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#!/bin/python
#
# Cryptonote tipbot - dice commands
# Copyright 2014,2015 moneromooo
#
# The Cryptonote tipbot is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
import sys
import os
import redis
import hashlib
import time
import string
import random
import tipbot . config as config
from tipbot . log import log_error , log_warn , log_info , log_log
import tipbot . coinspecs as coinspecs
from tipbot . utils import *
from tipbot . command_manager import *
from tipbot . redisdb import *
from tipbot . betutils import *
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def Roll ( link ) :
identity = link . identity ( )
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try :
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if redis_hexists ( ' dice:rolls ' , identity ) :
rolls = redis_hget ( ' dice:rolls ' , identity )
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rolls = long ( rolls ) + 1
else :
rolls = 1
except Exception , e :
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log_error ( ' Failed to prepare roll for %s : %s ' % ( identity , str ( e ) ) )
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raise
try :
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s = GetServerSeed ( link , ' dice ' ) + " : " + GetPlayerSeed ( link , ' dice ' ) + " : " + str ( rolls )
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sh = hashlib . sha256 ( s ) . hexdigest ( )
roll = float ( long ( sh [ 0 : 8 ] , base = 16 ) ) / 0x100000000
return rolls , roll
except Exception , e :
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log_error ( ' Failed to roll for %s : %s ' % ( identity , str ( e ) ) )
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raise
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def Dice ( link , cmd ) :
identity = link . identity ( )
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try :
amount = float ( cmd [ 1 ] )
units = long ( amount * coinspecs . atomic_units )
multiplier = float ( cmd [ 2 ] )
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overunder = GetParam ( cmd , 3 )
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except Exception , e :
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link . send ( " Usage: dice amount multiplier [over|under] " )
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return
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if multiplier < 1.1 or multiplier > 10 :
link . send ( " Invalid multiplier: should be between 1.1 and 10 " )
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return
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if overunder == " over " :
under = False
elif overunder == " under " or not overunder :
under = True
else :
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link . send ( " Usage: dice amount multiplier [over|under] " )
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return
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log_info ( " Dice: %s wants to bet %s at x %f , %s target " % ( identity , AmountToString ( units ) , multiplier , " under " if under else " over " ) )
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potential_loss = amount * multiplier
valid , reason = IsBetAmountValid ( amount , config . dice_min_bet , config . dice_max_bet , potential_loss , config . dice_max_loss , config . dice_max_loss_ratio )
if not valid :
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log_info ( " Dice: %s ' s bet refused: %s " % ( identity , reason ) )
link . send ( " %s : %s " % ( link . user . nick , reason ) )
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return
try :
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balance = redis_hget ( " balances " , identity )
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if balance == None :
balance = 0
balance = long ( balance )
if units > balance :
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log_error ( ' %s does not have enough balance ' % identity )
link . send ( " You only have %s " % ( AmountToString ( balance ) ) )
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return
except Exception , e :
log_error ( ' failed to query balance ' )
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link . send ( " Failed to query balance " )
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return
try :
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rolls , roll = Roll ( link )
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except :
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link . send ( " An error occured " )
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return
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target = ( 1 - config . dice_edge ) / multiplier
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if not under :
target = 1 - target
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log_info ( " Dice: %s ' s # %d roll: %.16g , target %s %.16g " % ( identity , rolls , roll , " under " if under else " over " , target ) )
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lose_units = units
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win_units = long ( units * multiplier ) - lose_units
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log_log ( ' units %s , multiplier %f , edge %f , lose_units %s , win_units %s ' % ( AmountToString ( units ) , multiplier , config . dice_edge , AmountToString ( lose_units ) , AmountToString ( win_units ) ) )
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if under :
win = roll < = target
else :
win = roll > = target
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if win :
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msg = " %s bets %s and wins %s on roll # %d ! %.16g %s %.16g " % ( link . user . nick , AmountToString ( lose_units ) , AmountToString ( win_units + lose_units ) , rolls , roll , " <= " if under else " >= " , target )
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else :
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msg = " %s bets %s and loses on roll # %d . %.16g %s %.16g " % ( link . user . nick , AmountToString ( lose_units ) , rolls , roll , " > " if under else " < " , target )
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try :
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RecordGameResult ( link , " dice " , win , not win , win_units if win else lose_units )
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except :
return
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redis_hset ( " dice:rolls " , identity , rolls )
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link . send ( " %s " % msg )
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def ShowDiceStats ( link , sidentity , title ) :
return ShowGameStats ( link , sidentity , title , " dice " )
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def GetDiceStats ( link , cmd ) :
identity = link . identity ( )
sidentity = GetParam ( cmd , 1 )
if sidentity :
sidentity = IdentityFromString ( link , sidentity )
if sidentity and sidentity != identity :
if not IsAdmin ( link ) :
log_error ( ' %s is not admin, cannot see dice stats for %s ' % ( identity , sidentity ) )
link . send ( ' Access denied ' )
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return
else :
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sidentity = identity
ShowDiceStats ( link , sidentity , sidentity )
ShowDiceStats ( link , " reset: " + sidentity , ' %s since reset ' % sidentity )
ShowDiceStats ( link , ' ' , ' overall ' )
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def ResetDiceStats ( link , cmd ) :
identity = link . identity ( )
sidentity = GetParam ( cmd , 1 )
if sidentity :
sidentity = IdentityFromString ( link , sidentity )
if sidentity and sidentity != identity :
if not IsAdmin ( link ) :
log_error ( ' %s is not admin, cannot see dice stats for %s ' % ( identity , sidentity ) )
link . send ( ' Access denied ' )
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return
