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							|  | @ -0,0 +1,499 @@ | |||
| 
 | ||||
| # Enables patches for specific window managers. | ||||
| # Currently patched: "awesome", "dwm", "herb" | ||||
| wm-support = "none"; | ||||
| 
 | ||||
| ################################# | ||||
| #         ANIMATIONS            # | ||||
| ################################# | ||||
| 
 | ||||
| # Toggles whether animations should be used for windows | ||||
| animations = true; | ||||
| 
 | ||||
| # Changes animation stiffness. | ||||
| # What stiffness basically is inferring is how much the window geometry will be stretched, | ||||
| # when opening/closing windows | ||||
| animation-stiffness = 240; | ||||
| 
 | ||||
| # Change the mass of windows | ||||
| # Modifying the mass of windows makes them virtually heavier and therefore slower to animate. | ||||
| animation-window-mass = 0.5; | ||||
| 
 | ||||
| # Change dampening applied during the animation | ||||
| # This setting basically does what it says. It dampens the animation of windows. | ||||
| animation-dampening = 20; | ||||
| 
 | ||||
| # Toggles clamping | ||||
| # if you are using a animation setting that would make the window extend larger than it would be after, | ||||
| # the animation has played then it will cut the animation off once the window reaches its physical geometry. | ||||
| animation-clamping = false; | ||||
| 
 | ||||
| # Set the open window animation. | ||||
| # Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") | ||||
| animation-for-open-window = "zoom"; | ||||
| 
 | ||||
| # Set the closing window animation. | ||||
| # Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") | ||||
| animation-for-unmap-window = "zoom"; | ||||
| 
 | ||||
| # Exclude certain windows from having a open animation. | ||||
| 
 | ||||
| # animation-open-exclude = [ | ||||
| #   "class_g = 'Dunst'" | ||||
| # ]; | ||||
| 
 | ||||
| # Exclude certain windows from having a closing animation. | ||||
| 
 | ||||
| # animation-unmap-exclude = [ | ||||
| #   "class_g = 'Dunst'" | ||||
| # ]; | ||||
| 
 | ||||
| ################################# | ||||
| #             Corners           # | ||||
| ################################# | ||||
| # requires: https://github.com/sdhand/compton | ||||
| corner-radius = 6; | ||||
| round-borders = 0; | ||||
| 
 | ||||
| # Specify a list of border width rules, in the format `PIXELS:PATTERN`,  | ||||
| # Note we don't make any guarantee about possible conflicts with the | ||||
| # border_width set by the window manager. | ||||
| # | ||||
| # example: | ||||
| #    round-borders-rule = [ "2:class_g = 'URxvt'" ]; | ||||
| # | ||||
| round-borders-rule = [ | ||||
| ]; | ||||
| 
 | ||||
| ################################# | ||||
| #             Shadows           # | ||||
| ################################# | ||||
| 
 | ||||
| 
 | ||||
| # Enabled client-side shadows on windows. Note desktop windows  | ||||
| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,  | ||||
| # unless explicitly requested using the wintypes option. | ||||
| # | ||||
| #shadow = false | ||||
| shadow = true; | ||||
| 
 | ||||
| # The blur radius for shadows, in pixels. (defaults to 12) | ||||
| # shadow-radius = 12 | ||||
| shadow-radius = 50; | ||||
| 
 | ||||
| # The opacity of shadows. (1.0 - 1.0, defaults to 0.75) | ||||
| shadow-opacity = 1.0;  | ||||
| 
 | ||||
| # The left offset for shadows, in pixels. (defaults to -15) | ||||
| # shadow-offset-x = -15 | ||||
| shadow-offset-x = -50; | ||||
| 
 | ||||
| # The top offset for shadows, in pixels. (defaults to -15) | ||||
| # shadow-offset-y = -15 | ||||
| shadow-offset-y = -50; | ||||
| 
 | ||||
| # Don't draw shadows on drag-and-drop windows. This option is deprecated,  | ||||
| # you should use the *wintypes* option in your config file instead. | ||||
| # | ||||
| #no-dnd-shadow = true | ||||
| #no-dock-shadow = false | ||||
| 
 | ||||
| # Red color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| #shadow-red = 0.86328125 | ||||
