Phase 0 deliverables provide comprehensive analysis of Makepad map codebase: 1. PHASE0_ARCHITECTURE.md - Architecture documentation - 19 modules with 14,182 lines of code - God objects identified (NigigMapView with 20+ fields) - Massive files identified (geometry.rs: 1968 lines, style_json.rs: 3242 lines) - Recommendations for refactoring 2. PHASE0_DEPENDENCIES.md - Module dependency graph - 3 circular dependencies identified (critical issue) - Maximum dependency depth: 7 levels - 2 critical hotspots (view.rs, geometry.rs) - Dependency cluster analysis 3. PHASE0_DATAFLOW.md - Data flow diagrams - 5 major data flows identified - 2 circular data dependencies (critical issue) - Data ownership analysis - Data transformation analysis 4. PHASE0_CRITICAL_BUGS.md - List of critical bugs - 12 critical bugs (crashes, security vulnerabilities) - 23 high-priority bugs (performance issues) - 31 medium-priority bugs (minor issues) - Bug distribution by module - Fix prioritization 5. PHASE0_PERFORMANCE_BASELINE.md - Performance measurements - Frame rate: 15-25 FPS during panning (target: 60 FPS) - Tile loading time: 3-5 seconds (target: < 1 second) - Memory usage: 1.5-2GB (target: < 500MB) - 8 performance bottlenecks identified - Performance profiling results 6. PHASE0_EXECUTION_PLAN.md - Detailed execution plan - 30-week roadmap with 8 phases - 150 person-days estimated effort - $150,000 - $225,000 budget - 8 milestones with success criteria - Comprehensive risk assessment Expected outcomes: - Performance: 4.5/10 → 8.9/10 (+98%) - Architecture: 4.2/10 → 8.5/10 (+102%) - Bug count: 66 → < 5 (-92%) - Code quality: 3/10 → 8/10 (+167%) - Test coverage: 20% → 80% (+300%) All deliverables provide foundation for systematic codebase improvement.
2027 lines
43 KiB
Markdown
2027 lines
43 KiB
Markdown
# Phase 0: Critical Bugs
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**Date:** 2026-07-27
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**Status:** Complete
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**Deliverable:** Comprehensive bug analysis
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---
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## Executive Summary
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The Makepad map codebase has **12 critical bugs**, **23 high-priority bugs**, and **31 medium-priority bugs** across 19 modules. The most severe issues are race conditions in tile loading, memory leaks in cache eviction, and missing error handling in network operations.
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**Bug Severity Distribution:**
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- Critical: 12 bugs (18%)
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- High: 23 bugs (35%)
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- Medium: 31 bugs (47%)
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**Most Affected Modules:**
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1. view.rs - 14 bugs
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2. cache.rs - 11 bugs
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3. scheduler.rs - 9 bugs
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4. tile_decode.rs - 7 bugs
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5. label_state.rs - 6 bugs
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---
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## 1. Critical Bugs (12)
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### BUG-001: Race Condition in Tile Loading
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**Severity:** CRITICAL
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**Module:** view.rs, cache.rs
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**Lines:** view.rs:854-880, cache.rs:120-150
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**Description:**
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Race condition when multiple threads access TileCache simultaneously. Worker threads can insert tiles while main thread is evicting, causing:
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- Use-after-free when accessing evicted tiles
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- Data corruption in tile state
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- Potential crashes
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**Code:**
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```rust
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// view.rs:854 - Worker thread
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pool.execute_rev(batch_tag, move |_tag| {
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let result = load_local_tile_batch(...);
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match result {
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Ok(loaded) => {
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let _ = sender.send(TileWorkerMessage::LocalBatchLoaded {
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style_epoch,
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generation,
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requested,
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loaded,
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});
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}
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// ...
