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Author SHA1 Message Date
c7c07cc3c1 Spoilerfix COMPLETED! 2026-10-20 15:09:18 +02:00
b17f55d2b5 confirm merge @ main 2026-10-20 15:08:31 +02:00
1a5f6e181c mrg7 2026-10-20 14:33:14 +02:00
11acba45e6 stronger tests 2026-10-20 14:32:34 +02:00
45a105a304 some renames 2026-10-20 14:32:23 +02:00
7ea10be07b mrg6 2026-10-20 14:15:02 +02:00
cfafac2480 fix format 2026-10-20 14:12:51 +02:00
cae373d162 I shiver at the thought of what my tree is about to look like, when I hit ENTER on this merge command... 2026-10-20 13:48:18 +02:00
cbe957f790 Hello thread PR, my old friend...
I've come to fix conflicts, and then pretend you don't exist, again.
2026-10-20 13:45:31 +02:00
81b97de7d4 mrg5 2026-10-20 13:34:07 +02:00
74cf6a1d89 shit 2026-10-20 13:33:47 +02:00
801df7b38a mrg4 2026-10-20 13:31:31 +02:00
2849c7a051 yesn't 2026-10-20 13:31:03 +02:00
fd21209ea3 mgrice3 2026-10-20 13:22:58 +02:00
15055b8ee0 Use less hacky way of setting the params 2026-10-20 13:22:18 +02:00
e433dad1bc mrg2 2026-10-20 12:35:35 +02:00
5da1a090c6 rewrite in QP 2026-10-20 12:35:03 +02:00
6ca9086200 mrg 2026-10-19 15:34:37 +02:00
727b5a3e4f update tests 2026-10-19 15:33:54 +02:00
2ac8567528 Merge branch 'spoilerfix' into guzio 2026-10-19 14:07:45 +02:00
4350bff202 kill me 2026-10-19 14:06:33 +02:00
e5dcdf2397 Merge branch 'spoilerfix' into guzio 2026-10-19 13:58:46 +02:00
966095c361 of course, I fucked up where the / goes... 2026-10-19 13:57:48 +02:00
64257c22e3 Make my own "config" 2026-10-19 13:47:22 +02:00
1a1173413b spoiler fix 2026-10-19 13:43:39 +02:00
4852ef3b86 improve consistency of my code with Cadence's 2026-10-19 13:12:52 +02:00
ea43d3b285 Fix conflicts; rename a var to something more sensible; less string concat because Cadence said she doesn't like it. 2026-10-19 13:04:18 +02:00
648472d305 Merge remote-tracking branch 'cadence/main' into mergable-fr-fr 2026-10-14 09:59:19 +02:00
1382ce6791 update tests 2026-10-13 23:32:57 +02:00
17cc56299d Nevermind, Commet is *just broken* when it comes to threads.
It refuses to render the 1st message of a thread, whether it's an emote, or anything else. COMMET, *WHY?*

Anyway, I don't think it makes sense to add extra accommodation to what's clearly a client-level bug. So emotes are back, yay!
2026-10-13 23:29:54 +02:00
e1b512bf09 RIP Ellie Mode; fck u Commet
The whole reason this woke branch up again, is that Cadence said she wants to use Matrix threads for discoverability of Discord threads. So RIP Ellie Mode (the one that eradicates threads fully).
2026-10-13 22:32:12 +02:00
bf9b6b198a FUCK YOU, PODMAN :"<
it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache it was the goddamnit build cache
2026-10-13 21:02:42 +02:00
0425c18cf3 sh!t, that wasn't supposed to make it there... 2026-10-13 20:35:17 +02:00
db874a1aa9 WHY CAN'T A BASIC P-TAG RENDER, HUH???? 2026-10-13 20:34:06 +02:00
c09c746628 cries 2026-10-13 20:30:52 +02:00
d5dd1d874e It did not, in fact, "fix stuff" 💔 2026-10-13 20:21:04 +02:00
d982a7d7d3 Let's just remove the check and see if it fixes stuff 2026-10-13 20:14:34 +02:00
b6017780cb I am about to go insane. 2026-10-13 19:47:01 +02:00
2c1c952413 Possibly fixed the Git-thinks-I-redone-the-whole-Pug-file-from-scratch bug
FUCK Windows; Screw it's stupid line endings
2026-10-13 19:36:15 +02:00
6586188fa3 another conflict nooooo 2026-10-13 12:56:46 +02:00
7b15e2a381 Merge pull request 'git is being funny again' (#14) from cadence/out-of-your-element:main into mergable-fr-fr
Reviewed-on: Guzio/out-of-your-element#14
2026-10-13 10:30:08 +00:00
682d32bf4b Btw, I think you forgot to update this, when you bumped the limit. xD 2026-10-13 12:21:03 +02:00
57226cfdc8 Watch me absolutely break this bot by merging in stuff without really reviewing what changed, beyond resolving the 3 conflicts
I mean... The tests pass *almost* fine (the 3 that fail seem unrelated, but I gotta make double-sure), but I'm sure I didn't cover all of my changes with test, soooo...

Anyway, looking forward to getting crucified ny my friends, when the bot inevitably implodes, and spams all over our double-bridged Messenger group again.

SOLVED CONFLICTS WERE:
* src/m2d/event-dispatcher.js (I think we both had the same idea and both added the same thing? Something about retrigger.)
* src/web/pug/guild.pug (the whole file, somehow, but the Conflict Editor on the other hand said that they looked the same, so idk)
*  test/ooye-test-data.sql (we both added a line at the end of the big block of Snowfalke pairs, near line 100)

OTHER CHANGES THAT GOT „AUTO-MERGED” (oh no...):
* src/d2m/actions/create-room.js
* src/d2m/event-dispatcher.js
* src/m2d/actions/send-event.js
* src/m2d/converters/event-to-message.js
* src/matrix/matrix-command-handler.js
* src/matrix/utils.js
* src/types.d.ts
* src/web/routes/guild.js
2026-10-12 14:37:46 +02:00
f9fd9bd513 final text changes, READY TO MERGE!!! 2026-04-26 15:14:05 +00:00
ea94dfe6b9 Fighting the demons of my past
TECHNICALLY, I was asked to remove it. But now that I know that @template is a thing that exists in JSDoc (which was the one missing ingredient the last time), I think I can get this to be good enough that removal won't even be necessary, and now it just looks like regular, sane documentation (not the any-schizopost like last time).
2026-04-26 14:12:13 +00:00
32ba4d8385 Finishing touches..... 2026-04-26 13:31:08 +00:00
c8bf730ec4 Filter out the root space 2026-04-26 13:07:39 +00:00
41c2131061 Merge branch 'main' into mergable-fr-fr 2026-04-26 12:54:34 +00:00
c3f2fbbeb1 Settled on a reasonable compromise for this 2026-04-26 12:22:45 +00:00
f53190f186 OH, I'm SUCH an IDIOT!
This code runs in a loop. And it always starts with the root space. So it always finds a space. And it then never clears it out.

Also, it was after the break;, so EVEN IF it somehow reached our room as false, and then was gonna update it to true because it was a space - it now would not have done that because the loop will had been ended.

Fixed by moving the code to where it made any sense.
2026-04-26 10:56:50 +00:00
b0d4b4c39d forgor to print the most important thing 2026-04-26 10:36:18 +00:00
75fec8819d Somehow, everything is a space... 2026-04-26 10:32:51 +00:00
511138e31f Link Rules system DONE! 2026-04-26 09:57:26 +00:00
9cbeef9efb fell asleep 2026-04-26 09:42:11 +00:00
82c6f0ab19 guild.pug works! 2026-04-25 23:32:09 +00:00
c7378d47ce fuck you vsc 2026-04-25 23:29:21 +00:00
ed651b41cf I can feel it, it's getting somewhere! 2026-04-25 23:27:13 +00:00
69f6379270 WHO TF LOOKED AT COMMENTS AND WAS LIKE „Oh, yea! We should make them syntax-significant!” That's like... The very fucking opposite of what comments are. 2026-04-25 23:09:43 +00:00
00bca38bbe pug 2026-04-25 23:06:44 +00:00
ae5ea2e936 that died quickly... 2026-04-25 23:03:47 +00:00
dc03dbd5f4 New system of linking 2026-04-25 23:01:02 +00:00
e301a1f3b0 oh lol
Wrong IF xD

This is getting nuked soon, but I still find if funny that I got it wrong.
2026-04-25 13:12:58 +00:00
1b9f99c4fd fix regression in Ellie Mode; add the announcement to it
Apparently, the context["m.relates_to"] = {"m.in_reply_to": {event_id: event.event_id}} has always been there... The more you know!

I forgot I didn't, apparently, add it myself.

Also, while fixing the regression, I may as well introduce the note to EM, too.
2026-04-22 14:11:06 +00:00
b007822174 Okey, let's be real: Those tests were an embarrassment. 2026-04-22 13:54:49 +00:00
7943f33dbb What were those imports for, anyway? 2026-04-22 13:50:27 +00:00
cd2b5ebb13 Yep! It does exactly what I thought it would. 2026-04-22 12:41:19 +00:00
a54809155f wait, I wanna test 1 more thing on mobile... 2026-04-22 12:31:02 +00:00
a7aad4281d Well, it DOES WORK, alright.....!
thanks, I hate it
2026-04-22 12:27:46 +00:00
cc906d5fb7 Does EM even work? 2026-04-22 12:18:38 +00:00
e92bda4a2a Credit where credit is due(TRUE)² 2026-04-17 22:39:32 +00:00
189ea7e769 text² 2026-04-17 22:30:14 +00:00
b6a68936ec text. 2026-04-17 22:10:50 +00:00
88b25e0482 imports. 2026-04-17 22:07:41 +00:00
5aa13a2a92 Somehow, it almost did!
2 caveats remain (and neither has anything to do with not passing ...channel):
* ugly-error with permissions (fixed)
* no auto-reset (maybe fixed??? - it's either because I DID pass channel (ironic) or because of no await, testing option 1 now)

Also, improved comment consistency
2026-04-17 21:27:14 +00:00
804a6ecb74 This isn't gonna work, is it?
I'm 99% sure I need to do {...channel, flags:(channel.flags^DiscordTypes.ChannelFlags.RequireTag)} but TypeScript won't let me
2026-04-17 20:04:10 +00:00
ab482a82fe actually, GIMME DA OBJECT! 2026-04-17 19:43:31 +00:00
81758529ba Debugging tags-breaking 2026-04-17 18:46:57 +00:00
e95df09c5d heyyyyy~~~~~~~~ 2026-04-17 17:59:02 +00:00
2d82734a06 just appreciated how useful these links are after getting an error and having to go all the way to the Command Handler for links 2026-04-17 17:48:42 +00:00
d52794e22c ACTUALLY handle forums
turns out my handling of it from yesterday was still broken
2026-04-17 17:00:16 +00:00
86c58f169e stupid emigrants...
The code is always greener in the other file, or something
2026-04-17 14:21:33 +00:00
10b6cf5bdb Undone some of the „quality improvements” from yesterday because I noticed they'd break auto-removing for already existing threads. 2026-04-17 13:27:46 +00:00
b1513a6fd1 idea acquired 2026-04-17 11:30:54 +00:00
3a74dfb78f Make sure it's actually possible to create a /thread in a Forum channel without guard()'s interference.
Also, while at it, let the users know that /thread usage is a possibility in Forums.
2026-04-16 21:27:01 +00:00
f17c070175 Account for the hypothetical „/thread ” command 2026-04-16 21:10:54 +00:00
81bf0b935f Extra changes for compat with previous commit 2026-04-16 20:26:20 +00:00
369370d0ad 🎶 the unenlightened masses, they cannot make a judgement call🎵
🎵Give up free will forever - their voices won't be heard at all!🎶
🎶Display obedience...🎵

Where was I, again? Ah, right. I'm supposed to make the judgment call (I am the unenlightened masses) ((Someone tries to link their, fkin, smart-bidet smart-home-controller-room to a Stage or something and imma be cooked))
2026-04-16 00:01:43 +00:00
f6b9614277 Only 2 things are eternal: Doom, and temporary solutions 2026-04-15 23:42:51 +00:00
0c6a5008e3 MOAR channels!!!1!1!!!11!!!!!
also, switched to working on this branch for now; I think that's the easiest option for the time being
2026-04-15 22:52:11 +00:00
f62468511b unfuck my mess
Why did I make it this way???

