukelti netvarką.</string>
<string name="mobile_update_channels_not_available_yet">Atsiprašome, mobiliajame įrenginyje dar nėra galimybės nurodyti kito kanalo. Naudokite kompiuterio programėlę.</string>
<string name="moderation">Moderavimas</string>
<string name="modify_followed_news_header">Esi tikras?</string>
<string name="more">Daugiau</string>
@ -3190,7 +3179,6 @@ jokių prisegtų žinučių… Kol kas."</string>
Atidaryk Discord serveri sau ir savo draugams. Mes suteikiame balso bei teksto pokalbius tai 100 %% nemokama."</string>
<string name="nuf_create_server_button">Sukurti serverį</string>
<string name="nuf_create_server_error">Netinkamas serverio pavadinimas</string>
<string name="nuf_create_server_note">Kurdamas serverį sutinki su mūsų [Bendruomenės Gairėmis](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Sukurti serverį</string>
<string name="nuf_download_app_body">Atsisiųsk mūsų darbalaukio programėlę, skirtą lengvesnei prieigai prie serverių ir tik programėlės funkcijų (įskaitant Push to Talk Funkciją)!</string>
<string name="nuf_download_app_button_platform">Atsisiųsti %1$s platformai</string>
@ -3544,11 +3532,6 @@ Savo prenumeratą gali bet kada atnaujinti."</string>
<string name="premium_guild_settings_members_subscribed_needed">Tau reikia dar **%1$s**, kad būtų atrakinta %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Pasiruošęs stiprinti šį serverį?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Yra laukiantis šio stiprinimo atšaukimas, todėl %1$s stiprinimas bus automatiškai pašalintas iš šio serverio.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Stiprinti</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Pasirink šį serverį. Reikės šiek tiek palaukti, kol stiprinimas įsigalios.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Stiprindamas šį serverį negalėsi perduoti šio stiprinimo kitam serveriui %1$s</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Ar tikrai nori perduoti šį serverio stiprinimą? Jei tęsi, dabartinio serverio pažanga bus prarasta.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Perduoti serverio stiprinimą?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Ieškoti serverių</string>
<string name="premium_guild_subscribe_select_guild_header">Pasirinkti serverį</string>
@ -3733,6 +3716,7 @@ galėtum Kalbėti visoje sistemoje."</string>
<string name="public_guild_policy_accept">Sutinku ir suprantu</string>
<string name="public_guild_policy_help">Padarydamas savo serverį viešu sutinki su reikalavimu, kad serveris turi atitikti mūsų [viešo serverio gaires](%1$s) ir kad Discord analizės ir naudotojų saugumo sumetimais gali patikrinti tavo serverio turinį.</string>
<string name="public_guild_policy_title">Laikykis taisyklių</string>
<string name="public_rules_channel_help">Vieši serveriai privalo aiškiai paskelbti serverio taisykles ir (arba) gaires, skirtas nariams. Pasirink kanalą, kuriame tai paskelbta.</string>
<string name="public_server_settings">Viešo serverio nustatymai</string>
<string name="public_string">Viešas</string>
<string name="public_success_modal_announcement_channels">Nustatyk [pranešimų kanalus](%1$s), kad siųstum naujienas už savo serverio ribų.</string>

View File

@ -207,14 +207,6 @@
<item quantity="zero">geen slots</item>
<item quantity="one">%s slot</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s dagen</item>
<item quantity="one">1 dag</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 leden</item>
<item quantity="one">1 lid</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">dagen</item>
<item quantity="one">dag</item>
@ -684,10 +676,6 @@
<item quantity="other">%s boosts</item>
<item quantity="one">%s boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dagen</item>
<item quantity="one">%s dag</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dagen</item>
<item quantity="one">%s dag</item>

View File

@ -625,11 +625,11 @@ maar als en wanneer het moet, moet je niet aarzelen!"</string>
<string name="billing_preorder_refund_text">Voor voorbestellingen kan een terugbetaling op elk moment vóór de release van de game worden aangevraagd. [Onze vriendelijke helpdesk zorgt ervoor dat jij je geld terugkrijgt.](%1$s)</string>
<string name="billing_price_per_month">%1$s / maand</string>
<string name="billing_price_per_month_current_plan">(HUIDIGE PLAN) %1$s / maand</string>
<string name="billing_price_per_month_current_plan_mobile">(Huidige plan) %1$s / maand</string>
<string name="billing_price_per_month_current_plan_mobile">(Huidig abonnement) %1$s / maand</string>
<string name="billing_price_per_month_mobile">%1$s / MND</string>
<string name="billing_price_per_year">%1$s / jaar</string>
<string name="billing_price_per_year_current_plan">(HUIDIGE PLAN) %1$s / jaar</string>
<string name="billing_price_per_year_current_plan_mobile">(Huidige plan) %1$s / jaar</string>
<string name="billing_price_per_year_current_plan_mobile">(Huidig abonnement) %1$s / jaar</string>
<string name="billing_price_per_year_mobile">%1$s / JAAR</string>
<string name="billing_price_per_year_months_free">%1$s / jaar (%2$s gratis!)</string>
<string name="billing_purchase_details_header">Aankoop-details</string>
@ -649,7 +649,7 @@ maar als en wanneer het moet, moet je niet aarzelen!"</string>
<string name="billing_standalone_payment_history_title">Bekijk je betalingsgeschiedenis</string>
<string name="billing_standalone_premium_gift_purchase_title">Geef Discord Nitro cadeau</string>
<string name="billing_standalone_premium_purchase_title">Koop Discord Nitro</string>
<string name="billing_standalone_premium_switch_plan_title">Verander Discord Nitro-plan</string>
<string name="billing_standalone_premium_switch_plan_title">Verander Discord Nitro-abonnement</string>
<string name="billing_step_address">Adres</string>
<string name="billing_step_awaiting_authentication">Wachten op authenticatie</string>
<string name="billing_step_credit_card_information">Betalingsinformatie</string>
@ -657,15 +657,19 @@ maar als en wanneer het moet, moet je niet aarzelen!"</string>
<string name="billing_step_payment_type">Betalingswijze</string>
<string name="billing_step_paypal">PayPal-informatie</string>
<string name="billing_step_review">Overzicht</string>
<string name="billing_step_select_a_plan">Selecteer een plan</string>
<string name="billing_step_select_plan">Selecteer je plan</string>
<string name="billing_step_select_a_plan">Selecteer een abonnement</string>
<string name="billing_step_select_plan">Selecteer je abonnement</string>
<string name="billing_subscription_credit">Abonnementtegoed</string>
<string name="billing_switch_plan_change">Plan aanpassen</string>
<string name="billing_switch_plan_confirm_tier_2_to_tier_1">Je verliest de betreffende serverboosts, maar behoudt een aantal fijne voordelen. Je kunt wanneer je wilt weer van plan wisselen.</string>
<string name="billing_switch_plan_change">Abonnement aanpassen</string>
<string name="billing_switch_plan_confirm_tier_2_to_tier_1">Je verliest de betreffende serverboosts, maar behoudt een aantal fijne voordelen. Je kunt wanneer je wilt weer van abonnement wisselen.</string>
<string name="billing_switch_plan_confirm_tier_2_year_to_month">Je twee gratis maanden gaan verloren, maar je behoudt alle fantastische voordelen en serverboosts. Je kunt wanneer je wilt weer overstappen op een jaarlijks abonnement.</string>
<string name="billing_switch_plan_confirm_upgrade_tier_2_year">Je hebt nu het hele jaar door fantastische voordelen en %1$s. Heel veel plezier ermee!</string>
<string name="billing_switch_plan_current_plan">Huidig abonnement</string>
<string name="billing_switch_plan_downgrade_body_month">Als je overstapt van het jaarlijkse naar het maandelijkse abonnement, hou je dezelfde voordelen, maar vervalt de korting van twee gratis maanden.</string>
<string name="billing_switch_plan_select">Selecteer %1$s</string>
<string name="billing_switch_plan_tier_2_description">Krijg toegang tot fantastische voordelen en %1$s.</string>
<string name="billing_switch_plan_upgrade_body_tier_2_year">Stap over op een jaarlijks plan en bespaar geld. Profiteer het hele jaar lang van fantastische voordelen en %1$s.</string>
<string name="billing_switch_plan_upgrade_body_tier_1_year">Bespaar geld en stap over op het jaarlijkse abonnement. Profiteer het hele jaar lang van fijne voordelen.</string>
<string name="billing_switch_plan_upgrade_body_tier_2_year">Stap over op een jaarlijks abonnement en bespaar geld. Profiteer het hele jaar lang van fantastische voordelen en %1$s.</string>
<string name="billing_switch_plan_you_selected">Je hebt %1$s geselecteerd!</string>
<string name="billing_tag_failed">Mislukt</string>
<string name="billing_tag_pending">In afwachting</string>
@ -984,14 +988,6 @@ de pietepeuterige tekst hieronder."</string>
<string name="contact_sync_enter_phone_number_title">Verifieer je telefoonnummer</string>
<string name="contact_sync_failed_alert_message">Er is iets fout gegaan bij het synchroniseren van je contactpersonen. Wacht even en probeer het dan opnieuw.</string>
<string name="contact_sync_failed_alert_title">O nee, er is iets fout gegaan.</string>
<string name="contact_sync_landing_screen_button">We gaan ervoor</string>
<string name="contact_sync_landing_screen_description">"Als je 'Vrienden synchroniseren' inschakelt, houdt Discord je vriendenlijst up-to-date met je contactpersonen als:
1. Jullie allebei op Discord zitten
2. Jullie allebei elkaars telefoonnummer hebben
3. Jullie allebei 'Vrienden synchroniseren' hebben ingeschakeld"</string>
<string name="contact_sync_landing_screen_title">Discord is leuker met vrienden</string>
<string name="contact_sync_no_results_description">Er zijn nog geen vrienden die hun contactpersonen hebben gesynchroniseerd met Discord. We laten het je weten als dit gebeurt.</string>
<string name="contact_sync_no_results_got_it">Begrepen</string>
@ -1049,7 +1045,6 @@ de pietepeuterige tekst hieronder."</string>
<string name="create_server_button_cta">Server aanmaken</string>
<string name="create_server_button_cta_mobile">Een nieuwe server aanmaken</string>
<string name="create_server_button_cta_mobile_desc">Maak een server, nodig je vrienden uit en geef een feestje!</string>
<string name="create_server_default_server_name_format">Server van %1$s</string>
<string name="create_server_description">Door een server te maken, krijg je toegang tot **gratis** spraak- en tekstchat om met je vrienden te gebruiken.</string>
<string name="create_server_description_mobile">Je server is de plek waar je gamegroep rondhangt. Maak er een aan om gratis met je vrienden te chatten.</string>
<string name="create_server_guidelines">"Door een server te maken, ga je akkoord met Discord's **[Communityrichtlijnen](%1$s)**."</string>
@ -1299,6 +1294,7 @@ de pietepeuterige tekst hieronder."</string>
<string name="enable_public_modal_header_step_2">Nog één stap!</string>
<string name="enable_public_modal_mod_channel_help">Dit is het kanaal waarop Discord aankondigingen en updates zet die relevant zijn voor beheerders en moderators van een openbare server, zoals nieuwe moderatorfuncties en de openbaarheid van de server in Ontdekking.</string>
<string name="enable_public_modal_mod_channel_title">Kanaal alleen voor moderators</string>
<string name="enable_public_modal_rules_channel_help">Openbare servers moeten duidelijk de serverregels en/of -richtlijnen voor leden plaatsen. Selecteer het kanaal dat dit host.</string>
<string name="enable_public_modal_rules_channel_title">Kanaalregels of -richtlijnen</string>
<string name="enable_public_modal_verification_level_description">Geverifieerd e-mailadres verplicht.</string>
<string name="enable_public_modal_verification_level_help">Leden van de server moeten hun e-mailadres verifiëren voordat ze berichten kunnen sturen. Dit geldt niet voor leden met rollen.</string>
@ -1401,8 +1397,6 @@ voor elk bericht dat op deze server wordt verstuurd of niet. We raden ten zeerst
<string name="form_help_explicit_content_filter">Scan en verwijder automatisch media die op deze server zijn verzonden en die expliciete inhoud bevatten. Kies hoe breed de filter wordt toegepast op leden op je server. **We raden aan om een filter in te stellen voor een openbare Discord.**</string>
<string name="form_help_instant_invite_channel">"Als een kanaal wordt geselecteerd, wordt een uitnodigingslink gegenereerd met de widget,r
en anders worden alleen online leden en spraakkanalen verstrekt."</string>
<string name="form_help_last_seen">"Snoeien zal **%1$s** een kick geven die al **%2$s**r
niet gezien zijn en geen rol hebben toegewezen gekregen. Ze kunnen met een nieuwe uitnodiging opnieuw lid worden van de server."</string>
<string name="form_help_news">"Plaats berichten die servers bereiken buiten je eigen server. Gebruikers kunnen ervoor kiezen om dit kanaal te 'Volgen', waardoor bepaalde berichten die je vanaf deze plek 'Publiceert' meteen op hun eigen servers verschijnen. [Meer informatie.](%1$s)"</string>
<string name="form_help_nsfw">"Gebruikers moeten bevestigen dat ze de wettelijke leeftijd hebben bereikt om de inhoud van dit kanaal te bekijken.
NSFW-kanalen zijn vrijgesteld van het filter voor expliciete inhoud."</string>
@ -2844,10 +2838,10 @@ Hij kan niet handmatig aan leden worden toegewezen of worden verwijderd."</strin
<string name="marketing_refresh_premium_features_included_guild_subscriptions_subheading">Krijg %1$s en %2$s korting op extra boosts. $[Meer info](learnMoreHook).</string>
<string name="marketing_refresh_premium_features_profile_heading">Aangepast profiel</string>
<string name="marketing_refresh_premium_features_profile_subheading">Geef jezelf weer met een geanimeerde avatar en claim een aangepaste tag.</string>
<string name="marketing_refresh_premium_tier_1_cta_description">Wil je het eenvoudig houden? Kies dan een basisplan met minder voordelen $[info](infoHook), blijf Discord steunen en ontvang %1$s korting op serverboosts.</string>
<string name="marketing_refresh_premium_tier_1_cta_description">Wil je het eenvoudig houden? Kies dan een basisabonnement met minder voordelen $[info](infoHook), blijf Discord steunen en ontvang %1$s korting op serverboosts.</string>
<string name="marketing_refresh_premium_tier_1_cta_description_perks_info">Bevat **geen** %1$s. Heeft 50 MB uploadformaat in plaats van 100 MB en 1080p 60 fps Go Live in plaats van de bron.</string>
<string name="marketing_refresh_premium_tier_1_cta_description_perks_info_label">Bevat geen %1$s. Heeft 50 MB uploadformaat in plaats van 100 MB en 1080p 60 fps Go Live in plaats van de bron.</string>
<string name="marketing_refresh_premium_tier_2_cta_subtitle">"Kies het plan dat het beste bij jou past en begin emoji's te verzamelen."</string>
<string name="marketing_refresh_premium_tier_2_cta_subtitle">"Kies het abonnement dat het beste bij jou past en begin emoji's te verzamelen."</string>
<string name="marketing_refresh_premium_tier_2_cta_title">Klaar voor een upgrade naar Nitro?</string>
<string name="marketing_refresh_premium_tier_2_subtitle">Upgrade je emoji, personaliseer je profiel en val op op je servers.</string>
<string name="marketing_refresh_premium_tier_2_title">Krijg een verbeterde Discord-ervaring</string>
@ -2923,11 +2917,8 @@ Hij kan niet handmatig aan leden worden toegewezen of worden verwijderd."</strin
<string name="missing_entitlement_modal_body_unknown_application">Discord kan deze game niet voor jou lanceren omdat je geen rechten meer hebt. Dit kan verschillende redenen hebben, zoals een verlopen Nitro-abonnement, een terugbetaling of als de game is verwijderd uit de Discord-winkel. [Raadpleeg dit Help-artikel voor meer informatie of ondersteuning.](%1$s)</string>
<string name="missing_entitlement_modal_header">Kan %1$s niet starten</string>
<string name="missing_entitlement_modal_header_unknown_application">Kan game niet starten</string>
<string name="mobile_delete_rules_channel_body">Openbare servers moeten een regelskanaal hebben. Je moet eerst een ander kanaal aanwijzen voordat dit kanaal verwijderd kan worden.</string>
<string name="mobile_delete_updates_channel_body">Openbare servers moeten een kanaal alleen voor moderators hebben, waar Discord relevante updates voor openbare servers kan geven. Je moet eerst een ander kanaal aanwijzen voordat dit kanaal verwijderd kan worden.</string>
<string name="mobile_enable_hardware_scaling">Hardwareschalen inschakelen</string>
<string name="mobile_enable_hardware_scaling_desc">Experimentele functie die de prestaties bij videogesprekken kan verbeteren. Pas op, kan wat haperingen veroorzaken.</string>
<string name="mobile_update_channels_not_available_yet">Sorry, je kunt op mobiel nog niet een ander kanaal aanwijzen. Gebruik hiervoor de desktop-app.</string>
<string name="moderation">Moderatie</string>
<string name="modify_followed_news_header">Weet je het zeker?</string>
<string name="more">Meer</string>
@ -3152,7 +3143,6 @@ vastgepinde berichten, althans nog niet."</string>
Start een Discord-server voor jou en je vrienden. Wij zorgen voor de spraak- en tekstchat - het is 100%% gratis."</string>
<string name="nuf_create_server_button">Maak server</string>
<string name="nuf_create_server_error">Ongeldige servernaam</string>
<string name="nuf_create_server_note">"Door een server te maken, ga je akkoord met Discord's [Communityrichtlijnen](https://discordapp.com/guidelines)."</string>
<string name="nuf_create_server_title">Maak een server aan</string>
<string name="nuf_download_app_body">Download onze desktop-app voor eenvoudigere toegang tot je servers en app-alleen-functies (inclusief Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Download voor %1$s</string>
@ -3462,9 +3452,9 @@ Je kan op elk moment een nieuw abonnement starten."</string>
<string name="premium_gifting_title">Nitro cadeau doen</string>
<string name="premium_gifting_title_mobile">Selecteer een Nitro-cadeau</string>
<string name="premium_grandfathered_monthly">Bedankt voor je vroege ondersteuning. Je oude Nitro-abonnement verandert op **%1$s** naar Nitro Classic. Upgrade nu voor een gratis maand en behoud je huidige voordelen</string>
<string name="premium_grandfathered_warning">Als bedankje voor je steun heb je een Nitro-plan met korting. **Als je je abonnement annuleert of wijzigt, verlies je deze korting.** Je bent gewaarschuwd!!!!!</string>
<string name="premium_grandfathered_warning">Als bedankje voor je steun heb je een Nitro-abonnementen met korting. **Als je je abonnement annuleert of wijzigt, verlies je deze korting.** Je bent gewaarschuwd!!!!!</string>
<string name="premium_grandfathered_warning_confirm">Doe het toch maar</string>
<string name="premium_grandfathered_warning_mobile">Als je nu annuleert, verlies je toegang tot dit plan met korting.</string>
<string name="premium_grandfathered_warning_mobile">Als je nu annuleert, verlies je toegang tot dit abonnement met korting.</string>
<string name="premium_grandfathered_warning_title">Pas op, vriend</string>
<string name="premium_grandfathered_yearly">Om je te bedanken voor het ondersteunen van Discord krijg je gedurende twee jaar toegang tot Nitro. Je toegang eindigt op **%1$s**.</string>
<string name="premium_guild_cooldown_available_countdown">Boost-cooldown: **%1$sd %2$su %3$sm**</string>
@ -3500,10 +3490,6 @@ Je kan op elk moment een nieuw abonnement starten."</string>
<string name="premium_guild_settings_members_subscribed_needed">Je hebt nog **%1$s** nodig om %2$s te ontgrendelen</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Klaar om deze server te boosten?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Deze boost wacht op annulering en wordt op %1$s automatisch verwijderd van deze server.</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Selecteer deze server. Het duurt even voordat je boost ingaat.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Als je deze server boost, kun je gedurende %1$s geen andere server boosten.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Weet je zeker dat je deze serverboost wilt overdragen? De huidige server verliest voortgang als je doorgaat.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Serverboost overdragen?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Servers zoeken</string>
<string name="premium_guild_subscribe_select_guild_header">Selecteer een server</string>
@ -3527,7 +3513,7 @@ De wijzigingen aan je abonnement zie je hieronder:"</string>
<string name="premium_guild_subscription_cancel_title">Serverboost annuleren</string>
<string name="premium_guild_subscription_cancel_title_pending_cancellation">Boost wacht op annulering</string>
<string name="premium_guild_subscription_error_mobile">Er is een fout opgetreden bij het boosten. Probeer het opnieuw.</string>
<string name="premium_guild_subscription_error_pending_mutation">Je moet de planwijziging waar je op wacht annuleren voordat je boosts kunt kopen.</string>
<string name="premium_guild_subscription_error_pending_mutation">Je moet de abonnementwijziging waar je op wacht annuleren voordat je boosts kunt kopen.</string>
<string name="premium_guild_subscription_error_rate_limit_days">Zo te zien zit je in een cooldown. Wacht nog **%1$s en %2$s** voordat je het opnieuw probeert</string>
<string name="premium_guild_subscription_error_rate_limit_hours">Zo te zien zit je in een cooldown. Wacht nog **%1$s en %2$s** voordat je het opnieuw probeert</string>
<string name="premium_guild_subscription_error_rate_limit_minutes">Zo te zien zit je in een cooldown. Wacht nog **%1$s** voordat je het opnieuw probeert</string>
@ -3546,6 +3532,7 @@ De wijzigingen aan je abonnement zie je hieronder:"</string>
<string name="premium_guild_subscription_marketing_header_ios">Ondersteun je favoriete servers</string>
<string name="premium_guild_subscription_notice_button">Niveaus &amp; voordelen bekijken</string>
<string name="premium_guild_subscription_pending_cancelation">Wachten op annulering: **%1$s**</string>
<string name="premium_guild_subscription_purchase_button_disabled_pending_mutation_plan">Je moet de abonnementwijziging waar je op wacht annuleren voor je boosts kunt kopen.</string>
<string name="premium_guild_subscription_select_server_button">Selecteer een server</string>
<string name="premium_guild_subscription_slot_uncancel_button_mobile">Annuleren ongedaan maken</string>
<string name="premium_guild_subscription_subtitle">"Door een server te boosten kan hij hogere niveaus bereiken. Elk niveau geeft de hele server collectieve voordelen.
@ -3580,6 +3567,10 @@ De wijzigingen aan je abonnement zie je hieronder:"</string>
<string name="premium_payment_is_gift">Je koopt een cadeau.</string>
<string name="premium_payment_select">Selecteer</string>
<string name="premium_payment_start_trial">Proefperiode starten</string>
<string name="premium_pending_plan_change_cancel_body">Je hebt ervoor gekozen om de wijziging van **%1$s** naar **%2$s** te annuleren. Als je deze abonnementwijziging annuleert, blijft je **%1$s** voor **%3$s** van kracht.</string>
<string name="premium_pending_plan_change_cancel_button">Abonnementwijziging annuleren</string>
<string name="premium_pending_plan_change_cancel_header">Abonnementwijziging annuleren</string>
<string name="premium_pending_plan_change_notice">Je abonnement wacht op wijziging. **%1$s** zal ingaan op **%2$s**.</string>
<string name="premium_plan_month">Nitro maandelijks</string>
<string name="premium_plan_month_tier_1">Nitro Classic maandelijks</string>
<string name="premium_plan_month_tier_2">Nitro maandelijks</string>
@ -3608,10 +3599,10 @@ De wijzigingen aan je abonnement zie je hieronder:"</string>
<string name="premium_subscription_description_tier_2_pending_cancelation">Je hebt premiumchat, **%1$sx** boosts en een boostkorting voor **%2$s** (in afwachting van annulering)</string>
<string name="premium_subscription_grandfathered_upgrade_note">Je oude Nitro-abonnement wordt binnenkort gewijzigd naar Nitro Classic. Upgrade nu als je je huidige voordelen, inclusief boosts, wilt behouden en geniet de volgende maand gratis en voor niks als dank voor je vroege ondersteuning.</string>
<string name="premium_subscription_guild_subscription_adjustment">Boostwijziging</string>
<string name="premium_subscription_guild_subscription_adjustment_text">Je koopt een planwijziging. Je serverboosts worden hieraan aangepast.</string>
<string name="premium_subscription_guild_subscription_adjustment_text">Je koopt een abonnementwijziging. Je serverboosts worden hieraan aangepast.</string>
<string name="premium_subscription_guild_subscription_adjustment_tooltip">"**Waarom zie ik dit?**
Je koopt een planwijziging. Je serverboosts worden hieraan aangepast."</string>
Je koopt een abonnementwijziging. Je serverboosts worden hieraan aangepast."</string>
<string name="premium_subscription_hide_details">Abonnementinfo verbergen</string>
<string name="premium_subscription_new_label">Nieuw abonnement</string>
<string name="premium_subscription_new_total">Nieuw abonnementstotaal</string>
@ -3623,10 +3614,13 @@ Je koopt een planwijziging. Je serverboosts worden hieraan aangepast."</string>
<string name="premium_subscription_required_body">Wacht even! Je hebt Nitro nodig om deze buit binnen te halen.</string>
<string name="premium_subscription_show_details">Abonnementinfo tonen</string>
<string name="premium_subscription_updates">Abonnementupdates</string>
<string name="premium_switch_plan_disabled_pending_mutation_plan">Je moet de abonnementwijziging waar je op wacht annuleren voor je een ander abonnement kunt kiezen.</string>
<string name="premium_switch_plan_disabled_pending_mutation_premium_guild_subscription">Er staat een boostannulering te wachten. Je moet de annulering ongedaan maken voor je van abonnement kunt veranderen.</string>
<string name="premium_switch_plans">Ander abonnement</string>
<string name="premium_tier_2_subtitle">"Personaliseer je profiel met een unieke tag, gebruik geanimeerde emoji's, upload grotere bestanden, boost je favoriete server en meer."</string>
<string name="premium_tier_2_title">Krijg een verbeterde Discord-ervaring voor een laag maandelijks bedrag.</string>
<string name="premium_trial_button">Start je gratis proefperiode</string>
<string name="premium_upgrade_disabled_current_tooltip">Je huidige plan.</string>
<string name="premium_upgrade_disabled_current_tooltip">Je huidige abonnement.</string>
<string name="premium_upgrade_disabled_in_trial">Je kunt niet upgraden tijdens je proefperiode.</string>
<string name="premium_upgrade_done_body_tier_1">Je hebt nu verbeterde chatvoordelen!</string>
<string name="premium_upgrade_done_body_tier_2_guild_subscribe">Je hebt nu verbeterde chatvoordelen en de mogelijkheid om servers te boosten.</string>
@ -3687,6 +3681,7 @@ detectie in te schakelen terwijl de game focus heeft."</string>
<string name="public_guild_policy_accept">Ik ga akkoord en ik begrijp het</string>
<string name="public_guild_policy_help">Als je je server instelt op Openbaar, geef je aan dat je server voldoet aan onze [Richtlijnen voor Openbare Servers](%1$s) en dat Discord de inhoud van je server mag controleren voor analyses en veiligheidsdoeleinden.</string>
<string name="public_guild_policy_title">Volg de regels</string>
<string name="public_rules_channel_help">Openbare servers moeten duidelijk de serverregels en/of -richtlijnen voor leden plaatsen. Selecteer het kanaal dat dit host.</string>
<string name="public_server_settings">Instellingen openbare server</string>
<string name="public_string">Openbaar</string>
<string name="public_success_modal_announcement_channels">Stel [aankondigingskanalen](%1$s) in om updates buiten je server te geven.</string>

