#pragma once #include "WindowsWrapper.h" enum GameFlagsValues { // To be continued /** * While this bit is NOT set, the game will : * - Disable manual movement of the character * - Disable shooting bullets * - Disable shooting Curly's nemesis * - Disable changing weapons * - Disable speeding up the display of text in TSC scripts * - Disable damage of the character * - Not display the HUD (Life, EXP, air, weapons) * - Disable animation of the character * - Disable movement of the inventory cursor * - Disable getting out of the inventory while on the item section * - Create a bullet if some other conditions are fullfilled while iterating over the stars in ActStar (If you have any idea of how that actually works, you may * want to replace this line with a better explanation) */ GAME_FLAG_IS_CONTROL_ENABLED = 2 // To be continued }; extern int g_GameFlags; extern int gCounter; int Random(int min, int max); void PutNumber4(int x, int y, int value, BOOL bZero); BOOL Game(void);