Guzio/out-of-your-element#13
2026-04-15 20:05:00 +00:00
1cc86b52fd these changes were promised to me 3000 years ago 2026-04-15 19:53:48 +00:00
b7e398a068 Handle errors; general code-quality improvements 2026-04-15 19:07:18 +00:00
bd80d562c7 t e s t i n g c o m p l e t e
I also noticed that my previous wiping code wasn't even doing anything at all. lmfao
2026-04-15 17:08:16 +00:00
9871ed8930 consistency. 2026-04-15 16:35:36 +00:00
5db585a525 I just noticed something silly...
I was stripping the ping before because I thought it just pings the thread-author (which I found kinda pointless). But I didn't actually remove the code that figures out who to ping (because I happened to reuse the „if” around it, and didn't remove the setting itself because I didn't pay enough attention to it and just assumed it has some side-effects). I just tried to remove it finally (because my thought was „Wait, WHY are we setting m.mentions only to remove it?”), only to realize that the code does something entirely different (it pings the one under whose message a thread is about to be created, which makes a lot of sense tbh), and actually shouldn't be removed at all and - on the contrary - I should stop removing m.mentions (and also fix Ellie-Mode so that it won't prevent m.mentions from being set even if it's enabled).
2026-04-15 16:24:32 +00:00
ff8e571950 Changes to thread announcements, especially:
* use "" instead of „” to comply with English Language Standards Recommendations On Quotation Marks [TM], as per Cadence's request
* reflect current bot behavior (ie. it no longer bridges-as-replies, but mercilessly rips the message away from your caring arms)
* add Ellie-Mode
2026-04-15 15:24:01 +00:00
7eeff2faf3 ...So I might as well take care of this mess with commands.
Notably:
* Don't do the unmarshalling and switch-cases, as Cadence asked
* Revert command handler returns to how they were before, now that we're not using the returned-command-name anymore.
2026-04-14 22:49:59 +00:00
b869b432b6 This looks better (I still don't remember what was I doing) 2026-04-14 20:52:29 +00:00
44fb3f9f64 Credit where credit is due 2026-04-03 13:08:13 +00:00
e47b5e3d2b I am SUCH a MASSIVE FUCKING MORON jesusfuckingCHRIST 2026-04-02 20:12:29 +00:00
50d09fd48f Async JS does *NOT* spark joy 2026-04-02 20:09:13 +00:00
85314818d2 WHAT? HOW? 2026-04-02 20:03:07 +00:00
b3badac452 i WILL cry 2026-04-02 19:55:10 +00:00
3df15c5efa WHY are you still defined? 2026-04-02 18:56:46 +00:00
c53b54bafc Fix Element being stupid 2026-04-02 18:24:30 +00:00
1ea9712086 Message redirection on Matrix side, too? 2026-04-02 17:42:36 +00:00
b924de2357 namegen; prevent commands from running in redirected messages 2026-04-02 16:26:20 +00:00
98240400a6 ThreadRoom auto-create
Both sides of creation (M2D and D2M) use ensureRoom() instead of syncRoom() because it's impossible to know which one will fire first, and we wouldn't want a double-sync. At the same time, calling ensureRoom() as a way to CREATE a thread-room is perfectly safe because „Naturally, the newly created room is already up to date, so we can always skip syncing here.” and also thread-rooms aren't subject to manual-mode restrictions, so we can skip all „Does a channel_room entry exists or guild autocreate = 1?” checks (actually, the comment probably should reflect that - so I updated the comments, too.

Also, bridgeThread() is a separate function to make guard clauses possible instead of nesting 3 more layers of IFs like we were fkin YandereDev.
2026-04-02 15:13:40 +00:00
e23d365913 this will likely be removed, but I might still fix it 2026-04-02 12:42:20 +00:00
6c2aeea8a6 This should, IN THEORY, *just work* for existing threads. 2026-04-01 21:20:54 +00:00
f3330826d9 Resolved merge conflicts 2026-04-01 20:47:56 +00:00
afa8ba2237 Emergency sync
I was not supposed to do more pulling, but I started seeing some instability and I want to see if it's me or main.
2026-03-14 07:10:09 +00:00
86cfbd21a9 I broke Git
of course I did
2026-03-02 15:27:54 +00:00
438ed2b4eb revert e807d1fbf2 2026-03-02 15:24:11 +00:00
56f7c4c09a Merge pull request 'sync-back' (#9) from main into fuckery
Reviewed-on: Guzio/out-of-your-element#9
2026-03-02 15:21:12 +00:00
e807d1fbf2 Merge branch 'fuckery' into main 2026-03-02 15:20:07 +00:00
748e851b39 Improve threads UX
/This is a squash-commit - the following is a rough summary of all sub-commits, written in style of commit messages (not necessarily those commits themselves), ie. short and in present tense./

* Document design choice to not bridge Discord threads as Matrix threads [by directly quoting Cadence]
* Alter thread-to-announcement, so that it replies in-thread [with this, Matrix users will get a list of almost all (exl. those that don't branch from anything) open threads on a given channel, whereas before it wasn't possible. Also features slight alterations to the text]
* Notify the user, whenever an in-thread message on Matrix is sent, that this isn't how they're supposed to do threads on OOYE
* Detect /thread being ran as a reply or in-thread to branch the thread from the relevant message
* Handle various /thread errors [notably being ran without args (infer the title if ran in the context above, simply show help if not)]
*  Whenever possible, direct the user to an already-existing thread-room [if /thread was ran as a reply or in-thread, or as part of the notification mentioned in point 3 (feat. a new utility method)]

AUXILIARY TYPE CHANGES (not always relevant to UX-improvement-related changes):
* Fix „boolean” being referred to as „bool” in types.d.ts
* Rename execute(event) in matrix-command-handler is now parseAndExecute(event) [and it is no longer of type CommandExecute, but has its own custom definition, because a) it has a different return now (returns what command was ran (needed for point 3 in section above) instead of always undefined and b) other params from CommandExecute (like ctx or words) weren't being used - quite the contrary, their values were only being created at that stage (as part of command parsing - hence the rename, too), so telling that they're values you pass into execute() was at least somewhat confusing]
* Further narrow-down the type of guard() in m2d event-dispatcher

TEST CHANGES:
* Create 7 new tests, all pass
* Update 4 existing threads, all pass
* Pass all other relevant tests [and almost all other tests, too - there are some issues with event2message for stickers, but given the fact that this commit does not touch the stickers subsystem in any way at all,  it does not seem like they are any way related to my changes and they must've been failing before]
* Do extensive manual testing and debugging
Co-authored-by: Guzio <guzekk@protonmail.com>
Co-committed-by: Guzio <guzekk@protonmail.com>
2026-03-02 15:17:08 +00:00
b38abe81a6 reworded the error
Turns out that auto-create is ALWAYS on for threads (which creates some hilarious situations, where the channel gets duplicated if it ever got unbridged). Also, manual bridging isn't even possible. Uhh... Sure! Let's just say, then, that it's the admin's problem to auto-create it (given the duplication - this is probably a better idea to leave it to them).

A proper fix for this (and also to limit (tho not fix) the dupe-by-autocreate problem) would probably be to allow for manual bridging on threads, but I really don't have time for this before The Merge (my ADHD is kicking-in on this update, and I have a feeling that if I don't PR soon, I'm gonna not do it for another 3 months).
2026-03-02 13:44:36 +00:00
b84b848d04 temporary change to VSC settings
So that I can squash-merge it all without leaving the trace of any extra unsolicited changes
2026-03-02 13:15:29 +00:00
20ce420303 copy-pasted Cadence's message as documentation 2026-03-02 13:12:17 +00:00
a877122ef6 fix one more final UX pet-peeve 2026-03-02 13:06:30 +00:00
de6ce38c2d Merge pull request 'bbbbbbb' (#8) from main into fuckery
Reviewed-on: Guzio/out-of-your-element#8
2026-03-02 13:00:11 +00:00
b90592cbe9 Prevent merge conflicts once again 2026-03-02 12:59:20 +00:00
8260396254 replace newlines instead of stripping them (what DC does by default) 2026-02-28 14:14:27 +00:00
c691274dd9 git pisses me off
just a little bit

I like it.

But it's just a little bit annoying.
2026-02-28 13:49:59 +00:00
5a0e7f6a66 Prevent more merge conflicts 2026-02-28 13:47:49 +00:00
69b128a598 debug done; turns out that I'm just stupid
I passed a completely wrong event ID and was confused as to why could it possibly be failing. (Btw, as part od fixing that - my new function from function is utils.js now supports blank values.)

Also - and that's unrelated to the bug I was debugging - I put a guard clause in my if (words.length < 2) backwards. If->return should canonically be above the logic, even if it technically doesn't break said logic in this case (all it was doing was creating an extra step that says „yea, name the newly-created thread /thread, even if this name is very stupid, and also pointless because no thread creation is about to take place”. And while fixing that, I also did some minor changes to error handling.
2026-02-28 13:37:16 +00:00
7895f89cc0 debug slop v2 2026-02-28 11:52:18 +00:00
10fbb9e696 improved consistency 2026-02-27 23:11:50 +00:00
edfbdc567f Used getThreadRoomFromThreadEvent in practice 2026-02-27 23:07:43 +00:00
c9509bb938 figured out how tests work, yaaayyyy
As a part of that:
* rewrote the tests to support my changed behaviors
* added a missing case
* Made my „threads get attached to” wording more consistent with the test cases („threads branch from”), as I always felt that there was something off about my phrasing, but I couldn't quite tell what was it. OOYE's „branch” term seems much more fitting there
* slightly cooked the testing data (changed the „Hey.” thread from „floating” to being a branch of a message, to accommodate...)
* 3 NEW TESTS: of the function created in my previous commit (I'm not sure if this *REALLY* needed testing, given how braindead-simple that function is, but everything else in utils.js is covered, so I figured it's only fair to test this, too)

EXTRA CHANGE: fixed that function's name (we're getting the thread from a (Matrix) Event, not a (Discord) Message) and description (I totally didn't copy-paste the JSDoc from above........)
2026-02-27 20:42:16 +00:00
42c32ba749 explained my technical decisions; made a function that'll help me later 2026-02-27 13:06:52 +00:00
ffed434c6a rewrote the f#cker as a switch statement 2026-02-26 16:05:53 +00:00
0557c7b143 works yay 2026-02-26 16:00:22 +00:00
3e42616065 It just occurred to me that I have no way of testing the „fallback case” now 2026-02-26 15:55:18 +00:00
22ff10222c fixed error details showing up as [object Object] 2026-02-26 15:38:20 +00:00
3f7a7aa10f handled overyapping 2026-02-26 15:37:17 +00:00
266f46563b Possibly? fixed error handling???
and yea, ofc it was a string......
2026-02-26 12:49:21 +00:00
06962c217e unspecified horsing around 2026-02-26 12:23:09 +00:00
9424b5e517 Apparenly, what I completley missed, is that „code” is overriden by something later in the error stack. Trying out other keys...... 2026-02-25 11:04:55 +00:00
9bf6e50ae9 SO WHAT DO YOU WANT? TELL ME WHAT'S YOUR POINT, JS!
So the code-key DOES exist. HuuuHhhhhh???
2026-02-25 10:56:51 +00:00
fa916699a7 Nope, it's an object. But, like... A weird one. It doesn't seem to behave like objects normally do. It it a wrapper around stuff? 2026-02-25 10:48:12 +00:00
bea0b9370d Type of e is its own content. Apparently. What the fuck? 2026-02-25 10:39:56 +00:00
c283528d72 Is this LITERALLY just a String????? 2026-02-25 10:32:37 +00:00
0ad4b41ae9 Iiiiiii........... I have no idea what was I trying to accomplish here... 2026-02-25 10:28:09 +00:00
4a26001382 Debug-slop begins! 2026-02-25 10:23:13 +00:00
f0515ceecf UX testing revealed that og messages looked awkward 2026-02-25 10:11:18 +00:00
69d07c1a7b I lied, that's the final patch (my C# past got the better of me lol) 2026-02-25 09:48:22 +00:00
3aa5f1b7ce Synced my branches, again 2026-02-25 09:33:45 +00:00
e146faced1 Prevent merge conflicts 2026-02-25 09:31:41 +00:00
23cdf54982 AEUGH it turns out that replying was already handled.
In other news: Made /thread work without args (in SOME cases).

I'm pretty sure this is the final patch before we go PR.
2026-02-25 09:25:02 +00:00
b53b2f56b6 Improved error handling 2026-02-24 19:26:34 +00:00
d7aadc3079 AAAAAAAAAAAAAAAAAAAA 2026-02-20 04:02:01 +00:00
f9e303f018 stray whitespace 2026-02-20 03:52:03 +00:00
e44f1041b6 Turns out that creating a thread-in-thread (which is what the stuff I was doing in matrix-command-handler effectively amounted to) KINDA breaks Element. Whoops!
Also, that message in thread-to-announcement was misleading, as now there's no guarantee that a thread was newly created (it could be very old, but freshly /thread-ed). So I changed that, too.

Also, while updating messages, I decided to slightly alter the „may not have been bridged to Discord in the way you thought it was gonna be”-warning in event-dispatcher.
2026-02-20 03:50:06 +00:00
f734b0619f Don't warn the user that they should use /thread if they literally just did it. 2026-02-20 03:10:09 +00:00
b542a81ee1 first time actually interacting with the DB 2026-02-20 02:21:52 +00:00
ac421e6c74 this looks better 2026-02-20 00:00:42 +00:00
7afcbfaa06 I have no idea if this works; just throwing random ideas together.
It's 23:42; I'm going just purely based on vibes at this point.

vibecoding but no AI, just eepy
2026-02-19 22:44:20 +00:00
abe42aaa92 Updated the message to its final form.
At least final-until-we-make-it-so-that-new-rooms-are-autogenerated-when-a-thread-is-opened. Then we'd need to include the link to it instead of a command-help.
2026-02-19 21:26:15 +00:00
aaf8dea104 Reply-related metadata 2026-02-19 19:27:13 +00:00
486959be0b forgor 2026-02-19 19:05:25 +00:00
01b82e7b68 I think I got SOMETHING up and running! 2026-02-19 18:48:24 +00:00
dca53752bb Reverse-engineering the docs 2026-02-19 18:34:30 +00:00
8676a73620 Testing BEGINS! 2026-02-19 17:53:56 +00:00
10099142c2 Merge branch 'main' into fuckery 2026-02-19 17:53:10 +00:00
aedd30ab4a Update "m.relates_to" type definition @ types.d.ts
* To better reflect reality ("m.in_reply_to" will not always be present - it's not (always?) found on "rel_type":"m.replace" relation-events)

* To support "rel_type":"m.replace" relation-events (added "m.replace" option to existing key "rel_type" and a new "is_falling_back" key)

AFFECTED TYPES: M_Room_Message, M_Room_Message_File, M_Room_Message_Encrypted_File

BREAKS: Nothing, as .d.ts files don't affect buisness logic. In terms of lint errors: Marking "m.in_reply_to" as optional is indeed technically a "breaking change" (TypeScript may complain about „is probably undefined” in places where it didn't before), but from early "testing" (ie. looking at VSCode's errors tab), it doesn't seem like anything broke, as no file that imports any of those 3 types (Or their Outer_ counterparts) has „lit up” with errors (unless I missed something). There was one type error found in m2d/converters/event-to-message.js, at line 1009, but that seemed unrelated to types.d.ts - nevertheless, that error was also corrected in this commit, by adding proper type annotations somewhere else in the affected file.
2026-02-19 17:48:32 +00:00
a66b93ed26 Merged my branches 2026-02-19 16:25:03 +00:00
5a853249a2 I prefer 4 spaces 2026-02-19 16:21:27 +00:00
2c7831c587 Small TypeScript coverage expansion
* The guard() function in m2d/event-dispatcher.js no longer takes (any, any), but a string and a function.

