RandomWOW/doc/isa.md

11 KiB

RandomX instruction set

RandomX uses a simple low-level language (instruction set), which was designed so that any random bitstring forms a valid program.

Each RandomX instruction has a length of 128 bits. The encoding is following:

Imgur

All flags are aligned to an 8-bit boundary for easier decoding.

Opcode

There are 256 opcodes, which are distributed between 30 instructions based on their weight (how often they will occur in the program on average). Instructions are divided into 5 groups:

group number of opcodes comment
IA 115 44.9% integer arithmetic operations
IS 21 8.2% bitwise shift and rotate
FA 70 27.4% floating point arithmetic operations
FS 8 3.1% floating point single-input operations
CF 42 16.4% control flow instructions (branches)
256 100%

Operand A

The first 64-bit operand is read from memory. The location is determined by the loc(a) flag:

loc(a)[2:0] read A from address size (W)
000 dataset 32 bits
001 dataset 32 bits
010 dataset 32 bits
011 dataset 32 bits
100 scratchpad 15 bits
101 scratchpad 11 bits
110 scratchpad 11 bits
111 scratchpad 11 bits

Flag reg(a) encodes an integer register r0-r7. The read address is calculated as:

reg(a) = reg(a) XOR signExtend(addr(a))
read_addr = reg(a)[W-1:0]

W is the address width from the above table. For reading from the scratchpad, read_addr is multiplied by 8 for 8-byte aligned access.

Operand B

The second operand is loaded either from a register or from an immediate value encoded within the instruction. The reg(b) flag encodes an integer register (instruction groups IA and IS) or a floating point register (instruction group FA). Instruction group FS doesn't use operand B.

loc(b)[2:0] B (IA) B (IS) B (FA) B (FS)
000 integer reg(b) integer reg(b) floating point reg(b) -
001 integer reg(b) integer reg(b) floating point reg(b) -
010 integer reg(b) integer reg(b) floating point reg(b) -
011 integer reg(b) integer reg(b) floating point reg(b) -
100 integer reg(b) imm8 floating point reg(b) -
101 integer reg(b) imm8 floating point reg(b) -
110 imm32 imm8 floating point reg(b) -
111 imm32 imm8 floating point reg(b) -

imm8 is an 8-bit immediate value, which is used for shift and rotate integer instructions (group IS). Only bits 0-5 are used.

imm32 is a 32-bit immediate value which is used for integer instructions from group IA.

Floating point instructions don't use immediate values.

Operand C

The third operand is the location where the result is stored. It can be a register or a 64-bit scratchpad location, depending on the value of flag loc(c).

loc(c)[2:0] address size (W) C (IA, IS) C (FA, FS)
000 15 bits scratchpad floating point reg(c)
001 11 bits scratchpad floating point reg(c)
010 11 bits scratchpad floating point reg(c)
011 11 bits scratchpad floating point reg(c)
100 15 bits integer reg(c) floating point reg(c), scratchpad
101 11 bits integer reg(c) floating point reg(c), scratchpad
110 11 bits integer reg(c) floating point reg(c), scratchpad
111 11 bits integer reg(c) floating point reg(c), scratchpad

Integer operations write either to the scratchpad or to a register. Floating point operations always write to a register and can also write to the scratchpad. In that case, bit 3 of the loc(c) flag determines if the low or high half of the register is written:

loc(c)[3] write to scratchpad
0 floating point reg(c)[63:0]
1 floating point reg(c)[127:64]

The FPROUND instruction is an exception and always writes the low half of the register.

For writing to the scratchpad, an integer register is always used to calculate the address:

write_addr = 8 * (addr(c) XOR reg(c)[31:0])[W-1:0]

CPUs are typically designed for a 2:1 load:store ratio, so each VM instruction performs on average 1 memory read and 0.5 writes to memory.

imm8

An 8-bit immediate value that is used as the shift/rotate count by group IS instructions and as the jump offset of the CALL instruction.

addr(a)

A 32-bit address mask that is used to calculate the read address for the A operand. It's sign-extended to 64 bits.

addr(c)

A 32-bit address mask that is used to calculate the write address for the C operand. addr(c) is equal to imm32.

ALU instructions

weight instruction group signed A width B width C C width
10 ADD_64 IA no 64 64 A + B 64
2 ADD_32 IA no 32 32 A + B 32
10 SUB_64 IA no 64 64 A - B 64
2 SUB_32 IA no 32 32 A - B 32
21 MUL_64 IA no 64 64 A * B 64
10 MULH_64 IA no 64 64 A * B 64
15 MUL_32 IA no 32 32 A * B 64
15 IMUL_32 IA yes 32 32 A * B 64
10 IMULH_64 IA yes 64 64 A * B 64
1 DIV_64 IA no 64 32 A / B 32
1 IDIV_64 IA yes 64 32 A / B 32
4 AND_64 IA no 64 64 A & B 64
2 AND_32 IA no 32 32 A & B 32
4 OR_64 IA no 64 64 `A B`
2 OR_32 IA no 32 32 `A B`
4 XOR_64 IA no 64 64 A ^ B 64
2 XOR_32 IA no 32 32 A ^ B 32
3 SHL_64 IS no 64 6 A << B 64
3 SHR_64 IS no 64 6 A >> B 64
3 SAR_64 IS yes 64 6 A >> B 64
6 ROL_64 IS no 64 6 A <<< B 64
6 ROR_64 IS no 64 6 A >>> B 64
32-bit operations

Instructions ADD_32, SUB_32, AND_32, OR_32, XOR_32 only use the low-order 32 bits of the input operands. The result of these operations is 32 bits long and bits 32-63 of C are set to zero.

