wowlet/src/vr/overlaycontroller.h

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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2020-2021, The Monero Project.
// Copyright (c) OpenVR Advanced Settings
#pragma once
#include <openvr.h>
#include <QtCore/QtCore>
// because of incompatibilities with QtOpenGL and GLEW we need to cherry pick includes
#include <QVector2D>
#include <QMatrix4x4>
#include <QVector>
#include <QVector2D>
#include <QVector3D>
#include <QObject>
#include <QQmlEngine>
#include <QtGui/QOpenGLContext>
#include <QtWidgets/QGraphicsScene>
#include <QOffscreenSurface>
#include <QOpenGLFramebufferObject>
#include <QQuickWindow>
#include <QQuickItem>
#include <QQuickRenderControl>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
#include <memory>
#include "openvr_init.h"
#include "vr/utils/paths.h"
#include "appcontext.h"
namespace application_strings
{
constexpr auto applicationOrganizationName = "Wownero";
constexpr auto applicationName = "Wowlet VR";
constexpr const char* applicationKey = "steam.overlay.1001337";
constexpr const char* applicationDisplayName = "Wowlet VR";
constexpr const char* applicationVersionString = "1337";
} // namespace application_strings
constexpr int k_nonVsyncTickRate = 20;
// application namespace
namespace wowletvr
{
class OverlayController : public QObject
{
Q_OBJECT
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Q_PROPERTY( bool m_desktopMode READ isDesktopMode )
public:
OverlayController(bool desktopMode, QQmlEngine& qmlEngine);
virtual ~OverlayController();
void Shutdown();
Q_INVOKABLE void exitApp();
bool isDashboardVisible()
{
return m_dashboardVisible;
}
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void SetWidget(QQuickItem* quickItem, const std::string& name, const std::string& key = "", const std::string& iconPath = "");
bool isDesktopMode()
{
return m_desktopMode;
}
Q_INVOKABLE QUrl getVRRuntimePathUrl();
Q_INVOKABLE bool soundDisabled();
const vr::VROverlayHandle_t& overlayHandle();
const vr::VROverlayHandle_t& overlayThumbnailHandle();
bool pollNextEvent(vr::VROverlayHandle_t ulOverlayHandle, vr::VREvent_t* pEvent );
void mainEventLoop();
private:
vr::VROverlayHandle_t m_ulOverlayHandle = vr::k_ulOverlayHandleInvalid;
vr::VROverlayHandle_t m_ulOverlayThumbnailHandle
= vr::k_ulOverlayHandleInvalid;
QQuickRenderControl m_renderControl;
QQuickWindow m_window{ &m_renderControl };
std::unique_ptr<QOpenGLFramebufferObject> m_pFbo;
QOpenGLContext m_openGLContext;
QOffscreenSurface m_offscreenSurface;
std::unique_ptr<QTimer> m_pRenderTimer;
bool m_dashboardVisible = false;
QPoint m_ptLastMouse;
Qt::MouseButtons m_lastMouseButtons = nullptr;
bool m_desktopMode;
QUrl m_runtimePathUrl;
uint64_t m_customTickRateCounter = 0;
uint64_t m_currentFrame = 0;
uint64_t m_lastFrame = 0;
QNetworkAccessManager* netManager = new QNetworkAccessManager( this );
QJsonDocument m_remoteVersionJsonDocument = QJsonDocument();
QJsonObject m_remoteVersionJsonObject;
private:
QPoint getMousePositionForEvent( vr::VREvent_Mouse_t mouse );
bool m_exclusiveState = false;
bool m_keyPressOneState = false;
bool m_keyPressTwoState = false;
AppContext *m_ctx;
public slots:
void renderOverlay();
void OnRenderRequest();
void showKeyboard( QString existingText, unsigned long userValue = 0 );
void setKeyboardPos();
signals:
void keyBoardInputSignal( QString input, unsigned long userValue = 0 );
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void dashboardDeactivated();
void dashboardActivated();
};
} // namespace wowletvr