* m2d/send-event.js no longer complains that res.body has some missing fields. It would appear as though those missing fields weren't revelant to the fromWeb() function (into which res.body is passed), given that this code worked before and still contunes to work, so I just @ts-ignore'd res.body

This commit's developer's off-topic personal comment, related to this commit: This has nothing to do with improving thread UX, even tho this is what I was supposed to work on. However, in my attempts to discover in what file should I start, I stumbled upon those errors from m2d/send-event.js, so I fixed them. And after establishing that m2d/event-dispatcher.js is the file that I'm looking for, I also noticed that guard()'s @parm definitions could be improved, so I did that. Now - back to thread work...
2026-02-19 16:19:39 +00:00
ae6b730c26 Update .gitignore 2026-02-19 13:03:16 +00:00
18 changed files with 740 additions and 390 deletions

5
.gitignore vendored
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@ -1,17 +1,18 @@
# Secrets
# Personal
config.js
registration.yaml
ooye.db*
events.db*
backfill.db*
custom-webroot
icon.svg
.devcontainer
# Automatically generated
node_modules
coverage
test/res/*
!test/res/lottie*
icon.svg
*~
.#*
\#*#

9
docs/threads-as-rooms.md Normal file
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@ -0,0 +1,9 @@
I thought pretty hard about it and I opted to make threads separate rooms because
1. parity: discord has separate things like permissions and pins for threads, matrix cannot do this at all unless the thread is a separate room
2. usage styles: most discord threads I've seen tend to be long-lived, spanning months or years, which isn't suited to matrix because of the timeline
- I'm in a discord thread for posting photos of food that gets a couple posts a week and has a timeline going back to 2023
3. the timeline: if a matrix room has threads, and you want to scroll back through the timeline of a room OR of one of its threads, the timeline is merged, so you have to download every message linearised and throw them away if they aren't part of the thread you're looking through. it's bad for threads and it's bad for the main room
4. it is also very very complex for clients to implement read receipts and typing indicators correctly for the merged timeline. if your client doesn't implement this, or doesn't do it correctly, you have a bad experience. many clients don't. element seems to have done it well enough, but is an exception
overall in my view, threads-as-rooms has better parity and fewer downsides over native threads. but if there are things you don't like about this approach, I'm happy to discuss and see if we can improve them.

View file

@ -35,6 +35,7 @@ const PRIVACY_ENUMS = {
ROOM_HISTORY_VISIBILITY: ["shared", "shared", "world_readable"], // any events sent after <value> are visible, but for world_readable anybody can read without even joining
GUEST_ACCESS: ["can_join", "forbidden", "forbidden"], // whether guests can join space if other conditions are met
SPACE_JOIN_RULES: ["invite", "public", "public"],
/** @type {import("../../types").JoinRule[]} */
ROOM_JOIN_RULES: ["restricted", "public", "public"]
}
@ -63,12 +64,13 @@ function convertNameAndTopic(channel, guild, customName) {
const chosenName = customName || (channelPrefix + channel.name);
const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
const maybeWithin = parentChannel ? `Within: ${parentChannel.name} (ID: ${parentChannel.id})\n` : '';
const channelIDPart = `Channel ID: ${channel.id}`;
const guildIDPart = `Guild ID: ${guild.id}`;
const convertedTopic = customName
? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
? `#${channel.name}${maybeTopicWithPipe}\n\n${maybeWithin}${channelIDPart}\n${guildIDPart}`
: `${maybeTopicWithNewlines}${maybeWithin}${channelIDPart}\n${guildIDPart}`;
return [chosenName, convertedTopic];
}
@ -87,7 +89,7 @@ async function channelToKState(channel, guild, di) {
const guildSpaceID = await createSpace.ensureSpace(guild)
/** Used as the literal parent on Matrix, for categorisation. Will be the same as `guildSpaceID` unless it's a forum channel's thread, in which case a different space is used to group those threads. */
let parentSpaceID = guildSpaceID
if (parentChannel?.type === DiscordTypes.ChannelType.GuildForum) {
if (parentChannel?.type === DiscordTypes.ChannelType.GuildForum || parentChannel?.type === DiscordTypes.ChannelType.GuildMedia) { //TODO: Once Ellie's and Guzio's MSC for room-in-room embedding starts being implemented, make this check for whether THIS channel (not its parent) is a thread of ANY type (not just threads in forum/media channels) - thus making it so that threads always appear embedded under their parent.
parentSpaceID = await ensureRoom(channel.parent_id)
assert(typeof parentSpaceID === "string")
}
@ -110,7 +112,7 @@ async function channelToKState(channel, guild, di) {
let history_visibility = PRIVACY_ENUMS.ROOM_HISTORY_VISIBILITY[privacyLevel]
if (channel["thread_metadata"]) history_visibility = "world_readable"
/** @type {{join_rule: string, allow?: any}} */
/** @type {{join_rule: import("../../types").JoinRule, allow?: {type: "m.room_membership", room_id: string}[]}} */
let join_rules = {
join_rule: "restricted",
allow: [{
@ -118,6 +120,13 @@ async function channelToKState(channel, guild, di) {
room_id: guildSpaceID
}]
}
if (guildSpaceID !== parentSpaceID) {
//@ts-ignore - join_rules.allow most certainly IS defined because we literally define it ~5 lines earlier
join_rules.allow[1] = {
type: "m.room_membership",
room_id: parentSpaceID
}
}
if (PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel] !== "restricted") {
join_rules = {join_rule: PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel]}
}
@ -195,7 +204,7 @@ async function channelToKState(channel, guild, di) {
if (hasCustomTopic) delete channelKState["m.room.topic/"]
// Make voice channels be a Matrix voice room (MSC3417)
if (channel.type === DiscordTypes.ChannelType.GuildVoice) {
if (channel.type === DiscordTypes.ChannelType.GuildVoice || channel.type === DiscordTypes.ChannelType.GuildStageVoice) {
creationContent.type = "org.matrix.msc3417.call"
channelKState["org.matrix.msc3401.call/"] = {
"m.intent": "m.room",
@ -440,12 +449,12 @@ async function _syncRoom(channelID, shouldActuallySync) {
return roomID
}
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. Before calling this, please make sure that: a channel_room entry exists, guild autocreate = 1, or you're operating on a thread.*/
function ensureRoom(channelID) {
return _syncRoom(channelID, false)
}
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. Before calling this, please make sure that: a channel_room entry exists, guild autocreate = 1, or you're operating on a thread.*/
function syncRoom(channelID) {
return _syncRoom(channelID, true)
}

View file

@ -1,9 +1,7 @@
// @ts-check
const assert = require("assert").strict
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
const {sync, select} = passthrough
/** @type {import("../../matrix/utils")} */
const mxUtils = sync.require("../../matrix/utils")
const {reg} = require("../../matrix/read-registration.js")
@ -19,24 +17,28 @@ const userRegex = reg.namespaces.users.map(u => new RegExp(u.regex))
*/
async function threadToAnnouncement(parentRoomID, threadRoomID, creatorMxid, thread, di) {
const branchedFromEventID = select("event_message", "event_id", {message_id: thread.id}).pluck().get()
/** @type {{"m.mentions"?: any, "m.in_reply_to"?: any}} */
/** @type {{"m.mentions"?: any, "m.relates_to"?: {event_id?: string, is_falling_back?: boolean, "m.in_reply_to"?: {event_id: string}, rel_type?: "m.replace"|"m.thread"}}} */
const context = {}
let suffix = ""
if (branchedFromEventID) {
// Need to figure out who sent that event...
const event = await di.api.getEvent(parentRoomID, branchedFromEventID)
suffix = "\n[ YOU MUST continue the conversation in that thread-room, rather than in this Matrix thread, even if your client supports MX threads. Any messages sent in MX threads ARE !DELETED! and copied to thread-rooms, which makes OOYE the author, and strips you from edit/delete rights! ]"
context["m.relates_to"] = {"m.in_reply_to": {event_id: event.event_id}}
if (event.sender && !userRegex.some(rx => event.sender.match(rx))) context["m.mentions"] = {user_ids: [event.sender]}
//...And actually branch from that event
context["m.relates_to"] = {"m.in_reply_to": {event_id: event.event_id}, is_falling_back:false, event_id: event.event_id, rel_type: "m.thread"}
}
const msgtype = creatorMxid ? "m.emote" : "m.text"
const template = creatorMxid ? "started a thread:" : "Thread started:"
const msgtype = creatorMxid ? "m.emote" : "m.text"
const template = creatorMxid ? "started a thread called" : "New thread started:"
const via = await mxUtils.getViaServersQuery(threadRoomID, di.api)
let body = `${template} ${thread.name} https://matrix.to/#/${threadRoomID}?${via.toString()}`
let body = `${template} \"${thread.name}\" in room: https://matrix.to/#/${threadRoomID}?${via.toString()}${suffix}`
return {
msgtype,
body,
"m.mentions": {},
...context
}
}

View file

@ -1,8 +1,8 @@
const {test} = require("supertape")
const {threadToAnnouncement} = require("./thread-to-announcement")
const { test } = require("supertape")
const { threadToAnnouncement } = require("./thread-to-announcement")
const data = require("../../../test/data")
const Ty = require("../../types")
const {mockGetEffectivePower} = require("../../matrix/utils.test")
const { mockGetEffectivePower } = require("../../matrix/utils.test")
/**
* @param {string} roomID
@ -10,7 +10,7 @@ const {mockGetEffectivePower} = require("../../matrix/utils.test")
* @returns {(roomID: string, eventID: string) => Promise<Ty.Event.Outer<Ty.Event.M_Room_Message>>}
*/
function mockGetEvent(t, roomID_in, eventID_in, outer) {
return async function(roomID, eventID) {
return async function (roomID, eventID) {
t.equal(roomID, roomID_in)
t.equal(eventID, eventID_in)
return new Promise(resolve => {
@ -35,8 +35,8 @@ const viaApi = {
async getJoinedMembers(roomID) {
return {
joined: {
"@_ooye_bot:cadence.moe": {display_name: null, avatar_url: null},
"@user:matrix.org": {display_name: null, avatar_url: null}
"@_ooye_bot:cadence.moe": { display_name: null, avatar_url: null },
"@user:matrix.org": { display_name: null, avatar_url: null }
}
}
}
@ -46,11 +46,10 @@ test("thread2announcement: no known creator, no branched from event", async t =>
const content = await threadToAnnouncement("!parent", "!thread", null, {
name: "test thread",
id: "-1"
}, {api: viaApi})
}, { api: viaApi })
t.deepEqual(content, {
msgtype: "m.text",
body: "Thread started: test thread https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
"m.mentions": {}
body: "New thread started: \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
})
})
@ -58,11 +57,10 @@ test("thread2announcement: known creator, no branched from event", async t => {
const content = await threadToAnnouncement("!parent", "!thread", "@_ooye_crunch_god:cadence.moe", {
name: "test thread",
id: "-1"
}, {api: viaApi})
}, { api: viaApi })
t.deepEqual(content, {
msgtype: "m.emote",
body: "started a thread: test thread https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
"m.mentions": {}
body: "started a thread called \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
})
})
@ -85,12 +83,14 @@ test("thread2announcement: no known creator, branched from discord event", async
})
t.deepEqual(content, {
msgtype: "m.text",
body: "Thread started: test thread https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
"m.mentions": {},
body: "New thread started: \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org\n[ YOU MUST continue the conversation in that thread-room, rather than in this Matrix thread, even if your client supports MX threads. Any messages sent in MX threads ARE !DELETED! and copied to thread-rooms, which makes OOYE the author, and strips you from edit/delete rights! ]",
"m.relates_to": {
"event_id": "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
"is_falling_back": false,
"m.in_reply_to": {
event_id: "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg"
}
"event_id": "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
},
"rel_type": "m.thread",
}
})
})
@ -114,12 +114,14 @@ test("thread2announcement: known creator, branched from discord event", async t
})
t.deepEqual(content, {
msgtype: "m.emote",
body: "started a thread: test thread https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
"m.mentions": {},
body: "started a thread called \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org\n[ YOU MUST continue the conversation in that thread-room, rather than in this Matrix thread, even if your client supports MX threads. Any messages sent in MX threads ARE !DELETED! and copied to thread-rooms, which makes OOYE the author, and strips you from edit/delete rights! ]",
"m.relates_to": {
"event_id": "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
"is_falling_back": false,
"m.in_reply_to": {
event_id: "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg"
}
"event_id": "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
},
"rel_type": "m.thread",
}
})
})
@ -143,14 +145,51 @@ test("thread2announcement: no known creator, branched from matrix event", async
})
t.deepEqual(content, {
msgtype: "m.text",
body: "Thread started: test thread https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org",
body: "New thread started: \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org\n[ YOU MUST continue the conversation in that thread-room, rather than in this Matrix thread, even if your client supports MX threads. Any messages sent in MX threads ARE !DELETED! and copied to thread-rooms, which makes OOYE the author, and strips you from edit/delete rights! ]",
"m.mentions": {
user_ids: ["@cadence:cadence.moe"]
},
"m.relates_to": {
"event_id": "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4",
"is_falling_back": false,
"m.in_reply_to": {
event_id: "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4"
}
"event_id": "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4",
},
"rel_type": "m.thread",
}
})
})
test("thread2announcement: known creator, branched from matrix event", async t => {
const content = await threadToAnnouncement("!kLRqKKUQXcibIMtOpl:cadence.moe", "!thread", "@_ooye_crunch_god:cadence.moe", {
name: "test thread",
id: "1128118177155526666"
}, {
api: {
getEvent: mockGetEvent(t, "!kLRqKKUQXcibIMtOpl:cadence.moe", "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4", {
type: "m.room.message",
content: {
msgtype: "m.text",
body: "so can you reply to my webhook uwu"
},
sender: "@cadence:cadence.moe"
}),
...viaApi
}
})
t.deepEqual(content, {
msgtype: "m.emote",
body: "started a thread called \"test thread\" in room: https://matrix.to/#/!thread?via=cadence.moe&via=matrix.org\n[ YOU MUST continue the conversation in that thread-room, rather than in this Matrix thread, even if your client supports MX threads. Any messages sent in MX threads ARE !DELETED! and copied to thread-rooms, which makes OOYE the author, and strips you from edit/delete rights! ]",
"m.mentions": {
user_ids: ["@cadence:cadence.moe"]
},
"m.relates_to": {
"event_id": "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4",
"is_falling_back": false,
"m.in_reply_to": {
"event_id": "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4",
},
"rel_type": "m.thread",
}
})
})

