diff --git a/README.md b/README.md index 65ece48..dd10380 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@ A simple proof of concept algorithm to combine multiple tiled rectangles into a smaller number. This can be used to optimise the number of rectangles to check for collision in a game. +![Screenshot](images/screenshot.png) + ## Requirements - C Compiler diff --git a/images/screenshot.png b/images/screenshot.png new file mode 100644 index 0000000..485ae8f Binary files /dev/null and b/images/screenshot.png differ