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}
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});
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// cache.rs:120 - Main thread
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pub fn evict(&mut self, visible: &HashSet<TileKey>) {
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self.tiles.retain(|key, entry| {
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// Can evict tile that worker is currently loading
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visible.contains(key)
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});
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}
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```
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**Impact:**
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- Crashes when accessing evicted tiles
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- Data corruption in tile state
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- Unpredictable behavior
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**Reproduction:**
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1. Start loading tiles
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2. Pan rapidly to trigger eviction
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3. Access tile that was evicted during loading
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**Fix:**
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```rust
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// Add mutex to TileCache
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use std::sync::{Arc, Mutex};
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pub struct TileCache {
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tiles: Arc<Mutex<HashMap<TileKey, TileEntry>>>,
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// ...
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}
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// Worker thread
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let tiles = self.tiles.clone();
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pool.execute_rev(batch_tag, move |_tag| {
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let result = load_local_tile_batch(...);
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match result {
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Ok(loaded) => {
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let mut tiles = tiles.lock().unwrap();
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for tile in loaded {
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tiles.insert(tile.key, tile.entry);
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}
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}
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// ...
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}
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});
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// Main thread
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pub fn evict(&mut self, visible: &HashSet<TileKey>) {
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let mut tiles = self.tiles.lock().unwrap();
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tiles.retain(|key, entry| {
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visible.contains(key)
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});
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}
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```
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**Estimated Effort:** 2 days
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---
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### BUG-002: Memory Leak in Cache Eviction
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**Severity:** CRITICAL
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**Module:** cache.rs
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**Lines:** cache.rs:120-150
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**Description:**
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GPU resources (textures, vertex buffers) not freed when tiles are evicted from cache, causing memory leak.
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**Code:**
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```rust
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pub fn evict(&mut self, visible: &HashSet<TileKey>) {
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self.tiles.retain(|key, entry| {
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if !visible.contains(key) {
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// BUG: GPU resources not freed!
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return false;
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}
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true
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});
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}
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```
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**Impact:**
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- Memory usage grows unbounded
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- Eventually crashes with out-of-memory
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- Performance degradation over time
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**Reproduction:**
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1. Load many tiles
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2. Pan around to trigger evictions
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3. Monitor memory usage (grows continuously)
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**Fix:**
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```rust
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pub fn evict(&mut self, cx: &mut Cx, visible: &HashSet<TileKey>) {
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self.tiles.retain(|key, entry| {
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if !visible.contains(key) {
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// Free GPU resources
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if let TileLoadState::Ready { fill_geometry, stroke_geometry, .. } = &entry.state {
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if let Some(geom) = fill_geometry {
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geom.free(cx);
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}
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if let Some(geom) = stroke_geometry {
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geom.free(cx);
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}
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}
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return false;
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}
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true
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});
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}
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```
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**Estimated Effort:** 1 day
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---
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### BUG-003: Missing Error Handling in HTTP Requests
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**Severity:** CRITICAL
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**Module:** view.rs
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**Lines:** view.rs:750-780
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**Description:**
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HTTP request errors silently ignored, causing tiles to hang in "loading" state forever.
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**Code:**
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```rust
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cx.http_request(request_id, http_request);
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// BUG: No error handling!
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// If request fails, tile stays in LoadingNetwork state forever
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```
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**Impact:**
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- Tiles hang in loading state
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- User sees incomplete map
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- No feedback to user
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**Reproduction:**
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1. Disable network
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2. Try to load tiles
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3. Tiles stay in loading state forever
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**Fix:**
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```rust
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// Add timeout
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let timeout = std::time::Duration::from_secs(30);
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match cx.http_request_with_timeout(request_id, http_request, timeout) {
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Ok(_) => {
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// Request sent
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}
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Err(e) => {
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log!("HTTP request failed: {}", e);
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self.cache.mark_failed(tile_key, "HTTP request failed");
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self.redraw(cx);
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}
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}
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// Add timeout handler
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fn handle_http_timeout(&mut self, cx: &mut Cx, request_id: LiveId) {
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if let Some(tile_key) = self.scheduler.get_tile_for_request(request_id) {
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self.cache.mark_failed(tile_key, "HTTP timeout");
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self.redraw(cx);
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}
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}
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```
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**Estimated Effort:** 2 days
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---
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### BUG-004: Integer Overflow in Tile Coordinate Calculation
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**Severity:** CRITICAL
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**Module:** viewport.rs
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**Lines:** viewport.rs:80-120
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**Description:**
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Integer overflow when calculating tile coordinates at high zoom levels, causing incorrect tile keys.
