reset on menu
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@ -28,14 +28,14 @@ set(ASSETS_cg
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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add_executable(breakout ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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add_executable(pong ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(breakout PRIVATE -Wall -Wextra -Os)
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target_compile_options(pong PRIVATE -Wall -Wextra -Os)
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target_link_libraries(breakout Gint::Gint)
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target_link_libraries(pong Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET breakout OUTPUT "pong.g1a"
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generate_g1a(TARGET pong OUTPUT "pong.g1a"
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NAME "pong" ICON assets-fx/icon.png)
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NAME "pong" ICON assets-fx/icon.png)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET breakout OUTPUT "pong.g3a"
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generate_g3a(TARGET pong OUTPUT "pong.g3a"
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NAME "pong" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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NAME "pong" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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endif()
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@ -14,6 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <gint/gint.h>
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#include <gint/display.h>
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/keyboard.h>
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#include <gint/keycodes.h>
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#include <gint/keycodes.h>
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@ -39,6 +40,8 @@ int h = 16;
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int w = 2;
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int w = 2;
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int main(void)
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int main(void)
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{
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{
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gint_setrestart(1);
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int tick = 1;
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int tick = 1;
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bool game = true;
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bool game = true;
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while (game) {
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while (game) {
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@ -55,7 +58,7 @@ int main(void)
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pollevent();
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pollevent();
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if (keydown(KEY_EXIT))
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if (keydown(KEY_EXIT))
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game = false;
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gint_osmenu();
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if (keydown(KEY_1) && p1 + h < 64)
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if (keydown(KEY_1) && p1 + h < 64)
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p1 += 1;
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p1 += 1;
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@ -113,6 +116,7 @@ int main(void)
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tick++;
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tick++;
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sleep_us(20*1000);
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sleep_us(20*1000);
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}
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}
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game = true;
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return 0;
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return 0;
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}
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}
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