View File

@ -198,14 +198,6 @@
<item quantity="zero">ingen plass</item>
<item quantity="one">%s plass</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s dager</item>
<item quantity="one">1 dag</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 medlemmer</item>
<item quantity="one">1 medlem</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">dager</item>
<item quantity="one">dag</item>
@ -676,10 +668,6 @@
<item quantity="other">%s booster</item>
<item quantity="one">%s boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dager</item>
<item quantity="one">%s dag</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dager</item>
<item quantity="one">%s dag</item>

View File

@ -925,14 +925,6 @@ bittelille teksten nedenfor."</string>
<string name="contact_sync_enter_phone_number_title">Bekreft telefonnummeret ditt</string>
<string name="contact_sync_failed_alert_message">Noe gikk galt da du synkroniserte kontaktene dine. Vent et øyeblikk og prøv igjen.</string>
<string name="contact_sync_failed_alert_title">Å nei, noe gikk galt.</string>
<string name="contact_sync_landing_screen_button">La oss gjøre det</string>
<string name="contact_sync_landing_screen_description">"Ved å slå på vennesynkronisering vil Discord holde vennelisten din oppdatert med kontaktlisten din hvis:
1. Dere begge er på Discord
2. Dere har hverandres telefonnummer
3. Begge har aktivert vennesynkronisering"</string>
<string name="contact_sync_landing_screen_title">Discord er enda morsommere med venner</string>
<string name="contact_sync_no_results_description">Ingen av vennene dine har synkronisert kontaktene sine med Discord enda, men vi gir deg beskjed når de har det.</string>
<string name="contact_sync_no_results_got_it">Forstått</string>
@ -990,7 +982,6 @@ bittelille teksten nedenfor."</string>
<string name="create_server_button_cta">Opprett en server</string>
<string name="create_server_button_cta_mobile">Opprett en ny Server</string>
<string name="create_server_button_cta_mobile_desc">Lag en server, inviter vennene dine, ha en fest!</string>
<string name="create_server_default_server_name_format">%1$ss server</string>
<string name="create_server_description">Ved å lage en server, får du tilgang til **gratis** tale og chatting blant vennene dine.</string>
<string name="create_server_description_mobile">Serveren er der hvor spillgruppen henger. Lag en for å chatte gratis med vennene dine.</string>
<string name="create_server_guidelines">Ved å opprette en server godtar du Discords **[retningslinjer for nettsamfunn](%1$s)**.</string>
@ -1238,6 +1229,7 @@ bittelille teksten nedenfor."</string>
<string name="enable_public_modal_header_step_2">Et siste trinn!</string>
<string name="enable_public_modal_mod_channel_help">Dette er kanalen som Discord sender kunngjøringer og oppdatering til som er relevant for administratorer og moderatorer av offentlige servere, som nye modereringsfunksjoner og serverens tillatelser i Oppdagelse.</string>
<string name="enable_public_modal_mod_channel_title">Moderatorkanal</string>
<string name="enable_public_modal_rules_channel_help">Offentlige servere må ha tydelig publiserte serverregler og/eller -retningslinjer for medlemmer. Velg kanalen som er vert for dette.</string>
<string name="enable_public_modal_rules_channel_title">Kanal for regler eller retningslinjer</string>
<string name="enable_public_modal_verification_level_description">Du må ha en bekreftet e-postadresse.</string>
<string name="enable_public_modal_verification_level_help">Medlemmer av serveren må ha en bekreftet e-postadresse før de kan sende meldinger. Dette gjelder ikke for medlemmer med roller.</string>
@ -1340,8 +1332,6 @@ alle meldinger som sendes på denne serveren. Vi anbefaler på det sterkeste å
<string name="form_help_explicit_content_filter">Skann og slett automatisk media du sender i denne serveren som inneholder eksplisitt innhold. Velg hvor bredt filteret skal gjelde for medlemmer i serveren din. **Vi anbefaler å angi et filter for offentlig Discord.**</string>
<string name="form_help_instant_invite_channel">"Dersom en kanal er valgt, blir en direkteinvitasjon-lenke generert med modulen,r
ellers vises bare de påloggede medlemmene og stemmekanalene."</string>
<string name="form_help_last_seen">"Beskjæring vil sparke **%1$s** som ikke er sett på **%2$s**r
og ikke er tilordnet noen roller. De kan bli med på serveren igjen med en ny invitasjon."</string>
<string name="form_help_news">Publiser meldinger som når servere som er utenfor din egen. Brukere kan registrere seg for å «Følge» denne kanalen, så utvalgte innlegg du «Publiserer» herfra vises direkte på deres egne servere. [Finn ut mer.](%1$s)</string>
<string name="form_help_nsfw">"Brukere må bekrefte at de er over lovlig alder for å se innholdet på denne kanalen.
NSFW-kanaler er unntatt fra eksplisitt innhold-filteret."</string>
@ -2872,11 +2862,8 @@ Prøv igjen."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord kunne ikke starte dette spillet for deg fordi du ikke lenger har rettighet til det. Dette kan være av flere årsaker, for eksempel et forfalt Nitro-abonnement, en tilbakebetaling eller hvis spillet har blitt fjernet fra Discord store. [Se denne hjelpeartikkelen for mer informasjon eller støtte.](%1$s)</string>
<string name="missing_entitlement_modal_header">Kunne ikke starte %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Kunne ikke starte spillet</string>
<string name="mobile_delete_rules_channel_body">Offentlige servere må ha en regelkanal. Du må designere en annen før du kan slette denne kanalen.</string>
<string name="mobile_delete_updates_channel_body">Offentlige servere må ha en egen moderatorkanal der Discord kan sende relevante offentlige serveroppdateringer. Du må designere en annen før du kan slette denne kanalen.</string>
<string name="mobile_enable_hardware_scaling">Aktiver maskinvareskalering</string>
<string name="mobile_enable_hardware_scaling_desc">Eksperimentell funksjon som kan forbedre ytelsen i videosamtaler. Pass på, dette kan forårsake problemer.</string>
<string name="mobile_update_channels_not_available_yet">Beklager, det er ikke mulig å designere en annen kanal på mobil ennå. Bruk skrivebordsprogrammet.</string>
<string name="moderation">Moderasjon</string>
<string name="modify_followed_news_header">Er du sikker?</string>
<string name="more">Mer</string>
@ -3103,7 +3090,6 @@ ingen festede meldinger … enda."</string>
Start en Discord-server for deg og vennene dine. Vi gir tale- og tekstchat det er 100 %% gratis."</string>
<string name="nuf_create_server_button">Opprett server</string>
<string name="nuf_create_server_error">Ugyldig servernavn</string>
<string name="nuf_create_server_note">Ved å opprette en server, godtar du våre [retningslinjer for nettsamfunn](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Opprett en Server</string>
<string name="nuf_download_app_body">Last ned skrivebordsprogrammet vårt for å få tilgang til serverne dine og funksjoner som bare er inkludert i appen (inkludert trykk og snakk)!</string>
<string name="nuf_download_app_button_platform">Last ned for %1$s</string>
@ -3456,10 +3442,6 @@ Du kan når som helst starte abonnementet på nytt."</string>
<string name="premium_guild_settings_members_subscribed_needed">Du trenger **%1$s** for å låse opp %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Er du klar til å booste denne serveren?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Denne boosten venter på kansellering og fjernes automatisk fra denne serveren %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Velg denne serveren. Det tar et øyeblikk før boosten din trer i kraft.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Boosting av denne serveren hindrer overføring av denne boosten til en annen server i %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Er du sikker på at du vil overføre denne Server Boosten? Den gjeldende serveren taper fremgang hvis du fortsetter.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Vil du overføre Server Boosten?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Søk etter servere</string>
<string name="premium_guild_subscribe_select_guild_header">Velg en server</string>
@ -3644,6 +3626,7 @@ til datamaskinen din hvis du ønsker å bruke denne funksjonen uten å ha nettle
<string name="public_guild_policy_accept">Jeg godtar og forstår</string>
<string name="public_guild_policy_help">Ved å angi serveren til offentlig, godtar du at serveren samsvarer med våre [retningslinjer for offentlige servere](%1$s), og at Discord kan kontrollere innholdet på serveren for analytiske og sikkerhetsmessige formål.</string>
<string name="public_guild_policy_title">Følg reglene</string>
<string name="public_rules_channel_help">Offentlige servere må ha tydelig publiserte serverregler og/eller -retningslinjer for medlemmer. Velg kanalen som er vert for dette.</string>
<string name="public_server_settings">Offentlige serverinnstillinger</string>
<string name="public_string">Offentlig</string>
<string name="public_success_modal_announcement_channels">Sett opp [kunngjøringskanaler](%1$s) for å levere oppdateringer utenfor serveren din.</string>

View File

@ -761,10 +761,6 @@
<item quantity="one">%s Ulepszenie</item>
<item quantity="few">%s Ulepszenia</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dni</item>
<item quantity="one">%s dzień</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dni</item>
<item quantity="one">%s dzień</item>

View File

@ -1018,14 +1018,6 @@ malutki tekst poniżej."</string>
<string name="contact_sync_enter_phone_number_title">Zweryfikuj swój numer telefonu</string>
<string name="contact_sync_failed_alert_message">Coś poszło nie tak podczas synchronizacji Twoich kontaktów. Zaczekaj chwilę i spróbuj ponownie.</string>
<string name="contact_sync_failed_alert_title">O nie, coś poszło nie tak.</string>
<string name="contact_sync_landing_screen_button">Zróbmy to</string>
<string name="contact_sync_landing_screen_description">"Gdy włączysz synchronizację znajomych, Discord będzie aktualizować Twoją listę znajomych o Twoje kontakty, jeżeli:
1. oboje jesteście na Discordzie
2. oboje macie swoje numery telefonu
3. oboje macie włączoną synchronizację znajomych"</string>
<string name="contact_sync_landing_screen_title">Discord jest fajniejszy ze znajomymi</string>
<string name="contact_sync_no_results_description">Nikt z Twoich znajomych nie zsynchronizował jeszcze kontaktów na Discordzie, ale damy Ci znać, gdy to zrobią.</string>
<string name="contact_sync_no_results_got_it">Zrozumiano</string>
@ -1083,7 +1075,6 @@ malutki tekst poniżej."</string>
<string name="create_server_button_cta">Stwórz serwer</string>
<string name="create_server_button_cta_mobile">Stwórz nowy serwer</string>
<string name="create_server_button_cta_mobile_desc">Stwórz serwer, zaproś znajomych, urządź imprezę!</string>
<string name="create_server_default_server_name_format">Serwer użytkownika %1$s</string>
<string name="create_server_description">Tworząc serwer, otrzymasz **darmowy** czat głosowy i tekstowy do rozmów ze znajomymi.</string>
<string name="create_server_description_mobile">Twój serwer to miejsce, w którym możesz się komunikować ze swoją grupą graczy. Utwórz swój serwer, aby móc rozmawiać ze swoimi znajomymi za darmo.</string>
<string name="create_server_guidelines">Tworząc serwer, zgadzasz się na **[Wytyczne dla Społeczności](%1$s)** Discorda.</string>
@ -1334,6 +1325,7 @@ malutki tekst poniżej."</string>
<string name="enable_public_modal_header_step_2">Ostatni krok!</string>
<string name="enable_public_modal_mod_channel_help">To jest kanał, na który Discord będzie wysyłać ogłoszenia i aktualizacje dotyczące administratorów i moderatorów serwerów publicznych, takie jak nowe funkcje moderatorskie albo uprawnienia serwera do udziału w Wyszukiwaniu.</string>
<string name="enable_public_modal_mod_channel_title">Kanał tylko dla moderatorów</string>
<string name="enable_public_modal_rules_channel_help">Serwery publiczne muszą mieć wyraźnie przedstawione zasady lub wytyczne dotyczące serwera, które obowiązują członków. Wybierz kanał, na którym znajdą się te treści.</string>
<string name="enable_public_modal_rules_channel_title">Kanał z zasadami lub wytycznymi</string>
<string name="enable_public_modal_verification_level_description">Wymagany zweryfikowany adres e-mail.</string>
<string name="enable_public_modal_verification_level_help">Członkowie serwera muszą mieć zweryfikowany adres e-mail, zanim będą mogli wysyłać wiadomości. To nie ma zastosowania do członków posiadających role.</string>
@ -2978,11 +2970,8 @@ Nie może być ręcznie przypisana członkom ani usunięta."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord nie może uruchomić tej gry, ponieważ nie masz już do niej uprawnień. Może się tak dziać z różnych powodów, takich jak wygasła subskrypcja Nitro, zwrot, lub jeżeli grę usunięto ze Sklepu Discorda. [Zobacz ten artykuł pomocy, aby uzyskać więcej informacji lub wsparcie.](%1$s)</string>
<string name="missing_entitlement_modal_header">Nie można uruchomić %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Nie można uruchomić gry</string>
<string name="mobile_delete_rules_channel_body">Serwery publiczne muszą mieć kanał zasad. Zanim będzie można usunąć ten kanał, należy wyznaczyć inny.</string>
<string name="mobile_delete_updates_channel_body">Serwery publiczne muszą mieć kanał tylko dla moderatorów, na który Discord wysyła stosowne ogłoszenia dla serwerów publicznych. Zanim będzie można usunąć ten kanał, należy wyznaczyć inny.</string>
<string name="mobile_enable_hardware_scaling">Włącz skalowanie sprzętowe</string>
<string name="mobile_enable_hardware_scaling_desc">Funkcja eksperymentalna, która może zwiększyć wydajność podczas rozmów wideo. Uwaga, należy zachować ostrożność.</string>
<string name="mobile_update_channels_not_available_yet">Przykro nam, wyznaczanie innego kanału nie jest jeszcze dostępne na urządzeniach mobilnych. Przejdź do aplikacji na komputer stacjonarny.</string>
<string name="moderation">Moderacja</string>
<string name="modify_followed_news_header">Na pewno?</string>
<string name="more">Więcej</string>
@ -3210,7 +3199,6 @@ przypiętych wiadomości… jeszcze."</string>
Stwórz serwer Discorda dla siebie i znajomych. Zaopatrzymy Cię w czat głosowy i tekstowy w 100%% za darmo."</string>
<string name="nuf_create_server_button">Stwórz serwer</string>
<string name="nuf_create_server_error">Nieprawidłowa nazwa serwera</string>
<string name="nuf_create_server_note">Tworząc serwer, akceptujesz nasze [Wytyczne dla Społeczności](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Stwórz serwer</string>
<string name="nuf_download_app_body">Pobierz naszą aplikację na komputer stacjonarny dla łatwiejszego dostępu do swoich serwerów i ekskluzywnych funkcji (włączając w to Naciśnij i Mów)!</string>
<string name="nuf_download_app_button_platform">Pobierz dla %1$s</string>
@ -3566,11 +3554,6 @@ Możesz odnowić swoją subskrypcję w każdej chwili."</string>
<string name="premium_guild_settings_members_subscribed_needed">Potrzebujesz o **%1$s** by odblokować %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Gotów(-owa), by ulepszyć ten serwer?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">To ulepszenie oczekuje na anulowanie i zostanie automatycznie usunięte z tego serwera w dniu %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Ulepsz</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Wybierz ten serwer. Ulepszenie pojawi się za jakiś czas.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Jeśli ulepszysz ten serwer, nie będzie można przenieść tego ulepszenia na inny serwer przez %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Czy na pewno chcesz przedmieść to ulepszenie serwera? Ten serwer straci postępy, jeśli będziesz kontynuować.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Przenieść ulepszenie serwera?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Przeszukaj serwery</string>
<string name="premium_guild_subscribe_select_guild_header">Wybierz serwer</string>
@ -3755,6 +3738,7 @@ podczas rozgrywki."</string>
<string name="public_guild_policy_accept">Zgadzam się i rozumiem</string>
<string name="public_guild_policy_help">Ustawiając serwer jako publiczny, zgadzasz się, że przestrzega on [Wytycznych dla serwerów publicznych](%1$s) oraz że Discord może sprawdzić zawartość serwera w celach analitycznych i związanych z bezpieczeństwem użytkowników.</string>
<string name="public_guild_policy_title">Postępuj zgodnie z zasadami</string>
<string name="public_rules_channel_help">Serwery publiczne muszą mieć wyraźnie przedstawione zasady lub wytyczne dotyczące serwera, które obowiązują członków. Wybierz kanał, na którym znajdą się te treści.</string>
<string name="public_server_settings">Ustawienia serwera publicznego</string>
<string name="public_string">Publiczny</string>
<string name="public_success_modal_announcement_channels">Ustaw [kanały ogłoszeniowe](%1$s), by przesyłać nowości poza serwer.</string>

View File

@ -660,10 +660,6 @@
<item quantity="other">%s impulsos</item>
<item quantity="one">%s impulso</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dias</item>
<item quantity="one">%s dia</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dias</item>
<item quantity="one">%s dia</item>

View File

@ -1009,14 +1009,6 @@ clicando no textinho abaixo."</string>
<string name="contact_sync_enter_phone_number_title">Verificar seu número de telefone</string>
<string name="contact_sync_failed_alert_message">Deu algo errado enquanto sincronizávamos seus contatos. Espere um momento e tente novamente.</string>
<string name="contact_sync_failed_alert_title">Eita, algo de errado não está certo.</string>
<string name="contact_sync_landing_screen_button">Vamos nessa</string>
<string name="contact_sync_landing_screen_description">"Se você ligar a Sincronização de Amigos, o Discord vai manter sua lista de amigos atualizadas com seus contatos se:
1. Ambos estiverem no Discord
2. Ambos tiverem o telefone do outro
3. Ambos tenham a Sincronização de Amigos ligada"</string>
<string name="contact_sync_landing_screen_title">O Discord é mais divertido com amigos</string>
<string name="contact_sync_no_results_description">Nenhum dos seus amigos sincronizou os contatos no Discord ainda, mas te avisamos assim que alguém fizer.</string>
<string name="contact_sync_no_results_got_it">Entendi</string>
@ -1074,7 +1066,6 @@ clicando no textinho abaixo."</string>
<string name="create_server_button_cta">Criar um servidor</string>
<string name="create_server_button_cta_mobile">Criar um novo servidor</string>
<string name="create_server_button_cta_mobile_desc">Crie um servidor, convide seus amigos e dê uma festa!</string>
<string name="create_server_default_server_name_format">Servidor de %1$s</string>
<string name="create_server_description">Ao criar um servidor, você terá acesso **gratuito** ao bate-papo de voz e de texto para usar com seus amigos.</string>
<string name="create_server_description_mobile">Seu servidor é onde seu grupo de jogadores se reúne. Crie um gratuitamente para começar a conversar com seus amigos.</string>
<string name="create_server_guidelines">Ao criar um servidor, você concorda com as **[diretrizes da comunidade](%1$s)** do Discord.</string>
@ -1322,6 +1313,7 @@ clicando no textinho abaixo."</string>
<string name="enable_public_modal_header_step_2">Só mais uma coisinha!</string>
<string name="enable_public_modal_mod_channel_help">Esse é o canal onde o Discord enviará anúncios e atualizações relevantes aos administradores e moderadores de servidor público, como novos recursos de moderação e a elegibilidade do servidor em Descobrir.</string>
<string name="enable_public_modal_mod_channel_title">Canal exclusivo para moderadores</string>
<string name="enable_public_modal_rules_channel_help">Servidores públicos precisam ter regras e/ou diretrizes claras e visíveis para os membros. Selecione o canal onde elas ficarão.</string>
<string name="enable_public_modal_rules_channel_title">Canal de regras ou diretrizes</string>
<string name="enable_public_modal_verification_level_description">E-mail verificado necessário.</string>
<string name="enable_public_modal_verification_level_help">Membros do servidor precisam ter um e-mail verificado antes de poderem mandar mensagens. Isto não se aplica a membros com cargos.</string>
@ -2963,11 +2955,8 @@ Não é possível atribuí-lo a membros ou excluí-lo manualmente."</string>
<string name="missing_entitlement_modal_body_unknown_application">O Discord não pode executar este jogo para você, pois você perdeu o direito a ele. Isso pode ter vários motivos, como sua assinatura Nitro ter expirado, você ter pedido reembolso ou o jogo ter sido removido da Loja Discord. [Leia o artigo de ajuda para saber mais e pedir ajuda.](%1$s)</string>
<string name="missing_entitlement_modal_header">Não foi possível executar %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Não foi possível executar o jogo</string>
<string name="mobile_delete_rules_channel_body">Os servidores públicos precisam ter um canal de regras. É necessário designar outro antes de poder excluir este canal.</string>
<string name="mobile_delete_updates_channel_body">Os servidores públicos precisam ter um canal exclusivo do moderador, para o qual o Discord possa enviar atualizações relevantes de servidor público. É necessário designar outro antes de poder excluir este canal.</string>
<string name="mobile_enable_hardware_scaling">Ativar escala de hardware</string>
<string name="mobile_enable_hardware_scaling_desc">Função experimental que pode melhorar o desempenho em chamadas de vídeo. Cuidado, pode causar problemas.</string>
<string name="mobile_update_channels_not_available_yet">Sinto muito, ainda não é possível designar outro canal em dispositivos móveis. Visite o app para área de trabalho.</string>
<string name="moderation">Moderação</string>
<string name="modify_followed_news_header">Você tem certeza?</string>
<string name="more">Mais</string>
@ -3194,7 +3183,6 @@ mensagens fixadas… ainda."</string>
Crie um servidor do Discord para você e seus amigos. O chat de voz e texto fica por nossa conta - é 100%% grátis."</string>
<string name="nuf_create_server_button">Criar um servidor</string>
<string name="nuf_create_server_error">Nome de servidor inválido</string>
<string name="nuf_create_server_note">Ao criar um servidor, você concorda com as nossas [diretrizes da comunidade](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Crie um servidor</string>
<string name="nuf_download_app_body">Baixe nosso aplicativo de área de trabalho para facilitar o acesso aos seus servidores e usar recursos exclusivos do aplicativo (incluindo o Aperte para Falar)!</string>
<string name="nuf_download_app_button_platform">Baixe para %1$s</string>
@ -3549,11 +3537,6 @@ Você pode voltar a assinar a qualquer momento."</string>
<string name="premium_guild_settings_members_subscribed_needed">Você precisa de mais **%1$s** para desbloquear %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Bora impulsionar este servidor?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Este impulso está em processo de cancelamento e será removido automaticamente em %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Impulsionar</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Selecione esse servidor. Vai demorar um pouquinho para o seu impulso entrar em vigor.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Impulsionar esse servidor impedirá que você transfira o impulso durante %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Tem certeza que deseja transferir este impulso de servidor? O servidor perderá progresso se você continuar.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Transferir impulso de servidor?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Buscar servidores</string>
<string name="premium_guild_subscribe_select_guild_header">Selecione um servidor</string>
@ -3738,6 +3721,7 @@ Aperte para Falar possa ser usado enquanto o jogo estiver em primeiro plano."</s
<string name="public_guild_policy_accept">Concordo e entendo</string>
<string name="public_guild_policy_help">Ao definir seu servidor como Público, você concorda que ele cumpre nossas [Diretrizes de Servidor Público](%1$s) e que o Discord pode verificar os conteúdos do servidor para fins analíticos e de segurança dos usuários.</string>
<string name="public_guild_policy_title">Siga as regras</string>
<string name="public_rules_channel_help">Servidores públicos precisam ter regras e/ou diretrizes claras e visíveis para os membros. Selecione o canal onde elas ficarão.</string>
<string name="public_server_settings">Configurações do servidor público</string>
<string name="public_string">Público</string>
<string name="public_success_modal_announcement_channels">Configure [Canais de Anúncios](%1$s) para enviar novidades além dos limites do seu servidor.</string>

