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A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game. A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
![Screenshot](images/screenshot.png)
## Requirements ## Requirements
- C Compiler - C Compiler

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