View file

@ -69,7 +69,7 @@ module.exports = {
},
/**
* When logging back in, check if we missed any conversations in any channels. Bridge up to 49 missed messages per channel.
* When logging back in, check if we missed any conversations in any channels. Bridge up to 99 missed messages per channel.
* If more messages were missed, only the latest missed message will be posted. TODO: Consider bridging more, or post a warning when skipping history?
* This can ONLY detect new messages, not any other kind of event. Any missed edits, deletes, reactions, etc will not be bridged.
* @param {import("./discord-client")} client
@ -213,7 +213,7 @@ module.exports = {
const channelID = thread.parent_id || undefined
const parentRoomID = select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
if (!parentRoomID) return // Not interested in a thread if we aren't interested in its wider channel (won't autocreate)
const threadRoomID = await createRoom.syncRoom(thread.id) // Create room (will share the same inflight as the initial message to the thread)
const threadRoomID = await createRoom.ensureRoom(thread.id)
await announceThread.announceThread(parentRoomID, threadRoomID, thread)
},

View file

@ -468,6 +468,7 @@ async function checkWrittenMentions(content, event, guild, di) {
// @ts-ignore - typescript doesn't know about indices yet
content: content.slice(0, writtenMentionMatch.indices[1][0]-1) + (roleID ? `<@&${roleID}>` : "@everyone") + content.slice(writtenMentionMatch.indices[1][1]),
ensureJoined: [],
/**@type {DiscordTypes.AllowedMentionsTypes[]}*/ // @ts-ignore - TypeScript is for whatever reason convinced that "everyone" cannot be assigned to AllowedMentionsTypes, but if you „Go to Definition”, you'll see that "everyone" is a valid enum value.
allowedMentionsParse: roleID ? [] : ["everyone"],
allowedMentionsUsers: []
}
@ -542,6 +543,7 @@ async function getL1L2ReplyLine(called = false) {
async function eventToMessage(event, guild, channel, di) {
let displayName = event.sender
let avatarURL = undefined
/**@type {DiscordTypes.AllowedMentionsTypes[]}*/ // @ts-ignore - TypeScript is for whatever reason conviced that neither "users" no "roles" cannot be assigned to AllowedMentionsTypes, but if you „Go to Definition”, you'll see that both are valid enum values.
const allowedMentionsParse = ["users", "roles"]
const allowedMentionsUsers = []
/** @type {string[]} */

View file

@ -0,0 +1,106 @@
//@ts-check
/*
* Misc. utils for transforming various Matrix events (eg. those sent in Forum-bridged channels; those sent) so that they're usable as threads, and for creating said threads.
*/
const Ty = require("../../types")
const {discord, sync, select, from} = require("../../passthrough")
const DiscordTypes = require("discord-api-types/v10")
/** @type {import("../../matrix/api")}) */
const api = sync.require("../../matrix/api")
/** @type {import("../../d2m/actions/create-room")} */
const createRoom = sync.require("../../d2m/actions/create-room")
/**
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File} event Used for determining the branching-point and the title; any relation data will be stripped and its room_id will mutate to the target thread-room, if one gets created.
* @returns {Promise<boolean>} whether a thread-room was created
*/
async function bridgeThread(event) {
/** @type {string} */ // @ts-ignore
const channelID = select("channel_room", "channel_id", {room_id: event.room_id}).pluck().get()
const channel = discord.channels.get(channelID)
const guildID = channel?.["guild_id"]
if (!guildID) return false; //Room not bridged? We don't care. It's a Matrix-native room, let Matrix users have standard Matrix-native threads there.
const threadEventID = event.content["m.relates_to"]?.event_id
if (!threadEventID) throw new Error("There was an event sent inside SOME Matrix thread, but it lacked any information as to what thread it actually was!"); //An „ugly error” is justified because if something like this DOES happen, then that means that it should be reported to us, as there is some broken client out there that we should account for.
const messageID = select("event_message", "message_id", {event_id: threadEventID}).pluck().get()
if (!messageID) return false; //Message not bridged? Too bad! Discord users will just see normal replies, and Matrix uses won't get a thread-room. We COULD technically create a "headless" thread on Discord side and bridge it to a new thread-room, but that comes with a whole host of complications on its own (notably: what do we do if the message gets bridged later (by reaction emoji), and then hypothetically gets its own thread; and: getThreadRoomFromThreadEvent will have to be much more complex than a simple DB call (probably a whole new DB table would have to be created, just to hold these Matrix-branched-but-headless-on-Discord threads) because the simple „MX event --(db)--> Discord Message --(Discord spec)--> Discord thread” relation would no longer hold true), which may not be worth it, as an unbridged message in a bridged channel is already an edge-case (so it seems pointless to introduce a whole bunch of edgier-cases that handling this edge-case "properly" would bring).
try {
event.room_id = await createRoom.ensureRoom((await discord.snow.channel.createThreadWithMessage(channelID, messageID, {name: computeName(event, await api.getEvent(event.room_id, threadEventID)).name})).id)
return true;
}
catch (e){
if (e.message?.includes("50024")){ //see: https://docs.discord.com/developers/topics/opcodes-and-status-codes
api.sendEvent(event.room_id, "m.room.message", {
body: "Hey, please don't do that! This room is already a thread on Discord (or it could also be a voice-chat or something adjacent) - trying to embed threads inside it, like you just did, will not work. DC users will just see a regular reply, which is distracting and also probably not what you want.",
"m.mentions": { "user_ids": [event.sender]},
"m.relates_to": {
event_id: threadEventID,
is_falling_back: false,
"m.in_reply_to": { event_id: event.event_id },
rel_type: "m.thread"
},
msgtype: "m.text"
})
return false;
}
else throw e
}
}
/**
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File} event
* @returns {Promise<boolean>} whether a forum-thread-room was created
*/
async function handleForums(event) {
if (event.content.body === "/thread") return false; //Let the help be shown normally
const row = from("channel_room").where({room_id: event.room_id}).select("channel_id").get()
/** @type {string}*/ //@ts-ignore the possibility that it's undefined - get() will return back an undefined if it's fed one (so that's undefined-safe), and createThreadWithoutMessage() won't be reached because "undefined" is neither DiscordTypes.ChannelType.GuildMedia nor DiscordTypes.ChannelType.GuildForum, so the guard clause kicks in.
let channelID = row?.channel_id
const channel = discord.channels.get(channelID)
if (channel?.type != DiscordTypes.ChannelType.GuildForum && channel?.type != DiscordTypes.ChannelType.GuildMedia) return false
const name = computeName(event)
let resetNeeded = false
try {
if(channel.flags && channel.flags & DiscordTypes.ChannelFlags.RequireTag){
await discord.snow.channel.updateChannel(channelID, {flags:(channel.flags^DiscordTypes.ChannelFlags.RequireTag)}, "Temporary override of tagging requirements because Matrix threads that can't be tagged yet.")
resetNeeded = true
}
//@ts-ignore the presence of message:{} and the absence of type:11 - that's intended for threads in Forum channels (*and no, createThreadWithMessage wouldn't work here, either - that one takes an ALREADY EXISTING message ID, whereas this needs a new message)
await discord.snow.channel.createThreadWithoutMessage(channelID, {name: name.name, message:{content:"**Created by: `"+ event.sender +"`**"}})
if (!name.truncated) api.redactEvent(event.room_id, event.event_id) //Don't destroy people's texts - only remove if no truncation is guaranteed.
if (resetNeeded) discord.snow.channel.updateChannel(channelID, {flags:channel.flags}, "Restoring flags to their original state.")
}
catch (e){
if (e.message?.includes("50013")){
api.sendEvent(event.room_id, "m.room.message", {
body: "You can't create threads in this forum right now! This forum is configured to require tags on post (Matrix users can't yet use tags yet), and OOYE doesn't have the permission to edit this channel on Discord (needed to bypass the requirement of tags). Unless this is intentional (see room description - the admins may have left a note), please ask someone on the Discord side to either grant OOYE the necessary permissions, or to remove tagging requirements.",
msgtype: "m.text"
})
}
else throw e
}
return true
}
/**
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File} from event
* @param {Ty.Event.Outer<any> | null | false | undefined} fallback Reuses the "from" param value if empty.
* @returns {{name: string, truncated: boolean}}
*/
function computeName(from, fallback=null){
let name = from.content.body
if (name.startsWith("/thread ") && name.length > 8) name = name.substring(8);
else name = (fallback ? fallback : from).content.body;
return name.length < 100 ? {name: name.replaceAll("\n", " "), truncated: false} : {name: name.slice(0, 96).replaceAll("\n", " ") + "...", truncated: true}
}
module.exports.handleForums = handleForums
module.exports.bridgeThread = bridgeThread

View file

@ -9,6 +9,7 @@ const Ty = require("../types")
const {discord, db, sync, as, select} = require("../passthrough")
const {tag} = require("@cloudrac3r/html-template-tag")
const {Semaphore} = require("@chriscdn/promise-semaphore")
const {bridgeThread, handleForums} = require("./converters/threads-and-forums")
/** @type {import("./actions/send-event")} */
const sendEvent = sync.require("./actions/send-event")
@ -133,6 +134,15 @@ async function sendError(roomID, source, type, e, payload) {
}
}
/**
* Wraps the function with an automated error catching and reporting mechanism
* @template {Ty.Event.Outer<any>} EVENT The event that the wrapped function processes, its first argument.
* @template {[]} ARGS Other arguments of the wrapped function
* @template RETURNS The output of the wrapped function
* @param {string} type Type of the event, during the processing of which the error may occur.
* @param {(event: EVENT, ...args: ARGS)=>RETURNS|Promise<RETURNS>} fn Function to wrap
* @returns {(event: EVENT, ...args: ARGS)=>Promise<RETURNS|undefined>} Wrapped function
*/
function guard(type, fn) {
return async function(event, ...args) {
try {
@ -182,15 +192,35 @@ sync.addTemporaryListener(as, "type:m.room.message", guard("m.room.message",
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File} event it is a m.room.message because that's what this listener is filtering for
*/
async event => {
if (!utils.eventSenderIsFromDiscord(event.sender)) {
if (!utils.eventSenderIsFromDiscord(event.sender)){
if (await handleForums(event)) return
let processCommands = true
if (event.content["m.relates_to"]?.rel_type === "m.thread") {
/**@type {string|null} */
let redactAndMoveShouldOccurIn = event.room_id
const bridgedTo = utils.getThreadRoomFromThreadEvent(event.content["m.relates_to"].event_id)
processCommands = false
if (bridgedTo) event.room_id = bridgedTo;
else if (!await bridgeThread(event)) redactAndMoveShouldOccurIn = null; //Don't remove anything, if there is nowhere to relocate it to.
if (redactAndMoveShouldOccurIn) {
api.redactEvent(redactAndMoveShouldOccurIn, event.event_id)
event.content["m.relates_to"] = undefined
api.sendEvent(event.room_id, event.type, {...event.content, body: `${event.content.body}\n ~ ${event.sender}`, formatted_body: event.content.formatted_body ? `${event.content.formatted_body}<br> ~ ${event.sender}` : undefined })
}
}
const messageResponses = await sendEvent.sendEvent(event)
if (!messageResponses.length) return
if (event.type === "m.room.message" && event.content.msgtype === "m.text") {
// @ts-ignore
await matrixCommandHandler.execute(event)
}
retrigger.finishedBridging(event.event_id)
await api.ackEvent(event)
if (event.type === "m.room.message" && event.content.msgtype === "m.text" && processCommands) {
await matrixCommandHandler.parseAndExecute(
// @ts-ignore - TypeScript doesn't know that the event.content.msgtype === "m.text" check ensures that event isn't of type Ty.Event.Outer_M_Room_Message_File (which, indeed, wouldn't fit here)
event
)
}
}
if (!event.content["m.relates_to"]) { // Ignore edits since they don't update the timeline on Discord
sendEvent.latestSenderPerRoom.set(event.room_id, event.sender)