View File

@ -195,14 +195,6 @@
<item quantity="zero">niciun loc</item>
<item quantity="one">%s loc</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s zile</item>
<item quantity="one">1 zi</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 membri</item>
<item quantity="one">1 membru</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">zile</item>
<item quantity="one">zi</item>
@ -676,10 +668,6 @@
<item quantity="other">%s boost-uri</item>
<item quantity="one">%s boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s zile</item>
<item quantity="one">%s zi</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s zile</item>
<item quantity="one">%s zi</item>

View File

@ -972,14 +972,6 @@ textul extra-minuscul de mai jos."</string>
<string name="contact_sync_enter_phone_number_title">Verifică-ți numărul de telefon</string>
<string name="contact_sync_failed_alert_message">Ceva nu a mers bine în timpul sincronizării contactelor. Te rugăm să aștepți puțin și să încerci din nou.</string>
<string name="contact_sync_failed_alert_title">Of, ceva nu a mers bine.</string>
<string name="contact_sync_landing_screen_button">Să trecem la treabă</string>
<string name="contact_sync_landing_screen_description">"Cât timp ai activă funcția Sincronizare prieteni, Discord îți va actualiza lista de prieteni în funcție de contacte dacă:
1. Sunteți amândoi pe Discord
2. Amândoi aveți salvat numărul celuilalt
3. Amândoi aveți activă funcția Sincronizare prieteni"</string>
<string name="contact_sync_landing_screen_title">Discord e mai distractiv alături de prieteni</string>
<string name="contact_sync_no_results_description">Prietenii tăi nu și-au sincronizat contactele pe Discord, dar te vom anunța când fac acest lucru.</string>
<string name="contact_sync_no_results_got_it">Am înțeles</string>
@ -1037,7 +1029,6 @@ textul extra-minuscul de mai jos."</string>
<string name="create_server_button_cta">Creează un server</string>
<string name="create_server_button_cta_mobile">Creează un server nou</string>
<string name="create_server_button_cta_mobile_desc">Creează un server, invită-ți prietenii, pune de petrecere!</string>
<string name="create_server_default_server_name_format">Server-ul lui %1$s</string>
<string name="create_server_description">Prin crearea unui server, vei avea acces **gratuit** la serviciul de chat prin text și voce pe care îl vei putea folosi cu prietenii tăi.</string>
<string name="create_server_description_mobile">Server-ul tău este acolo unde își petrece timpul grupul tău de prieteni cu care te joci. Creează unul pentru a începe să vorbești gratuit cu prietenii tăi.</string>
<string name="create_server_guidelines">Prin crearea unui server, ești de acord cu **[Orientările Comunitare](%1$s)** Discord.</string>
@ -1285,6 +1276,7 @@ textul extra-minuscul de mai jos."</string>
<string name="enable_public_modal_header_step_2">Un ultim pas!</string>
<string name="enable_public_modal_mod_channel_help">Acesta este canalul pe care Discord va trimite anunțuri și actualizări relevante pentru administratorii și moderatorii serverelor publice, de exemplu despre funcții noi de moderare sau schimbări privind dreptul server-ului de a folosi funcția de Descoperire.</string>
<string name="enable_public_modal_mod_channel_title">Canal exclusiv pentru moderatori</string>
<string name="enable_public_modal_rules_channel_help">Serverele publice trebuie să aibă regulamentul pentru membri postat în mod vizibil. Te rugăm să selectezi canalul care le va găzdui.</string>
<string name="enable_public_modal_rules_channel_title">Canal cu regulament</string>
<string name="enable_public_modal_verification_level_description">E necesară o adresă de e-mail verificată.</string>
<string name="enable_public_modal_verification_level_help">Înainte de a putea trimite mesaje, membrii server-ului trebuie să aibă o adresă de e-mail verificată. Regula nu afectează membrii cu roluri.</string>
@ -1386,8 +1378,6 @@ pentru fiecare mesaj trimis pe acest server. Recomandăm cu insistență să set
<string name="form_help_explicit_content_filter">Scanează și șterge automat fișierele media cu conținut explicit trimise pe acest server. Te rugăm să alegi în ce măsură va fi aplicat filtrul asupra membrilor server-ului. **Recomandăm folosirea filtrului pe serverele Discord publice.**</string>
<string name="form_help_instant_invite_channel">"Dacă un canal este selectat, atunci un link de invitație va fi generat cu ajutorul widget-ului;r
altfel, doar membrii online și canalele de voce vor fi furnizate."</string>
<string name="form_help_last_seen">"Prin eliminare, vor fi excluși **%1$s** care nu au fost văzuți în decurs de **%2$s**r
și nu au niciun rol. Ei pot reveni pe server folosind o invitație nouă."</string>
<string name="form_help_news">Postează mesaje care ajung pe alte servere decât al tău. Utilizatorii pot alege să „Urmărească” acest canal, iar anumite postări pe care le „Publici” aici vor apărea direct pe server-ele lor. [Află mai multe.](%1$s)</string>
<string name="form_help_nsfw">"Utilizatorii trebuie să confirme că au vârsta legală pentru a vedea conținutul acestui canal.
Canalele NSFW sunt exceptate de la filtrul de conținut explicit."</string>
@ -2927,11 +2917,8 @@ Rolul nu poate fi șters sau atribuit manual membrilor."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord nu poate lansa acest joc pentru tine deoarece nu mai ai dreptul să îl utilizezi. Acest lucru se poate întâmpla dintr-o serie întreagă de motive, cum ar fi un abonament Nitro expirat, restituirea fondurilor sau dacă jocul a fost eliminat din Magazinul Discord. [Pentru mai multe informații sau pentru asistență, consultă acest articol de ajutor.](%1$s)</string>
<string name="missing_entitlement_modal_header">%1$s nu poate fi lansat</string>
<string name="missing_entitlement_modal_header_unknown_application">Jocul nu poate fi lansat</string>
<string name="mobile_delete_rules_channel_body">Serverele publice trebuie să aibă un canal cu regulamentul. Înainte ca acesta să poată fi șters, trebuie să desemnezi altul.</string>
<string name="mobile_delete_updates_channel_body">Serverele publice trebuie să aibă un canal exclusiv pentru moderatori, pe care Discord să poată trimite anunțuri relevante pentru serverele publice. Înainte ca acest canal să poată fi șters, trebuie să desemnezi altul.</string>
<string name="mobile_enable_hardware_scaling">Activează scalarea hardware</string>
<string name="mobile_enable_hardware_scaling_desc">Caracteristică experimentală care poate îmbunătăți performanța în apelurile video. Atenție, poate provoca probleme.</string>
<string name="mobile_update_channels_not_available_yet">Ne pare rău, dar desemnarea unui alt canal nu este disponibilă încă pe mobil. Accesează aplicația pentru desktop.</string>
<string name="moderation">Moderare</string>
<string name="modify_followed_news_header">Ești sigur?</string>
<string name="more">Mai multe</string>
@ -3158,7 +3145,6 @@ niciun mesaj fixat.. încă."</string>
Creează un server Discord pentru tine și prietenii tăi. Îți vom oferi un chat prin voce și text - este 100%% gratis."</string>
<string name="nuf_create_server_button">Creează un server</string>
<string name="nuf_create_server_error">Nume server nevalid</string>
<string name="nuf_create_server_note">Creând un server, ești de acord cu [Orientările Comunitare](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Creează un server</string>
<string name="nuf_download_app_body">Instalează aplicația noastră desktop pentru a avea acces mai ușor la serverele tale și la unele chestii disponibile numai pe desktop (inclusiv Push to Talk)!</string>
<string name="nuf_download_app_button_platform">Descarcă pentru %1$s</string>
@ -3513,11 +3499,6 @@ Te poți reabona oricând."</string>
<string name="premium_guild_settings_members_subscribed_needed">Încă mai ai nevoie de **%1$s** pentru a debloca %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Ești gata să stimulezi acest server?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Acest boost este în curs de anulare și va fi eliminat automat de pe acest server pe %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Stimulează</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Alege acest server. Boost-ul tău își va face efectul în doar o clipă.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Stimularea acestui server va împiedica transferul acestui boost pe un alt server timp de %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Sigur vrei să transferi acest boost? Dacă continui, server-ul actual își va pierde progresul.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Vrei să transferi boost-ul pentru server?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Caută servere</string>
<string name="premium_guild_subscribe_select_guild_header">Alege un server</string>
@ -3703,6 +3684,7 @@ detectarea modului Push-to-talk în timpul jocului."</string>
<string name="public_guild_policy_accept">Sunt de acord și înțeleg</string>
<string name="public_guild_policy_help">Prin faptul că îți faci server-ul public, ești de acord că acesta respectă [Regulamentul serverelor publice](%1$s) și că Discord are dreptul să-i verifice conținutul în scopuri analitice și de siguranță a utilizatorilor.</string>
<string name="public_guild_policy_title">Respectă regulamentul</string>
<string name="public_rules_channel_help">Serverele publice trebuie să aibă regulamentul pentru membri postat în mod vizibil. Te rugăm să selectezi canalul care le va găzdui.</string>
<string name="public_server_settings">Setări server public</string>
<string name="public_success_modal_announcement_channels">Setează [Canaluri pentru anunțuri](%1$s) pentru a trimite actualizări dincolo de server.</string>
<string name="public_success_modal_body">*Efecte sonore de claxon*</string>

View File

@ -762,11 +762,6 @@
<item quantity="one">%s буст</item>
<item quantity="few">%s буста</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s дней</item>
<item quantity="one">%s день</item>
<item quantity="few">%s дня</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s дней</item>
<item quantity="one">%s день</item>

View File

@ -1035,14 +1035,6 @@
<string name="contact_sync_enter_phone_number_title">Подтвердите свой номер телефона</string>
<string name="contact_sync_failed_alert_message">Что-то пошло не так во время синхронизации учётной записи. Подождите немного и попробуйте ещё раз.</string>
<string name="contact_sync_failed_alert_title">Ой-ой, что-то пошло не так.</string>
<string name="contact_sync_landing_screen_button">Сделаем это</string>
<string name="contact_sync_landing_screen_description">"Включите синхронизацию друзей, чтобы Discord смог поддерживать ваш список друзей в актуальном состоянии. Вот что требуется для синхронизации:
1. Вы оба должны быть зарегистрированы в Discord.
2. У вас в контактах должны быть записаны номера телефона друг друга.
3. Вы оба должны включить синхронизацию друзей."</string>
<string name="contact_sync_landing_screen_title">Discord веселее с друзьями</string>
<string name="contact_sync_no_results_description">Никто из ваших друзей пока не синхронизировал свои контакты с Discord, но мы уведомим вас, когда это произойдёт.</string>
<string name="contact_sync_no_results_got_it">Ясно</string>
@ -1100,7 +1092,6 @@
<string name="create_server_button_cta">Создать сервер</string>
<string name="create_server_button_cta_mobile">Создать новый сервер</string>
<string name="create_server_button_cta_mobile_desc">Создайте сервер, пригласите друзей, устройте вечеринку!</string>
<string name="create_server_default_server_name_format">Сервер %1$s</string>
<string name="create_server_description">Создав сервер, вы получите доступ к **бесплатным** голосовым и текстовым чатам для общения с друзьями.</string>
<string name="create_server_description_mobile">Ваш сервер — это место, где тусуются ваши товарищи по играм. Запустите сервер и бесплатно болтайте со своими друзьями.</string>
<string name="create_server_guidelines">Создавая сервер, вы соглашаетесь c **[Правилами Сообщества](%1$s)** Discord.</string>
@ -1352,6 +1343,7 @@
<string name="enable_public_modal_header_step_2">Последний шаг!</string>
<string name="enable_public_modal_mod_channel_help">Это канал, на котором будут публиковаться объявления и новости Discord для администраторов и модераторов публичных серверов, в том числе информация о новых функциях и доступности сервера в «Путешествии».</string>
<string name="enable_public_modal_mod_channel_title">Канал для модераторов</string>
<string name="enable_public_modal_rules_channel_help">На публичных серверах должны быть опубликованы правила и/или рекомендации для участников сервера. Выберите канал с ними.</string>
<string name="enable_public_modal_rules_channel_title">Канал с правилами или рекомендациями</string>
<string name="enable_public_modal_verification_level_description">Требуется подтверждённый адрес электронной почты.</string>
<string name="enable_public_modal_verification_level_help">Чтобы отправлять сообщения на сервере, его участники должны подтвердить свой адрес электронной почты. Данное требование не распространяется на членов с ролями.</string>
@ -3009,11 +3001,8 @@
<string name="missing_entitlement_modal_body_unknown_application">Discord не удалось запустить игру, потому что у вас нет прав на неё. Для этого может быть несколько причин, в том числе истёкшая подписка Nitro, возврат средств за игру или удаление из магазина Discord. [За дополнительной информацией обратитесь к этой статье.](%1$s)</string>
<string name="missing_entitlement_modal_header">Не удалось запустить %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Не удалось запустить игру</string>
<string name="mobile_delete_rules_channel_body">На публичных серверах должен быть канал с правилами. Перед удалением канала выберите другой канал.</string>
<string name="mobile_delete_updates_channel_body">На публичных серверах должен быть канал для модераторов, где будут публиковаться актуальные новости о публичных серверах. Перед удалением канала выберите другой канал.</string>
<string name="mobile_enable_hardware_scaling">Включить аппаратное масштабирование</string>
<string name="mobile_enable_hardware_scaling_desc">Экспериментальная функция, которая может повысить производительность в видеозвонках. Будьте осторожны, может вызывать некоторые проблемы.</string>
<string name="mobile_update_channels_not_available_yet">К сожалению, функция выбора другого канала пока недоступна на мобильных устройствах. Воспользуйтесь приложением для компьютера.</string>
<string name="moderation">Модерация</string>
<string name="modify_followed_news_header">Вы уверены?</string>
<string name="more">Ещё</string>
@ -3241,7 +3230,6 @@
Создайте собственный сервер Discord для себя и друзей. Мы предоставим голосовые и текстовые чаты — это абсолютно бесплатно."</string>
<string name="nuf_create_server_button">Создать сервер</string>
<string name="nuf_create_server_error">Недопустимое имя сервера</string>
<string name="nuf_create_server_note">Создавая сервер, вы соглашаетесь с нашими [Правилами сообщества](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Создайте сервер</string>
<string name="nuf_download_app_body">Загрузите наше приложение для компьютера для более простого доступа к вашим серверам и функциям, имеющимся только в приложении (включая режим рации)!</string>
<string name="nuf_download_app_button_platform">Загрузить для %1$s</string>
@ -3597,11 +3585,6 @@
<string name="premium_guild_settings_members_subscribed_needed">Чтобы открыть %1$s, требуется ещё **%2$s**.</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Готовы дать буст этому серверу?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Этот буст ожидает отмены и будет автоматически удалён с этого сервера %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Дать буст</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Выбрать этот сервер. Буст вступит в силу через короткое время.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Дав буст этому серверу, вы сможете передать этот буст другому серверу только через %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Вы действительно хотите передать этот буст сервера? Если вы продолжите, текущий сервер потеряет прогресс.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Перенести буст сервера?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Поиск по серверам</string>
<string name="premium_guild_subscribe_select_guild_header">Выберите сервер</string>
@ -3786,6 +3769,7 @@
<string name="public_guild_policy_accept">Я всё подтверждаю</string>
<string name="public_guild_policy_help">Делая сервер публичным, вы подтверждаете, что ваш сервер соответствует [рекомендациям для публичных серверов](%1$s), и разрешаете Discord оценивать ваш контент в аналитических целях и с целью соблюдения безопасности пользователей.</string>
<string name="public_guild_policy_title">Следуйте правилам</string>
<string name="public_rules_channel_help">На публичных серверах должны быть опубликованы правила и/или рекомендации для участников сервера. Выберите канал с ними.</string>
<string name="public_server_settings">Настройки публичного сервера</string>
<string name="public_string">Публичный</string>
<string name="public_success_modal_announcement_channels">Создайте [каналы с объявлениями](%1$s), чтобы публиковать новости на других серверах.</string>

View File

@ -207,14 +207,6 @@
<item quantity="zero">inga platser tillgängliga</item>
<item quantity="one">%s plats tillgänglig</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s dagar</item>
<item quantity="one">1 dag</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 members</item>
<item quantity="one">1 member</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">dagar</item>
<item quantity="one">dag</item>
@ -688,10 +680,6 @@
<item quantity="other">%s boostar</item>
<item quantity="one">%s boost</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s dagar</item>
<item quantity="one">%s dag</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s dagar</item>
<item quantity="one">%s dag</item>

View File

@ -929,14 +929,6 @@ den pyttelilla texten nederst."</string>
<string name="contact_sync_enter_phone_number_title">Verifiera ditt telefonnummer</string>
<string name="contact_sync_failed_alert_message">Något gick fel när du skulle synka dina kontakter. Vänta en stund och försök igen.</string>
<string name="contact_sync_failed_alert_title">Oj då. Något gick snett.</string>
<string name="contact_sync_landing_screen_button">Kör igång</string>
<string name="contact_sync_landing_screen_description">"Genom att aktivera Vänsynk kommer Discord att hålla kontakterna i din vänlista uppdaterade så länge:
1. Båda två är på Discord
2. Båda två har varandras telefonnummer
3. Båda två har Vänsynk aktiverat"</string>
<string name="contact_sync_landing_screen_title">Discord är roligare med vänner</string>
<string name="contact_sync_no_results_description">Ingen av dina vänner har synkat sina kontakter på Discord än, men vi meddelar dig när de gör det.</string>
<string name="contact_sync_no_results_got_it">Jag förstår</string>
@ -994,7 +986,6 @@ den pyttelilla texten nederst."</string>
<string name="create_server_button_cta">Skapa en server</string>
<string name="create_server_button_cta_mobile">Skapa en ny server</string>
<string name="create_server_button_cta_mobile_desc">Skapa en server, bjud in dina vänner, anordna en fest!</string>
<string name="create_server_default_server_name_format">%1$ss server</string>
<string name="create_server_description">Genom att skapa en server så har du tillgång till **gratis** röst- och textchatt att använda tillsammans med dina vänner.</string>
<string name="create_server_description_mobile">Din server är där din spelgrupp håller till. Skapa en för att börja chatta med dina vänner utan kostnad.</string>
<string name="create_server_guidelines">Genom att skapa en server godkänner du Discords **[Communityriktlinjer](%1$s)**.</string>
@ -1245,6 +1236,7 @@ den pyttelilla texten nederst."</string>
<string name="enable_public_modal_header_step_2">Ett sista steg!</string>
<string name="enable_public_modal_mod_channel_help">Det är till den här kanalen Discord skickar meddelanden och uppdateringar som är relevanta för administratörer och moderatorer för offentliga servrar, t.ex. angående nya modereringsfunktioner och serverns behörighet i Serveridentifiering.</string>
<string name="enable_public_modal_mod_channel_title">Kanal endast för moderatorer</string>
<string name="enable_public_modal_rules_channel_help">Offentliga servrar måste ha klara och tydliga serverregler och/eller riktlinjer för medlemmar. Välj värdkanal för detta.</string>
<string name="enable_public_modal_rules_channel_title">Kanal för Regler och riktlinjer</string>
<string name="enable_public_modal_verification_level_description">Verifierad e-postadress krävs.</string>
<string name="enable_public_modal_verification_level_help">Servermedlemmarna måste ha en verifierad e-postadress för att kunna skicka meddelanden. Detta gäller inte medlemmar med roller.</string>
@ -1346,8 +1338,6 @@ vid varje meddelande som skickas på servern eller inte. Vi rekommenderar starkt
<string name="form_help_explicit_content_filter">Skanna och ta automatiskt bort media med stötande innehåll i den här servern. Välj hur omfattande filtret ska tillämpas för den här serverns medlemmar. **Vi rekommenderar att använda ett filter för offentliga Discord-servrar.**</string>
<string name="form_help_instant_invite_channel">"Om en kanal är vald så kommer en inbjudningslänk att genereras med widgeten,r
annars kommer endast aktiva medlemmar och röstkanaler att tillhandahållas."</string>
<string name="form_help_last_seen">"Rensningen sparkar **%1$s** som inte synts till på **%2$s**r
och inte har tilldelats någon roll. De kan ansluta till servern igen med en ny inbjudan."</string>
<string name="form_help_news">Posta meddelanden som når servrar utanför din egen. Användare kan välja att ”Följa” den här kanalen, så de utvalda poster du ”publicerar” härifrån visas direkt i deras egna servrar. [Läs mer.](%1$s)</string>
<string name="form_help_nsfw">"Användare måste bekräfta att de är myndiga för att få se innehållet i denna kanal.
Vuxenkanaler är undantagna från filtret mot stötande material."</string>
@ -2879,11 +2869,8 @@ Den kan inte manuellt tilldelas medlemmar eller tas bort."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord kan inte starta det här spelet åt dig eftersom du inte längre har tillgång till det. Detta kan bero på flera saker, som t.ex. en utgången Nitro-prenumeration, en återbetalning, eller om spelet har tagits bort från Discord-butiken. [Läs den här hjälpartikeln för mer information eller support.](%1$s)</string>
<string name="missing_entitlement_modal_header">Det går inte att starta %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Det går inte att starta spelet</string>
<string name="mobile_delete_rules_channel_body">Offentliga servrar måste ha en regelkanal. Du måste utse en ny innan den här kanalen kan tas bort.</string>
<string name="mobile_delete_updates_channel_body">Offentliga servrar måste ha en kanal endast för moderatorer dit Discord kan skicka relevanta uppdateringar för offentliga servrar. Du måste utse en ny innan den här kanalen kan tas bort.</string>
<string name="mobile_enable_hardware_scaling">Aktivera hårdvaruskalning</string>
<string name="mobile_enable_hardware_scaling_desc">Experimentell funktion som kan förbättra prestandan i videosamtal. Observera att detta kan orsaka störningar.</string>
<string name="mobile_update_channels_not_available_yet">Det går tyvärr inte att utse en ny kanal med mobiltelefon än. Gå till skrivbordsappen.</string>
<string name="moderation">Moderering</string>
<string name="modify_followed_news_header">Är du säker?</string>
<string name="more">Mer</string>
@ -3109,7 +3096,6 @@ fästa meddelanden … ännu."</string>
Skapa en Discord-server för dig och dina vänner. Vi ordnar med röst- och textchatten och det är helt gratis."</string>
<string name="nuf_create_server_button">Skapa server</string>
<string name="nuf_create_server_error">Ogiltigt servernamn</string>
<string name="nuf_create_server_note">Genom att skapa en server samtycker du till våra [Communityriktlinjer](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Skapa en server</string>
<string name="nuf_download_app_body">Hämta vår skrivbordsapp för lättare åtkomst till dina servrar och appspecifika funktioner (så som tryck-för-tal)!</string>
<string name="nuf_download_app_button_platform">Hämta för %1$s</string>
@ -3461,10 +3447,6 @@ Du kan börja prenumerera igen när du vill."</string>
<string name="premium_guild_settings_members_subscribed_needed">Du behöver **%1$s** för att låsa upp %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Redo att boosta den här servern?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Den här boosten väntar på annullering och kommer automatiskt att tas bort från den här server den %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Välj denna server. Det tar en stund innan din boost sätter igång.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Om du boostar den här servern kan denna boost inte överföras till en annan server under %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Är du säker på att du vill överföra den här serverboosten? Den aktuella serverns framsteg kommer att bromsas om du fortsätter.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Överför serverboost?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Sök servrar</string>
<string name="premium_guild_subscribe_select_guild_header">Välj en server</string>
@ -3650,6 +3632,7 @@ medan spelet är i fokus."</string>
<string name="public_guild_policy_accept">Jag godkänner och förstår</string>
<string name="public_guild_policy_help">När du gör din server offentlig godkänner du våra [Riktlinjer för offentliga servrar](%1$s) och att Discord kan kontrollera din servers innehåll i analys- och användarsäkerhetssyfte.</string>
<string name="public_guild_policy_title">Följ reglerna</string>
<string name="public_rules_channel_help">Offentliga servrar måste ha klara och tydliga serverregler och/eller riktlinjer för medlemmar. Välj värdkanal för detta.</string>
<string name="public_server_settings">Inställningar för offentliga servrar</string>
<string name="public_string">Offentlig</string>
<string name="public_success_modal_announcement_channels">Ställ in [Meddelandekanaler](%1$s) för att leverera uppdateringar bortom din server.</string>