| 
 | ||||
| # Green color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| #shadow-green = 0.2109375 | ||||
| 
 | ||||
| # Blue color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| #shadow-blue = 0.015625 | ||||
| 
 | ||||
| # Do not paint shadows on shaped windows. Note shaped windows  | ||||
| # here means windows setting its shape through X Shape extension.  | ||||
| # Those using ARGB background is beyond our control.  | ||||
| # Deprecated, use  | ||||
| #   shadow-exclude = 'bounding_shaped' | ||||
| # or  | ||||
| #   shadow-exclude = 'bounding_shaped && !rounded_corners' | ||||
| # instead. | ||||
| # | ||||
| # shadow-ignore-shaped = '' | ||||
| 
 | ||||
| # Specify a list of conditions of windows that should have no shadow. | ||||
| # | ||||
| # examples: | ||||
| #   shadow-exclude = "n:e:Notification"; | ||||
| # | ||||
| # shadow-exclude = [] | ||||
| shadow-exclude = [ | ||||
|   "_GTK_FRAME_EXTENTS@:c", | ||||
|   #"_NET_WM_STATE@:32a" | ||||
| ]; | ||||
| 
 | ||||
| # Specify a X geometry that describes the region in which shadow should not | ||||
| # be painted in, such as a dock window region. Use  | ||||
| #    shadow-exclude-reg = "x10+0+0" | ||||
| # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | ||||
| # | ||||
| # shadow-exclude-reg = ""  | ||||
| 
 | ||||
| # Crop shadow of a window fully on a particular Xinerama screen to the screen. | ||||
| # xinerama-shadow-crop = false | ||||
| 
 | ||||
| 
 | ||||
| ################################# | ||||
| #           Fading              # | ||||
| ################################# | ||||
| 
 | ||||
| 
 | ||||
| # Fade windows in/out when opening/closing and when opacity changes, | ||||
| #  unless no-fading-openclose is used. | ||||
| # fading = false | ||||
| fading = true; | ||||
| 
 | ||||
| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | ||||
| # fade-in-step = 0.028 | ||||
| fade-in-step = 0.01; | ||||
| 
 | ||||
| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | ||||
| # fade-out-step = 0.03 | ||||
| fade-out-step = 0.01; | ||||
| 
 | ||||
| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | ||||
| fade-delta = 4 | ||||
| 
 | ||||
| # Specify a list of conditions of windows that should not be faded. | ||||
| # don't need this, we disable fading for all normal windows with wintypes: {} | ||||
| fade-exclude = [ | ||||
|   "class_g = 'slop'"   # maim | ||||
| ] | ||||
| 
 | ||||
| # Do not fade on window open/close. | ||||
| # no-fading-openclose = false | ||||
| 
 | ||||
| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | ||||
| # no-fading-destroyed-argb = false | ||||
| 
 | ||||
| 
 | ||||
| ################################# | ||||
| #   Transparency / Opacity      # | ||||
| ################################# | ||||
| 
 | ||||
| 
 | ||||
| # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | ||||
| # inactive-opacity = 1 | ||||
| 
 | ||||
| # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | ||||
| # frame-opacity = 1.0 | ||||
| 
 | ||||
| # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) | ||||
| # menu-opacity = 1.0 | ||||
| 
 | ||||
| # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. | ||||
| # inactive-opacity-override = true | ||||
| inactive-opacity-override = false; | ||||
| 
 | ||||
| # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | ||||
| active-opacity = 1.0; | ||||
| 
 | ||||
| # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | ||||
| # inactive-dim = 0.0 | ||||
| 
 | ||||
| # Specify a list of conditions of windows that should always be considered focused. | ||||
| # focus-exclude = [] | ||||
| focus-exclude = [ | ||||
|   "class_g = 'slop'"                    # maim | ||||
| ]; | ||||
| 
 | ||||
| # Use fixed inactive dim value, instead of adjusting according to window opacity. | ||||
| # inactive-dim-fixed = 1.0 | ||||
| 
 | ||||
| # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,  | ||||
| # like `50:name *= "Firefox"`. picom-trans is recommended over this.  | ||||
