DoukutsuNikki/src/Game.h

36 lines
1.0 KiB
C

#pragma once
#include "WindowsWrapper.h"
enum GameFlagsValues
{
// To be continued
/**
* While this bit is NOT set, the game will :
* - Disable manual movement of the character
* - Disable shooting bullets
* - Disable shooting Curly's nemesis
* - Disable changing weapons
* - Disable speeding up the display of text in TSC scripts
* - Disable damage of the character
* - Not display the HUD (Life, EXP, air, weapons)
* - Disable animation of the character
* - Disable movement of the inventory cursor
* - Disable getting out of the inventory while on the item section
* - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may
* want to replace this line with a better explanation)
*/
GAME_FLAG_IS_CONTROL_ENABLED = 2
// To be continued
};
extern int g_GameFlags;
extern int gCounter;
int Random(int min, int max);
void PutNumber4(int x, int y, int value, BOOL bZero);
BOOL Game(void);