wownero/contrib/depends/README.md
TheCharlatan 118db4f357 Cleanup leftovers from migrating depends from bitcoin
Depends still contained some leftovers, like the `wallet` target that
included bdb from bitcoin. This commit removes these unneeded targets,
the miniupnpc package and the berkeley db package. Reflect the changes
in the README as well.
2018-12-12 12:14:20 +01:00

2.1 KiB

Usage

To build dependencies for the current arch+OS:

make

To build for another arch/OS:

make HOST=host-platform-triplet

For example:

make HOST=x86_64-w64-mingw32 -j4

A toolchain will be generated that's suitable for plugging into Monero's cmake. In the above example, a dir named x86_64-w64-mingw32 will be created. To use it for Monero:

cmake -DCMAKE_TOOLCHAIN=`pwd`/contrib/depends/x86_64-w64-mingw32

Common host-platform-triplets for cross compilation are:

  • i686-w64-mingw32 for Win32
  • x86_64-w64-mingw32 for Win64
  • x86_64-apple-darwin11 for MacOSX
  • arm-linux-gnueabihf for Linux ARM 32 bit
  • aarch64-linux-gnu for Linux ARM 64 bit

No other options are needed, the paths are automatically configured.

Dependency Options: The following can be set when running make: make FOO=bar

SOURCES_PATH: downloaded sources will be placed here
BASE_CACHE: built packages will be placed here
SDK_PATH: Path where sdk's can be found (used by OSX)
FALLBACK_DOWNLOAD_PATH: If a source file can't be fetched, try here before giving up
DEBUG: disable some optimizations and enable more runtime checking
HOST_ID_SALT: Optional salt to use when generating host package ids
BUILD_ID_SALT: Optional salt to use when generating build package ids

Additional targets:

download: run 'make download' to fetch all sources without building them
download-osx: run 'make download-osx' to fetch all sources needed for osx builds
download-win: run 'make download-win' to fetch all sources needed for win builds
download-linux: run 'make download-linux' to fetch all sources needed for linux builds

#Darwin (macos) builds:

To build with the x86_64-apple-darwin11 you require the mac os developer tools in MacOSX10.11.sdk. Download it from apple, or search for it on github. Create a new directoty called SDKs in this directory and place the entire MacOSX10.11.sdk folder in it. The depends build will then pick it up automatically (without requiring SDK_PATH).

Other documentation