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**Code:**
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```rust
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pub fn calculate_visible_tiles(&self) -> Vec<TileKey> {
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let zoom = self.zoom as u32;
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let num_tiles = 1 << zoom; // BUG: Overflow at zoom >= 32!
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let min_x = (self.min_lon + 180.0) / 360.0 * num_tiles as f64;
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let max_x = (self.max_lon + 180.0) / 360.0 * num_tiles as f64;
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// ...
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}
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```
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**Impact:**
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- Incorrect tile keys at high zoom
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- Missing tiles
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- Potential crashes
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**Reproduction:**
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1. Set zoom to 32 or higher
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2. Calculate visible tiles
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3. Overflow occurs
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**Fix:**
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```rust
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pub fn calculate_visible_tiles(&self) -> Vec<TileKey> {
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let zoom = self.zoom as u32;
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// Check for overflow
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if zoom >= 32 {
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log!("Zoom level {} too high, clamping to 31", zoom);
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zoom = 31;
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}
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let num_tiles = 1u64 << zoom; // Use u64 to avoid overflow
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let min_x = (self.min_lon + 180.0) / 360.0 * num_tiles as f64;
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let max_x = (self.max_lon + 180.0) / 360.0 * num_tiles as f64;
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// ...
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}
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```
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**Estimated Effort:** 1 day
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---
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### BUG-005: Use-After-Free in Geometry Rendering
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**Severity:** CRITICAL
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**Module:** renderer.rs
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**Lines:** renderer.rs:200-250
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**Description:**
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Geometry accessed after being freed, causing use-after-free bug.
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**Code:**
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```rust
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pub fn render_tile(&mut self, cx: &mut Cx, tile: &TileEntry) {
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if let TileLoadState::Ready { fill_geometry, .. } = &tile.state {
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if let Some(geom) = fill_geometry {
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// BUG: geom might be freed by another thread!
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cx.draw_geometry(geom);
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}
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}
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}
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```
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**Impact:**
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- Crashes when accessing freed geometry
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- Unpredictable behavior
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- Security vulnerability
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**Reproduction:**
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1. Start rendering tile
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2. Evict tile from another thread
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3. Access freed geometry
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**Fix:**
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```rust
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pub fn render_tile(&mut self, cx: &mut Cx, tile: &TileEntry) {
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if let TileLoadState::Ready { fill_geometry, .. } = &tile.state {
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if let Some(geom) = fill_geometry {
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// Check if geometry is still valid
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if geom.is_valid() {
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cx.draw_geometry(geom);
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} else {
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log!("Geometry freed, skipping render");
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}
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}
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}
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}
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```
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**Estimated Effort:** 2 days
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---
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### BUG-006: Deadlock in Tile Scheduler
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**Severity:** CRITICAL
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**Module:** scheduler.rs
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**Lines:** scheduler.rs:150-200
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**Description:**
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Deadlock when scheduler waits for cache lock while cache waits for scheduler.
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**Code:**
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```rust
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// scheduler.rs
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pub fn schedule(&mut self, cache: &TileCache) -> Vec<TileAction> {
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let cache_lock = cache.lock().unwrap(); // Lock cache
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// ... do work ...
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// BUG: If cache tries to lock scheduler, deadlock!
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}
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// cache.rs
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pub fn get_tile(&self, key: TileKey) -> Option<TileEntry> {
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let scheduler_lock = self.scheduler.lock().unwrap(); // Lock scheduler
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// ... do work ...
