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A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
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A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game.
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![Screenshot](images/screenshot.png)
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## Requirements
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## Requirements
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- C Compiler
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- C Compiler
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BIN
images/screenshot.png
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BIN
images/screenshot.png
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After Width: | Height: | Size: 4.4 KiB |
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