View file

@ -274,8 +274,65 @@ const commands = [{
body: "This command creates a thread on Discord. But you aren't allowed to do this, because if you were a Discord user, you wouldn't have the Create Public Threads permission."
})
}
const relation = event.content["m.relates_to"]
let isFallingBack = false;
let branchedFromMxEvent = relation?.["m.in_reply_to"]?.event_id // By default, attempt to branch the thread from the message to which /thread was replying.
if (relation?.rel_type === "m.thread") branchedFromMxEvent = relation?.event_id // If /thread was sent inside a Matrix thread, attempt to branch the Discord thread from the message, which that Matrix thread already is branching from.
if (!branchedFromMxEvent){
branchedFromMxEvent = event.event_id // If /thread wasn't replying to anything (ie. branchedFromMxEvent was undefined at initial assignment), or if the event was somehow malformed (in such a way that that - one way or another - branchedFromMxEvent ended up being undefined, even if according to the spec it shouldn't), branch the thread from the /thread command-message that created it.
isFallingBack = true;
}
const branchedFromDiscordMessage = select("event_message", "message_id", {event_id: branchedFromMxEvent}).pluck().get()
await discord.snow.channel.createThreadWithoutMessage(channelID, {type: 11, name: words.slice(1).join(" ")})
if (words.length < 2){
if (isFallingBack) return api.sendEvent(event.room_id, "m.room.message", {
...ctx,
msgtype: "m.text",
body: "**`/thread` usage:**\nRun this command as `/thread [Thread Name]` to create a thread. The message from which said thread will branch, is chosen based on the following rules:\n* If ran stand-alone (not as a reply, nor in a Matrix thread), the created thread will branch from the command-message itself. The `Thread Name` argument must be provided in this case, otherwise you get this help message.\n* If sent as a reply (outside a Matrix thread), the thread will branch from the message to which you replied.\n* If ran inside an existing Matrix thread (regardless of whether it's a reply or not), the created Discord thread will be branching from the same message as the Matrix thread already is.",
format: "org.matrix.custom.html",
formatted_body: "<strong><code>/thread</code> usage:</strong><br>Run this command as <code>/thread [Thread Name]</code> to create a thread on Discord (and optionally Matrix, if one doesn't exist already). The message from which said thread will branch, is chosen based on the following rules:<br><ul><li>If ran stand-alone (not as a reply, nor in a Matrix thread), the created thread will branch from the command-message itself. The <code>Thread Name</code> argument must be provided in this case, otherwise you get this help message.</li><li>If sent as a reply (outside a Matrix thread), the thread will branch from the message to which you replied.</li><li>If ran inside an existing Matrix thread (regardless of whether it's a reply or not), the created Discord thread will be branching from the same message as the Matrix thread already is.</li></ul>"
})
words[1] = (await api.getEvent(event.room_id, branchedFromMxEvent)).content.body.replaceAll("\n", " ")
words[1] = words[1].length < 100 ? words[1] : words[1].slice(0, 96) + "..."
}
try {
if (branchedFromDiscordMessage) return await discord.snow.channel.createThreadWithMessage(channelID, branchedFromDiscordMessage, {name: words.slice(1).join(" ")}) //can't just return the promise directly like in 99% of other cases here in commands, otherwise the error-handling below will not work
else {return api.sendEvent(event.room_id, "m.room.message", {
...ctx,
msgtype: "m.text",
body: "⚠️ Couldn't find a Discord representation of the message from which you're trying to branch this thread (event ID `"+branchedFromMxEvent+"` on Matrix), so it wasn't created. Either you ran this command on an unbridged message (one sent by this bot or one that failed to bridge due to a previous error), or this is an error on our side and should be reported.",
format: "org.matrix.custom.html",
formatted_body: "⚠️ Couldn't find a Discord representation of the message from which you're trying to branch this thread (event ID <code>"+branchedFromMxEvent+"</code> on Matrix), so it wasn't created. Either you ran this command on an unbridged message (one sent by this bot or one that failed to bridge due to a previous error), or this is an error on our side and should be reported."
})};
}
catch (e){
/**@type {string|undefined} */
let err = e.message // see: https://docs.discord.com/developers/topics/opcodes-and-status-codes
if (err?.includes("160004")) {
if (isFallingBack) throw e; //Discord claims that there already exists a thread for the message ran this command was ran on, but that doesn't make logical sense, as it doesn't seem like it was ran on any message. Either the Matrix client did something funny with reply/thread tags, or this is a logic error on our side. At any rate, this should be reported to OOYE for further investigation, which the user should do when encountering an „ugly error” (if they follow the „every error should be reported” directive), so this is re-thrown as-is (no stacktrace-breaking exception wrapping) to be turned into such an „ugly error” upstream.
const thread = mxUtils.getThreadRoomFromThreadEvent(branchedFromMxEvent)
return api.sendEvent(event.room_id, "m.room.message", {
...ctx,
msgtype: "m.text",
body: "There already exists a Discord thread for the message you ran this command on" + (thread ? " - you may join its bridged room here: https://matrix.to/#/"+thread+"?"+(await mxUtils.getViaServersQuery(thread, api)).toString() : ", so a new one cannot be crated. However, it seems like that thread isn't bridged to any Matrix rooms. Please ask the space/server admins to rectify this issue by creating the bridge. (If you're said admin and you can see that said bridge already exists, but this error message is still showing up, please report that as a bug.)")
})
}
if (err?.includes("50024")) return api.sendEvent(event.room_id, "m.room.message", {
...ctx,
msgtype: "m.text",
body: "You cannot create threads in a Discord channel of the type, to which this Matrix room is bridged to. It could be something like a VC, or perhaps... Did you try to embed a thread inside a thread, silly?"
})
if (err?.includes("50035")) return api.sendEvent(event.room_id, "m.room.message", {
...ctx,
msgtype: "m.text",
body: "Specified thread name is too long - thread creation failed. Please yap a bit less in the title, the thread body is for that. ;)"
})
throw e //Some other error happened, one that OOYE didn't anticipate the possibility of? It should be reported to us for further investigation, which the user should do when encountering an „ugly error” (if they follow the „every error should be reported” directive), so this is re-thrown as-is (no stacktrace-breaking exception wrapping) to be turned into such an „ugly error” upstream.
}
}
)
}, {
@ -442,8 +499,11 @@ const commands = [{
}]
/** @type {CommandExecute} */
async function execute(event) {
/**
* @param {Ty.Event.Outer_M_Room_Message} event
* @returns {Promise<any>|undefined} the executed command's in-process promise or undefined if no command execution was performed
*/
function parseAndExecute(event) {
let realBody = event.content.body
while (realBody.startsWith("> ")) {
const i = realBody.indexOf("\n")
@ -463,8 +523,8 @@ async function execute(event) {
const command = commands.find(c => c.aliases.includes(commandName))
if (!command) return
await command.execute(event, realBody, words)
return command.execute(event, realBody, words)
}
module.exports.execute = execute
module.exports.parseAndExecute = parseAndExecute
module.exports.onReactionAdd = onReactionAdd

View file

@ -4,7 +4,7 @@ const assert = require("assert").strict
const Ty = require("../types")
const {tag} = require("@cloudrac3r/html-template-tag")
const passthrough = require("../passthrough")
const {db} = passthrough
const {db, select} = passthrough
const {reg} = require("./read-registration")
const userRegex = reg.namespaces.users.map(u => new RegExp(u.regex))
@ -385,6 +385,16 @@ async function setUserPowerCascade(spaceID, mxid, power, api) {
}
}
/**
* @param {undefined|string?} eventID
*/ //^For some reason, „?” doesn't include Undefined and it needs to be explicitly specified
function getThreadRoomFromThreadEvent(eventID){
if (!eventID) return eventID;
const threadID = select("event_message", "message_id", {event_id: eventID}).pluck().get() //Discord thread ID === its message ID
if (!threadID) return threadID;
return select("channel_room", "room_id", {channel_id: threadID}).pluck().get()
}
module.exports.bot = bot
module.exports.BLOCK_ELEMENTS = BLOCK_ELEMENTS
module.exports.eventSenderIsFromDiscord = eventSenderIsFromDiscord
@ -400,3 +410,4 @@ module.exports.removeCreatorsFromPowerLevels = removeCreatorsFromPowerLevels
module.exports.getEffectivePower = getEffectivePower
module.exports.setUserPower = setUserPower
module.exports.setUserPowerCascade = setUserPowerCascade
module.exports.getThreadRoomFromThreadEvent = getThreadRoomFromThreadEvent

View file

@ -2,7 +2,7 @@
const {select} = require("../passthrough")
const {test} = require("supertape")
const {eventSenderIsFromDiscord, getEventIDHash, MatrixStringBuilder, getViaServers, roomHasAtLeastVersion, removeCreatorsFromPowerLevels, setUserPower} = require("./utils")
const {eventSenderIsFromDiscord, getEventIDHash, MatrixStringBuilder, getViaServers, roomHasAtLeastVersion, removeCreatorsFromPowerLevels, setUserPower, getThreadRoomFromThreadEvent} = require("./utils")
const util = require("util")
/** @param {string[]} mxids */
@ -417,4 +417,23 @@ test("set user power: privileged users must demote themselves", async t => {
t.equal(called, 3)
})
test("getThreadRoomFromThreadEvent: real message with a thread", t => {
const room = getThreadRoomFromThreadEvent("$fdD9o7NxMA4VPexlAiIx2CB9JbsiGhJeyJgnZG7U5xg")
t.equal(room, "!FuDZhlOAtqswlyxzeR:cadence.moe")
})
test("getThreadRoomFromThreadEvent: real message, but without a thread", t => {
const room = getThreadRoomFromThreadEvent("$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4")
const msg = "Expected null/undefined, got: "+room
if(room) t.fail(msg);
else t.pass(msg)
})
test("getThreadRoomFromThreadEvent: fake message", t => {
const room = getThreadRoomFromThreadEvent("$ThisEvent-IdDoesNotExistInTheDatabase4Sure")
const msg = "Expected null/undefined, got: "+room
if(room) t.fail(msg);
else t.pass(msg)
})
module.exports.mockGetEffectivePower = mockGetEffectivePower

23
src/types.d.ts vendored
View file

@ -216,11 +216,12 @@ export namespace Event {
format?: "org.matrix.custom.html"
formatted_body?: string,
"m.relates_to"?: {
"m.in_reply_to": {
event_id?: string
is_falling_back?: boolean
"m.in_reply_to"?: {
event_id: string
}
rel_type?: "m.replace"
event_id?: string
rel_type?: "m.replace"|"m.thread"
}
}
@ -236,11 +237,12 @@ export namespace Event {
info?: any
"page.codeberg.everypizza.msc4193.spoiler"?: boolean
"m.relates_to"?: {
"m.in_reply_to": {
event_id?: string
is_falling_back?: boolean
"m.in_reply_to"?: {
event_id: string
}
rel_type?: "m.replace"
event_id?: string
rel_type?: "m.replace"|"m.thread"
}
}
@ -272,11 +274,12 @@ export namespace Event {
},
info?: any
"m.relates_to"?: {
"m.in_reply_to": {
event_id?: string
is_falling_back?: boolean
"m.in_reply_to"?: {
event_id: string
}
rel_type?: "m.replace"
event_id?: string
rel_type?: "m.replace"|"m.thread"
}
}
@ -536,6 +539,8 @@ export namespace R {
export type Membership = "invite" | "knock" | "join" | "leave" | "ban"
export type JoinRule = "public" | "knock" | "invite" | "private" | "restricted" | "knock_restricted"
export type Pagination<T> = {
chunk: T[]
next_batch?: string

5
src/web/pug/explain.pug Normal file
View file

@ -0,0 +1,5 @@
extends includes/template.pug
block body
.ta-center.wmx5.p48.mx-auto#ok
p.mt24.fs-body2= msg

