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dice: change the multiplier semantics to be hopefully more intuitive
x2 now means even odds - you pay your bet, and get a x2 payout back, which leaves you with a profit equal to your original bet. Minimum multiplier is bumped from 0.1 to 1.1 to reflect this change.
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1 changed files with 6 additions and 6 deletions
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@ -64,8 +64,8 @@ def Dice(link,cmd):
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except Exception,e:
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link.send("Usage: dice amount multiplier [over|under]")
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return
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if multiplier < 0.1 or multiplier > 10:
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link.send("Invalid multiplier: should be between 0.1 and 10")
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if multiplier < 1.1 or multiplier > 10:
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link.send("Invalid multiplier: should be between 1.1 and 10")
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return
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if overunder == "over":
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under=False
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@ -103,22 +103,22 @@ def Dice(link,cmd):
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link.send("An error occured")
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return
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target = (1 - config.dice_edge) / (1+multiplier)
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target = (1 - config.dice_edge) / multiplier
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if not under:
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target = 1 - target
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log_info("Dice: %s's #%d roll: %.16g, target %s %.16g" % (identity, rolls, roll, "under" if under else "over", target))
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lose_units = units
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win_units = long(units * multiplier)
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win_units = long(units * multiplier) - lose_units
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log_log('units %s, multiplier %f, edge %f, lose_units %s, win_units %s' % (AmountToString(units), multiplier, config.dice_edge, AmountToString(lose_units), AmountToString(win_units)))
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if under:
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win = roll <= target
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else:
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win = roll >= target
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if win:
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msg = "%s wins %s on roll #%d! %.16g %s %.16g" % (link.user.nick, AmountToString(win_units), rolls, roll, "<=" if under else ">=", target)
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msg = "%s bets %s and wins %s on roll #%d! %.16g %s %.16g" % (link.user.nick, AmountToString(lose_units), AmountToString(win_units+lose_units), rolls, roll, "<=" if under else ">=", target)
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else:
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msg = "%s loses %s on roll #%d. %.16g %s %.16g" % (link.user.nick, AmountToString(lose_units), rolls, roll, ">" if under else "<", target)
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msg = "%s bets %s and loses on roll #%d. %.16g %s %.16g" % (link.user.nick, AmountToString(lose_units), rolls, roll, ">" if under else "<", target)
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try:
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RecordGameResult(link,"dice",win,not win,win_units if win else lose_units)
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