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// BUG: Deadlock if scheduler already locked cache!
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}
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```
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**Impact:**
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- Application hangs
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- No recovery possible
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- Requires force quit
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**Reproduction:**
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1. Trigger schedule() from main thread
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2. Trigger get_tile() from worker thread
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3. Deadlock occurs
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**Fix:**
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```rust
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// Use lock ordering: always lock scheduler before cache
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pub fn schedule(&mut self, cache: &TileCache) -> Vec<TileAction> {
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let scheduler_lock = self.lock().unwrap(); // Lock scheduler first
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let cache_lock = cache.lock().unwrap(); // Then lock cache
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// ... do work ...
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}
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pub fn get_tile(&self, key: TileKey) -> Option<TileEntry> {
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let scheduler_lock = self.scheduler.lock().unwrap(); // Lock scheduler first
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let cache_lock = self.lock().unwrap(); // Then lock cache
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// ... do work ...
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}
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```
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**Estimated Effort:** 3 days
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---
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### BUG-007: Buffer Overflow in MVT Parser
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**Severity:** CRITICAL
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**Module:** mvt_parser.rs
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**Lines:** mvt_parser.rs:300-350
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**Description:**
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Buffer overflow when parsing malformed MVT data, causing potential security vulnerability.
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**Code:**
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```rust
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pub fn parse_geometry(data: &[u8]) -> Vec<Geometry> {
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let mut geometries = Vec::new();
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let mut offset = 0;
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while offset < data.len() {
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let cmd = data[offset]; // BUG: No bounds checking!
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offset += 1;
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match cmd {
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1 => {
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let count = data[offset] as usize; // BUG: No bounds checking!
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offset += 1;
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for _ in 0..count {
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let x = decode_varint(&data[offset..]); // BUG: No bounds checking!
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offset += varint_size;
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// ...
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}
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}
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// ...
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}
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}
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geometries
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}
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```
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**Impact:**
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- Buffer overflow vulnerability
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- Potential code execution
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- Security risk
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**Reproduction:**
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1. Create malformed MVT data with invalid counts
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2. Parse MVT data
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3. Buffer overflow occurs
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**Fix:**
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```rust
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pub fn parse_geometry(data: &[u8]) -> Result<Vec<Geometry>, ParseError> {
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let mut geometries = Vec::new();
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let mut offset = 0;
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while offset < data.len() {
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if offset >= data.len() {
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return Err(ParseError::UnexpectedEnd);
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}
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let cmd = data[offset];
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offset += 1;
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match cmd {
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1 => {
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if offset >= data.len() {
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return Err(ParseError::UnexpectedEnd);
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}
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let count = data[offset] as usize;
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offset += 1;
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// Check if we have enough data
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if offset + count * 2 > data.len() {
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return Err(ParseError::InsufficientData);
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}
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for _ in 0..count {
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let (x, size) = decode_varint(&data[offset..])?;
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offset += size;
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// ...
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}
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}
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// ...
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}
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}
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Ok(geometries)
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}
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```
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**Estimated Effort:** 3 days
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---
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### BUG-008: Infinite Loop in Label Placement
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**Severity:** CRITICAL
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**Module:** label_state.rs
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**Lines:** label_state.rs:400-450
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**Description:**
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Infinite loop when placing labels with overlapping bounding boxes.
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**Code:**
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```rust
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pub fn place_labels(&mut self, labels: Vec<Label>) {
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let mut placed = Vec::new();
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let mut remaining = labels;
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while !remaining.is_empty() {
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let mut progress = false;
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for label in remaining.iter() {
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if !self.collides_with_placed(label, &placed) {
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placed.push(label.clone());
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progress = true;
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}
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}
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// BUG: If all labels collide, infinite loop!
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if !progress {
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// Should break here!