View File

@ -207,14 +207,6 @@
<item quantity="zero">no slots</item>
<item quantity="one">%s slot</item>
</plurals>
<plurals name="form_help_last_seen_days">
<item quantity="other">%s วัน</item>
<item quantity="one">1 วัน</item>
</plurals>
<plurals name="form_help_last_seen_members">
<item quantity="zero">0 สมาชิก</item>
<item quantity="one">1 ราย</item>
</plurals>
<plurals name="game_feed_user_played_days_ago_time">
<item quantity="other">วัน</item>
<item quantity="one">วัน</item>
@ -688,10 +680,6 @@
<item quantity="other">%s บูสต์</item>
<item quantity="one">%s บูสต์</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s วัน</item>
<item quantity="one">%s วัน</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s วัน</item>
<item quantity="one">%s วัน</item>

View File

@ -1002,14 +1002,6 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="contact_sync_enter_phone_number_title">ยืนยันเบอร์โทรศัพท์ของคุณ</string>
<string name="contact_sync_failed_alert_message">เกิดข้อผิดพลาดระหว่างกำลังซิงก์รายชื่อผู้ติดต่อของคุณ โปรดรอสักครู่แล้วลองใหม่อีกครั้ง</string>
<string name="contact_sync_failed_alert_title">แย่แล้วสิ เกิดข้อผิดพลาดล่ะ</string>
<string name="contact_sync_landing_screen_button">ลองทำดูสิ</string>
<string name="contact_sync_landing_screen_description">"การเปิดใช้งานการซิงก์เพื่อน จะทำให้ Discord เพิ่มรายชื่อผู้ติดต่อของคุณเข้าไปยังรายชื่อเพื่อนโดยอัตโนมัติ ในกรณีดังต่อไปนี้
1. คุณทั้งคู่ใช้งาน Discord
2. คุณทั้งคู่มีเบอร์โทรศัพท์ของกันและกัน
3. คุณทั้งคู่เปิดใช้งานการซิงก์เพื่อน"</string>
<string name="contact_sync_landing_screen_title">เล่น Discord ให้สนุกขึ้น ต้องเล่นกับเพื่อน ๆ</string>
<string name="contact_sync_no_results_description">ยังไม่มีเพื่อนคนไหนของคุณซิงก์รายชื่อผู้ติดต่อของตนเข้ากับ Discord ในขณะนี้ แต่เราจะแจ้งให้คุณทราบหากเพื่อนของคุณซิงก์แล้ว</string>
<string name="contact_sync_no_results_got_it">รับทราบ</string>
@ -1067,7 +1059,6 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="create_server_button_cta">สร้างเซิร์ฟเวอร์</string>
<string name="create_server_button_cta_mobile">สร้างเซิร์ฟเวอร์ใหม่</string>
<string name="create_server_button_cta_mobile_desc">สร้างเซิร์ฟเวอร์ ชวนเพื่อนๆ ของคุณ แล้วจัดปาร์ตี้กันได้เลย!</string>
<string name="create_server_default_server_name_format">เซิร์ฟเวอร์ของ %1$s</string>
<string name="create_server_description">สร้างเซิร์ฟแล้ว คุณจะสามารถใช้เสียงและแชทข้อความเพื่อคุยเพื่อนๆ ได้**ฟรี**</string>
<string name="create_server_description_mobile">เซิร์ฟเวอร์ของคุณคือที่ที่กลุ่มผู้เล่นเกมมาพบปะสนทนากัน สร้างมันขึ้นมาเพื่อเริ่มพูดคุยกับเพื่อน ๆ ฟรี</string>
<string name="create_server_guidelines">"ในการสร้างเซิร์ฟเวอร์ คุณได้ยอมรับต่อ Discord's **[Community Guidelines](%1$s)**"</string>
@ -1318,6 +1309,7 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="enable_public_modal_header_step_2">อีกแค่ขั้นตอนเดียว</string>
<string name="enable_public_modal_mod_channel_help">ช่องนี้เป็นช่องที่ Discord จะใช้แจ้งประกาศและข่าวสารการอัปเดตที่เกี่ยวข้องกับแอดมินและผู้ดูแลของเซิร์ฟเวอร์สาธารณะ เช่น ฟีเจอร์การดูแลใหม่ๆ และคุณสมบัติของเซิร์ฟเวอร์ในการเข้าร่วมการค้นพบ</string>
<string name="enable_public_modal_mod_channel_title">ช่องสำหรับผู้ดูแลเท่านั้น</string>
<string name="enable_public_modal_rules_channel_help">เซิร์ฟเวอร์สาธารณะจะต้องมีการโพสต์กฎหรือแนวทางของเซิร์ฟเวอร์ที่ชัดเจนให้แก่สมาชิก โปรดเลือกช่องเพื่อเป็นโฮสต์</string>
<string name="enable_public_modal_rules_channel_title">กฎหรือแนวทางของช่อง</string>
<string name="enable_public_modal_verification_level_description">ต้องใช้อีเมลที่ผ่านการยืนยันแล้ว</string>
<string name="enable_public_modal_verification_level_help">สมาชิกของเซิร์ฟเวอร์จะต้องยืนยันอีเมลก่อนจึงจะส่งข้อความได้ กฎนี้ไม่มีผลบังคับต่อสมาชิกที่มีตำแหน่ง</string>
@ -1420,8 +1412,6 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="form_help_explicit_content_filter">สแกน และลบสื่อที่ไม่เหมาะสมที่ส่งเข้ามาในเซิร์ฟเวอร์นี้โดยอัตโนมัติ โปรดเลือกว่าต้องการคัดกรองระดับกว้างเท่าไหร่ต่อสมาชิกในเซิร์ฟเวอร์ของคุณ **เราแนะนำให้คัดกรองสำหรับสมาชิก Discord แบบสาธารณะ**</string>
<string name="form_help_instant_invite_channel">"วิดเจ็ตนี้จะสร้างลิงก์คำเชิญถ้ามีการเลือกช่องไว้r
แต่หากไม่ได้เลือกไว้จะแสดงแค่สมาชิกที่ออนไลน์อยู่ และช่องสำหรับพูดคุยเท่านั้น"</string>
<string name="form_help_last_seen">"การจัดสมาชิกนี้จะเตะ **%1$s** ที่ไม่เห็นมา **%2$s**r
และไม่ระบุบทบาทใดๆ พวกเขาสามารถเข้าร่วมเซิร์ฟเวอร์อีกครั้งได้โดยใช้คำเชิญใหม่"</string>
<string name="form_help_news">โพสต์ข้อความที่ส่งออกไปยังเซิร์ฟเวอร์อื่นนอกเซิร์ฟเวอร์ของคุณเอง ผู้ใช้สามารถเลือก \"ติดตาม\" ช่องนี้ได้ ดังนั้นโพสต์ที่คุณเลือก \"เผยแพร่\" จากที่นี่ จะไปปรากฏในเซิร์ฟเวอร์ของพวกเขาโดยตรง [เรียนรู้เพิ่มเติม](%1$s)</string>
<string name="form_help_nsfw">"ผู้ใช้ต้องยืนยันว่าพวกเขาอายุเกินที่กฎหมายกำหนดดูเนื้อหาในช่องนี้
ช่อง NSFW สามารถแสดงเนื้อหาที่ปกติจะถูกฟิลเตอร์เนื้อหาอนาจารปิด"</string>
@ -2964,11 +2954,8 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="missing_entitlement_modal_body_unknown_application">Discord ไม่สามารถเปิดเกมนี้ให้คุณได้เนื่องจากคุณหมดสภาพสถานะสามารถเข้าใช้โปรแกรมนั้น การนี้อาจจะเกิดได้ด้วยหลายสาเหตุ เช่นการขาดการจ่ายค่าสมาชิก Nitro การจัดการจ่ายเงินคืน หรือถ้าเกมนี้ถูกดึงออกจากร้านค้าของ Discord [กรุณาดูที่บทความช่วยเหลือนี้เพื่อหาข้อมูลหรือการช่วยเหลือเพิ่มเติม](%1$s)</string>
<string name="missing_entitlement_modal_header">ไม่สามารถเปิดโปรแกรม %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">ไม่สามารถเปิดเกม</string>
<string name="mobile_delete_rules_channel_body">ต้องมีเซิร์ฟเวอร์สาธารณะก่อน จึงจะสร้างช่องกฎระเบียบได้ ถ้าต้องการลบช่องนี้ คุณต้องกำหนดไปยังช่องอื่นก่อน</string>
<string name="mobile_delete_updates_channel_body">ต้องมีช่องสาธารณะก่อน จึงจะสร้างช่องสำหรับผู้ดูแลเท่านั้นได้ ซึ่งเป็นช่องที่ Discord สามารถแจ้งข่าวสารการอัปเดตที่เกี่ยวข้องกับเซิร์ฟเวอร์สาธารณะให้คุณทราบได้ ถ้าต้องการลบช่องนี้ คุณต้องกำหนดไปยังช่องอื่นก่อน</string>
<string name="mobile_enable_hardware_scaling">เปิดใช้การปรับสัญญาณตามฮาร์ดแวร์</string>
<string name="mobile_enable_hardware_scaling_desc">ฟังก์ชั่นทดลองที่อาจจะเพิ่มประสิทธิภาพในการทำการโทรด้วยวิดีโอ ระวัง อาจจะเจ๊งกะบ๊ง</string>
<string name="mobile_update_channels_not_available_yet">ขออภัย การกำหนดไปยังช่องอื่นยังไม่สามารถดำเนินการบนมือถือได้ โปรดใช้แอปบนเดสก์ท็อป</string>
<string name="moderation">การคัดกรอง</string>
<string name="modify_followed_news_header">คุณแน่ใจไหม?</string>
<string name="more">เพิ่มเติม</string>
@ -3196,7 +3183,6 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
เริ่มเซิร์ฟเวอร์ Discord ไว้ใช้ของคุณกับเพื่อน เราจะจัดที่แชทด้วยข้อความและด้วยเสียงให้ 100%% ฟรี"</string>
<string name="nuf_create_server_button">สร้างเซิร์ฟเวอร์</string>
<string name="nuf_create_server_error">ชื่อเซิร์ฟเวอร์ไม่ถูกต้อง</string>
<string name="nuf_create_server_note">การที่คุณสร้างเซิร์ฟเวอร์เป็นการตกลงกับ [แนวทางปฏิบัติในสังคม](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">สร้างเซิร์ฟเวอร์</string>
<string name="nuf_download_app_body">ดาวน์โหลดแอปเดสก์ท็อปของเราเพื่อเข้าใช้เซิร์ฟเวอร์ของคุณง่ายขึ้น และใช้ฟังก์ชั่นเฉพาะในแอป (รวมถึงการกดเพื่อพูด)</string>
<string name="nuf_download_app_button_platform">ดาวน์โหลดสำหรับ %1$s</string>
@ -3550,11 +3536,6 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="premium_guild_settings_members_subscribed_needed">คุณต้องการ **%1$s** เพื่อปลดล็อก %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">พร้อมจะบูสต์เซิร์ฟเวอร์นี้หรือยัง</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">การบูสต์นี้อยู่ระหว่างการยกเลิกและจะถูกลบจากเซิร์ฟเวอร์นี้โดยอัตโนมัติในวันที่ %1$s</string>
<string name="premium_guild_subscribe_confirm_confirmation">บูสต์</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">เลือกเซิร์ฟเวอร์นี้ จะใช้เวลาสักครู่ให้การบูสต์ของคุณมีผล</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">การบูสต์เซิร์ฟเวอร์นี้จะป้องกันคุณจากการย้ายบูสต์ไปเซิร์ฟเวอร์อื่นๆ เป็นเวลา %1$s</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">คุณแน่ใจหรือว่าจะย้ายการบูสต์เซิร์ฟเวอร์นี้ เซิร์ฟเวอร์ปัจจุบันจะเสียความคืบหน้าหากคุณดำเนินการต่อ</string>
<string name="premium_guild_subscribe_confirm_transfer_header">ต้องการถ่ายโอนการบูสต์เซิร์ฟเวอร์ใช่ไหม</string>
<string name="premium_guild_subscribe_search_guild_placeholder">ค้นหาเซิร์ฟเวอร์</string>
<string name="premium_guild_subscribe_select_guild_header">เลือกเซิร์ฟเวอร์</string>
@ -3738,6 +3719,7 @@ URL พิเศษใช้ได้เฉพาะตัวอักษร เ
<string name="public_guild_policy_accept">ฉันเข้าใจและยอมรับ</string>
<string name="public_guild_policy_help">การตั้งค่าเซิร์ฟเวอร์ของคุณเป็นสาธารณะ ถือว่าคุณยอมรับว่าเซิร์ฟเวอร์ของคุณปฏิบัติตาม[คู่มือเซิร์ฟเวอร์สาธารณะ](%1$s)ของเราและ Discord สามารถตรวจสอบเนื้อหาบนเซิร์ฟเวอร์ของคุณเพื่อจุดประสงค์ด้านการวิเคราะห์และความปลอดภัยของผู้ใช้งาน</string>
<string name="public_guild_policy_title">ปฏิบัติตามกฏต่อไปนี้</string>
<string name="public_rules_channel_help">เซิร์ฟเวอร์สาธารณะจะต้องมีการโพสต์กฎหรือแนวทางของเซิร์ฟเวอร์ที่ชัดเจนให้แก่สมาชิก โปรดเลือกช่องเพื่อเป็นโฮสต์</string>
<string name="public_server_settings">การตั้งค่าเซิร์ฟเวอร์สาธารณะ</string>
<string name="public_string">สาธารณะ</string>
<string name="public_success_modal_announcement_channels">ตั้งค่า [ช่องประกาศ](%1$s) ให้ส่งข้อมูลการอัปเดตออกไปนอกเซิร์ฟเวอร์ของคุณ</string>

View File

@ -680,10 +680,6 @@
<item quantity="other">%s Takviye</item>
<item quantity="one">%s Takviye</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s gün</item>
<item quantity="one">%s gün</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s gün</item>
<item quantity="one">%s gün</item>

View File

@ -992,14 +992,6 @@ tıklayarak kırmızı alarmı kapatabilirsin."</string>
<string name="contact_sync_enter_phone_number_title">Telefon numaranı doğrula</string>
<string name="contact_sync_failed_alert_message">Kişilerini senkronize ederken bir hata oluştu. Lütfen biraz bekle ve tekrar dene.</string>
<string name="contact_sync_failed_alert_title">Tüh, bir hata oluştu.</string>
<string name="contact_sync_landing_screen_button">Bunu yapalım</string>
<string name="contact_sync_landing_screen_description">"Arkadaş Senkronizasyonu'nu açtığında Discord şu durumlarda arkadaş listeni kişilerinle güncel hale getirecektir:
1. İkiniz de Discord'daysanız
2. Telefon numaralarınız birbirinizde varsa
3. Arkadaş Senkronizasyonu ikinizde de açıksa"</string>
<string name="contact_sync_landing_screen_title">Discord arkadaşlarla daha eğlenceli</string>
<string name="contact_sync_no_results_description">"Arkadaşlarının hiçbiri henüz Discord'da kişileri senkronize etmedi, ama bunu yaptıklarında sana haber vereceğiz."</string>
<string name="contact_sync_no_results_got_it">Anladım</string>
@ -1057,7 +1049,6 @@ tıklayarak kırmızı alarmı kapatabilirsin."</string>
<string name="create_server_button_cta">Bir sunucu oluştur</string>
<string name="create_server_button_cta_mobile">Yeni bir Sunucu oluştur</string>
<string name="create_server_button_cta_mobile_desc">Bir sunucu kur, arkadaşlarını davet et ve bir parti ver!</string>
<string name="create_server_default_server_name_format">%1$s kullanıcısının sunucusu</string>
<string name="create_server_description">Bir sunucu oluşturarak arkadaşların arasında **ücretsiz** sesli ve yazılı sohbet olanağına erişimin olacak.</string>
<string name="create_server_description_mobile">Sunucun, oyun grubunun takıldığı yerdir. Arkadaşlarınla ücretsiz sohbet etmeye başlamak için bir sunucu kur.</string>
<string name="create_server_guidelines">"Bir sunucu oluşturarak, Discord'un **[Topluluk İlkeleri](%1$s)**ni kabul etmiş olursun."</string>
@ -1307,6 +1298,7 @@ tıklayarak kırmızı alarmı kapatabilirsin."</string>
<string name="enable_public_modal_header_step_2">Son bir adım!</string>
<string name="enable_public_modal_mod_channel_help">"Bu, Discord'un yeni moderasyon özellikleri ve sunucunun Keşif içinde yer almaya uygunluğu gibi Herkese Açık sunucu yöneticileri ve moderatörleri ile ilgili duyuruları ve gelişmeleri göndereceği kanaldır."</string>
<string name="enable_public_modal_mod_channel_title">Moderatörlere Özel Kanal</string>
<string name="enable_public_modal_rules_channel_help">Herkese açık sunucularda üyeler için sunucu kuralları ve/veya ilkeleri görünür bir biçimde paylaşılmalıdır. Lütfen buna sahip kanalı seç.</string>
<string name="enable_public_modal_rules_channel_title">Kurallar veya İlkeler Kanalı</string>
<string name="enable_public_modal_verification_level_description">Doğrulanmış bir e-posta gerekli.</string>
<string name="enable_public_modal_verification_level_help">Sunucu üyelerinin mesaj gönderebilmeleri için doğrulanmış bir e-postaya sahip olmaları gerekir. Bu, rolleri olan üyeler için geçerli değildir.</string>
@ -2949,11 +2941,8 @@ Lütfen tekrar dene."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord bu oyunu başlatamıyor, çünkü artık buna sahip değilsin. Bu durum, süresi dolmuş bir Nitro aboneliği, bir iade veya oyunun Discord Mağazasından kaldırılmış olması gibi çeşitli sebeplerden kaynaklanıyor olabilir. [Daha fazla bilgi veya destek almak için lütfen bu yardım yazısını oku.](%1$s)</string>
<string name="missing_entitlement_modal_header">%1$s başlatılamadı</string>
<string name="missing_entitlement_modal_header_unknown_application">Oyun başlatılamadı</string>
<string name="mobile_delete_rules_channel_body">Herkese açık sunucuların bir kurallar kanalı olması gerekir. Bu kanalın silinebilmesi için önce başka bir kanal ataman gerekir.</string>
<string name="mobile_delete_updates_channel_body">"Herkese açık sunucuların, Discord'un ilgili herkese açık sunucu güncellemeleri gönderebileceği bir moderatörlere özel kanalı olması gerekir. Bu kanalın silinebilmesi için önce başka bir kanal ataman gerekir."</string>
<string name="mobile_enable_hardware_scaling">Donanım Arttırmayı etkinleştir</string>
<string name="mobile_enable_hardware_scaling_desc">Video çağrılarının kalitesini artırabilecek deneysel özellik. Dikkat et, sorun oluşabilir.</string>
<string name="mobile_update_channels_not_available_yet">Üzgünüz, başka bir kanal atama işlevi henüz mobil cihazlarda mevcut değil. Lütfen masaüstü uygulamasını kullan.</string>
<string name="moderation">Moderasyon</string>
<string name="modify_followed_news_header">Emin misin?</string>
<string name="more">Daha fazla</string>
@ -3181,7 +3170,6 @@ hiçbir sabitlenmiş mesajı yok… henüz."</string>
Kendin ve arkadaşların için bir Discord sunucusu oluştur. Sesli ve yazılı sohbeti biz sağlayacağız. Hem de tamamen ücretsiz."</string>
<string name="nuf_create_server_button">Sunucu Oluştur</string>
<string name="nuf_create_server_error">Geçersiz sunucu adı</string>
<string name="nuf_create_server_note">Bir sunucu oluşturarak [Topluluk İlkelerini](https://discordapp.com/guidelines) kabul etmiş olursun.</string>
<string name="nuf_create_server_title">Bir Sunucu Oluştur</string>
<string name="nuf_download_app_body">Sunucularına daha kolay erişmek ve uygulamaya özgü özellikleri (Bas-Konuş da dahil) kullanmak için masaüstü uygulamamızı indir!</string>
<string name="nuf_download_app_button_platform">%1$s için indir</string>
@ -3535,11 +3523,6 @@ Ayrıca, arayüz herkes için çalışmayabilir. Eğer herhangi bir sorunun var
<string name="premium_guild_settings_members_subscribed_needed">%1$s kademesini açmak için **%2$s** daha gerekiyor</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Bu sunucuya Takviye yapmaya hazır mısın?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Bu Takviyenin iptal edilmesi bekleniyor ve Takviye %1$s tarihinde otomatik olarak bu sunucudan silinecek.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Takviye Yap</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Bu Sunucuyu seç. Takviyenin devreye girmesi biraz zaman alacak.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Bu sunucuya takviye yapmak bu Takviyenin %1$s boyunca başka bir sunucuya aktarılmasını önleyecek.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Bu Sunucu Takviyesini aktarmak istediğinden emin misin? Devam edersen mevcut sunucu ilerleme kaybedecek.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Sunucu Takviyesini aktar?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Sunucuları ara</string>
<string name="premium_guild_subscribe_select_guild_header">Bir Sunucu seç</string>
@ -3724,6 +3707,7 @@ algılamasını etkinleştirmek için lütfen oyun odakta iken Discord'u yöneti
<string name="public_guild_policy_accept">Anlıyorum ve kabul ediyorum</string>
<string name="public_guild_policy_help">"Sunucunu Herkese Açık şekilde ayarlayarak sunucunun [Herkese Açık Sunucu İlkelerimize](%1$s) uygun olduğunu ve Discord'un sunucundaki içeriği analiz ve kullanıcı güvenliği bakımından kontrol edebileceğini kabul etmiş olursun."</string>
<string name="public_guild_policy_title">Kurallara uy</string>
<string name="public_rules_channel_help">Herkese açık sunucularda üyeler için sunucu kuralları ve/veya ilkeleri görünür bir biçimde paylaşılmalıdır. Lütfen buna sahip kanalı seç.</string>
<string name="public_server_settings">Herkese Açık Sunucu Ayarları</string>
<string name="public_string">Herkese Açık</string>
<string name="public_success_modal_announcement_channels">Güncellemeleri sunucunun dışına da göndermek için [Duyuru Kanallarını](%1$s) ayarla.</string>

View File

@ -784,11 +784,6 @@
<item quantity="one">%s прискорення</item>
<item quantity="few">%s прискорень</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s днів</item>
<item quantity="one">%s день</item>
<item quantity="few">%s дні</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s днів</item>
<item quantity="one">%s день</item>