Multiplication

There are 5 different multiplication operations. MUL_64 and MULH_64 both take 64-bit unsigned operands, but MUL_64 produces the low 64 bits of the result and MULH_64 produces the high 64 bits. MUL_32 and IMUL_32 use only the low-order 32 bits of the operands and produce a 64-bit result. The signed variant interprets the arguments as signed integers. IMULH_64 takes two 64-bit signed operands and produces the high-order 64 bits of the result.

Division

For the division instructions, the dividend is 64 bits long and the divisor 32 bits long. The IDIV_64 instruction interprets both operands as signed integers. In case of division by zero or signed overflow, the result is equal to the dividend A.

Division by zero can be handled without branching by a conditional move. Signed overflow happens only for the signed variant when the minimum negative value is divided by -1. This rare case must be handled in x86 (ARM produces the "correct" result).

Shift and rotate

The shift/rotate instructions use just the bottom 6 bits of the B operand (imm8 is used as the immediate value). All treat A as unsigned except SAR_64, which performs an arithmetic right shift by copying the sign bit.

FPU instructions

weight instruction group C
20 FPADD FA A + B
20 FPSUB FA A - B
22 FPMUL FA A * B
8 FPDIV FA A / B
6 FPSQRT FS sqrt(abs(A))
2 FPROUND FS convertSigned52(A)

All floating point instructions apart FPROUND are vector instructions that operate on two packed double precision floating point values.

Conversion of operand A

Operand A is loaded from memory as a 64-bit value. All floating point instructions apart FPROUND interpret A as two packed 32-bit signed integers and convert them into two packed double precision floating point values.

The FPROUND instruction has a scalar output and interprets A as a 64-bit signed integer. The 11 least-significant bits are cleared before conversion to a double precision format. This is done so the number fits exactly into the 52-bit mantissa without rounding. Output of FPROUND is always written into the lower half of the result register and only this lower half may be written into the scratchpad.

Rounding

FPU instructions conform to the IEEE-754 specification, so they must give correctly rounded results. Initial rounding mode is roundTiesToEven. Rounding mode can be changed by the FPROUND instruction. Denormal values must be flushed to zero.

NaN

If an operation produces NaN, the result is converted into positive zero. NaN results may never be written into registers or memory. Only division and multiplication must be checked for NaN results (0.0 / 0.0 and 0.0 * Infinity result in NaN).

FPROUND

The FPROUND instruction changes the rounding mode for all subsequent FPU operations depending on the two least-significant bits of A.

A[1:0] rounding mode
00 roundTiesToEven
01 roundTowardNegative
10 roundTowardPositive
11 roundTowardZero

The rounding modes are defined by the IEEE-754 standard.

The two-bit flag value exactly corresponds to bits 13-14 of the x86 MXCSR register and bits 23 and 22 (reversed) of the ARM FPSCR register.

Control instructions

The following 2 control instructions are supported:

weight instruction function condition
20 CALL near procedure call (see condition table below)
22 RET return from procedure stack is not empty

Both instructions are conditional. If the condition evaluates to false, CALL and RET behave as "arithmetic no-op" and simply copy operand A into destination C without jumping.

CALL

The CALL instruction uses a condition function, which takes the lower 32 bits of integer register reg(b) and the value imm32 and evaluates a condition based on the loc(b) flag:

loc(b)[2:0] signed jump condition probability x86 ARM
000 no reg(b)[31:0] <= imm32 0% - 100% JBE BLS
001 no reg(b)[31:0] > imm32 0% - 100% JA BHI
010 yes reg(b)[31:0] - imm32 < 0 50% JS BMI
011 yes reg(b)[31:0] - imm32 >= 0 50% JNS BPL
100 yes reg(b)[31:0] - imm32 overflows 0% - 50% JO BVS
101 yes reg(b)[31:0] - imm32 doesn't overflow 50% - 100% JNO BVC
110 yes reg(b)[31:0] < imm32 0% - 100% JL BLT
111 yes reg(b)[31:0] >= imm32 0% - 100% JGE BGE

The 'signed' column specifies if the operands are interpreted as signed or unsigned 32-bit numbers. Column 'probability' lists the expected jump probability (range means that the actual value for a specific instruction depends on imm32). Columns 'x86' and 'ARM' list the corresponding hardware instructions (following a CMP instruction).

Taken CALL instruction pushes the values A and pc (program counter) onto the stack and then performs a forward jump relative to the value of pc. The forward offset is equal to 16 * (imm8[6:0] + 1). Maximum jump distance is therefore 128 instructions forward (this means that at least 4 correctly spaced CALL instructions are needed to form a loop in the program).

RET

The RET instruction is taken only if the stack is not empty. Taken RET instruction pops the return address raddr from the stack (it's the instruction following the previous CALL), then pops a return value retval from the stack and sets C = A XOR retval. Finally, the instruction jumps back to raddr.

Reference implementation

A portable C++ implementation of all ALU and FPU instructions is available in instructionsPortable.cpp.