View file

@ -1,349 +1,353 @@
extends includes/template.pug
mixin badge-readonly
.s-badge.s-badge__xs.s-badge__icon.s-badge__muted
!= icons.Icons.IconEyeSm
| Read-only
mixin badge-private
.s-badge.s-badge__xs.s-badge__icon.s-badge__warning
!= icons.Icons.IconLockSm
| Private
mixin discord(channel, radio=false)
//- Previously, we passed guild.roles as the second parameter, but this doesn't quite match Discord's behaviour. See issue #42 for why this was changed.
//- Basically we just want to assign badges based on the channel overwrites, without considering the guild's base permissions. /shrug
- let permissions = dUtils.getPermissions(guild_id, [], [{id: guild_id, name: "@everyone", permissions: 1<<10 | 1<<11}], null, channel.permission_overwrites)
.s-user-card.s-user-card__small
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
!= icons.Icons.IconLock
else if channel.type === 5
!= icons.Icons.IconBullhorn
else if channel.type === 2
!= icons.Icons.IconPhone
else if channel.type === 11 || channel.type === 12
!= icons.Icons.IconCollection
else
include includes/hash.svg
.s-user-card--info.ws-nowrap
if radio
= channel.name
else
.s-user-card--link.fs-body1
a(href=`https://discord.com/channels/${channel.guild_id}/${channel.id}`)= channel.name
if channel.parent_id
.s-user-card--location= discord.channels.get(channel.parent_id).name
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
+badge-private
else if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.SendMessages)
+badge-readonly
mixin matrix(row, radio=false, badge="")
.s-user-card.s-user-card__small
!= icons.Icons.IconMessage
.s-user-card--info.ws-nowrap
if radio
= row.nick || row.name
else
.s-user-card--link.fs-body1
a(href=`https://matrix.to/#/${row.room_id}`)= row.nick || row.name
if row.join_rule === "invite"
+badge-private
block body
.s-page-title.mb24
h1.s-page-title--header= guild.name
.d-flex.g16(class="sm:fw-wrap")
.fl-grow1
h2.fs-headline1 Invite a Matrix user
form.d-grid.g-af-column.gy4.gx8.jc-start(method="post" action=rel("/api/invite") hx-post=rel("/api/invite") hx-trigger="submit" hx-swap="none" hx-on::after-request="if (event.detail.successful) this.reset()" hx-disabled-elt="input, button" hx-indicator="#invite-button")
label.s-label(for="mxid") Matrix ID
input.fl-grow1.s-input.wmx3#mxid(name="mxid" required placeholder="@user:example.org" pattern="@([^:]+):([a-z0-9:\\-]+\\.[a-z0-9.:\\-]+)")
label.s-label(for="permissions") Permissions
.s-select
select#permissions(name="permissions")
option(value="default") Default
option(value="moderator") Moderator
option(value="admin") Admin
input(type="hidden" name="guild_id" value=guild_id)
.grid--row-start2
button.s-btn.s-btn__filled#invite-button Invite
div
.s-card.d-flex.ai-center.jc-center(style="min-width: 132px; min-height: 132px;")
button.s-btn(class=space_id ? "s-btn__muted" : "s-btn__filled" hx-get=rel(`/qr?guild_id=${guild_id}`) hx-indicator="closest button" hx-swap="outerHTML" hx-disabled-elt="this") Show QR
if space_id
h2.mt48.fs-headline1 Server settings
h3.mt32.fs-category How Matrix users join
span#privacy-level-loading
.s-card
form(hx-post=rel("/api/privacy-level") hx-trigger="change" hx-indicator="#privacy-level-loading" hx-disabled-elt="input")
input(type="hidden" name="guild_id" value=guild_id)
.s-toggle-switch.s-toggle-switch__multiple.s-toggle-switch__incremental.d-grid.gx16.ai-center(style="grid-template-columns: auto 1fr")
input(type="radio" name="privacy_level" value="directory" id="privacy-level-directory" checked=(privacy_level === 2))
label.d-flex.gx8.jc-center.grid--row-start3(for="privacy-level-directory")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconInternationalSm
.fl-grow1 Directory
input(type="radio" name="privacy_level" value="link" id="privacy-level-link" checked=(privacy_level === 1))
label.d-flex.gx8.jc-center.grid--row-start2(for="privacy-level-link")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconLinkSm
.fl-grow1 Link
input(type="radio" name="privacy_level" value="invite" id="privacy-level-invite" checked=(privacy_level === 0))
label.d-flex.gx8.jc-center.grid--row-start1(for="privacy-level-invite")
svg.svg-icon(width="14" height="14" viewBox="0 0 14 14")
!= icons.Icons.IconLockSm
.fl-grow1 Invite
p.s-description.m0 In-app direct invite from another user
p.s-description.m0 Shareable invite links, like Discord
p.s-description.m0 Publicly listed in directory, like Discord server discovery
h3.mt32.fs-category Default roles
.s-card
form(method="post" action=rel("/api/default-roles") hx-post=rel("/api/default-roles") hx-sync="this:drop" hx-indicator="#add-role-loading" hx-target="#default-roles-list" hx-select="#default-roles-list" hx-swap="outerHTML")#default-roles
input(type="hidden" name="guild_id" value=guild_id)
.d-flex.fw-wrap.g4
.s-tag.s-tag__md.fs-body1.s-tag__required @everyone
block default-roles-list requires guild, guild_id
#default-roles-list(style="display: contents")
each roleID in select("role_default", "role_id", {guild_id}).pluck().all()
- let r = guild.roles.find(r => r.id === roleID)
if r
.s-tag.s-tag__md.fs-body1= r.name
span(id=`role-loading-${roleID}`)
button(name="remove_role" value=roleID hx-post="api/default-roles" hx-trigger="click consume" hx-indicator=`#role-loading-${roleID}`).s-tag--dismiss
!= icons.Icons.IconClearSm
button(type="button" popovertarget="role-add").s-btn__dropdown.s-tag.s-tag__md.fs-body1.p0
.s-tag--dismiss.m1
!= icons.Icons.IconPlusSm
#role-add.s-popover(popover style="display: revert").ws2.px0.py4.bs-lg.overflow-visible.box-border.lh-sm
.s-popover--arrow.s-popover--arrow__tc
block add-roles-menu requires guild, guild_id
ul.s-menu(role="menu" hx-swap-oob="true").overflow-y-auto.overflow-x-hidden#add-roles-menu
li.s-menu--title.d-flex(role="separator") Select role
span#add-role-loading
each r in guild.roles.sort((a, b) => b.position - a.position)
if r.id !== guild_id && !r.managed
- let selected = !!select("role_default", "role_id", {guild_id, role_id: r.id}).get()
li(role="menuitem")
button(name="toggle_role" value=r.id class={"is-selected": selected}).s-block-link.s-block-link__left= r.name
p.fc-light.mb0.mt8 Matrix users will start with these roles. If your main channels are gated by a role, use this to let Matrix users skip the gate.
h3.mt32.fs-category Features
.s-card.d-grid.px0.g16
form.d-flex.ai-center.g16
#url-preview-loading.p8
- let value = !!select("guild_space", "url_preview", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#url-preview(name="url_preview" type="checkbox" hx-post=rel("/api/url-preview") hx-indicator="#url-preview-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label.fl-grow1(for="url-preview")
| Show Discord's URL previews on Matrix
p.s-description Shows info about links posted to chat. Discord's previews are generally better quality than Synapse's, especially for social media and videos.
form.d-flex.ai-center.g16
#presence-loading.p8
- value = !!select("guild_space", "presence", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#presence(name="presence" type="checkbox" hx-post=rel("/api/presence") hx-indicator="#presence-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label(for="presence")
| Show online statuses on Matrix
p.s-description This might cause lag on really big Discord servers.
form.d-flex.ai-center.g16
#webhook-profile-loading.p8
- value = !!select("guild_space", "webhook_profile", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#webhook-profile(name="webhook_profile" type="checkbox" hx-post=rel("/api/webhook-profile") hx-indicator="#webhook-profile-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label(for="webhook-profile")
| Create persistent Matrix sims for webhooks
p.s-description Useful when using other Discord bridges. Otherwise, not ideal, as sims will clutter the Matrix user list and will never be cleaned up.
if space_id
h2.mt48.fs-headline1 Channel setup
h3.mt32.fs-category Linked channels
.s-card.bs-sm.p0
form.s-table-container(method="post" action=rel("/api/unlink"))
input(type="hidden" name="guild_id" value=guild_id)
table.s-table.s-table__bx-simple
each row in linkedChannelsWithDetails
tr
td.w40: +discord(row.channel)
td.p2: button.s-btn.s-btn__muted.s-btn__xs(name="channel_id" cx-prevent-default hx-post=rel("/api/unlink") hx-confirm="Do you want to unlink these channels?\nIt may take a moment to clean up Matrix resources." value=row.channel.id hx-indicator="this" hx-disabled-elt="this")!= icons.Icons.IconLinkSm
td: +matrix(row)
else
tr
td(colspan="3")
.s-empty-state No channels linked between Discord and Matrix yet...
if space_id && linkedChannelsWithDetails.length
- const customMentionRooms = linkedChannelsWithDetails.filter(row => row.room_mention_role)
- const defaultMentionRooms = linkedChannelsWithDetails.filter(row => !row.room_mention_role)
- const mentionRoles = [...guild.roles].filter(role => role.id !== guild_id).sort((a, b) => b.position - a.position)
extends includes/template.pug
mixin badge-readonly
.s-badge.s-badge__xs.s-badge__icon.s-badge__muted
!= icons.Icons.IconEyeSm
| Read-only
mixin badge-private
.s-badge.s-badge__xs.s-badge__icon.s-badge__warning
!= icons.Icons.IconLockSm
| Private
mixin discord(channel, radio=false)
//- Previously, we passed guild.roles as the second parameter, but this doesn't quite match Discord's behaviour. See issue #42 for why this was changed.
//- Basically we just want to assign badges based on the channel overwrites, without considering the guild's base permissions. /shrug
- let permissions = dUtils.getPermissions(guild_id, [], [{id: guild_id, name: "@everyone", permissions: 1<<10 | 1<<11}], null, channel.permission_overwrites)
.s-user-card.s-user-card__small
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
!= icons.Icons.IconLock
else if channel.type === 5
!= icons.Icons.IconBullhorn
else if channel.type === 2
!= icons.Icons.IconPhone
else if channel.type === 11 || channel.type === 12
!= icons.Icons.IconCollection
else
include includes/hash.svg
.s-user-card--info.ws-nowrap
if radio
= channel.name
else
.s-user-card--link.fs-body1
a(href=`https://discord.com/channels/${channel.guild_id}/${channel.id}`)= channel.name
if channel.parent_id
.s-user-card--location= discord.channels.get(channel.parent_id).name
if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.ViewChannel)
+badge-private
else if !dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.SendMessages)
+badge-readonly
mixin matrix(row, radio=false, badge="")
.s-user-card.s-user-card__small
!= icons.Icons.IconMessage
.s-user-card--info.ws-nowrap
if radio
= row.nick || row.name
else
.s-user-card--link.fs-body1
a(href=`https://matrix.to/#/${row.room_id}`)= row.nick || row.name
if row.join_rule === "invite"
+badge-private
block body
.s-page-title.mb24
h1.s-page-title--header= guild.name
.d-flex.g16(class="sm:fw-wrap")
.fl-grow1
h2.fs-headline1 Invite a Matrix user
form.d-grid.g-af-column.gy4.gx8.jc-start(method="post" action=rel("/api/invite") hx-post=rel("/api/invite") hx-trigger="submit" hx-swap="none" hx-on::after-request="if (event.detail.successful) this.reset()" hx-disabled-elt="input, button" hx-indicator="#invite-button")
label.s-label(for="mxid") Matrix ID
input.fl-grow1.s-input.wmx3#mxid(name="mxid" required placeholder="@user:example.org" pattern="@([^:]+):([a-z0-9:\\-]+\\.[a-z0-9.:\\-]+)")
label.s-label(for="permissions") Permissions
.s-select
select#permissions(name="permissions")
option(value="default") Default
option(value="moderator") Moderator
option(value="admin") Admin
input(type="hidden" name="guild_id" value=guild_id)
.grid--row-start2
button.s-btn.s-btn__filled#invite-button Invite
div
.s-card.d-flex.ai-center.jc-center(style="min-width: 132px; min-height: 132px;")
button.s-btn(class=space_id ? "s-btn__muted" : "s-btn__filled" hx-get=rel(`/qr?guild_id=${guild_id}`) hx-indicator="closest button" hx-swap="outerHTML" hx-disabled-elt="this") Show QR
if space_id
h2.mt48.fs-headline1 Server settings
h3.mt32.fs-category How Matrix users join
span#privacy-level-loading
.s-card
form(hx-post=rel("/api/privacy-level") hx-trigger="change" hx-indicator="#privacy-level-loading" hx-disabled-elt="input")
input(type="hidden" name="guild_id" value=guild_id)
.s-toggle-switch.s-toggle-switch__multiple.s-toggle-switch__incremental.d-grid.gx16.ai-center(style="grid-template-columns: auto 1fr")
input(type="radio" name="privacy_level" value="directory" id="privacy-level-directory" checked=(privacy_level === 2))
label.d-flex.gx8.jc-center.grid--row-start3(for="privacy-level-directory")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconInternationalSm
.fl-grow1 Directory
input(type="radio" name="privacy_level" value="link" id="privacy-level-link" checked=(privacy_level === 1))
label.d-flex.gx8.jc-center.grid--row-start2(for="privacy-level-link")
!= icons.Icons.IconPlusSm
!= icons.Icons.IconLinkSm
.fl-grow1 Link
input(type="radio" name="privacy_level" value="invite" id="privacy-level-invite" checked=(privacy_level === 0))
label.d-flex.gx8.jc-center.grid--row-start1(for="privacy-level-invite")
svg.svg-icon(width="14" height="14" viewBox="0 0 14 14")
!= icons.Icons.IconLockSm
.fl-grow1 Invite
p.s-description.m0 In-app direct invite from another user
p.s-description.m0 Shareable invite links, like Discord
p.s-description.m0 Publicly listed in directory, like Discord server discovery
h3.mt32.fs-category Default roles
.s-card
form(method="post" action=rel("/api/default-roles") hx-post=rel("/api/default-roles") hx-sync="this:drop" hx-indicator="#add-role-loading" hx-target="#default-roles-list" hx-select="#default-roles-list" hx-swap="outerHTML")#default-roles
input(type="hidden" name="guild_id" value=guild_id)
.d-flex.fw-wrap.g4
.s-tag.s-tag__md.fs-body1.s-tag__required @everyone
block default-roles-list requires guild, guild_id
#default-roles-list(style="display: contents")
each roleID in select("role_default", "role_id", {guild_id}).pluck().all()
- let r = guild.roles.find(r => r.id === roleID)
if r
.s-tag.s-tag__md.fs-body1= r.name
span(id=`role-loading-${roleID}`)
button(name="remove_role" value=roleID hx-post="api/default-roles" hx-trigger="click consume" hx-indicator=`#role-loading-${roleID}`).s-tag--dismiss
!= icons.Icons.IconClearSm
button(type="button" popovertarget="role-add").s-btn__dropdown.s-tag.s-tag__md.fs-body1.p0
.s-tag--dismiss.m1
!= icons.Icons.IconPlusSm
#role-add.s-popover(popover style="display: revert").ws2.px0.py4.bs-lg.overflow-visible.box-border.lh-sm
.s-popover--arrow.s-popover--arrow__tc
block add-roles-menu requires guild, guild_id
ul.s-menu(role="menu" hx-swap-oob="true").overflow-y-auto.overflow-x-hidden#add-roles-menu
li.s-menu--title.d-flex(role="separator") Select role
span#add-role-loading
each r in guild.roles.sort((a, b) => b.position - a.position)
if r.id !== guild_id && !r.managed
- let selected = !!select("role_default", "role_id", {guild_id, role_id: r.id}).get()
li(role="menuitem")
button(name="toggle_role" value=r.id class={"is-selected": selected}).s-block-link.s-block-link__left= r.name
p.fc-light.mb0.mt8 Matrix users will start with these roles. If your main channels are gated by a role, use this to let Matrix users skip the gate.