View File

@ -1011,14 +1011,6 @@
<string name="contact_sync_enter_phone_number_title">Перевір свій номер телефону</string>
<string name="contact_sync_failed_alert_message">Під час синхронізації твоїх контактів щось пішло не так. Трохи зачекай та спробуй ще раз.</string>
<string name="contact_sync_failed_alert_title">Хай йому! Щось пішло не так.</string>
<string name="contact_sync_landing_screen_button">Давай зробимо це</string>
<string name="contact_sync_landing_screen_description">"Після ввімкнення синхронізації друзів Discord буде оновлювати список твоїх друзів твоїми контактами, якщо:
1. Ви обидва є на Discord.
2. У кожного з вас є номер телефону іншого.
3. У вас обох увімкнено функцію синхронізації друзів."</string>
<string name="contact_sync_landing_screen_title">В Discord веселіше з друзями</string>
<string name="contact_sync_no_results_description">Ніхто з твоїх друзів ще не синхронізував свої контакти з Discord, але ми сповістимо тебе, коли хтось із них це зробить.</string>
<string name="contact_sync_no_results_got_it">Зрозуміло</string>
@ -1076,7 +1068,6 @@
<string name="create_server_button_cta">Створити сервер</string>
<string name="create_server_button_cta_mobile">Створити новий сервер</string>
<string name="create_server_button_cta_mobile_desc">Створи сервер, запроси друзів і влаштуй вечірку!</string>
<string name="create_server_default_server_name_format">Сервер користувача %1$s</string>
<string name="create_server_description">Створивши сервер, ти отримаєш доступ до **безкоштовного** голосового та текстового чату для спілкування з друзями.</string>
<string name="create_server_description_mobile">Твій сервер — це місце, де відриваються твої гравці. Створи сервер, щоб почати вільно спілкуватися зі своїми друзями, це безкоштовно.</string>
<string name="create_server_guidelines">Створюючи сервер, ти погоджуєшся з **[Порадами для спільнот Discord](%1$s)**.</string>
@ -1328,6 +1319,7 @@
<string name="enable_public_modal_header_step_2">І останній крок!</string>
<string name="enable_public_modal_mod_channel_help">Це канал, у якому Discord публікує оголошення та оновлення, які стосуються адміністраторів і модераторів публічних серверів, а саме — про нові можливості модерування та можливість серверів входити до категорії «Знайомство з серверами».</string>
<string name="enable_public_modal_mod_channel_title">Канал тільки для модераторів</string>
<string name="enable_public_modal_rules_channel_help">Публічні сервери повинні мати чітко опубліковані правила сервера та (або) поради для учасників. Вибери канал, який містить таку інформацію.</string>
<string name="enable_public_modal_rules_channel_title">Канал із правилами або порадами</string>
<string name="enable_public_modal_verification_level_description">Необхідна підтверджена адреса електронної пошти.</string>
<string name="enable_public_modal_verification_level_help">Учасники сервера повинні підтвердити свою адресу електронної пошти, перш ніж зможуть відправляти повідомлення. Це не стосується учасників, які мають ролі.</string>
@ -2981,11 +2973,8 @@ AFK. Це не впливає на браузери."</string>
<string name="missing_entitlement_modal_body_unknown_application">Discord не може запустити цю гру, тому що в тебе втрачено право на неї. На це може бути кілька причин, наприклад, у тебе закінчилася передплата Nitro, тобі було повернено кошти за програму, або програму було видалено з магазину Discord. [Для отримання додаткової інформації дивись статтю розділу допомоги або звернись до нашої служби підтримки.](%1$s)</string>
<string name="missing_entitlement_modal_header">Неможливо запустити %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Неможливо запустити гру</string>
<string name="mobile_delete_rules_channel_body">"Публічні сервери обов'язково повинні мати канал із правилами. Перш ніж видаляти цей канал, вибери інший."</string>
<string name="mobile_delete_updates_channel_body">"Публічні сервери обов'язково повинні мати канал тільки для модераторів, у який Discord може відправляти відповідні оновлення публічного серверу. Перш ніж видаляти цей канал, вибери інший."</string>
<string name="mobile_enable_hardware_scaling">Увімкнути апаратне масштабування</string>
<string name="mobile_enable_hardware_scaling_desc">Експериментальна функція, яка може підвищити продуктивність у відео дзвінках. Будь обережним, вона може викликати перешкоди.</string>
<string name="mobile_update_channels_not_available_yet">На жаль, вибрати інший канал з мобільного наразі неможливо. Використай програму для ПК.</string>
<string name="moderation">Модерація</string>
<string name="modify_followed_news_header">Ти впевнений?</string>
<string name="more">Ще</string>
@ -3213,7 +3202,6 @@ AFK. Це не впливає на браузери."</string>
Спочатку створи сервер Discord для себе та своїх друзів. Ми надамо голосовий та текстовий чат повністю безкоштовно."</string>
<string name="nuf_create_server_button">Створити сервер</string>
<string name="nuf_create_server_error">Недійсна назва серверу</string>
<string name="nuf_create_server_note">Створюючи сервер, ти приймаєш наші [Поради для спільнот](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Створити сервер</string>
<string name="nuf_download_app_body">Завантаж нашу програму для ПК для простішого доступу до твоїх серверів та виключно програмних функцій (у тому числі активації кнопкою)!</string>
<string name="nuf_download_app_button_platform">Завантажити для %1$s</string>
@ -3570,11 +3558,6 @@ AFK. Це не впливає на браузери."</string>
<string name="premium_guild_settings_members_subscribed_needed">Тобі потрібно ще **%1$s**), щоб розблокувати %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Готовий до прискорення цього сервера?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Це прискорення очікує скасування та буде автоматично видалене з цього сервера %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Прискорити</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Вибрати цей сервер. Щоб прискорення застосувалося, потрібен деякий час.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Прискорення цього сервера заблокує можливість перенести це прискорення на інший сервер на %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Ти дійсно хочеш перенести це прискорення сервера? Поточний сервер втратить прогрес, якщо ти продовжиш.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Перенести прискорення сервера?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Пошук серверів</string>
<string name="premium_guild_subscribe_select_guild_header">Вибери сервер</string>
@ -3759,6 +3742,7 @@ AFK. Це не впливає на браузери."</string>
<string name="public_guild_policy_accept">Я розумію та погоджуюся</string>
<string name="public_guild_policy_help">Роблячи свій сервер публічним, ти підтверджуєш, що твій сервер відповідає нашим [Порадам щодо публічних серверів](%1$s), і що Discord може перевіряти будь-який контент твого сервера в цілях аналітики та безпеки користувачів.</string>
<string name="public_guild_policy_title">Дотримуйся правил</string>
<string name="public_rules_channel_help">Публічні сервери повинні мати чітко опубліковані правила сервера та (або) поради для учасників. Вибери канал, який містить таку інформацію.</string>
<string name="public_server_settings">Налаштування публічного сервера</string>
<string name="public_string">Публічний</string>
<string name="public_success_modal_announcement_channels">Налаштувати [канали оголошень](%1$s), щоб повідомляти про новини за межами твого сервера.</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s Tăng Cường</item>
<item quantity="one">%s Tăng Cường</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s ngày</item>
<item quantity="one">%s ngày</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s ngày</item>
<item quantity="one">%s ngày</item>

View File

@ -994,14 +994,6 @@ dòng chữ bé ở dưới."</string>
<string name="contact_sync_enter_phone_number_title">Xác minh số điện thoại</string>
<string name="contact_sync_failed_alert_message">Xảy ra lỗi khi đồng bộ hóa danh bạ của bạn. Vui lòng chờ trong giây lát và thử lại sau.</string>
<string name="contact_sync_failed_alert_title">Ôi không, có gì đó không ổn.</string>
<string name="contact_sync_landing_screen_button">Làm thôi nào!</string>
<string name="contact_sync_landing_screen_description">"Khi bật Đồng Bộ Bạn Bè, Discord sẽ liên tục cập nhật danh sách bạn bè của bạn từ danh bạ nếu:
1. Cả hai đều sử dụng Discord
2. Cả hai có số điện thoại của nhau
3. Cả hai đều bật Đồng Bộ Bạn Bè"</string>
<string name="contact_sync_landing_screen_title">Discord vui hơn khi có bạn bè</string>
<string name="contact_sync_no_results_description">Không có bạn bè nào của bạn đồng bộ hóa danh bạ trên Discord cả, chúng tôi sẽ thông báo cho bạn khi họ đồng bộ hóa.</string>
<string name="contact_sync_no_results_got_it">Được rồi</string>
@ -1059,7 +1051,6 @@ dòng chữ bé ở dưới."</string>
<string name="create_server_button_cta">Tạo máy chủ</string>
<string name="create_server_button_cta_mobile">Tạo Máy Chủ mới</string>
<string name="create_server_button_cta_mobile_desc">Tạo máy chủ, mời bạn bè, mở tiệc!</string>
<string name="create_server_default_server_name_format">Máy Chủ của %1$s</string>
<string name="create_server_description">Bằng cách tạo một máy chủ, bạn sẽ có quyền truy cập vào trò chuyện thoại và văn bản **miễn phí** để sử dụng với bạn bè của bạn.</string>
<string name="create_server_description_mobile">Máy chủ của bạn là nơi nhóm game thủ cùng giao lưu. Hãy tạo một cái để trò chuyện với bạn bè, hoàn toàn miễn phí.</string>
<string name="create_server_guidelines">Khi tạo máy chủ, nghĩa là bạn đã đồng ý với **[Nguyên Tắc Cộng Đồng](%1$s)** của Discord.</string>
@ -1308,6 +1299,7 @@ dòng chữ bé ở dưới."</string>
<string name="enable_public_modal_header_step_2">Một bước nữa thôi!</string>
<string name="enable_public_modal_mod_channel_help">Đây là nơi Discord sẽ gửi các thông báo và cập nhật liên quan đến quản trị viên và điều phối viên của máy chủ Công Khai, ví dụ như các tính năng quản trị mới và tiêu chuẩn tham gia Khám Phá.</string>
<string name="enable_public_modal_mod_channel_title">Kênh Dành Riêng Cho Điều Phối Viên</string>
<string name="enable_public_modal_rules_channel_help">Máy chủ công khai phải có các quy tắc và/hoặc hướng dẫn đăng một cách rõ ràng cho các thành viên tuân theo. Hãy chọn kênh đang đăng tải nội dung này.</string>
<string name="enable_public_modal_rules_channel_title">Kênh Quy Tắc Hoặc Hướng Dẫn</string>
<string name="enable_public_modal_verification_level_description">Cần phải xác thực email.</string>
<string name="enable_public_modal_verification_level_help">Thành viên trong máy chủ phải có email được xác minh trước khi có quyền gửi tin nhắn. Không áp dụng cho các thành viên có vai trò quản trị.</string>
@ -1631,6 +1623,7 @@ Cảm ơn bạn đã giữ mọi thứ an toàn và yên bình."</string>
<string name="friends_empty_state_copy">Tôi vừa tham gia Discord và tên người dùng của tôi là %1$s. Trò chuyện thôi!</string>
<string name="friends_empty_state_online">Chả có ai chơi với Wumpus cả.</string>
<string name="friends_empty_state_pending">Không có yêu cầu kết bạn đang chờ xử lý. Đây là Wumpus của hiện tại.</string>
<string name="friends_empty_state_subtitle">Hãy thử thêm bạn bè với tên người dùng và số nhận diện của họ, hoặc sử dụng tính năng quét xung quanh.</string>
<string name="friends_offline_header">Ngoại tuyến — %1$s</string>
<string name="friends_online_header">Trực tuyến — %1$s</string>
<string name="friends_pending_header">Đang chờ xử lý — %1$s</string>
@ -2947,11 +2940,8 @@ Nó không thể được phân công bằng tay cho các thành viên hoặc b
<string name="missing_entitlement_modal_body_unknown_application">Discord không thể khởi chạy vì bạn đã mất quyền truy cập. Điều này có thể vì nhiều lý do, chẳng hạn như thuê bao Nitro hết hạn, đã hoàn tiền hoặc đã bị xóa khỏi cửa hàng Discord. [Vui lòng xem bài viết trợ giúp này để biết thêm thông tin hoặc hỗ trợ](%1$s).</string>
<string name="missing_entitlement_modal_header">Không thể bắt đầu %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">Không thể bắt đầu trò chơi</string>
<string name="mobile_delete_rules_channel_body">Máy chủ công khai bắt buộc phải có kênh quy tắc. Bạn phải chỉ định một kênh khác trước khi xóa kênh này.</string>
<string name="mobile_delete_updates_channel_body">Máy chủ công khai bắt buộc phải có kênh chỉ dành cho điều phối viên để Discord có thể gửi các cập nhật máy chủ công khai có liên quan. Bạn phải chỉ định một kênh khác trước khi xóa kênh này.</string>
<string name="mobile_enable_hardware_scaling">Cho Phép Mở Rộng Phần Cứng</string>
<string name="mobile_enable_hardware_scaling_desc">Các tính năng thử nghiệm có thể giúp cải thiện hiệu năng cuộc gọi video. Nhưng hãy cẩn thận, bất cứ điều gì cũng có thể xảy ra.</string>
<string name="mobile_update_channels_not_available_yet">Rất tiếc, việc chỉ định kênh khác hiện không thực hiện được trên điện thoại. Vui lòng thực hiện trên ứng dụng Discord trên máy tính.</string>
<string name="moderation">Điều chỉnh</string>
<string name="modify_followed_news_header">Bạn chắc chứ?</string>
<string name="more">Những Mục Khác</string>
@ -3178,7 +3168,6 @@ tin nhắn nào được ghim."</string>
Hãy tạo máy chủ Discord cho bản thân và bạn bè của mình. Chúng tôi sẽ cung cấp tính năng trò chuyện thoại và văn bản miễn phí 100%%."</string>
<string name="nuf_create_server_button">Tạo Máy Chủ</string>
<string name="nuf_create_server_error">Tên Máy Chủ Không Hợp Lệ</string>
<string name="nuf_create_server_note">Khi tạo máy chủ, có nghĩa là bạn đã đồng ý với [Hướng Dẫn Cộng Đồng](https://discordapp.com/guidelines).</string>
<string name="nuf_create_server_title">Tạo máy chủ</string>
<string name="nuf_download_app_body">Tải ứng dụng dành cho máy bàn để truy cập dễ dàng hơn vào máy chủ của bạn và các tính năng chỉ dành cho ứng dụng (bao gồm cả Nhấn để Nói)!</string>
<string name="nuf_download_app_button_platform">Tải xuống cho %1$s</string>
@ -3530,11 +3519,6 @@ Bạn có thể đăng ký lại thuê bao vào bất kỳ lúc nào."</string>
<string name="premium_guild_settings_members_subscribed_needed">Bạn cần **%1$s** để mở khóa %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">Sẵn sàng Nâng Cấp máy chủ này chứ?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">Nâng Cấp này đang chờ bị hủy bỏ và sẽ tự động được gỡ bỏ khỏi máy chủ này vào ngày %1$s.</string>
<string name="premium_guild_subscribe_confirm_confirmation">Nâng Cấp</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">Chọn máy chủ này. Sẽ hơi mất thời gian một chút để Tăng Cường có hiệu lực.</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">Việc Nâng Cấp máy chủ này sẽ chặn khả năng chuyển Nâng Cấp này đến máy chủ khác trong %1$s.</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">Bạn có chắc muốn chuyển Nâng Cấp Máy Chủ này đi không? Máy chủ hiện tại sẽ mất tiến trình nếu bạn tiếp tục.</string>
<string name="premium_guild_subscribe_confirm_transfer_header">Gửi Nâng Cấp Máy Chủ?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">Tìm kiếm máy chủ</string>
<string name="premium_guild_subscribe_select_guild_header">Chọn một Máy Chủ</string>
@ -3719,6 +3703,7 @@ phát hiện Nhấn để Nói trong khi chơi game."</string>
<string name="public_guild_policy_accept">Tôi hiểu và đồng ý</string>
<string name="public_guild_policy_help">Với việc thiết lập máy chủ thành Công Khai, bạn đồng ý rằng máy chủ của mình sẽ tuân theo [Nguyên Tắc Máy Chủ Công Khai](%1$s) của chúng tôi, và Discord có thể kiểm tra nội dung máy chủ của bạn để phục vụ cho việc phân tích và đảm bảo an toàn cho người dùng.</string>
<string name="public_guild_policy_title">Tuân theo các nguyên tắc</string>
<string name="public_rules_channel_help">Máy chủ công khai phải có các quy tắc và/hoặc hướng dẫn đăng một cách rõ ràng cho các thành viên tuân theo. Hãy chọn kênh đang đăng tải nội dung này.</string>
<string name="public_server_settings">Cài Đặt Máy Chủ Công Khai</string>
<string name="public_string">Công Khai</string>
<string name="public_success_modal_announcement_channels">Cài đặt [Các Kênh Thông Báo](%1$s) để truyền tải các bản cập nhật ra bên ngoài máy chủ của bạn.</string>
@ -3907,7 +3892,7 @@ Nếu mức ping không cố định hoặc hơn %5$s ms, hãy hỏi người s
<string name="save_media_success_mobile">Đã Lưu</string>
<string name="saved_settings">Cập nhật cài đặt thành công.</string>
<string name="scope_activities_read">Truy cập các hoạt động \"Active Now\" (Đang Hoạt Động)</string>
<string name="scope_activities_read_description">Tính năng này cho phép ứng dụng đọc thông tin từ mục Đang Hoạt Động trên trang của Bạn Bè.</string>
<string name="scope_activities_read_description">Tính năng này cho phép ứng dụng đọc thông tin từ mục Đang Hoạt Động trên trang Bạn Bè.</string>
<string name="scope_activities_write">Cập nhật hoạt động hiện tại của bạn</string>
<string name="scope_activities_write_description">Cho phép ứng dụng báo cho Discord khi nào bạn đang chơi hay stream trò chơi.</string>
<string name="scope_applications_builds_read">Đọc thông tin phiên bản</string>
@ -4278,7 +4263,7 @@ Bạn có chắc muốn thực hiện không?"</string>
<string name="suppress_all_embeds">Loại bỏ tất cả các mã nhúng</string>
<string name="suppress_embed_body">Tính năng này sẽ xóa tất cả mã nhúng trong tin nhắn này, có tác dụng với tất cả mọi người.</string>
<string name="suppress_embed_confirm">Loại Bỏ Tất Cả Mã Nhúng</string>
<string name="suppress_embed_tip">Giữ phím \"Shift\" khi xóa mã nhúng để bỏ qua cách thức này.</string>
<string name="suppress_embed_tip">Giữ phím \"Shift\" khi xóa mã nhúng để bỏ qua chú giải này.</string>
<string name="suppress_embed_title">Bạn chắc chứ?</string>
<string name="suppressed">Bị chặn</string>
<string name="suppressed_afk_body">Có vẻ như bạn đã AFK. Chúng tôi đã chuyển bạn vào kênh AFK.</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s 个助力</item>
<item quantity="one">%s 个助力</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s天</item>
<item quantity="one">%s天</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s 天</item>
<item quantity="one">%s 天</item>

View File

@ -1012,14 +1012,6 @@
<string name="contact_sync_enter_phone_number_title">验证您的手机号码</string>
<string name="contact_sync_failed_alert_message">在同步您联系人的过程中出现错误,请稍后再试。</string>
<string name="contact_sync_failed_alert_title">哎呀,哪里出错了。</string>
<string name="contact_sync_landing_screen_button">开动吧</string>
<string name="contact_sync_landing_screen_description">"开启好友同步意味着只要满足以下要求Discord 便会根据您的联系人保持您的好友列表更新:
1. 你们都在使用Discord
2. 你们都有彼此的手机号码
3. 你们都开启了好友同步功能"</string>
<string name="contact_sync_landing_screen_title">Discord独乐乐不如众乐乐</string>
<string name="contact_sync_no_results_description">目前,您的好友中还无人将自己的联系人同步到 Discord不过我们会在有人同步时通知您。</string>
<string name="contact_sync_no_results_got_it">收到</string>
@ -1077,7 +1069,6 @@
<string name="create_server_button_cta">创建服务器</string>
<string name="create_server_button_cta_mobile">创建一个新的服务器</string>
<string name="create_server_button_cta_mobile_desc">建立服务器,邀请好友,来场聚会吧!</string>
<string name="create_server_default_server_name_format">%1$s的服务器</string>
<string name="create_server_description">通过创建服务器,您将可以**免费**与您的朋友进行语音与文字聊天。</string>
<string name="create_server_description_mobile">您的服务器是您的游戏群组聚头的地方。免费建立一个服务器,开始和自己的好友聊天吧。</string>
<string name="create_server_guidelines">您创建服务器即代表您同意了 Discord 的 **[社区守则](%1$s)**。</string>
@ -1328,6 +1319,7 @@
<string name="enable_public_modal_header_step_2">最后一步!</string>
<string name="enable_public_modal_mod_channel_help">Discord 将通过本频道向各位管理员发送有关公开服务器的公告以及更新内容,比如全新的管理功能,以及“发现服务器”中的服务器资格。</string>
<string name="enable_public_modal_mod_channel_title">管理员专用频道</string>
<string name="enable_public_modal_rules_channel_help">公开服务器必须为其成员清晰可见地公示服务器规则以及/或者使用指南。请选择进行发布的频道。</string>
<string name="enable_public_modal_rules_channel_title">规则或指南频道</string>
<string name="enable_public_modal_verification_level_description">需要已验证的电子邮件地址。</string>
<string name="enable_public_modal_verification_level_help">服务器成员在发送信息之前,必须持有已通过验证的电子邮件地址。该要求不适用于有角色的成员。</string>
@ -2976,11 +2968,8 @@
<string name="missing_entitlement_modal_body_unknown_application">由于您失去了相应权利Discord 无法运行该游戏。造成此问题的原因有很多种,比如 Nitro 订阅失效、退款或者该游戏已经出 Discord 商店中移除。[更多信息或支持,请参考帮助文章。](%1$s)</string>
<string name="missing_entitlement_modal_header">无法运行 %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">无法运行游戏</string>
<string name="mobile_delete_rules_channel_body">公开服务器需要设置一个规则频道。在删除此频道前,您必须再指定一个用于此功能的频道。</string>
<string name="mobile_delete_updates_channel_body">公开服务器需要设置一个管理员专用频道,用以接收 Discord 有关公开服务器的更新内容。您必须再指定一个用于此功能的频道。</string>
<string name="mobile_enable_hardware_scaling">开启硬件缩放</string>
<string name="mobile_enable_hardware_scaling_desc">这项实验性功能可能提升视讯通话的性能。但请注意,这也可能导致应用卡顿甚至无响应。</string>
<string name="mobile_update_channels_not_available_yet">抱歉,频道指定功能目前未对移动端开放。请访问 Discord 桌面APP进行操作。</string>
<string name="moderation">管理</string>
<string name="modify_followed_news_header">您确定吗?</string>
<string name="more">更多</string>
@ -3207,7 +3196,6 @@
给自己和小伙伴们打造一个 Discord 服务器吧!我们提供完全免费的语音与文字聊天服务哟~"</string>
<string name="nuf_create_server_button">创建服务器</string>
<string name="nuf_create_server_error">服务器名称无效</string>
<string name="nuf_create_server_note">您创建服务器即代表您同意了我们的的 [社区守则](https://discordapp.com/guidelines)。</string>
<string name="nuf_create_server_title">创建服务器</string>
<string name="nuf_download_app_body">下载我们的桌面APP您除了可以更轻松地访问您的服务器还享有“按键说话”等APP专有功能哦</string>
<string name="nuf_download_app_button_platform">下载 %1$s 版</string>
@ -3563,11 +3551,6 @@
<string name="premium_guild_settings_members_subscribed_needed">您还需要 **%1$s** 才能解锁 %2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">准备好为此服务器发动助力了吗?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">该助力正处于取消中状态,将自动于%1$s从该服务器移除。</string>
<string name="premium_guild_subscribe_confirm_confirmation">助力</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">选择此服务器。您的助力需要一点时间才能起效。</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">为此服务器助力后,您在%1$s内就无法将该助力转移至其他服务器。</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">您确定要转移该服务器助力?如果继续操作,该服务器会损失进度。</string>
<string name="premium_guild_subscribe_confirm_transfer_header">转移服务器助力?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">搜索服务器</string>
<string name="premium_guild_subscribe_select_guild_header">选择服务器</string>
@ -3751,6 +3734,7 @@
<string name="public_guild_policy_accept">我同意并理解</string>
<string name="public_guild_policy_help">将您的服务器设置为公开,即表明您同意您的服务器符合我们的[公开服务器指南](%1$s)。Discord 也可能出于分析与用户安全目的,对您服务器的内容进行检查。</string>
<string name="public_guild_policy_title">遵守规则</string>
<string name="public_rules_channel_help">公开服务器必须为其成员清晰可见地公示服务器规则以及/或者使用指南。请选择进行发布的频道。</string>
<string name="public_server_settings">公开服务器设置</string>
<string name="public_string">公开</string>
<string name="public_success_modal_announcement_channels">设置[公告频道](%1$s)向服务器外发布更新内容。</string>