else :
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sidentity = identity
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try :
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ResetGameStats ( link , sidentity , " dice " )
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except Exception , e :
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link . send ( " An error occured " )
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def PlayerSeed ( link , cmd ) :
identity = link . identity ( )
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fair_string = GetParam ( cmd , 1 )
if not fair_string :
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link . send ( " Usage: !playerseed <string> " )
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return
try :
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SetPlayerSeed ( link , ' dice ' , fair_string )
except Exception , e :
log_error ( ' Failed to save player seed for %s : %s ' % ( identity , str ( e ) ) )
link . send ( ' An error occured ' )
try :
ps = GetPlayerSeed ( link , ' dice ' )
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except Exception , e :
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log_error ( ' Failed to retrieve newly set player seed for %s : %s ' % ( identity , str ( e ) ) )
link . send ( ' An error occured ' )
return
link . send ( ' Your new player seed is: %s ' % ps )
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def FairCheck ( link , cmd ) :
identity = link . identity ( )
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try :
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seed = GetServerSeed ( link , ' dice ' )
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except Exception , e :
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log_error ( ' Failed to get server seed for %s : %s ' % ( identity , str ( e ) ) )
link . send ( ' An error has occured ' )
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return
try :
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GenerateServerSeed ( link , ' dice ' )
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except Exception , e :
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log_error ( ' Failed to generate server seed for %s : %s ' % ( identity , str ( e ) ) )
link . send ( ' An error has occured ' )
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return
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link . send ( ' Your server seed was %s - it has now been reset; see !fair for details ' % str ( seed ) )
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def Seeds ( link , cmd ) :
identity = link . identity ( )
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try :
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sh = GetServerSeedHash ( link , ' dice ' )
ps = GetPlayerSeed ( link , ' dice ' )
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except Exception , e :
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log_error ( ' Failed to get server seed for %s : %s ' % ( identity , str ( e ) ) )
link . send ( ' An error has occured ' )
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return
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link . send ( ' Your server seed hash is %s ' % str ( sh ) )
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if ps == " " :
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link . send ( ' Your have not set a player seed ' )
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else :
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link . send ( ' Your player seed hash is %s ' % str ( ps ) )
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def Fair ( link , cmd ) :
link . send ( " %s ' s dice betting is provably fair " % config . tipbot_name )
link . send ( " Your rolls are determined by three pieces of information: " )
link . send ( " - your server seed. You can see its hash with !seeds " )
link . send ( " - your player seed. Empty by default, you can set it with !playerseed " )
link . send ( " - the roll number, displayed with each bet you make " )
link . send ( " To verify past rolls were fair, use !faircheck " )
link . send ( " You will be given your server seed, and a new one will be generated " )
link . send ( " for future rolls. Then follow these steps: " )
link . send ( " Calculate the SHA-256 sum of serverseed:playerseed:rollnumber " )
link . send ( " Take the first 8 characters of this sum to make an hexadecimal " )
link . send ( " number, and divide it by 0x100000000. You will end up with a number " )
link . send ( " between 0 and 1 which was your roll for that particular bet " )
link . send ( " See !faircode for Python code implementing this check " )
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def FairCode ( link , cmd ) :
link . send ( " This Python 2 code takes the seeds and roll number and outputs the roll " )
link . send ( " for the corresponding game. Run it with three arguments: server seed, " )
link . send ( " player seed (use ' ' if you did not set any), and roll number. " )
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link . send ( " import sys,hashlib,random " )
link . send ( " try: " )
link . send ( " s=hashlib.sha256(sys.argv[1]+ ' : ' +sys.argv[2]+ ' : ' +sys.argv[3]).hexdigest() " )
link . send ( " roll = float(long(s[0:8],base=16))/0x100000000 " )
link . send ( " print ' %.16g ' % r oll " )
link . send ( " except: " )
link . send ( " print ' need serverseed, playerseed, and roll number ' " )
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def DiceHelp ( link ) :
link . send ( " The dice module is a provably fair %s dice betting game " % coinspecs . name )
link . send ( " Basic usage: !dice <amount> <multiplier> [over|under] " )
link . send ( " The goal is to get a roll under (or over, at your option) a target that depends " )
link . send ( " on your chosen profit multiplier (1 for even money) " )
link . send ( " See !fair and !faircode for a description of the provable fairness of the game " )
link . send ( " See !faircheck to get the server seed to check past rolls were fair " )
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random . seed ( time . time ( ) )
RegisterModule ( {
' name ' : __name__ ,
' help ' : DiceHelp ,
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' dice ' ,
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' parms ' : ' <amount-in-monero> <multiplier> [over|under] ' ,
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' function ' : Dice ,
' registered ' : True ,
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' help ' : " play a dice game - house edge %.1f %% " % ( float ( config . dice_edge ) * 100 )
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} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' stats ' ,
' parms ' : ' [<name>] ' ,
' function ' : GetDiceStats ,
' registered ' : True ,
' help ' : " displays your dice stats "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' resetstats ' ,
' parms ' : ' [<name>] ' ,
' function ' : ResetDiceStats ,
' registered ' : True ,
' help ' : " resets your dice stats "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' playerseed ' ,
' parms ' : ' <string> ' ,
' function ' : PlayerSeed ,
' registered ' : True ,
' help ' : " set a custom seed to use in the hash calculation "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' seeds ' ,
' function ' : Seeds ,
' registered ' : True ,
' help ' : " Show hash of your current server seed and your player seed "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' faircheck ' ,
' function ' : FairCheck ,
' registered ' : True ,
' help ' : " Check provably fair rolls "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' fair ' ,
' function ' : Fair ,
' help ' : " describe the provably fair dice game "
} )
RegisterCommand ( {
' module ' : __name__ ,
' name ' : ' faircode ' ,
' function ' : FairCode ,
' help ' : " Show sample Python code to check bet fairness "
} )