h3.mt32.fs-category Features
.s-card.d-grid.px0.g16
form.d-flex.ai-center.g16
#url-preview-loading.p8
- let value = !!select("guild_space", "url_preview", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#url-preview(name="url_preview" type="checkbox" hx-post=rel("/api/url-preview") hx-indicator="#url-preview-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label.fl-grow1(for="url-preview")
| Show Discord's URL previews on Matrix
p.s-description Shows info about links posted to chat. Discord's previews are generally better quality than Synapse's, especially for social media and videos.
form.d-flex.ai-center.g16
#presence-loading.p8
- value = !!select("guild_space", "presence", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#presence(name="presence" type="checkbox" hx-post=rel("/api/presence") hx-indicator="#presence-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label(for="presence")
| Show online statuses on Matrix
p.s-description This might cause lag on really big Discord servers.
form.d-flex.ai-center.g16
#webhook-profile-loading.p8
- value = !!select("guild_space", "webhook_profile", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#webhook-profile(name="webhook_profile" type="checkbox" hx-post=rel("/api/webhook-profile") hx-indicator="#webhook-profile-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label(for="webhook-profile")
| Create persistent Matrix sims for webhooks
p.s-description Useful when using other Discord bridges. Otherwise, not ideal, as sims will clutter the Matrix user list and will never be cleaned up.
if space_id
h2.mt48.fs-headline1 Channel setup
h3.mt32.fs-category Linked channels
.s-card.bs-sm.p0
form.s-table-container(method="post" action=rel("/api/unlink"))
input(type="hidden" name="guild_id" value=guild_id)
table.s-table.s-table__bx-simple
each row in linkedChannelsWithDetails
tr
td.w40: +discord(row.channel)
td.p2: button.s-btn.s-btn__muted.s-btn__xs(name="channel_id" cx-prevent-default hx-post=rel("/api/unlink") hx-confirm="Do you want to unlink these channels?\nIt may take a moment to clean up Matrix resources." value=row.channel.id hx-indicator="this" hx-disabled-elt="this")!= icons.Icons.IconLinkSm
td: +matrix(row)
else
tr
td(colspan="3")
.s-empty-state No channels linked between Discord and Matrix yet...
if space_id && linkedChannelsWithDetails.length
- const customMentionRooms = linkedChannelsWithDetails.filter(row => row.room_mention_role)
- const defaultMentionRooms = linkedChannelsWithDetails.filter(row => !row.room_mention_role)
- const mentionRoles = [...guild.roles].filter(role => role.id !== guild_id).sort((a, b) => b.position - a.position)
h3.mt32.fs-category#room-notifications Room notifications
.s-card.p0
p.s-description.m12 Choose which Discord role receives Matrix @room notifications
if customMentionRooms.length
.s-table-container(style="container-type: inline-size")
table.s-table.s-table__bx-simple(style="table-layout: fixed")
thead
tr
thead
tr
th(scope="col" style="width: calc(50cqw - 40px)") Channel
th.pr12(scope="col") Notify role
tbody
each row in customMentionRooms
tr
tbody
each row in customMentionRooms
tr
td.va-middle
+discord(row.channel)
td.pr12
.d-flex.ai-start.g8
form.fl-grow1.wmn0.d-flex.ai-stretch.g8(method="post" action=rel("/api/room-mention-role"))
input(type="hidden" name="guild_id" value=guild_id)
input(type="hidden" name="channel_id" value=row.channel.id)
input(type="hidden" name="guild_id" value=guild_id)
input(type="hidden" name="channel_id" value=row.channel.id)
.s-select.fl-grow1.wmn0
select.w100(name="room_mention_role" id="mention-role-" + row.channel.id aria-label="Notify role for #" + row.channel.name onchange="this.form.requestSubmit()" style="height: 32px")
if !mentionRoles.some(role => role.id === row.room_mention_role)
option(value=row.room_mention_role selected disabled) Deleted role (choose a replacement)
each role in mentionRoles
option(value=role.id selected=row.room_mention_role === role.id)= "@" + role.name
if !mentionRoles.some(role => role.id === row.room_mention_role)
option(value=row.room_mention_role selected disabled) Deleted role (choose a replacement)
each role in mentionRoles
option(value=role.id selected=row.room_mention_role === role.id)= "@" + role.name
button.s-btn.s-btn__outlined.py0.box-border(type="submit" data-room-mention-save style="height: 32px; min-height: 0") Save
form.d-flex.ai-stretch(method="post" action=rel("/api/room-mention-role"))
input(type="hidden" name="guild_id" value=guild_id)
input(type="hidden" name="channel_id" value=row.channel.id)
input(type="hidden" name="room_mention_role" value="")
form.d-flex.ai-stretch(method="post" action=rel("/api/room-mention-role"))
input(type="hidden" name="guild_id" value=guild_id)
input(type="hidden" name="channel_id" value=row.channel.id)
input(type="hidden" name="room_mention_role" value="")
button.s-btn.s-btn__danger.s-btn__outlined.py0(type="submit" aria-label="Remove custom role for #" + row.channel.name style="height: 32px") Remove
script.
document.querySelectorAll('[data-room-mention-save]').forEach(button => button.remove())
if defaultMentionRooms.length && mentionRoles.length
details.mt16.mx12.mb12
summary.s-label.cursor-pointer Add custom role
summary.s-label.cursor-pointer Add custom role
form.mt16(method="post" action=rel("/api/room-mention-role"))
input(type="hidden" name="guild_id" value=guild_id)
input(type="hidden" name="guild_id" value=guild_id)
.d-flex.fw-wrap.ai-end.g16
.fl-grow1.wmn0(style="flex-basis: 0; min-width: 180px")
label.s-label(for="mention-role-channel") Channel
.s-select
label.s-label(for="mention-role-channel") Channel
.s-select
select.w100.box-border#mention-role-channel(name="channel_id" required style="height: 32px")
option(value="" selected disabled) Choose a channel
each row in defaultMentionRooms
- const parent = discord.channels.get(row.channel.parent_id)
option(value=row.channel.id)= "#" + row.channel.name + (parent ? " - " + parent.name : "")
option(value="" selected disabled) Choose a channel
each row in defaultMentionRooms
- const parent = discord.channels.get(row.channel.parent_id)
option(value=row.channel.id)= "#" + row.channel.name + (parent ? " - " + parent.name : "")
.fl-grow1.wmn0(style="flex-basis: 0; min-width: 180px")
label.s-label(for="mention-role-new") Notify role
.s-select
label.s-label(for="mention-role-new") Notify role
.s-select
select.w100.box-border#mention-role-new(name="room_mention_role" required style="height: 32px")
option(value="" selected disabled) Choose a role
each role in mentionRoles
option(value=role.id)= "@" + role.name
option(value="" selected disabled) Choose a role
each role in mentionRoles
option(value=role.id)= "@" + role.name
.d-flex.ai-stretch(style="height: 32px")
button.s-btn.s-btn__icon.s-btn__filled.d-inline-flex.ai-center.g4.py0.box-border(type="submit" style="min-height: 0")
!= icons.Icons.IconPlusSm
span Add
h3.fs-category.mt32 Auto-create
.s-card.d-grid.px0
form.d-flex.ai-center.g16
#autocreate-loading.p8
- let value = !!select("guild_active", "autocreate", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#autocreate(name="autocreate" type="checkbox" hx-post=rel("/api/autocreate") hx-indicator="#autocreate-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label.fl-grow1(for="autocreate")
| Create new Matrix rooms automatically
p.s-description If you want, OOYE can automatically create new Matrix rooms and link them when an unlinked Discord channel is spoken in.
if space_id
h3.mt32.fs-category Manually link channels
form.d-flex.g16.ai-start(hx-post=rel("/api/link") hx-trigger="submit" hx-disabled-elt="input, button" hx-indicator="#link-button")
.fl-grow2.s-btn-group.fd-column.w40
each channel in unlinkedChannels
input.s-btn--radio(type="radio" name="discord" required id=channel.id value=channel.id)
label.s-btn.s-btn__muted.ta-left.truncate(for=channel.id)
+discord(channel, true, "Announcement")
else
.s-empty-state.p8 No Discord channels available.
.fl-grow1.s-btn-group.fd-column.w30
each room in unlinkedRooms
input.s-btn--radio(type="radio" name="matrix" required id=room.room_id value=room.room_id)
label.s-btn.s-btn__muted.ta-left.truncate(for=room.room_id)
+matrix(room, true)
else
.s-empty-state.p8 No Matrix rooms available.
input(type="hidden" name="guild_id" value=guild_id)
div
button.s-btn.s-btn__icon.s-btn__filled#link-button
!= icons.Icons.IconMerge
= ` Link`
h3.mt32.fs-category Unlink server
form.s-card.d-flex.gx16.ai-center(method="post" action=rel("/api/unlink-space"))
input(type="hidden" name="guild_id" value=guild.id)
.fl-grow1.s-prose.s-prose__sm.lh-lg
p.fc-medium.
Not using this bridge, or just made a mistake? You can unlink the whole server and all its channels.#[br]
This may take a minute to process. Please be patient and wait until the page refreshes.
div
button.s-btn.s-btn__icon.s-btn__danger.s-btn__outlined(cx-prevent-default hx-post=rel("/api/unlink-space") hx-confirm="Do you want to unlink this server and all its channels?\nIt may take a minute to clean up Matrix resources." hx-indicator="this" hx-disabled-elt="this")
!= icons.Icons.IconUnsync
span.ml4= ` Unlink`
if space_id
details.mt48
summary Debug room list
.d-grid.grid__2.gx24
div
h3.mt24 Channels
p Channels are read from the channel_room table and then merged with the discord.channels memory cache to make the merged list. Anything in memory cache that's not in channel_room is considered unlinked.
div
h3.mt24 Rooms
p Rooms use the same merged list as channels, based on augmented channel_room data. Then, rooms are read from the space. Anything in the space that's not merged is considered unlinked.
div
h3.mt24 Unavailable channels: Deleted from Discord
.s-card.p0
ul.my8.ml24
each row in removedUncachedChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.id}`)= row.nick || row.name
h3.mt24 Unavailable channels: Wrong type
.s-card.p0
ul.my8.ml24
each row in removedWrongTypeChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.id}`) (#{row.type}) #{row.name}
h3.mt24 Unavailable channels: Discord bot can't access
.s-card.p0
ul.my8.ml24
each row in removedPrivateChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.id}`)= row.name
div- // Rooms
h3.mt24 Unavailable rooms: Already linked
.s-card.p0
ul.my8.ml24
each row in removedLinkedRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.mt24 Unavailable rooms: Encryption not supported
.s-card.p0
ul.my8.ml24
each row in removedEncryptedRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.mt24 Unavailable rooms: Wrong type
.s-card.p0
ul.my8.ml24
each row in removedWrongTypeRooms
li: a(href=`https://matrix.to/#/${row.room_id}`) (#{row.room_type}) #{row.name}
h3.mt24 Unavailable rooms: Archived thread
.s-card.p0
ul.my8.ml24
each row in removedArchivedThreadRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.fs-category.mt32 Auto-create
.s-card.d-grid.px0
form.d-flex.ai-center.g16
#autocreate-loading.p8
- let value = !!select("guild_active", "autocreate", {guild_id}).pluck().get()
input(type="hidden" name="guild_id" value=guild_id)
input.s-toggle-switch#autocreate(name="autocreate" type="checkbox" hx-post=rel("/api/autocreate") hx-indicator="#autocreate-loading" hx-disabled-elt="this" checked=value autocomplete="off")
label.s-label.fl-grow1(for="autocreate")
| Create new Matrix rooms automatically
p.s-description If you want, OOYE can automatically create new Matrix rooms and link them when an unlinked Discord channel is spoken in.
if space_id
h3.mt32.fs-category Manually link channels
form.d-flex.g16.ai-start(hx-post=rel("/api/link") hx-trigger="submit" hx-disabled-elt="input, button" hx-indicator="#link-button")
.fl-grow2.s-btn-group.fd-column.w40
each channel in unlinkedChannels
input.s-btn--radio(type="radio" name="discord" required id=channel.id value=channel.id)
label.s-btn.s-btn__muted.ta-left.truncate(for=channel.id)
+discord(channel, true, "Announcement")
else
.s-empty-state.p8 No Discord channels available.
.fl-grow1.s-btn-group.fd-column.w30
each room in unlinkedRooms
input.s-btn--radio(type="radio" name="matrix" required id=room.room_id value=room.room_id)
label.s-btn.s-btn__muted.ta-left.truncate(for=room.room_id)
+matrix(room, true)
else
.s-empty-state.p8 No Matrix rooms available.
input(type="hidden" name="guild_id" value=guild_id)
div
button.s-btn.s-btn__icon.s-btn__filled#link-button
!= icons.Icons.IconMerge
= ` Link`
h3.mt32.fs-category Unlink server
form.s-card.d-flex.gx16.ai-center(method="post" action=rel("/api/unlink-space"))
input(type="hidden" name="guild_id" value=guild.id)
.fl-grow1.s-prose.s-prose__sm.lh-lg
p.fc-medium.
Not using this bridge, or just made a mistake? You can unlink the whole server and all its channels.#[br]
This may take a minute to process. Please be patient and wait until the page refreshes.
div
button.s-btn.s-btn__icon.s-btn__danger.s-btn__outlined(cx-prevent-default hx-post=rel("/api/unlink-space") hx-confirm="Do you want to unlink this server and all its channels?\nIt may take a minute to clean up Matrix resources." hx-indicator="this" hx-disabled-elt="this")
!= icons.Icons.IconUnsync
span.ml4= ` Unlink`
if space_id
details.mt48
summary Debug room list
.d-grid.grid__2.gx24
div
h3.mt24 Channels
p Channels are read from the channel_room table and then merged with the discord.channels memory cache to make the merged list. Anything in memory cache that's not in channel_room is considered unlinked.
div
h3.mt24 Rooms
p Rooms use the same merged list as channels, based on augmented channel_room data. Then, rooms are read from the space. Anything in the space that's not merged is considered unlinked.
div
h3.mt24 Unavailable channels: Deleted from Discord
.s-card.p0
ul.my8.ml24
each row in removedUncachedChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.id}`)= row.nick || row.name
h3.mt24 Unavailable channels: Wrong type
.s-card.p0
ul.my8.ml24
each row in removedWrongTypeChannels
li
a(href=`https://discord.com/channels/${guild_id}/${row.id}`) (#{row.type}) #{row.name}
span |
a(href=rel(`/explain?type=${row.type}`)) Why?
h3.mt24 Unavailable channels: Discord bot can't access
.s-card.p0
ul.my8.ml24
each row in removedPrivateChannels
li: a(href=`https://discord.com/channels/${guild_id}/${row.id}`)= row.name
div- // Rooms
h3.mt24 Unavailable rooms: Already linked
.s-card.p0
ul.my8.ml24
each row in removedLinkedRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.mt24 Unavailable rooms: Encryption not supported
.s-card.p0
ul.my8.ml24
each row in removedEncryptedRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name
h3.mt24 Unavailable rooms: Root space
.s-card.p0
ul.my8.ml24
each row in removedRootSpaceRooms
li: a(href=`https://matrix.to/#/${row.room_id}`) (#{row.room_type}) #{row.name}
h3.mt24 Unavailable rooms: Archived thread
p If you still want to link with any of these rooms (eg. you accidentally unlinked it and want to bring it back, or you're migrating from a different bridge that happens to use OOYE's prefixes), please remove the [⛓️] or [🔒⛓️] prefix in Matrix's room settings and refresh the page.
.s-card.p0
ul.my8.ml24
each row in removedArchivedThreadRooms
li: a(href=`https://matrix.to/#/${row.room_id}`)= row.name