View File

@ -688,10 +688,6 @@
<item quantity="other">%s 次加成</item>
<item quantity="one">%s 次加成</item>
</plurals>
<plurals name="premium_guild_subscribe_confirm_cooldown_warning_days">
<item quantity="other">%s 天</item>
<item quantity="one">%s 天</item>
</plurals>
<plurals name="premium_guild_subscription_error_rate_limit_days_days">
<item quantity="other">%s 天</item>
<item quantity="one">%s 天</item>

View File

@ -1011,14 +1011,6 @@
<string name="contact_sync_enter_phone_number_title">認證您的電話號碼</string>
<string name="contact_sync_failed_alert_message">您在同步聯絡人資訊時出問題了。請稍後再試一次。</string>
<string name="contact_sync_failed_alert_title">糟糕,出問題了。</string>
<string name="contact_sync_landing_screen_button">開始行動吧</string>
<string name="contact_sync_landing_screen_description">"開啟好友同步Discord 將透過您的聯絡人資訊讓好友名單保持在最新狀態,前提是:
1. 你們都在 Discord 上
2. 你們都有彼此的電話號碼
3. 你們都有開啟好友同步"</string>
<string name="contact_sync_landing_screen_title">跟好友一起使用 Discord 更有趣</string>
<string name="contact_sync_no_results_description">您的好友都還沒在 Discord 上同步聯絡人資訊,但他們同步時我們會通知您。</string>
<string name="contact_sync_no_results_got_it">知道了</string>
@ -1076,7 +1068,6 @@
<string name="create_server_button_cta">建立伺服器</string>
<string name="create_server_button_cta_mobile">建立一個新伺服器</string>
<string name="create_server_button_cta_mobile_desc">建立伺服器,並邀請朋友同歡!</string>
<string name="create_server_default_server_name_format">%1$s 的伺服器</string>
<string name="create_server_description">透過建立一個伺服器,您將可以和您的朋友 **免費** 使用語音以及文字聊天。</string>
<string name="create_server_description_mobile">你的伺服器就是你的遊戲戰友們廝混的地方。新增一個來開始免費與你的朋友對話。</string>
<string name="create_server_guidelines">在創立伺服器的同時將代表您已同意 Discord 的**[社群守則](%1$s)**。</string>
@ -1328,6 +1319,7 @@
<string name="enable_public_modal_header_step_2">最後一步!</string>
<string name="enable_public_modal_mod_channel_help">Discord 會在此頻道發送與管理員和版主有關的公告和更新,例如新的版主功能,或者你的伺服器加入探索伺服器的資格。</string>
<string name="enable_public_modal_mod_channel_title">版主專用頻道</string>
<string name="enable_public_modal_rules_channel_help">公開伺服器必須清楚張貼伺服器成員規則及/或守則。請選擇要負責張貼的頻道。</string>
<string name="enable_public_modal_rules_channel_title">頻道規則或守則</string>
<string name="enable_public_modal_verification_level_description">需要驗證電子郵件。</string>
<string name="enable_public_modal_verification_level_help">伺服器的成員必須先驗證電子郵件,才能開始發送訊息。具有身分組的成員不適用這項規定。</string>
@ -2977,11 +2969,8 @@
<string name="missing_entitlement_modal_body_unknown_application">Discord 無法啟動此遊戲,您已無授權。可能有多種原因,例如 Nitro 訂閱到期、退款、或是遊戲已從 Discord 商店移除。[請閱讀此說明文章來了解更多資訊或取得支援。](%1$s)</string>
<string name="missing_entitlement_modal_header">無法啟動 %1$s</string>
<string name="missing_entitlement_modal_header_unknown_application">無法啟動遊戲</string>
<string name="mobile_delete_rules_channel_body">公開伺服器必須具有規則頻道。你必須指定另一個頻道,才能把這個頻道刪掉。</string>
<string name="mobile_delete_updates_channel_body">公開伺服器必須具有版主專用頻道Discord 才能傳送公開伺服器的最新相關訊息。你必須指定另一個頻道,才能把這個頻道刪掉。</string>
<string name="mobile_enable_hardware_scaling">啟用硬體加強</string>
<string name="mobile_enable_hardware_scaling_desc">可以改進視訊通話性能的實驗性功能。 當心,可能會導致崩潰。</string>
<string name="mobile_update_channels_not_available_yet">很抱歉,目前還不能用手機指定頻道,請使用電腦版應用程式。</string>
<string name="moderation">管理</string>
<string name="modify_followed_news_header">您確定嗎?</string>
<string name="more">更多</string>
@ -3208,7 +3197,6 @@
開啟一個自己與好友專屬的 Discord 伺服器。我們提供語音與文字聊天功能100%% 免費。"</string>
<string name="nuf_create_server_button">建立伺服器</string>
<string name="nuf_create_server_error">無效的伺服器名稱</string>
<string name="nuf_create_server_note">只要您建立伺服器,就代表您同意我們的 [社群守則](https//discordapp.com/guidelines)。</string>
<string name="nuf_create_server_title">建立伺服器</string>
<string name="nuf_download_app_body">下載我們的桌面應用程式,即可輕鬆進入您的伺服器,以及使用應用程式專屬的功能 (包含按鍵發話)</string>
<string name="nuf_download_app_button_platform">下載 %1$s 版本</string>
@ -3562,11 +3550,6 @@
<string name="premium_guild_settings_members_subscribed_needed">您還需要 **%1$s**才能解鎖%2$s</string>
<string name="premium_guild_settings_x_of_y_subscriptions">%1$s/%2$s</string>
<string name="premium_guild_subscribe_confirm_blurb">準備好加成此伺服器了嗎?</string>
<string name="premium_guild_subscribe_confirm_cancel_warning">此加成正在等待取消,將於 %1$s 自動從此伺服器移除。</string>
<string name="premium_guild_subscribe_confirm_confirmation">加成</string>
<string name="premium_guild_subscribe_confirm_confirmation_label">選擇這個伺服器。您的加成需要一點時間才能生效。</string>
<string name="premium_guild_subscribe_confirm_cooldown_warning">若加成此伺服器,您要等到 %1$s 後才能將此加成轉移到其他伺服器。</string>
<string name="premium_guild_subscribe_confirm_transfer_blurb">您確定要轉移此伺服器加成嗎?若您繼續的話,目前伺服器將會失去進度。</string>
<string name="premium_guild_subscribe_confirm_transfer_header">要轉移伺服器加成嗎?</string>
<string name="premium_guild_subscribe_search_guild_placeholder">搜尋伺服器</string>
<string name="premium_guild_subscribe_select_guild_header">選擇伺服器</string>
@ -3751,6 +3734,7 @@
<string name="public_guild_policy_accept">我同意且瞭解</string>
<string name="public_guild_policy_help">將伺服器設定為公開,即表示您同意你的伺服器符合我們的[公開伺服器守則](%1$s),且 Discord 得基於分析用途和使用者安全之目的,檢查伺服器上的內容。</string>
<string name="public_guild_policy_title">遵守規則</string>
<string name="public_rules_channel_help">公開伺服器必須清楚張貼伺服器成員規則及/或守則。請選擇要負責張貼的頻道。</string>
<string name="public_server_settings">公開伺服器設定</string>
<string name="public_string">公開</string>
<string name="public_success_modal_announcement_channels">設置[公告頻道](%1$s)即可於伺服器外發布更新。</string>

View File

@ -1006,7 +1006,7 @@ ONE MORE THING {fixed}
<string name="cloud_sync_modal_or">OR</string>
<string name="collapse">Collapse</string>
<string name="collapse_category">Collapse Category</string>
<string name="com.crashlytics.android.build_id">a71618d3-4b29-476c-a97b-3ffc7cbcf927</string>
<string name="com.crashlytics.android.build_id">5a59b44d-db5f-4b9c-a379-ddbca05c0713</string>
<string name="coming_soon">Coming Soon</string>
<string name="command_giphy_description">Search Animated GIFs on the Web</string>
<string name="command_me_description">Displays text with emphasis.</string>

View File

@ -2494,6 +2494,7 @@
</style>
<style name="Base.Widget.MaterialComponents.TextView" parent="@style/Widget.AppCompat.TextView" />
<style name="BlockedUsersList.Item" parent="@style/UiKit.ViewGroup.RelativeLayout">
<item name="android:background">@drawable/bg_pressed_highlight_darken</item>
<item name="android:padding">@dimen/uikit_spacing_large</item>
<item name="android:layout_width">fill_parent</item>
<item name="android:layout_height">wrap_content</item>

View File

@ -38,11 +38,11 @@
.field public static final SAMSUNGxDISCORD_CLIENT_ID:Ljava/lang/String; = "97t47j218f"
.field public static final USER_AGENT:Ljava/lang/String; = "Discord-Android/1041"
.field public static final USER_AGENT:Ljava/lang/String; = "Discord-Android/1042"
.field public static final VERSION_CODE:I = 0x411
.field public static final VERSION_CODE:I = 0x412
.field public static final VERSION_NAME:Ljava/lang/String; = "11.0"
.field public static final VERSION_NAME:Ljava/lang/String; = "11.1"
# direct methods

View File

@ -74,11 +74,11 @@
iget-object v1, p0, Lcom/discord/app/AppActivity$e;->this$0:Lcom/discord/app/AppActivity;
invoke-virtual {v1, v0}, Lcom/discord/app/AppActivity;->a(Landroid/content/Intent;)Le/a/b/b0$a;
invoke-virtual {v1, v0}, Lcom/discord/app/AppActivity;->a(Landroid/content/Intent;)Lcom/discord/app/AppTransitionActivity$a;
move-result-object v0
invoke-virtual {v1, v0}, Le/a/b/b0;->a(Le/a/b/b0$a;)V
invoke-virtual {v1, v0}, Lcom/discord/app/AppTransitionActivity;->a(Lcom/discord/app/AppTransitionActivity$a;)V
iget-object v0, p0, Lcom/discord/app/AppActivity$e;->this$0:Lcom/discord/app/AppActivity;

View File

@ -394,17 +394,7 @@
return-object v0
.end method
.method public final a()Lcom/discord/views/ToolbarTitleLayout;
.locals 1
invoke-virtual {p0}, Lcom/discord/app/AppActivity;->g()Lcom/discord/views/ToolbarTitleLayout;
move-result-object v0
return-object v0
.end method
.method public final a(Landroid/content/Intent;)Le/a/b/b0$a;
.method public final a(Landroid/content/Intent;)Lcom/discord/app/AppTransitionActivity$a;
.locals 2
const/4 v0, 0x0
@ -423,14 +413,14 @@
move-object p1, v0
:goto_0
instance-of v1, p1, Le/a/b/b0$c;
instance-of v1, p1, Lcom/discord/app/AppTransitionActivity$Transition;
if-nez v1, :cond_1
move-object p1, v0
:cond_1
check-cast p1, Le/a/b/b0$c;
check-cast p1, Lcom/discord/app/AppTransitionActivity$Transition;
if-eqz p1, :cond_2
@ -449,7 +439,7 @@
if-eqz p1, :cond_3
sget-object p1, Le/a/b/b0$c;->e:Le/a/b/b0$c;
sget-object p1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_HORIZONTAL:Lcom/discord/app/AppTransitionActivity$Transition;
goto :goto_1
@ -459,7 +449,7 @@
:goto_1
if-eqz p1, :cond_4
invoke-virtual {p1}, Le/a/b/b0$c;->a()Le/a/b/b0$a;
invoke-virtual {p1}, Lcom/discord/app/AppTransitionActivity$Transition;->getAnimations()Lcom/discord/app/AppTransitionActivity$a;
move-result-object v0
@ -467,6 +457,16 @@
return-object v0
.end method
.method public final a()Lcom/discord/views/ToolbarTitleLayout;
.locals 1
invoke-virtual {p0}, Lcom/discord/app/AppActivity;->g()Lcom/discord/views/ToolbarTitleLayout;
move-result-object v0
return-object v0
.end method
.method public final a(Landroid/view/View$OnClickListener;)Lkotlin/Unit;
.locals 2
@ -759,7 +759,7 @@
move-result-object p1
sget-object v0, Le/a/b/b0$c;->d:Le/a/b/b0$c;
sget-object v0, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_FADE:Lcom/discord/app/AppTransitionActivity$Transition;
const-string v1, "transition"
@ -1687,7 +1687,7 @@
.method public onPause()V
.locals 2
invoke-super {p0}, Le/a/b/b0;->onPause()V
invoke-super {p0}, Lcom/discord/app/AppTransitionActivity;->onPause()V
invoke-virtual {p0}, Lcom/discord/app/AppActivity;->getPaused()Lrx/subjects/Subject;
@ -1703,7 +1703,7 @@
.method public onResume()V
.locals 12
invoke-super {p0}, Le/a/b/b0;->onResume()V
invoke-super {p0}, Lcom/discord/app/AppTransitionActivity;->onResume()V
sget-object v0, Le/a/b/h;->e:Le/a/b/h;

View File

@ -0,0 +1,273 @@
.class public final enum Lcom/discord/app/AppTransitionActivity$Transition;
.super Ljava/lang/Enum;
.source "AppTransitionActivity.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/discord/app/AppTransitionActivity;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x4019
name = "Transition"
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum<",
"Lcom/discord/app/AppTransitionActivity$Transition;",
">;"
}
.end annotation
# static fields
.field public static final synthetic $VALUES:[Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_FADE:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_NONE:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_SLIDE_HORIZONTAL:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_SLIDE_POP_HORIZONTAL:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_SLIDE_POP_VERTICAL:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_SLIDE_VERTICAL:Lcom/discord/app/AppTransitionActivity$Transition;
.field public static final enum TYPE_STANDARD:Lcom/discord/app/AppTransitionActivity$Transition;
# instance fields
.field public final animations:Lcom/discord/app/AppTransitionActivity$a;
# direct methods
.method public static constructor <clinit>()V
.locals 8
const/4 v0, 0x7
new-array v0, v0, [Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v3, 0x7f01000e
const v4, 0x7f01000f
const v5, 0x7f01000c
const v6, 0x7f01000d
invoke-direct {v2, v3, v4, v5, v6}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v3, 0x0
const-string v4, "TYPE_FADE"
invoke-direct {v1, v4, v3, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_FADE:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v3
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v4, 0x7f010022
const v5, 0x7f010023
const v6, 0x7f010020
const v7, 0x7f010021
invoke-direct {v2, v4, v5, v6, v7}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v4, 0x1
const-string v5, "TYPE_STANDARD"
invoke-direct {v1, v5, v4, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_STANDARD:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v4
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v4, 0x7f010012
const v5, 0x7f010013
const v6, 0x7f010010
const v7, 0x7f010011
invoke-direct {v2, v4, v5, v6, v7}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v4, 0x2
const-string v5, "TYPE_SLIDE_HORIZONTAL"
invoke-direct {v1, v5, v4, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_HORIZONTAL:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v4
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v4, 0x7f01001e
const v5, 0x7f01001f
const v6, 0x7f01001c
const v7, 0x7f01001d
invoke-direct {v2, v4, v5, v6, v7}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v4, 0x3
const-string v5, "TYPE_SLIDE_VERTICAL"
invoke-direct {v1, v5, v4, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_VERTICAL:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v4
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v4, 0x7f01001a
const v5, 0x7f01001b
const v6, 0x7f010018
const v7, 0x7f010019
invoke-direct {v2, v4, v5, v6, v7}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v4, 0x4
const-string v5, "TYPE_SLIDE_POP_VERTICAL"
invoke-direct {v1, v5, v4, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_POP_VERTICAL:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v4
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
const v4, 0x7f010016
const v5, 0x7f010017
const v6, 0x7f010014
const v7, 0x7f010015
invoke-direct {v2, v4, v5, v6, v7}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v4, 0x5
const-string v5, "TYPE_SLIDE_POP_HORIZONTAL"
invoke-direct {v1, v5, v4, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_POP_HORIZONTAL:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v4
new-instance v1, Lcom/discord/app/AppTransitionActivity$Transition;
new-instance v2, Lcom/discord/app/AppTransitionActivity$a;
invoke-direct {v2, v3, v3, v3, v3}, Lcom/discord/app/AppTransitionActivity$a;-><init>(IIII)V
const/4 v3, 0x6
const-string v4, "TYPE_NONE"
invoke-direct {v1, v4, v3, v2}, Lcom/discord/app/AppTransitionActivity$Transition;-><init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
sput-object v1, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_NONE:Lcom/discord/app/AppTransitionActivity$Transition;
aput-object v1, v0, v3
sput-object v0, Lcom/discord/app/AppTransitionActivity$Transition;->$VALUES:[Lcom/discord/app/AppTransitionActivity$Transition;
return-void
.end method
.method public constructor <init>(Ljava/lang/String;ILcom/discord/app/AppTransitionActivity$a;)V
.locals 0
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Lcom/discord/app/AppTransitionActivity$a;",
")V"
}
.end annotation
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
iput-object p3, p0, Lcom/discord/app/AppTransitionActivity$Transition;->animations:Lcom/discord/app/AppTransitionActivity$a;
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/discord/app/AppTransitionActivity$Transition;
.locals 1
const-class v0, Lcom/discord/app/AppTransitionActivity$Transition;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object p0
check-cast p0, Lcom/discord/app/AppTransitionActivity$Transition;
return-object p0
.end method
.method public static values()[Lcom/discord/app/AppTransitionActivity$Transition;
.locals 1
sget-object v0, Lcom/discord/app/AppTransitionActivity$Transition;->$VALUES:[Lcom/discord/app/AppTransitionActivity$Transition;
invoke-virtual {v0}, [Lcom/discord/app/AppTransitionActivity$Transition;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/discord/app/AppTransitionActivity$Transition;
return-object v0
.end method
# virtual methods
.method public final getAnimations()Lcom/discord/app/AppTransitionActivity$a;
.locals 1
iget-object v0, p0, Lcom/discord/app/AppTransitionActivity$Transition;->animations:Lcom/discord/app/AppTransitionActivity$a;
return-object v0
.end method

View File

@ -1,11 +1,11 @@
.class public final Le/a/b/b0$a;
.class public final Lcom/discord/app/AppTransitionActivity$a;
.super Ljava/lang/Object;
.source "AppTransitionActivity.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Le/a/b/b0;
value = Lcom/discord/app/AppTransitionActivity;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
@ -46,13 +46,13 @@
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput p1, p0, Le/a/b/b0$a;->a:I
iput p1, p0, Lcom/discord/app/AppTransitionActivity$a;->a:I
iput p2, p0, Le/a/b/b0$a;->b:I
iput p2, p0, Lcom/discord/app/AppTransitionActivity$a;->b:I
iput p3, p0, Le/a/b/b0$a;->c:I
iput p3, p0, Lcom/discord/app/AppTransitionActivity$a;->c:I
iput p4, p0, Le/a/b/b0$a;->d:I
iput p4, p0, Lcom/discord/app/AppTransitionActivity$a;->d:I
return-void
.end method

View File

@ -1,11 +1,11 @@
.class public final Le/a/b/b0$b;
.class public final Lcom/discord/app/AppTransitionActivity$b;
.super Ljava/lang/Object;
.source "AppTransitionActivity.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Le/a/b/b0;
value = Lcom/discord/app/AppTransitionActivity;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
@ -30,7 +30,7 @@
const/4 v0, 0x1
sput-boolean v0, Le/a/b/b0;->e:Z
sput-boolean v0, Lcom/discord/app/AppTransitionActivity;->e:Z
return-void
.end method

View File

@ -0,0 +1,155 @@
.class public abstract Lcom/discord/app/AppTransitionActivity;
.super Landroidx/appcompat/app/AppCompatActivity;
.source "AppTransitionActivity.kt"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/discord/app/AppTransitionActivity$Transition;,
Lcom/discord/app/AppTransitionActivity$a;,
Lcom/discord/app/AppTransitionActivity$b;
}
.end annotation
# static fields
.field public static e:Z
.field public static final f:Lcom/discord/app/AppTransitionActivity$b;
# instance fields
.field public d:Lcom/discord/app/AppTransitionActivity$a;
# direct methods
.method public static constructor <clinit>()V
.locals 2
new-instance v0, Lcom/discord/app/AppTransitionActivity$b;
const/4 v1, 0x0
invoke-direct {v0, v1}, Lcom/discord/app/AppTransitionActivity$b;-><init>(Lkotlin/jvm/internal/DefaultConstructorMarker;)V
sput-object v0, Lcom/discord/app/AppTransitionActivity;->f:Lcom/discord/app/AppTransitionActivity$b;
return-void
.end method
.method public constructor <init>()V
.locals 1
invoke-direct {p0}, Landroidx/appcompat/app/AppCompatActivity;-><init>()V
sget-object v0, Lcom/discord/app/AppTransitionActivity$Transition;->TYPE_SLIDE_POP_VERTICAL:Lcom/discord/app/AppTransitionActivity$Transition;
invoke-virtual {v0}, Lcom/discord/app/AppTransitionActivity$Transition;->getAnimations()Lcom/discord/app/AppTransitionActivity$a;
move-result-object v0
iput-object v0, p0, Lcom/discord/app/AppTransitionActivity;->d:Lcom/discord/app/AppTransitionActivity$a;
return-void
.end method
# virtual methods
.method public final a(Lcom/discord/app/AppTransitionActivity$a;)V
.locals 0
iput-object p1, p0, Lcom/discord/app/AppTransitionActivity;->d:Lcom/discord/app/AppTransitionActivity$a;
return-void
.end method
.method public final a(ZZ)V
.locals 1
if-eqz p1, :cond_0
if-nez p2, :cond_1
:cond_0
if-nez p1, :cond_2
if-nez p2, :cond_2
:cond_1
return-void
:cond_2
iget-object p1, p0, Lcom/discord/app/AppTransitionActivity;->d:Lcom/discord/app/AppTransitionActivity$a;
if-eqz p1, :cond_5
if-eqz p2, :cond_3
iget v0, p1, Lcom/discord/app/AppTransitionActivity$a;->a:I
goto :goto_0
:cond_3
iget v0, p1, Lcom/discord/app/AppTransitionActivity$a;->c:I
:goto_0
if-eqz p2, :cond_4
iget p1, p1, Lcom/discord/app/AppTransitionActivity$a;->b:I
goto :goto_1
:cond_4
iget p1, p1, Lcom/discord/app/AppTransitionActivity$a;->d:I
:goto_1
invoke-virtual {p0, v0, p1}, Landroid/app/Activity;->overridePendingTransition(II)V
:cond_5
return-void
.end method
.method public onBackPressed()V
.locals 1
invoke-super {p0}, Landroidx/activity/ComponentActivity;->onBackPressed()V
const/4 v0, 0x1
sput-boolean v0, Lcom/discord/app/AppTransitionActivity;->e:Z
return-void
.end method
.method public onPause()V
.locals 2
invoke-super {p0}, Landroidx/fragment/app/FragmentActivity;->onPause()V
sget-boolean v0, Lcom/discord/app/AppTransitionActivity;->e:Z
const/4 v1, 0x0
invoke-virtual {p0, v0, v1}, Lcom/discord/app/AppTransitionActivity;->a(ZZ)V
return-void
.end method
.method public onResume()V
.locals 2
invoke-super {p0}, Landroidx/fragment/app/FragmentActivity;->onResume()V
sget-boolean v0, Lcom/discord/app/AppTransitionActivity;->e:Z
const/4 v1, 0x1
invoke-virtual {p0, v0, v1}, Lcom/discord/app/AppTransitionActivity;->a(ZZ)V
const/4 v0, 0x0
sput-boolean v0, Lcom/discord/app/AppTransitionActivity;->e:Z
return-void
.end method

View File

@ -297,9 +297,9 @@
goto/16 :goto_6
:cond_3
sget-object v5, Le/a/b/g0/a;->x:Le/a/b/g0/a;
sget-object v5, Le/a/b/f0/a;->x:Le/a/b/f0/a;
invoke-virtual {v5}, Le/a/b/g0/a;->l()Lkotlin/text/Regex;
invoke-virtual {v5}, Le/a/b/f0/a;->l()Lkotlin/text/Regex;
move-result-object v5
@ -472,7 +472,7 @@
move-result-object v2
sget-object v3, Le/a/b/d0;->d:Le/a/b/d0;
sget-object v3, Le/a/b/c0;->d:Le/a/b/c0;
invoke-virtual {v2, v3}, Lrx/Observable;->c(Le0/l/i;)Lrx/Observable;
@ -494,7 +494,7 @@
move-result-object v2
sget-object v3, Le/a/b/f0;->d:Le/a/b/f0;
sget-object v3, Le/a/b/e0;->d:Le/a/b/e0;
invoke-virtual {v2, v3}, Lrx/Observable;->k(Le0/l/i;)Lrx/Observable;

