Depends still contained some leftovers, like the `wallet` target that included bdb from bitcoin. This commit removes these unneeded targets, the miniupnpc package and the berkeley db package. Reflect the changes in the README as well.
2.1 KiB
Usage
To build dependencies for the current arch+OS:
make
To build for another arch/OS:
make HOST=host-platform-triplet
For example:
make HOST=x86_64-w64-mingw32 -j4
A toolchain will be generated that's suitable for plugging into Monero's cmake. In the above example, a dir named x86_64-w64-mingw32 will be created. To use it for Monero:
cmake -DCMAKE_TOOLCHAIN=`pwd`/contrib/depends/x86_64-w64-mingw32
Common host-platform-triplets
for cross compilation are:
i686-w64-mingw32
for Win32x86_64-w64-mingw32
for Win64x86_64-apple-darwin11
for MacOSXarm-linux-gnueabihf
for Linux ARM 32 bitaarch64-linux-gnu
for Linux ARM 64 bit
No other options are needed, the paths are automatically configured.
Dependency Options: The following can be set when running make: make FOO=bar
SOURCES_PATH: downloaded sources will be placed here
BASE_CACHE: built packages will be placed here
SDK_PATH: Path where sdk's can be found (used by OSX)
FALLBACK_DOWNLOAD_PATH: If a source file can't be fetched, try here before giving up
DEBUG: disable some optimizations and enable more runtime checking
HOST_ID_SALT: Optional salt to use when generating host package ids
BUILD_ID_SALT: Optional salt to use when generating build package ids
Additional targets:
download: run 'make download' to fetch all sources without building them
download-osx: run 'make download-osx' to fetch all sources needed for osx builds
download-win: run 'make download-win' to fetch all sources needed for win builds
download-linux: run 'make download-linux' to fetch all sources needed for linux builds
#Darwin (macos) builds:
To build with the x86_64-apple-darwin11 you require the mac os developer tools in MacOSX10.11.sdk. Download it from apple, or search for it on github. Create a new directoty called SDKs in this directory and place the entire MacOSX10.11.sdk folder in it. The depends build will then pick it up automatically (without requiring SDK_PATH).
Other documentation
- description.md: General description of the depends system
- packages.md: Steps for adding packages