feat(keys): update the keybindings
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src/config/keys.h
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97
src/config/keys.h
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#ifndef KEYS_H
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#define KEYS_H
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#include "../archy_dwm.h"
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#include <X11/X.h>
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typedef struct {
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unsigned int mod;
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KeySym keysym;
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void (*func)(const Arg *);
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const Arg arg;
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} Key;
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/* key definitions */
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#define MODKEY Mod4Mask // The super key
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#define TAGKEYS(KEY, TAG) \
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{MODKEY, KEY, view, {.ui = 1 << TAG}}, \
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{MODKEY | ControlMask, KEY, toggleview, {.ui = 1 << TAG}}, \
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{MODKEY | ShiftMask, KEY, tag, {.ui = 1 << TAG}}, \
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{MODKEY | ControlMask | ShiftMask, KEY, toggletag, {.ui = 1 << TAG}},
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#ifndef ACTIONS_H
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#include "../actions.h"
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#endif //ACTIONS_H
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#ifndef LAYOUTS_H
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#include "../layouts/layouts.h"
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#endif //LAYOUTS_H
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// X11 keysym definitions
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#include <X11/XF86keysym.h> // req (libxinerama1 and libxinerama-dev)
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#include <X11/keysym.h>
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static Key keys[] = {
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/* modifier key function argument */
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{MODKEY, XK_f, fullscreen, {0}},
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{MODKEY|ShiftMask, XK_b, togglebar, {0}},
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// Change the focus
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{MODKEY, XK_e, focusstack, {.i = +1}},
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{MODKEY, XK_a, focusstack, {.i = -1}},
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// incress and decrees the masters
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{MODKEY, XK_i, incnmaster, {.i = +1}},
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{MODKEY, XK_d, incnmaster, {.i = -1}},
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// Change the focus window size (in the tile mode)
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{MODKEY, XK_equal, setmfact, {.f = -0.05f}},
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{MODKEY, XK_minus, setmfact, {.f = +0.05f}},
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{MODKEY, XK_Tab, view, {0}},
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{MODKEY | ShiftMask, XK_e, movestack, {.i = +1}},
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{MODKEY | ShiftMask, XK_a, movestack, {.i = -1}},
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// Toogle styky mode
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{MODKEY | ShiftMask, XK_s, togglesticky, {0}},
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// Quit from the foucsed window (kill)
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{MODKEY|ShiftMask, XK_q, killclient, {0}},
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/************************* Switch between layouts *************************/
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// Tiled layout
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{MODKEY, XK_t, setlayout, {.v = &layouts[0]}},
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// Floating layout
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{MODKEY, XK_f, setlayout, {.v = &layouts[1]}},
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// Monocle layout
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{MODKEY, XK_m, setlayout, {.v = &layouts[2]}},
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// Grid layout
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{MODKEY, XK_g, setlayout, {.v = &layouts[3]}},
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// Spiral layout
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{MODKEY, XK_r, setlayout, {.v = &layouts[4]}},
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// Dwindle layout
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{MODKEY, XK_d, setlayout, {.v = &layouts[5]}},
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// Centerd master layout
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{MODKEY, XK_c, setlayout, {.v = &layouts[6]}},
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// Centerd floating master layout
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{MODKEY, XK_x, setlayout, {.v = &layouts[7]}},
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// Toggle between current layout and tile layout
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{MODKEY, XK_s, setlayout, {0}},
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// Toggle floating window
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{MODKEY | ShiftMask, XK_f, togglefloating, {0}},
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// Mirror the current tagg in all tags
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{MODKEY, XK_0, tag, {.ui = ~0}},
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// Multi monitor stuff
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{MODKEY, XK_comma, focusmon, {.i = -1}},
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{MODKEY, XK_period, focusmon, {.i = +1}},
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{MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}},
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{MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}},
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/************************* Tag keys *************************/
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TAGKEYS(XK_1, 0)
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TAGKEYS(XK_2, 1)
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TAGKEYS(XK_3, 2)
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TAGKEYS(XK_4, 3)
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TAGKEYS(XK_5, 4)
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TAGKEYS(XK_6, 5)
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TAGKEYS(XK_7, 6)
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TAGKEYS(XK_8, 7)
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TAGKEYS(XK_9, 8)
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TAGKEYS(XK_semicolon, 9)
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};
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#endif // keys_H
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