| # Note we don't make any guarantee about possible conflicts with other  | ||||
| # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | ||||
| # example: | ||||
| #    opacity-rule = [ "80:class_g = 'URxvt'" ]; | ||||
| # | ||||
| # opacity-rule = [] | ||||
| opacity-rule = [ | ||||
|   "100:class_g    = 'slop'",            # maim | ||||
| ]; | ||||
| 
 | ||||
| 
 | ||||
| ################################# | ||||
| #     Background-Blurring       # | ||||
| ################################# | ||||
| 
 | ||||
| 
 | ||||
| # Parameters for background blurring, see the *BLUR* section for more information. | ||||
| # blur-method = gaussian | ||||
| # blur-size = 12 | ||||
| # | ||||
| # blur-deviation = false | ||||
| 
 | ||||
| # Blur background of semi-transparent / ARGB windows.  | ||||
| # Bad in performance, with driver-dependent behavior.  | ||||
| # The name of the switch may change without prior notifications. | ||||
| # | ||||
| blur-background = true; | ||||
| 
 | ||||
| # Blur background of windows when the window frame is not opaque.  | ||||
| # Implies: | ||||
| #    blur-background  | ||||
| # Bad in performance, with driver-dependent behavior. The name may change. | ||||
| # | ||||
| # blur-background-frame = false; | ||||
| 
 | ||||
| 
 | ||||
| # Use fixed blur strength rather than adjusting according to window opacity. | ||||
| # blur-background-fixed = false; | ||||
| 
 | ||||
| 
 | ||||
| # Specify the blur convolution kernel, with the following format: | ||||
| # example: | ||||
| #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | ||||
| # | ||||
| # blur-kern = '' | ||||
| # blur-kern = "3x3box"; | ||||
| 
 | ||||
| blur: { | ||||
|   # requires: https://github.com/ibhagwan/picom | ||||
|   method = "none"; | ||||
|   #method = "kernel"; | ||||
|   strength = 0; | ||||
|   # deviation = 1.0; | ||||
|   # kernel = "11x11gaussian"; | ||||
|   background = false; | ||||
|   background-frame = false; | ||||
|   background-fixed = false; | ||||
|   kern = "3x3box"; | ||||
| } | ||||
| 
 | ||||
| # Exclude conditions for background blur. | ||||
| blur-background-exclude = [ | ||||
|   "class_g = 'slop'", | ||||
|   "_GTK_FRAME_EXTENTS@:c" | ||||
| ]; | ||||
| 
 | ||||
| 
 | ||||
| ################################# | ||||
| #       General Settings        # | ||||
| ################################# | ||||
| 
 | ||||
| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | ||||
| daemon = true | ||||
| 
 | ||||
| # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | ||||
| # `xrender` is the default one. | ||||
| # | ||||
| experimental-backends = true; | ||||
| backend = "xrender"; | ||||
| 
 | ||||
| vsync = true | ||||
| 
 | ||||
| # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | ||||
| # dbus = false | ||||
| 
 | ||||
| # Try to detect WM windows (a non-override-redirect window with no  | ||||
| # child that has 'WM_STATE') and mark them as active. | ||||
| # | ||||
| # mark-wmwin-focused = false | ||||
| mark-wmwin-focused = true; | ||||
| 
 | ||||
| # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | ||||
| # mark-ovredir-focused = false | ||||
| mark-ovredir-focused = true; | ||||
| 
 | ||||
| # Try to detect windows with rounded corners and don't consider them  | ||||
| # shaped windows. The accuracy is not very high, unfortunately. | ||||
| # | ||||
| detect-rounded-corners = true; | ||||
| 
 | ||||
| # Detect '_NET_WM_OPACITY' on client windows, useful for window managers | ||||
| # not passing '_NET_WM_OPACITY' of client windows to frame windows. | ||||
| # | ||||
| #detect-client-opacity = false | ||||
| detect-client-opacity = true; | ||||
| 
 | ||||
| # Specify refresh rate of the screen. If not specified or 0, picom will  | ||||
| # try detecting this with X RandR extension. | ||||
| # | ||||
| # refresh-rate = 60 | ||||
| refresh-rate = 0 | ||||
| 
 | ||||
| # Limit picom to repaint at most once every 1 / 'refresh_rate' second to  | ||||