View File

@ -23,13 +23,13 @@
# static fields
.field public static final enum d:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final synthetic $VALUES:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final enum e:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final enum EMOJI:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final enum f:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final enum GUILD_AVATAR:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final synthetic g:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.field public static final enum USER_AVATAR:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
# instance fields
@ -54,7 +54,7 @@
invoke-direct {v1, v3, v2, v4}, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;-><init>(Ljava/lang/String;II)V
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->d:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->EMOJI:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
aput-object v1, v0, v2
@ -68,7 +68,7 @@
invoke-direct {v1, v3, v2, v4}, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;-><init>(Ljava/lang/String;II)V
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->e:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->USER_AVATAR:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
aput-object v1, v0, v2
@ -82,11 +82,11 @@
invoke-direct {v1, v3, v2, v4}, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;-><init>(Ljava/lang/String;II)V
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->f:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
sput-object v1, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->GUILD_AVATAR:Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->g:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
sput-object v0, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->$VALUES:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
return-void
.end method
@ -127,7 +127,7 @@
.method public static values()[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
.locals 1
sget-object v0, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->g:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
sget-object v0, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->$VALUES:[Lcom/discord/dialogs/ImageUploadDialog$PreviewType;
invoke-virtual {v0}, [Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->clone()Ljava/lang/Object;
@ -140,7 +140,7 @@
# virtual methods
.method public final a()I
.method public final getPreviewSizeDimenId()I
.locals 1
iget v0, p0, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->previewSizeDimenId:I

View File

@ -342,7 +342,7 @@
move-result-object v5
invoke-virtual {v4}, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->a()I
invoke-virtual {v4}, Lcom/discord/dialogs/ImageUploadDialog$PreviewType;->getPreviewSizeDimenId()I
move-result v6

View File

@ -0,0 +1,333 @@
.class public final Lcom/discord/models/domain/auth/ModelLoginResult;
.super Ljava/lang/Object;
.source "ModelLoginResult.kt"
# instance fields
.field public final mfa:Z
.field public final ticket:Ljava/lang/String;
.field public final token:Ljava/lang/String;
.field public final userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
# direct methods
.method public constructor <init>(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;)V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-boolean p1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
iput-object p2, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
iput-object p3, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
iput-object p4, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
return-void
.end method
.method public synthetic constructor <init>(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;ILkotlin/jvm/internal/DefaultConstructorMarker;)V
.locals 0
and-int/lit8 p5, p5, 0x1
if-eqz p5, :cond_0
const/4 p1, 0x0
:cond_0
invoke-direct {p0, p1, p2, p3, p4}, Lcom/discord/models/domain/auth/ModelLoginResult;-><init>(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;)V
return-void
.end method
.method public static synthetic copy$default(Lcom/discord/models/domain/auth/ModelLoginResult;ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;ILjava/lang/Object;)Lcom/discord/models/domain/auth/ModelLoginResult;
.locals 0
and-int/lit8 p6, p5, 0x1
if-eqz p6, :cond_0
iget-boolean p1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
:cond_0
and-int/lit8 p6, p5, 0x2
if-eqz p6, :cond_1
iget-object p2, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
:cond_1
and-int/lit8 p6, p5, 0x4
if-eqz p6, :cond_2
iget-object p3, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
:cond_2
and-int/lit8 p5, p5, 0x8
if-eqz p5, :cond_3
iget-object p4, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
:cond_3
invoke-virtual {p0, p1, p2, p3, p4}, Lcom/discord/models/domain/auth/ModelLoginResult;->copy(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;)Lcom/discord/models/domain/auth/ModelLoginResult;
move-result-object p0
return-object p0
.end method
# virtual methods
.method public final component1()Z
.locals 1
iget-boolean v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
return v0
.end method
.method public final component2()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
return-object v0
.end method
.method public final component3()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
return-object v0
.end method
.method public final component4()Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
return-object v0
.end method
.method public final copy(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;)Lcom/discord/models/domain/auth/ModelLoginResult;
.locals 1
new-instance v0, Lcom/discord/models/domain/auth/ModelLoginResult;
invoke-direct {v0, p1, p2, p3, p4}, Lcom/discord/models/domain/auth/ModelLoginResult;-><init>(ZLjava/lang/String;Ljava/lang/String;Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;)V
return-object v0
.end method
.method public equals(Ljava/lang/Object;)Z
.locals 2
if-eq p0, p1, :cond_1
instance-of v0, p1, Lcom/discord/models/domain/auth/ModelLoginResult;
if-eqz v0, :cond_0
check-cast p1, Lcom/discord/models/domain/auth/ModelLoginResult;
iget-boolean v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
iget-boolean v1, p1, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
if-ne v0, v1, :cond_0
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
iget-object v1, p1, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
invoke-static {v0, v1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
move-result v0
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
iget-object v1, p1, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
invoke-static {v0, v1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
move-result v0
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
iget-object p1, p1, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
invoke-static {v0, p1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
move-result p1
if-eqz p1, :cond_0
goto :goto_0
:cond_0
const/4 p1, 0x0
return p1
:cond_1
:goto_0
const/4 p1, 0x1
return p1
.end method
.method public final getMfa()Z
.locals 1
iget-boolean v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
return v0
.end method
.method public final getTicket()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
return-object v0
.end method
.method public final getToken()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
return-object v0
.end method
.method public final getUserSettings()Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
return-object v0
.end method
.method public hashCode()I
.locals 3
iget-boolean v0, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
if-eqz v0, :cond_0
const/4 v0, 0x1
:cond_0
mul-int/lit8 v0, v0, 0x1f
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
const/4 v2, 0x0
if-eqz v1, :cond_1
invoke-virtual {v1}, Ljava/lang/Object;->hashCode()I
move-result v1
goto :goto_0
:cond_1
const/4 v1, 0x0
:goto_0
add-int/2addr v0, v1
mul-int/lit8 v0, v0, 0x1f
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
if-eqz v1, :cond_2
invoke-virtual {v1}, Ljava/lang/Object;->hashCode()I
move-result v1
goto :goto_1
:cond_2
const/4 v1, 0x0
:goto_1
add-int/2addr v0, v1
mul-int/lit8 v0, v0, 0x1f
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
if-eqz v1, :cond_3
invoke-virtual {v1}, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->hashCode()I
move-result v2
:cond_3
add-int/2addr v0, v2
return v0
.end method
.method public toString()Ljava/lang/String;
.locals 2
const-string v0, "ModelLoginResult(mfa="
invoke-static {v0}, Le/e/b/a/a;->a(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v0
iget-boolean v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->mfa:Z
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Z)Ljava/lang/StringBuilder;
const-string v1, ", ticket="
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->ticket:Ljava/lang/String;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, ", token="
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->token:Ljava/lang/String;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, ", userSettings="
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelLoginResult;->userSettings:Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
const-string v1, ")"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
return-object v0
.end method

View File

@ -0,0 +1,199 @@
.class public final Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
.super Ljava/lang/Object;
.source "ModelLoginResult.kt"
# instance fields
.field public final locale:Ljava/lang/String;
.field public final theme:Ljava/lang/String;
# direct methods
.method public constructor <init>(Ljava/lang/String;Ljava/lang/String;)V
.locals 0
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
iput-object p1, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
iput-object p2, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
return-void
.end method
.method public static synthetic copy$default(Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;Ljava/lang/String;Ljava/lang/String;ILjava/lang/Object;)Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
.locals 0
and-int/lit8 p4, p3, 0x1
if-eqz p4, :cond_0
iget-object p1, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
:cond_0
and-int/lit8 p3, p3, 0x2
if-eqz p3, :cond_1
iget-object p2, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
:cond_1
invoke-virtual {p0, p1, p2}, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->copy(Ljava/lang/String;Ljava/lang/String;)Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
move-result-object p0
return-object p0
.end method
# virtual methods
.method public final component1()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
return-object v0
.end method
.method public final component2()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
return-object v0
.end method
.method public final copy(Ljava/lang/String;Ljava/lang/String;)Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
.locals 1
new-instance v0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
invoke-direct {v0, p1, p2}, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-object v0
.end method
.method public equals(Ljava/lang/Object;)Z
.locals 2
if-eq p0, p1, :cond_1
instance-of v0, p1, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
if-eqz v0, :cond_0
check-cast p1, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
iget-object v1, p1, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
invoke-static {v0, v1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
move-result v0
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
iget-object p1, p1, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
invoke-static {v0, p1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
move-result p1
if-eqz p1, :cond_0
goto :goto_0
:cond_0
const/4 p1, 0x0
return p1
:cond_1
:goto_0
const/4 p1, 0x1
return p1
.end method
.method public final getLocale()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
return-object v0
.end method
.method public final getTheme()Ljava/lang/String;
.locals 1
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
return-object v0
.end method
.method public hashCode()I
.locals 3
iget-object v0, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
const/4 v1, 0x0
if-eqz v0, :cond_0
invoke-virtual {v0}, Ljava/lang/Object;->hashCode()I
move-result v0
goto :goto_0
:cond_0
const/4 v0, 0x0
:goto_0
mul-int/lit8 v0, v0, 0x1f
iget-object v2, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
if-eqz v2, :cond_1
invoke-virtual {v2}, Ljava/lang/Object;->hashCode()I
move-result v1
:cond_1
add-int/2addr v0, v1
return v0
.end method
.method public toString()Ljava/lang/String;
.locals 3
const-string v0, "ModelUserSettingsBootstrap(theme="
invoke-static {v0}, Le/e/b/a/a;->a(Ljava/lang/String;)Ljava/lang/StringBuilder;
move-result-object v0
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->theme:Ljava/lang/String;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, ", locale="
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/discord/models/domain/auth/ModelUserSettingsBootstrap;->locale:Ljava/lang/String;
const-string v2, ")"
invoke-static {v0, v1, v2}, Le/e/b/a/a;->a(Ljava/lang/StringBuilder;Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
move-result-object v0
return-object v0
.end method

View File

@ -2302,7 +2302,7 @@
"Lcom/discord/restapi/RestAPIParams$AuthLogin;",
")",
"Lrx/Observable<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation
@ -2482,7 +2482,7 @@
"Lcom/discord/restapi/RestAPIParams$MFALogin;",
")",
"Lrx/Observable<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation

View File

@ -23,15 +23,15 @@
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum e:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum VIDEO_STREAM_ENDED:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum f:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum VOICE_CONNECTION_FAILURE:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum g:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum VOICE_CONNECTION_SUCCESS:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final synthetic h:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.field public static final enum VOICE_DISCONNECT:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
# direct methods
@ -50,7 +50,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->d:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_SUCCESS:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
aput-object v1, v0, v2
@ -62,7 +62,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->e:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_FAILURE:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
aput-object v1, v0, v2
@ -74,7 +74,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->f:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_DISCONNECT:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
aput-object v1, v0, v2
@ -86,11 +86,11 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->g:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VIDEO_STREAM_ENDED:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->h:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->$VALUES:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
return-void
.end method
@ -125,7 +125,7 @@
.method public static values()[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->h:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->$VALUES:[Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->clone()Ljava/lang/Object;

View File

@ -34,7 +34,7 @@
if-eqz v0, :cond_0
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->d:Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->UNKNOWN:Lcom/discord/rtcconnection/RtcConnection$Quality;
goto :goto_0
@ -47,7 +47,7 @@
if-gez v2, :cond_1
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->g:Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->FINE:Lcom/discord/rtcconnection/RtcConnection$Quality;
goto :goto_0
@ -60,12 +60,12 @@
if-gez v2, :cond_2
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->f:Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->AVERAGE:Lcom/discord/rtcconnection/RtcConnection$Quality;
goto :goto_0
:cond_2
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->e:Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->BAD:Lcom/discord/rtcconnection/RtcConnection$Quality;
:goto_0
return-object p1

View File

@ -29,17 +29,17 @@
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum e:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum AVERAGE:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum f:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum BAD:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum g:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final Companion:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
.field public static final synthetic h:[Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final enum FINE:Lcom/discord/rtcconnection/RtcConnection$Quality;
.field public static final i:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
.field public static final enum UNKNOWN:Lcom/discord/rtcconnection/RtcConnection$Quality;
# direct methods
@ -58,7 +58,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$Quality;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->d:Lcom/discord/rtcconnection/RtcConnection$Quality;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->UNKNOWN:Lcom/discord/rtcconnection/RtcConnection$Quality;
aput-object v1, v0, v2
@ -70,7 +70,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$Quality;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->e:Lcom/discord/rtcconnection/RtcConnection$Quality;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->BAD:Lcom/discord/rtcconnection/RtcConnection$Quality;
aput-object v1, v0, v2
@ -82,7 +82,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$Quality;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->f:Lcom/discord/rtcconnection/RtcConnection$Quality;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->AVERAGE:Lcom/discord/rtcconnection/RtcConnection$Quality;
aput-object v1, v0, v2
@ -94,11 +94,11 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/RtcConnection$Quality;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->g:Lcom/discord/rtcconnection/RtcConnection$Quality;
sput-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->FINE:Lcom/discord/rtcconnection/RtcConnection$Quality;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->h:[Lcom/discord/rtcconnection/RtcConnection$Quality;
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->$VALUES:[Lcom/discord/rtcconnection/RtcConnection$Quality;
new-instance v0, Lcom/discord/rtcconnection/RtcConnection$Quality$a;
@ -106,7 +106,7 @@
invoke-direct {v0, v1}, Lcom/discord/rtcconnection/RtcConnection$Quality$a;-><init>(Lkotlin/jvm/internal/DefaultConstructorMarker;)V
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->i:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
sput-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->Companion:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
return-void
.end method
@ -141,7 +141,7 @@
.method public static values()[Lcom/discord/rtcconnection/RtcConnection$Quality;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->h:[Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$Quality;->$VALUES:[Lcom/discord/rtcconnection/RtcConnection$Quality;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/RtcConnection$Quality;->clone()Ljava/lang/Object;

View File

@ -25,7 +25,7 @@
# virtual methods
.method public final a(Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;)Z
.method public final a(Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;)Z
.locals 2
sget-object v0, Le/a/e/b;->a:[I

View File

@ -74,7 +74,7 @@
iput-object v0, v4, Lcom/discord/rtcconnection/RtcConnection;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;
invoke-virtual/range {p2 .. p2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
invoke-virtual/range {p2 .. p2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
move-result-object v5
@ -100,7 +100,7 @@
move-result-object v1
invoke-virtual/range {p2 .. p2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
invoke-virtual/range {p2 .. p2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
move-result-object v0
@ -437,7 +437,7 @@
:cond_7
invoke-virtual {p1, p2}, Lcom/discord/rtcconnection/RtcConnection;->a(Ljava/util/Map;)Ljava/util/Map;
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->d:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_SUCCESS:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {p1, v0, p2}, Lcom/discord/rtcconnection/RtcConnection;->a(Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;Ljava/util/Map;)V

View File

@ -82,7 +82,7 @@
iput v1, v0, Lcom/discord/rtcconnection/RtcConnection;->n:I
:cond_1
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->i:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$Quality;->Companion:Lcom/discord/rtcconnection/RtcConnection$Quality$a;
long-to-double p1, p1

View File

@ -818,7 +818,7 @@
invoke-virtual {v0, p1}, Ljava/util/HashMap;->putAll(Ljava/util/Map;)V
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->g:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VIDEO_STREAM_ENDED:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {p0, p1, v0}, Lcom/discord/rtcconnection/RtcConnection;->a(Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;Ljava/util/Map;)V
@ -908,7 +908,7 @@
move-result-object v0
invoke-virtual {p1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
invoke-virtual {p1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
move-result-object v1
@ -920,11 +920,11 @@
sget-object v0, Lcom/discord/rtcconnection/RtcConnection;->G:Lcom/discord/rtcconnection/RtcConnection$b;
invoke-virtual {p1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
invoke-virtual {p1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/discord/rtcconnection/RtcConnection$b;->a(Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;)Z
invoke-virtual {v0, v1}, Lcom/discord/rtcconnection/RtcConnection$b;->a(Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;)Z
move-result v0
@ -977,7 +977,7 @@
invoke-static/range {v2 .. v8}, Lcom/discord/utilities/logging/Logger;->e$default(Lcom/discord/utilities/logging/Logger;Ljava/lang/String;Ljava/lang/String;Ljava/lang/Throwable;Ljava/util/Map;ILjava/lang/Object;)V
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->e:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_FAILURE:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
new-array v0, v1, [Lkotlin/Pair;
@ -1596,7 +1596,7 @@
if-eqz v2, :cond_d
invoke-virtual {v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
invoke-virtual {v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
move-result-object v5
@ -1635,7 +1635,7 @@
invoke-interface {v1, v2, v0}, Ljava/util/Map;->put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
:cond_10
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->f:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v0, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_DISCONNECT:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {p0, v0, v1}, Lcom/discord/rtcconnection/RtcConnection;->a(Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;Ljava/util/Map;)V

View File

@ -23,13 +23,13 @@
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final enum e:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final enum DEFAULT:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final enum f:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final enum FORCE_DISABLED:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final synthetic g:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.field public static final enum FORCE_ENABLED:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
# direct methods
@ -48,7 +48,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->DEFAULT:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
aput-object v1, v0, v2
@ -60,7 +60,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->FORCE_ENABLED:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
aput-object v1, v0, v2
@ -72,11 +72,11 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->FORCE_DISABLED:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->g:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
return-void
.end method
@ -111,7 +111,7 @@
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->g:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->clone()Ljava/lang/Object;

View File

@ -23,15 +23,15 @@
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum CONNECTED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum CONNECTING:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum g:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum DISCONNECTED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final synthetic h:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.field public static final enum NO_ROUTE:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
# direct methods
@ -50,7 +50,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->DISCONNECTED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
aput-object v1, v0, v2
@ -62,7 +62,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->CONNECTING:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
aput-object v1, v0, v2
@ -74,7 +74,7 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->CONNECTED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
aput-object v1, v0, v2
@ -86,11 +86,11 @@
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->g:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->NO_ROUTE:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->h:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
return-void
.end method
@ -125,7 +125,7 @@
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->h:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->clone()Ljava/lang/Object;
@ -135,3 +135,31 @@
return-object v0
.end method
# virtual methods
.method public final isConnectingOrConnected()Z
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->CONNECTED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
if-eq p0, v0, :cond_1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;->CONNECTING:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$ConnectionState;
if-ne p0, v0, :cond_0
goto :goto_0
:cond_0
const/4 v0, 0x0
goto :goto_1
:cond_1
:goto_0
const/4 v0, 0x1
:goto_1
return v0
.end method

View File

@ -1,11 +1,11 @@
.class public final Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;
.class public final Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;
.super Ljava/lang/Object;
.source "MediaEngineConnection.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
value = Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
@ -25,7 +25,7 @@
# virtual methods
.method public final a(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.method public final a(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.locals 3
const/4 v0, 0x1
@ -48,7 +48,7 @@
:goto_0
if-eqz v2, :cond_1
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->DISCONNECTED_BEFORE_CONNECTION_ESTABLISHED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
goto :goto_2
@ -69,7 +69,7 @@
:goto_1
if-eqz v2, :cond_3
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->TIMEOUT:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
goto :goto_2
@ -85,12 +85,12 @@
:cond_4
if-eqz v1, :cond_5
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->ADDRESS_IP_RESOLVED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
goto :goto_2
:cond_5
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->i:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
sget-object p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->UNKNOWN:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
:goto_2
return-object p1

View File

@ -0,0 +1,181 @@
.class public final enum Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.super Ljava/lang/Enum;
.source "MediaEngineConnection.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x4019
name = "FailureType"
.end annotation
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum<",
"Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;",
">;"
}
.end annotation
# static fields
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final enum ADDRESS_IP_RESOLVED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final enum CODEC_NEGOTIATION_FAILED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final Companion:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;
.field public static final enum DISCONNECTED_BEFORE_CONNECTION_ESTABLISHED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final enum NO_CONNECTION_INFO:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final enum TIMEOUT:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.field public static final enum UNKNOWN:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
# direct methods
.method public static constructor <clinit>()V
.locals 4
const/4 v0, 0x6
new-array v0, v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x0
const-string v3, "DISCONNECTED_BEFORE_CONNECTION_ESTABLISHED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->DISCONNECTED_BEFORE_CONNECTION_ESTABLISHED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x1
const-string v3, "TIMEOUT"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->TIMEOUT:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x2
const-string v3, "ADDRESS_IP_RESOLVED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->ADDRESS_IP_RESOLVED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x3
const-string v3, "NO_CONNECTION_INFO"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->NO_CONNECTION_INFO:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x4
const-string v3, "CODEC_NEGOTIATION_FAILED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->CODEC_NEGOTIATION_FAILED:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
const/4 v2, 0x5
const-string v3, "UNKNOWN"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->UNKNOWN:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
new-instance v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;
const/4 v1, 0x0
invoke-direct {v0, v1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;-><init>(Lkotlin/jvm/internal/DefaultConstructorMarker;)V
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->Companion:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType$a;
return-void
.end method
.method public constructor <init>(Ljava/lang/String;I)V
.locals 0
.annotation system Ldalvik/annotation/Signature;
value = {
"()V"
}
.end annotation
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.locals 1
const-class v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object p0
check-cast p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
return-object p0
.end method
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
return-object v0
.end method

View File

@ -1,181 +0,0 @@
.class public final enum Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.super Ljava/lang/Enum;
.source "MediaEngineConnection.kt"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x4019
name = "a"
.end annotation
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum<",
"Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;",
">;"
}
.end annotation
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final enum e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final enum f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final enum g:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final enum h:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final enum i:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final synthetic j:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public static final k:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;
# direct methods
.method public static constructor <clinit>()V
.locals 4
const/4 v0, 0x6
new-array v0, v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x0
const-string v3, "DISCONNECTED_BEFORE_CONNECTION_ESTABLISHED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x1
const-string v3, "TIMEOUT"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x2
const-string v3, "ADDRESS_IP_RESOLVED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x3
const-string v3, "NO_CONNECTION_INFO"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->g:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x4
const-string v3, "CODEC_NEGOTIATION_FAILED"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->h:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
const/4 v2, 0x5
const-string v3, "UNKNOWN"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->i:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->j:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
new-instance v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;
const/4 v1, 0x0
invoke-direct {v0, v1}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;-><init>(Lkotlin/jvm/internal/DefaultConstructorMarker;)V
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->k:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a$a;
return-void
.end method
.method public constructor <init>(Ljava/lang/String;I)V
.locals 0
.annotation system Ldalvik/annotation/Signature;
value = {
"()V"
}
.end annotation
invoke-direct {p0, p1, p2}, Ljava/lang/Enum;-><init>(Ljava/lang/String;I)V
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.locals 1
const-class v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object p0
check-cast p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
return-object p0
.end method
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->j:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
return-object v0
.end method

View File

@ -15,24 +15,24 @@
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
}
.end annotation
# instance fields
.field public final type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.field public final type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
# direct methods
.method public constructor <init>(Ljava/lang/String;Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;)V
.method public constructor <init>(Ljava/lang/String;Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;)V
.locals 0
if-eqz p2, :cond_0
invoke-direct {p0, p1}, Ljava/lang/Exception;-><init>(Ljava/lang/String;)V
iput-object p2, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
iput-object p2, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
return-void
@ -48,10 +48,10 @@
# virtual methods
.method public final a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
.method public final a()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
.locals 1
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$a;
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException;->type:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$FailedConnectionException$FailureType;
return-object v0
.end method

View File

@ -23,11 +23,11 @@
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.field public static final enum e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.field public static final enum PUSH_TO_TALK:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.field public static final synthetic f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.field public static final enum VOICE_ACTIVITY:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
# instance fields
@ -52,7 +52,7 @@
invoke-direct {v2, v5, v3, v4}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;-><init>(Ljava/lang/String;II)V
sput-object v2, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
sput-object v2, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->VOICE_ACTIVITY:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
aput-object v2, v1, v3
@ -62,11 +62,11 @@
invoke-direct {v2, v3, v4, v0}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;-><init>(Ljava/lang/String;II)V
sput-object v2, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
sput-object v2, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->PUSH_TO_TALK:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
aput-object v2, v1, v4
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
return-void
.end method
@ -103,7 +103,7 @@
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->clone()Ljava/lang/Object;
@ -116,7 +116,7 @@
# virtual methods
.method public final a()I
.method public final getNumeral()I
.locals 1
iget v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->numeral:I