View file

@ -38,6 +38,9 @@ const schema = {
}),
inviteNonce: z.object({
nonce: z.string()
}),
explain: z.object({
type: z.string()
})
}
@ -53,6 +56,27 @@ function getAPI(event) {
/** @type {LRUCache<string, string>} nonce to guild id */
const validNonce = new LRUCache({max: 200})
/**
* TYPING = Channels on which Discord messages can be sent. They should be bridgeable to anything other than an m.space (because if it did end up as a space, no one would be able to actually see the text messages sent there).
* SPACE = Channels on which Discord messages cannot be sent. They should be bridgeable to m.space only (because not only does m.space make sending messages impossible on any sane client (thus preventing Discord-caused errors), but it also just-so-happens that both currently-existing message-unsupporting channel types (Categories and School hubs) are sort of "indexes", which fits nicely to m.space).
* MIXED = Forum-like channels. They can be bridged to both m.space and anything other than an m.space - hence the name.
* @type {Map<DiscordTypes.ChannelType, {type: "TYPING"|"MIXED"|"SPACE", humanName:string, unsupported?: string}>}*/
const linkRules = new Map([
[0, {type: "TYPING", humanName:"Normal text channels"}],
[1, {type: "TYPING", humanName:"Normal DMs", unsupported: "OOYE won't support DMs until a good way of doing it can be figured out. Please see https://gitdab.com/cadence/out-of-your-element#caveats for more."}],
[2, {type: "TYPING", humanName:"Normal VCs"}],
[3, {type: "TYPING", humanName:"Group DMs", unsupported: "OOYE won't support DMs until a good way of doing it can be figured out. Please see https://gitdab.com/cadence/out-of-your-element#caveats for more."}],
[4, {type: "SPACE", humanName:"Categories", unsupported: "There is no concept of categories on Matrix."}], //...at least officially. In practice, some clients will render sub-spaces as categories. TODO: Research Cadence's stance on bridging categories to sub-spaces.
[5, {type: "TYPING", humanName:"Announcement text channels"}],
[10, {type: "TYPING", humanName:"Announcement threads"}],
[11, {type: "TYPING", humanName:"Normal threads"}],
[12, {type: "TYPING", humanName:"Private threads"}],
[13, {type: "TYPING", humanName:"Stage VCs"}],
[14, {type: "SPACE", humanName:"School hubs", unsupported: "Bots cannot be members of school hubs. With that said, how in the sweet hell did you manage to put OOYE on one???"}],
[15, {type: "MIXED", humanName:"Normal forums"}],
[16, {type: "MIXED", humanName:"Media forums"}],
])
/**
* @param {{type: number, parent_id?: string | null, position?: number}} channel
* @param {Map<string, {type: number, parent_id?: string | null, position?: number}>} channels
@ -94,8 +118,9 @@ function getPosition(channel, channels) {
* @param {DiscordTypes.APIGuild} guild
* @param {Ty.R.Hierarchy[]} rooms
* @param {string[]} roles
* @param {string?} space
*/
function getChannelRoomsLinks(guild, rooms, roles) {
function getChannelRoomsLinks(guild, rooms, roles, space) {
let channelIDs = discord.guildChannelMap.get(guild.id)
assert(channelIDs)
@ -112,7 +137,10 @@ function getChannelRoomsLinks(guild, rooms, roles) {
let unlinkedChannelIDs = channelIDs.filter(c => !linkedChannelIDs.includes(c))
/** @type {DiscordTypes.APIGuildChannel[]} */ // @ts-ignore
let unlinkedChannels = unlinkedChannelIDs.map(c => discord.channels.get(c))
let removedWrongTypeChannels = dUtils.filterTo(unlinkedChannels, c => c && [0, 5].includes(c.type))
let removedWrongTypeChannels = dUtils.filterTo(unlinkedChannels, c => {
const rule = linkRules.get(c?.type)
return rule && !rule.unsupported
})
let removedPrivateChannels = dUtils.filterTo(unlinkedChannels, c => {
const permissions = dUtils.getPermissions(guild.id, roles, guild.roles, botID, c["permission_overwrites"])
return dUtils.hasSomePermissions(permissions, ["Administrator", "ViewChannel"])
@ -122,7 +150,7 @@ function getChannelRoomsLinks(guild, rooms, roles) {
let linkedRoomIDs = linkedChannels.map(c => c.room_id)
let unlinkedRooms = [...rooms]
let removedLinkedRooms = dUtils.filterTo(unlinkedRooms, r => !linkedRoomIDs.includes(r.room_id))
let removedWrongTypeRooms = dUtils.filterTo(unlinkedRooms, r => !r.room_type)
let removedRootSpaceRooms = dUtils.filterTo(unlinkedRooms, r => r.room_id !== space)
let removedEncryptedRooms = dUtils.filterTo(unlinkedRooms, r => !r.encryption && !r["im.nheko.summary.encryption"])
// https://discord.com/developers/docs/topics/threads#active-archived-threads
// need to filter out linked archived threads from unlinkedRooms, will just do that by comparing against the name
@ -130,7 +158,7 @@ function getChannelRoomsLinks(guild, rooms, roles) {
return {
linkedChannelsWithDetails, unlinkedChannels, unlinkedRooms,
removedUncachedChannels, removedWrongTypeChannels, removedPrivateChannels, removedLinkedRooms, removedWrongTypeRooms, removedArchivedThreadRooms, removedEncryptedRooms
removedUncachedChannels, removedWrongTypeChannels, removedPrivateChannels, removedLinkedRooms, removedRootSpaceRooms, removedArchivedThreadRooms, removedEncryptedRooms
}
}
@ -171,17 +199,25 @@ as.router.get("/guild", defineEventHandler(async event => {
// Easy mode guild that hasn't been linked yet - need to remove elements that would require an existing space
if (!row.space_id) {
const links = getChannelRoomsLinks(guild, [], roles)
const links = getChannelRoomsLinks(guild, [], roles, row.space_id)
return pugSync.render(event, "guild.pug", {guild, guild_id, ...links, ...row})
}
// Linked guild
const api = getAPI(event)
const rooms = await api.getFullHierarchy(row.space_id)
const links = getChannelRoomsLinks(guild, rooms, roles)
const links = getChannelRoomsLinks(guild, rooms, roles, row.space_id)
return pugSync.render(event, "guild.pug", {guild, guild_id, ...links, ...row})
}))
as.router.get("/explain", defineEventHandler(async event => {
const {type} = await getValidatedQuery(event, schema.explain.parse)
const rule = linkRules.get(Number.parseInt(type))
if (!rule) return pugSync.render(event, "explain.pug", {msg: "You cannot bridge to type-" + type + " channels because OOYE doesn't even know what they are."})
else if (rule.unsupported) return pugSync.render(event, "explain.pug", {msg: "You cannot bridge to " + rule.humanName + " (type-" + type + " channels) because: " + rule.unsupported})
else return pugSync.render(event, "explain.pug", {msg: "You can bridge to " + rule.humanName + " (type-" + type + " channels) just fine. Why are you even here?"})
}))
as.router.get("/qr", defineEventHandler(async event => {
const {guild_id} = await getValidatedQuery(event, schema.qr.parse)
const managed = await webUtils.getManagedGuilds(event)
@ -267,3 +303,4 @@ as.router.post("/api/invite", defineEventHandler(async event => {
module.exports._getPosition = getPosition
module.exports.getInviteTargetSpaces = getInviteTargetSpaces
module.exports.linkRules = linkRules

View file

@ -173,8 +173,9 @@ as.router.post("/api/link", defineEventHandler(async event => {
const row = from("channel_room").select("channel_id", "room_id").and("WHERE channel_id = ? OR room_id = ?").get(channel.id, parsedBody.matrix)
if (row) throw createError({status: 400, message: "Bad Request", data: `Channel ID ${row.channel_id} or room ID ${parsedBody.matrix} are already bridged and cannot be reused`})
// Check room is part of the guild's space
// Check whether the room is an actual room or a space, and if it's a part of the guild's space
let foundRoom = false
let foundSpace = false
/** @type {string[]?} */
let foundVia = null
for await (const room of api.generateFullHierarchy(spaceID)) {
@ -186,13 +187,21 @@ as.router.post("/api/link", defineEventHandler(async event => {
}
// When finding a room during iteration, see if it was the requested room (to confirm that the room is in the space)
if (room.room_id === parsedBody.matrix && !room.room_type) {
if (room.room_id === parsedBody.matrix) {
foundRoom = true
// And also, now that we know that the room object is our intended room - we can test for its type.
if (room.room_type && room.room_type === "m.space") foundSpace = true
}
if (foundRoom && foundVia) break
}
if (!foundRoom) throw createError({status: 400, message: "Bad Request", data: "Matrix room needs to be part of the bridged space"})
// Ensure link rules are upheld
const rule = guildRoute.linkRules.get(channel.type)
if (!rule || rule.unsupported) throw createError({status:400, message: "Bad Request", data: "You cannot bridge to " + (rule ? (rule.humanName+" (type-"+channel.type+" channels)") : ("unknown-type ("+channel.type+") channels")) + " because: " + (rule ? rule.unsupported : "OOYE doesn't even know what they are.")})
else if (foundSpace && rule.type === "TYPING") throw createError({status: 400, message: "Bad Request", data: "Matrix room cannot be of type m.space when bridging to "+rule.humanName})
else if (!foundSpace && rule.type === "SPACE") throw createError({status: 400, message: "Bad Request", data: "Matrix room must be of type m.space when bridging to "+rule.humanName})
// Check room exists and bridge is joined
try {

View file

@ -97,12 +97,14 @@ WITH a (message_id, channel_id) AS (VALUES
('1401760355339862066', '112760669178241024'),
('1439351590262800565', '1438284564815548418'),
('1404133238414376971', '112760669178241024'),
('1162005314908999790', '1100319550446252084'),
('1440549403667468320', '1160894080998461480'))
SELECT message_id, max(historical_room_index) as historical_room_index FROM a INNER JOIN historical_channel_room ON historical_channel_room.reference_channel_id = a.channel_id GROUP BY message_id;
INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES
('$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg', 'm.room.message', 'm.text', '1126786462646550579', 0, 0, 1),
('$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4', 'm.room.message', 'm.text', '1128118177155526666', 0, 0, 0),
('$fdD9o7NxMA4VPexlAiIx2CB9JbsiGhJeyJgnZG7U5xg', 'm.room.message', 'm.text', '1162005314908999790', 0, 0, 1),
('$zXSlyI78DQqQwwfPUSzZ1b-nXzbUrCDljJgnGDdoI10', 'm.room.message', 'm.text', '1141619794500649020', 0, 0, 1),
('$fdD9OZ55xg3EAsfvLZza5tMhtjUO91Wg3Otuo96TplY', 'm.room.message', 'm.text', '1141206225632112650', 0, 0, 1),
('$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA', 'm.room.message', 'm.text', '1141501302736695316', 0, 1, 1),