| # boost performance. This should not be used with  | ||||
| #   vsync drm/opengl/opengl-oml | ||||
| # as they essentially does sw-opti's job already,  | ||||
| # unless you wish to specify a lower refresh rate than the actual value. | ||||
| # | ||||
| # sw-opti =  | ||||
| 
 | ||||
| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,  | ||||
| # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,  | ||||
| # provided that the WM supports it. | ||||
| # | ||||
| # use-ewmh-active-win = false | ||||
| 
 | ||||
| # Unredirect all windows if a full-screen opaque window is detected,  | ||||
| # to maximize performance for full-screen windows. Known to cause flickering  | ||||
| # when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. | ||||
| # | ||||
| # unredir-if-possible = true | ||||
| 
 | ||||
| # Delay before unredirecting the window, in milliseconds. Defaults to 0. | ||||
| # unredir-if-possible-delay = 0 | ||||
| 
 | ||||
| # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | ||||
| # unredir-if-possible-exclude = [] | ||||
| 
 | ||||
| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows  | ||||
| # in the same group focused at the same time. | ||||
| # | ||||
| # detect-transient = false | ||||
| detect-transient = true | ||||
| 
 | ||||
| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same  | ||||
| # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if  | ||||
| # detect-transient is enabled, too. | ||||
| # | ||||
| # detect-client-leader = false | ||||
| detect-client-leader = true | ||||
| 
 | ||||
| # Resize damaged region by a specific number of pixels.  | ||||
| # A positive value enlarges it while a negative one shrinks it.  | ||||
| # If the value is positive, those additional pixels will not be actually painted  | ||||
| # to screen, only used in blur calculation, and such. (Due to technical limitations,  | ||||
| # with use-damage, those pixels will still be incorrectly painted to screen.)  | ||||
| # Primarily used to fix the line corruption issues of blur,  | ||||
| # in which case you should use the blur radius value here  | ||||
| # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,  | ||||
| # with a 5x5 one you use `--resize-damage 2`, and so on).  | ||||
| # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | ||||
| # | ||||
| # resize-damage = 1 | ||||
| 
 | ||||
| # Specify a list of conditions of windows that should be painted with inverted color.  | ||||
| # Resource-hogging, and is not well tested. | ||||
| # | ||||
| # invert-color-include = [] | ||||
| 
 | ||||
| # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.  | ||||
| # Might cause incorrect opacity when rendering transparent content (but never  | ||||
| # practically happened) and may not work with blur-background.  | ||||
| # My tests show a 15% performance boost. Recommended. | ||||
| # | ||||
| # glx-no-stencil = false | ||||
| 
 | ||||
| # GLX backend: Avoid rebinding pixmap on window damage.  | ||||
| # Probably could improve performance on rapid window content changes,  | ||||
| # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | ||||
| # Recommended if it works. | ||||
| # | ||||
| # glx-no-rebind-pixmap = false | ||||
| 
 | ||||
| # Disable the use of damage information.  | ||||
| # This cause the whole screen to be redrawn everytime, instead of the part of the screen | ||||
| # has actually changed. Potentially degrades the performance, but might fix some artifacts. | ||||
| # The opposing option is use-damage | ||||
| # | ||||
| # no-use-damage = false | ||||
| use-damage = true | ||||
| 
 | ||||
| # Use X Sync fence to sync clients' draw calls, to make sure all draw  | ||||
| # calls are finished before picom starts drawing. Needed on nvidia-drivers  | ||||
| # with GLX backend for some users. | ||||
| # | ||||
| xrender-sync-fence = true | ||||
| 
 | ||||
| # GLX backend: Use specified GLSL fragment shader for rendering window contents.  | ||||
| # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`  | ||||
