Improve tracking
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35906a79bd
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@ -293,11 +293,11 @@ class JoyDance:
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# Accelerator axes on phone & Joy-Con are different so we need to swap some axes
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# Accelerator axes on phone & Joy-Con are different so we need to swap some axes
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# https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/imu_sensor_notes.md
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# https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/imu_sensor_notes.md
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accel = accels[2]
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for accel in accels:
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x = accel[1] * -1
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x = accel[1] * -1
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y = accel[0]
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y = accel[0]
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z = accel[2]
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z = accel[2]
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self.accel_data.append([x, y, z])
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self.accel_data.append([x, y, z])
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except OSError:
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except OSError:
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self.disconnect()
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self.disconnect()
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return
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return
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@ -14,10 +14,10 @@ WS_SUBPROTOCOLS = {}
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WS_SUBPROTOCOLS[WsSubprotocolVersion.V1.value] = 'v1.phonescoring.jd.ubisoft.com'
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WS_SUBPROTOCOLS[WsSubprotocolVersion.V1.value] = 'v1.phonescoring.jd.ubisoft.com'
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WS_SUBPROTOCOLS[WsSubprotocolVersion.V2.value] = 'v2.phonescoring.jd.ubisoft.com'
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WS_SUBPROTOCOLS[WsSubprotocolVersion.V2.value] = 'v2.phonescoring.jd.ubisoft.com'
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FRAME_DURATION = 1 / 60
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FRAME_DURATION = 0.015
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SEND_FREQ_MS = 0.005
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SEND_FREQ_MS = 0.05
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ACCEL_ACQUISITION_FREQ_HZ = 60 # Hz
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ACCEL_ACQUISITION_FREQ_HZ = 200 # Hz
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ACCEL_ACQUISITION_LATENCY = 40 # ms
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ACCEL_ACQUISITION_LATENCY = 0 # ms
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ACCEL_MAX_RANGE = 8 # ±G
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ACCEL_MAX_RANGE = 8 # ±G
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DEFAULT_CONFIG = {
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DEFAULT_CONFIG = {
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