View File

@ -1,4 +1,4 @@
.class public final enum Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.class public final enum Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.super Ljava/lang/Enum;
.source "MediaEngineConnection.kt"
@ -10,24 +10,24 @@
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x4019
name = "a"
name = "Protocol"
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Ljava/lang/Enum<",
"Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;",
"Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;",
">;"
}
.end annotation
# static fields
.field public static final enum d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.field public static final synthetic $VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.field public static final enum e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.field public static final enum TCP:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.field public static final synthetic f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.field public static final enum UDP:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
# direct methods
@ -36,33 +36,33 @@
const/4 v0, 0x2
new-array v0, v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
new-array v0, v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
const/4 v2, 0x0
const-string v3, "UDP"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;-><init>(Ljava/lang/String;I)V
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;->UDP:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
aput-object v1, v0, v2
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
new-instance v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
const/4 v2, 0x1
const-string v3, "TCP"
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;-><init>(Ljava/lang/String;I)V
invoke-direct {v1, v3, v2}, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;-><init>(Ljava/lang/String;I)V
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;->e:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
sput-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;->TCP:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
aput-object v1, v0, v2
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;->f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
sput-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
return-void
.end method
@ -80,30 +80,30 @@
return-void
.end method
.method public static valueOf(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.method public static valueOf(Ljava/lang/String;)Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.locals 1
const-class v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
const-class v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
invoke-static {v0, p0}, Ljava/lang/Enum;->valueOf(Ljava/lang/Class;Ljava/lang/String;)Ljava/lang/Enum;
move-result-object p0
check-cast p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
check-cast p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
return-object p0
.end method
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.method public static values()[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.locals 1
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;->f:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;->$VALUES:[Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;->clone()Ljava/lang/Object;
invoke-virtual {v0}, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;->clone()Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
check-cast v0, [Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
return-object v0
.end method

View File

@ -15,7 +15,7 @@
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
}
.end annotation
@ -25,11 +25,11 @@
.field public final b:I
.field public final c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.field public final c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
# direct methods
.method public constructor <init>(Ljava/lang/String;ILcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;)V
.method public constructor <init>(Ljava/lang/String;ILcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;)V
.locals 1
const/4 v0, 0x0
@ -44,7 +44,7 @@
iput p2, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->b:I
iput-object p3, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iput-object p3, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
return-void
@ -81,10 +81,10 @@
return v0
.end method
.method public final c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
.method public final c()Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
.locals 1
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
return-object v0
.end method
@ -116,9 +116,9 @@
if-ne v0, v1, :cond_0
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iget-object v0, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
iget-object p1, p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iget-object p1, p1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
invoke-static {v0, p1}, Lw/u/b/j;->areEqual(Ljava/lang/Object;Ljava/lang/Object;)Z
@ -167,7 +167,7 @@
mul-int/lit8 v0, v0, 0x1f
iget-object v2, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iget-object v2, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
if-eqz v2, :cond_1
@ -206,7 +206,7 @@
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v1, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$a;
iget-object v1, p0, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo;->c:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$TransportInfo$Protocol;
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;

View File

@ -23,7 +23,7 @@
">",
"Ljava/lang/Object;",
"Lrx/functions/Action1<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation
@ -46,48 +46,16 @@
# virtual methods
.method public final call(Lcom/discord/models/domain/ModelUser$Token;)V
.locals 3
.method public final call(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 2
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication$authMFA$1;->this$0:Lcom/discord/stores/StoreAuthentication;
const/4 v1, 0x1
const-string v1, "loginResult"
const/4 v2, 0x0
invoke-static {p1, v1}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {v0, v2, v1}, Lcom/discord/stores/StoreAuthentication;->setFingerprint(Ljava/lang/String;Z)V
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication$authMFA$1;->this$0:Lcom/discord/stores/StoreAuthentication;
const-string v2, "token"
invoke-static {p1, v2}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {p1}, Lcom/discord/models/domain/ModelUser$Token;->getToken()Ljava/lang/String;
move-result-object p1
invoke-virtual {v0, p1}, Lcom/discord/stores/StoreAuthentication;->setAuthed(Ljava/lang/String;)V
iget-object p1, p0, Lcom/discord/stores/StoreAuthentication$authMFA$1;->this$0:Lcom/discord/stores/StoreAuthentication;
invoke-static {p1}, Lcom/discord/stores/StoreAuthentication;->access$getUserInitiatedAuthEventSubject$p(Lcom/discord/stores/StoreAuthentication;)Lrx/subjects/PublishSubject;
move-result-object p1
invoke-static {v1}, Ljava/lang/Boolean;->valueOf(Z)Ljava/lang/Boolean;
move-result-object v0
invoke-virtual {p1, v0}, Lrx/subjects/PublishSubject;->onNext(Ljava/lang/Object;)V
sget-object p1, Lcom/discord/stores/StoreStream;->Companion:Lcom/discord/stores/StoreStream$Companion;
invoke-virtual {p1}, Lcom/discord/stores/StoreStream$Companion;->getNux()Lcom/discord/stores/StoreNux;
move-result-object p1
invoke-virtual {p1, v1}, Lcom/discord/stores/StoreNux;->setFirstOpen(Z)V
invoke-static {v0, p1}, Lcom/discord/stores/StoreAuthentication;->access$dispatchLogin(Lcom/discord/stores/StoreAuthentication;Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
.end method
@ -95,9 +63,9 @@
.method public bridge synthetic call(Ljava/lang/Object;)V
.locals 0
check-cast p1, Lcom/discord/models/domain/ModelUser$Token;
check-cast p1, Lcom/discord/models/domain/auth/ModelLoginResult;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreAuthentication$authMFA$1;->call(Lcom/discord/models/domain/ModelUser$Token;)V
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreAuthentication$authMFA$1;->call(Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
.end method

View File

@ -0,0 +1,76 @@
.class public final Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;
.super Lw/u/b/k;
.source "StoreAuthentication.kt"
# interfaces
.implements Lkotlin/jvm/functions/Function0;
# annotations
.annotation system Ldalvik/annotation/EnclosingMethod;
value = Lcom/discord/stores/StoreAuthentication;->dispatchLogin(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x19
name = null
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lw/u/b/k;",
"Lkotlin/jvm/functions/Function0<",
"Lkotlin/Unit;",
">;"
}
.end annotation
# instance fields
.field public final synthetic $loginResult:Lcom/discord/models/domain/auth/ModelLoginResult;
.field public final synthetic this$0:Lcom/discord/stores/StoreAuthentication;
# direct methods
.method public constructor <init>(Lcom/discord/stores/StoreAuthentication;Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 0
iput-object p1, p0, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;->this$0:Lcom/discord/stores/StoreAuthentication;
iput-object p2, p0, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;->$loginResult:Lcom/discord/models/domain/auth/ModelLoginResult;
const/4 p1, 0x0
invoke-direct {p0, p1}, Lw/u/b/k;-><init>(I)V
return-void
.end method
# virtual methods
.method public bridge synthetic invoke()Ljava/lang/Object;
.locals 1
invoke-virtual {p0}, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;->invoke()V
sget-object v0, Lkotlin/Unit;->a:Lkotlin/Unit;
return-object v0
.end method
.method public final invoke()V
.locals 2
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;->this$0:Lcom/discord/stores/StoreAuthentication;
invoke-static {v0}, Lcom/discord/stores/StoreAuthentication;->access$getStoreStream$p(Lcom/discord/stores/StoreAuthentication;)Lcom/discord/stores/StoreStream;
move-result-object v0
iget-object v1, p0, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;->$loginResult:Lcom/discord/models/domain/auth/ModelLoginResult;
invoke-virtual {v0, v1}, Lcom/discord/stores/StoreStream;->handleLoginResult(Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
.end method

View File

@ -81,7 +81,7 @@
"Ljava/lang/String;",
")",
"Lrx/Observable<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation

View File

@ -23,7 +23,7 @@
">",
"Ljava/lang/Object;",
"Lrx/functions/Action1<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation
@ -46,14 +46,10 @@
# virtual methods
.method public final call(Lcom/discord/models/domain/ModelUser$Token;)V
.locals 3
.method public final call(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 2
const-string v0, "token"
invoke-static {p1, v0}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {p1}, Lcom/discord/models/domain/ModelUser$Token;->isMfa()Z
invoke-virtual {p1}, Lcom/discord/models/domain/auth/ModelLoginResult;->getMfa()Z
move-result v0
@ -61,39 +57,11 @@
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication$login$2;->this$0:Lcom/discord/stores/StoreAuthentication;
const/4 v1, 0x0
const-string v1, "loginResult"
const/4 v2, 0x1
invoke-static {p1, v1}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {v0, v1, v2}, Lcom/discord/stores/StoreAuthentication;->setFingerprint(Ljava/lang/String;Z)V
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication$login$2;->this$0:Lcom/discord/stores/StoreAuthentication;
invoke-virtual {p1}, Lcom/discord/models/domain/ModelUser$Token;->getToken()Ljava/lang/String;
move-result-object p1
invoke-virtual {v0, p1}, Lcom/discord/stores/StoreAuthentication;->setAuthed(Ljava/lang/String;)V
iget-object p1, p0, Lcom/discord/stores/StoreAuthentication$login$2;->this$0:Lcom/discord/stores/StoreAuthentication;
invoke-static {p1}, Lcom/discord/stores/StoreAuthentication;->access$getUserInitiatedAuthEventSubject$p(Lcom/discord/stores/StoreAuthentication;)Lrx/subjects/PublishSubject;
move-result-object p1
invoke-static {v2}, Ljava/lang/Boolean;->valueOf(Z)Ljava/lang/Boolean;
move-result-object v0
invoke-virtual {p1, v0}, Lrx/subjects/PublishSubject;->onNext(Ljava/lang/Object;)V
sget-object p1, Lcom/discord/stores/StoreStream;->Companion:Lcom/discord/stores/StoreStream$Companion;
invoke-virtual {p1}, Lcom/discord/stores/StoreStream$Companion;->getNux()Lcom/discord/stores/StoreNux;
move-result-object p1
invoke-virtual {p1, v2}, Lcom/discord/stores/StoreNux;->setFirstOpen(Z)V
invoke-static {v0, p1}, Lcom/discord/stores/StoreAuthentication;->access$dispatchLogin(Lcom/discord/stores/StoreAuthentication;Lcom/discord/models/domain/auth/ModelLoginResult;)V
:cond_0
return-void
@ -102,9 +70,9 @@
.method public bridge synthetic call(Ljava/lang/Object;)V
.locals 0
check-cast p1, Lcom/discord/models/domain/ModelUser$Token;
check-cast p1, Lcom/discord/models/domain/auth/ModelLoginResult;
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreAuthentication$login$2;->call(Lcom/discord/models/domain/ModelUser$Token;)V
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreAuthentication$login$2;->call(Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
.end method

View File

@ -26,6 +26,8 @@
.field public authToken:Ljava/lang/String;
.field public final dispatcher:Lcom/discord/stores/Dispatcher;
.field public email:Ljava/lang/String;
.field public fingerprint:Ljava/lang/String;
@ -43,6 +45,8 @@
.field public isConsentRequiredSubscription:Lrx/Subscription;
.field public final storeStream:Lcom/discord/stores/StoreStream;
.field public final tokenSubject:Lrx/subjects/SerializedSubject;
.annotation system Ldalvik/annotation/Signature;
value = {
@ -80,36 +84,68 @@
return-void
.end method
.method public constructor <init>()V
.locals 2
.method public constructor <init>(Lcom/discord/stores/StoreStream;Lcom/discord/stores/Dispatcher;)V
.locals 1
const/4 v0, 0x0
if-eqz p1, :cond_1
if-eqz p2, :cond_0
invoke-direct {p0}, Lcom/discord/stores/Store;-><init>()V
iput-object p1, p0, Lcom/discord/stores/StoreAuthentication;->storeStream:Lcom/discord/stores/StoreStream;
iput-object p2, p0, Lcom/discord/stores/StoreAuthentication;->dispatcher:Lcom/discord/stores/Dispatcher;
invoke-static {}, Lrx/subjects/PublishSubject;->o()Lrx/subjects/PublishSubject;
move-result-object v0
move-result-object p1
iput-object v0, p0, Lcom/discord/stores/StoreAuthentication;->userInitiatedAuthEventSubject:Lrx/subjects/PublishSubject;
iput-object p1, p0, Lcom/discord/stores/StoreAuthentication;->userInitiatedAuthEventSubject:Lrx/subjects/PublishSubject;
new-instance v0, Lrx/subjects/SerializedSubject;
new-instance p1, Lrx/subjects/SerializedSubject;
invoke-static {}, Lrx/subjects/BehaviorSubject;->p()Lrx/subjects/BehaviorSubject;
move-result-object v1
move-result-object p2
invoke-direct {v0, v1}, Lrx/subjects/SerializedSubject;-><init>(Lrx/subjects/Subject;)V
invoke-direct {p1, p2}, Lrx/subjects/SerializedSubject;-><init>(Lrx/subjects/Subject;)V
iput-object v0, p0, Lcom/discord/stores/StoreAuthentication;->fingerprintSubject:Lrx/subjects/SerializedSubject;
iput-object p1, p0, Lcom/discord/stores/StoreAuthentication;->fingerprintSubject:Lrx/subjects/SerializedSubject;
new-instance v0, Lrx/subjects/SerializedSubject;
new-instance p1, Lrx/subjects/SerializedSubject;
invoke-static {}, Lrx/subjects/BehaviorSubject;->p()Lrx/subjects/BehaviorSubject;
move-result-object v1
move-result-object p2
invoke-direct {v0, v1}, Lrx/subjects/SerializedSubject;-><init>(Lrx/subjects/Subject;)V
invoke-direct {p1, p2}, Lrx/subjects/SerializedSubject;-><init>(Lrx/subjects/Subject;)V
iput-object v0, p0, Lcom/discord/stores/StoreAuthentication;->tokenSubject:Lrx/subjects/SerializedSubject;
iput-object p1, p0, Lcom/discord/stores/StoreAuthentication;->tokenSubject:Lrx/subjects/SerializedSubject;
return-void
:cond_0
const-string p1, "dispatcher"
invoke-static {p1}, Lw/u/b/j;->a(Ljava/lang/String;)V
throw v0
:cond_1
const-string p1, "storeStream"
invoke-static {p1}, Lw/u/b/j;->a(Ljava/lang/String;)V
throw v0
.end method
.method public static final synthetic access$dispatchLogin(Lcom/discord/stores/StoreAuthentication;Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 0
invoke-direct {p0, p1}, Lcom/discord/stores/StoreAuthentication;->dispatchLogin(Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
.end method
@ -124,10 +160,10 @@
return-object p0
.end method
.method public static final synthetic access$getUserInitiatedAuthEventSubject$p(Lcom/discord/stores/StoreAuthentication;)Lrx/subjects/PublishSubject;
.method public static final synthetic access$getStoreStream$p(Lcom/discord/stores/StoreAuthentication;)Lcom/discord/stores/StoreStream;
.locals 0
iget-object p0, p0, Lcom/discord/stores/StoreAuthentication;->userInitiatedAuthEventSubject:Lrx/subjects/PublishSubject;
iget-object p0, p0, Lcom/discord/stores/StoreAuthentication;->storeStream:Lcom/discord/stores/StoreStream;
return-object p0
.end method
@ -166,6 +202,20 @@
return-void
.end method
.method private final dispatchLogin(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 2
iget-object v0, p0, Lcom/discord/stores/StoreAuthentication;->dispatcher:Lcom/discord/stores/Dispatcher;
new-instance v1, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;
invoke-direct {v1, p0, p1}, Lcom/discord/stores/StoreAuthentication$dispatchLogin$1;-><init>(Lcom/discord/stores/StoreAuthentication;Lcom/discord/models/domain/auth/ModelLoginResult;)V
invoke-virtual {v0, v1}, Lcom/discord/stores/Dispatcher;->schedule(Lkotlin/jvm/functions/Function0;)V
return-void
.end method
.method private final getFingerprintSnapshotOrGenerate()Lrx/Observable;
.locals 2
.annotation system Ldalvik/annotation/Signature;
@ -304,7 +354,7 @@
"Ljava/lang/String;",
")",
"Lrx/Observable<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation
@ -345,7 +395,7 @@
move-result-object p1
const-string p2, "RestAPI\n .api\n \u2026FirstOpen(true)\n }"
const-string p2, "RestAPI\n .api\n \u2026in(loginResult)\n }"
invoke-static {p1, p2}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
@ -612,6 +662,51 @@
return-void
.end method
.method public final handleLoginResult(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 2
.annotation runtime Lcom/discord/stores/StoreThread;
.end annotation
const/4 v0, 0x0
if-eqz p1, :cond_0
const/4 v1, 0x1
invoke-virtual {p0, v0, v1}, Lcom/discord/stores/StoreAuthentication;->setFingerprint(Ljava/lang/String;Z)V
invoke-virtual {p1}, Lcom/discord/models/domain/auth/ModelLoginResult;->getToken()Ljava/lang/String;
move-result-object p1
invoke-virtual {p0, p1}, Lcom/discord/stores/StoreAuthentication;->setAuthed(Ljava/lang/String;)V
iget-object p1, p0, Lcom/discord/stores/StoreAuthentication;->userInitiatedAuthEventSubject:Lrx/subjects/PublishSubject;
invoke-static {v1}, Ljava/lang/Boolean;->valueOf(Z)Ljava/lang/Boolean;
move-result-object v0
invoke-virtual {p1, v0}, Lrx/subjects/PublishSubject;->onNext(Ljava/lang/Object;)V
sget-object p1, Lcom/discord/stores/StoreStream;->Companion:Lcom/discord/stores/StoreStream$Companion;
invoke-virtual {p1}, Lcom/discord/stores/StoreStream$Companion;->getNux()Lcom/discord/stores/StoreNux;
move-result-object p1
invoke-virtual {p1, v1}, Lcom/discord/stores/StoreNux;->setFirstOpen(Z)V
return-void
:cond_0
const-string p1, "loginResult"
invoke-static {p1}, Lw/u/b/j;->a(Ljava/lang/String;)V
throw v0
.end method
.method public final handlePreLogout$app_productionDiscordExternalRelease()V
.locals 0
.annotation runtime Lcom/discord/stores/StoreThread;
@ -815,7 +910,7 @@
"Ljava/lang/String;",
"Z)",
"Lrx/Observable<",
"Lcom/discord/models/domain/ModelUser$Token;",
"Lcom/discord/models/domain/auth/ModelLoginResult;",
">;"
}
.end annotation
@ -848,7 +943,7 @@
move-result-object p1
const-string p2, "getFingerprintSnapshotOr\u2026ue)\n }\n }"
const-string p2, "getFingerprintSnapshotOr\u2026lt)\n }\n }"
invoke-static {p1, p2}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V

View File

@ -28,7 +28,7 @@
invoke-direct {p0}, Lcom/discord/stores/Store;-><init>()V
const/16 v0, 0x411
const/16 v0, 0x412
iput v0, p0, Lcom/discord/stores/StoreClientVersion;->clientVersion:I

View File

@ -73,21 +73,21 @@
return-object v1
:cond_0
sget-object v0, Le/a/b/g0/a;->x:Le/a/b/g0/a;
sget-object v0, Le/a/b/f0/a;->x:Le/a/b/f0/a;
const-string v2, "uri"
invoke-static {p1, v2}, Lw/u/b/j;->checkExpressionValueIsNotNull(Ljava/lang/Object;Ljava/lang/String;)V
invoke-virtual {v0, p1}, Le/a/b/g0/a;->a(Landroid/net/Uri;)Z
invoke-virtual {v0, p1}, Le/a/b/f0/a;->a(Landroid/net/Uri;)Z
move-result v0
if-eqz v0, :cond_4
sget-object v0, Le/a/b/g0/a;->x:Le/a/b/g0/a;
sget-object v0, Le/a/b/f0/a;->x:Le/a/b/f0/a;
invoke-virtual {v0}, Le/a/b/g0/a;->e()Lkotlin/text/Regex;
invoke-virtual {v0}, Le/a/b/f0/a;->e()Lkotlin/text/Regex;
move-result-object v0

View File

@ -145,7 +145,7 @@
sput-object v0, Lcom/discord/stores/StoreMediaEngine;->LOCAL_VOICE_STATUS_DEFAULT:Lcom/discord/rtcconnection/mediaengine/MediaEngine$LocalVoiceStatus;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->f:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sget-object v0, Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;->FORCE_DISABLED:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;
sput-object v0, Lcom/discord/stores/StoreMediaEngine;->DEFAULT_OPENSLES_CONFIG:Lcom/discord/rtcconnection/mediaengine/MediaEngine$OpenSLESConfig;

View File

@ -539,7 +539,7 @@
move-result-object v0
sget-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->d:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
sget-object v1, Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;->VOICE_ACTIVITY:Lcom/discord/rtcconnection/mediaengine/MediaEngineConnection$InputMode;
if-ne v0, v1, :cond_0

View File

@ -22,7 +22,7 @@
sget-object v0, Lcom/discord/stores/StoreRtcConnection$WhenMappings;->$EnumSwitchMapping$0:[I
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->d:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_SUCCESS:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {v1}, Ljava/lang/Enum;->ordinal()I
@ -34,7 +34,7 @@
sget-object v0, Lcom/discord/stores/StoreRtcConnection$WhenMappings;->$EnumSwitchMapping$0:[I
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->e:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_CONNECTION_FAILURE:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {v1}, Ljava/lang/Enum;->ordinal()I
@ -46,7 +46,7 @@
sget-object v0, Lcom/discord/stores/StoreRtcConnection$WhenMappings;->$EnumSwitchMapping$0:[I
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->f:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VOICE_DISCONNECT:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {v1}, Ljava/lang/Enum;->ordinal()I
@ -58,7 +58,7 @@
sget-object v0, Lcom/discord/stores/StoreRtcConnection$WhenMappings;->$EnumSwitchMapping$0:[I
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->g:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
sget-object v1, Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;->VIDEO_STREAM_ENDED:Lcom/discord/rtcconnection/RtcConnection$AnalyticsEvent;
invoke-virtual {v1}, Ljava/lang/Enum;->ordinal()I

View File

@ -153,7 +153,7 @@
iput-object p1, p0, Lcom/discord/stores/StoreRtcConnection;->speakingUsersSubject:Lrx/subjects/PublishSubject;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->d:Lcom/discord/rtcconnection/RtcConnection$Quality;
sget-object p1, Lcom/discord/rtcconnection/RtcConnection$Quality;->UNKNOWN:Lcom/discord/rtcconnection/RtcConnection$Quality;
invoke-static {p1}, Lrx/subjects/BehaviorSubject;->a(Ljava/lang/Object;)Lrx/subjects/BehaviorSubject;

View File

@ -303,7 +303,9 @@
new-instance v0, Lcom/discord/stores/StoreAuthentication;
invoke-direct {v0}, Lcom/discord/stores/StoreAuthentication;-><init>()V
iget-object v1, p0, Lcom/discord/stores/StoreStream;->dispatcher:Lcom/discord/stores/Dispatcher;
invoke-direct {v0, p0, v1}, Lcom/discord/stores/StoreAuthentication;-><init>(Lcom/discord/stores/StoreStream;Lcom/discord/stores/Dispatcher;)V
iput-object v0, p0, Lcom/discord/stores/StoreStream;->authentication:Lcom/discord/stores/StoreAuthentication;
@ -6341,6 +6343,33 @@
return-void
.end method
.method public final handleLoginResult(Lcom/discord/models/domain/auth/ModelLoginResult;)V
.locals 1
.annotation runtime Lcom/discord/stores/StoreThread;
.end annotation
if-eqz p1, :cond_0
iget-object v0, p0, Lcom/discord/stores/StoreStream;->authentication:Lcom/discord/stores/StoreAuthentication;
invoke-virtual {v0, p1}, Lcom/discord/stores/StoreAuthentication;->handleLoginResult(Lcom/discord/models/domain/auth/ModelLoginResult;)V
iget-object v0, p0, Lcom/discord/stores/StoreStream;->userSettings:Lcom/discord/stores/StoreUserSettings;
invoke-virtual {v0, p1}, Lcom/discord/stores/StoreUserSettings;->handleLoginResult(Lcom/discord/models/domain/auth/ModelLoginResult;)V
return-void
:cond_0
const-string p1, "loginResult"
invoke-static {p1}, Lw/u/b/j;->a(Ljava/lang/String;)V
const/4 p1, 0x0
throw p1
.end method
.method public final handleRelationshipAdd(Lcom/discord/models/domain/ModelUserRelationship;)V
.locals 1
.annotation runtime Lcom/discord/stores/StoreThread;

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