| # in the source tree for examples. | ||||
| # | ||||
| # glx-fshader-win = '' | ||||
| 
 | ||||
| # Force all windows to be painted with blending. Useful if you  | ||||
| # have a glx-fshader-win that could turn opaque pixels transparent. | ||||
| # | ||||
| # force-win-blend = false | ||||
| 
 | ||||
| # Do not use EWMH to detect fullscreen windows.  | ||||
| # Reverts to checking if a window is fullscreen based only on its size and coordinates. | ||||
| # | ||||
| # no-ewmh-fullscreen = false | ||||
| 
 | ||||
| # Dimming bright windows so their brightness doesn't exceed this set value.  | ||||
| # Brightness of a window is estimated by averaging all pixels in the window,  | ||||
| # so this could comes with a performance hit.  | ||||
| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | ||||
| # | ||||
| # max-brightness = 1.0 | ||||
| 
 | ||||
| # Make transparent windows clip other windows like non-transparent windows do, | ||||
| # instead of blending on top of them. | ||||
| # | ||||
| # transparent-clipping = false | ||||
| 
 | ||||
| # Set the log level. Possible values are: | ||||
| #  "trace", "debug", "info", "warn", "error" | ||||
| # in increasing level of importance. Case doesn't matter.  | ||||
| # If using the "TRACE" log level, it's better to log into a file  | ||||
| # using *--log-file*, since it can generate a huge stream of logs. | ||||
| # | ||||
| # log-level = "debug" | ||||
| log-level = "info"; | ||||
| 
 | ||||
| # Set the log file. | ||||
| # If *--log-file* is never specified, logs will be written to stderr.  | ||||
| # Otherwise, logs will to written to the given file, though some of the early  | ||||
| # logs might still be written to the stderr.  | ||||
| # When setting this option from the config file, it is recommended to use an absolute path. | ||||
| # | ||||
| # log-file = '/path/to/your/log/file' | ||||
| 
 | ||||
| # Show all X errors (for debugging) | ||||
| # show-all-xerrors = false | ||||
| 
 | ||||
| # Write process ID to a file. | ||||
| # write-pid-path = '/path/to/your/log/file' | ||||
| 
 | ||||
| # Window type settings | ||||
| #  | ||||
| # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:  | ||||
| #     "unknown", "desktop", "dock", "toolbar", "menu", "utility",  | ||||
| #     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",  | ||||
| #     "tooltip", "notification", "combo", and "dnd". | ||||
| #  | ||||
| # Following per window-type options are available: :: | ||||
| #  | ||||
| #   fade, shadow::: | ||||
| #     Controls window-type-specific shadow and fade settings. | ||||
| #  | ||||
| #   opacity::: | ||||
| #     Controls default opacity of the window type. | ||||
| #  | ||||
| #   focus::: | ||||
| #     Controls whether the window of this type is to be always considered focused.  | ||||
| #     (By default, all window types except "normal" and "dialog" has this on.) | ||||
| #  | ||||
| #   full-shadow::: | ||||
| #     Controls whether shadow is drawn under the parts of the window that you  | ||||
| #     normally won't be able to see. Useful when the window has parts of it  | ||||
| #     transparent, and you want shadows in those areas. | ||||
| #  | ||||
| #   redir-ignore::: | ||||
| #     Controls whether this type of windows should cause screen to become  | ||||
| #     redirected again after been unredirected. If you have unredir-if-possible | ||||
| #     set, and doesn't want certain window to cause unnecessary screen redirection,  | ||||
| #     you can set this to `true`. | ||||
| # | ||||
| wintypes: | ||||
| { | ||||
|   normal = { fade = true; shadow = true;} | ||||
|   tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | ||||
|   dock = { full-shadow = true; } | ||||
|   dnd = { shadow = true; } | ||||
|   popup_menu = { shadow = true; } | ||||
|   dropdown_menu = { shadow = true; } | ||||
| }; | ||||
| unredir-if-possible = false  | ||||
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