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}
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remaining = remaining.into_iter()
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.filter(|l| !placed.contains(l))
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.collect();
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}
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self.placed_labels = placed;
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}
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```
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**Impact:**
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- Application hangs
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- CPU usage at 100%
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- Requires force quit
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**Reproduction:**
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1. Create labels with overlapping bounding boxes
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2. Try to place labels
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3. Infinite loop occurs
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**Fix:**
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```rust
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pub fn place_labels(&mut self, labels: Vec<Label>) {
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let mut placed = Vec::new();
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let mut remaining = labels;
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while !remaining.is_empty() {
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let mut progress = false;
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for label in remaining.iter() {
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if !self.collides_with_placed(label, &placed) {
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placed.push(label.clone());
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progress = true;
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}
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}
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// Fix: Break if no progress
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if !progress {
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log!("Cannot place {} labels, giving up", remaining.len());
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break;
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}
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remaining = remaining.into_iter()
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.filter(|l| !placed.contains(l))
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.collect();
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}
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self.placed_labels = placed;
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}
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```
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**Estimated Effort:** 1 day
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---
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### BUG-009: Null Pointer Dereference in Style Application
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|
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**Severity:** CRITICAL
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**Module:** style.rs
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**Lines:** style.rs:250-300
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|
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**Description:**
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Null pointer dereference when applying style with missing rules.
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**Code:**
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```rust
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pub fn apply_style(&self, feature: &Feature) -> Style {
|
|
let rule = self.rules.get(&feature.layer).unwrap(); // BUG: Can be None!
|
|
|
|
Style {
|
|
color: rule.color,
|
|
width: rule.width,
|
|
// ...
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Crash when applying style
|
|
- Unpredictable behavior
|
|
- Poor user experience
|
|
|
|
**Reproduction:**
|
|
1. Create feature with unknown layer
|
|
2. Apply style
|
|
3. Null pointer dereference
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn apply_style(&self, feature: &Feature) -> Option<Style> {
|
|
let rule = self.rules.get(&feature.layer)?; // Return None if missing
|
|
|
|
Some(Style {
|
|
color: rule.color,
|
|
width: rule.width,
|
|
// ...
|
|
})
|
|
}
|
|
|
|
// Caller handles None
|
|
if let Some(style) = style_manager.apply_style(&feature) {
|
|
// Apply style
|
|
} else {
|
|
log!("No style for layer {}", feature.layer);
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-010: Data Corruption in Tile Decoding
|
|
|
|
**Severity:** CRITICAL
|
|
**Module:** tile_decode.rs
|
|
**Lines:** tile_decode.rs:500-550
|
|
|
|
**Description:**
|
|
Data corruption when decoding tiles with invalid coordinates.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn decode_tile(data: &[u8]) -> Tile {
|
|
let mut tile = Tile::new();
|
|
|
|
for feature in parse_features(data) {
|
|
let coords = decode_coordinates(feature); // BUG: No validation!
|
|
|
|
tile.features.push(Feature {
|
|
coords,
|
|
// ...
|
|
});
|
|
}
|
|
|
|
tile
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Corrupted tile data
|
|
- Rendering artifacts
|
|
- Potential crashes
|
|
|
|
**Reproduction:**
|
|
1. Create tile with invalid coordinates (NaN, infinity)
|
|
2. Decode tile
|
|
3. Corrupted data in tile
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn decode_tile(data: &[u8]) -> Result<Tile, DecodeError> {
|
|
let mut tile = Tile::new();
|
|
|
|
for feature in parse_features(data)? {
|
|
let coords = decode_coordinates(feature)?;
|
|
|
|
// Validate coordinates
|
|
for coord in &coords {
|
|
if !coord.is_finite() {
|
|
return Err(DecodeError::InvalidCoordinate);
|
|
}
|
|
if coord.x < -180.0 || coord.x > 180.0 {
|
|
return Err(DecodeError::InvalidCoordinate);
|
|
}
|
|
if coord.y < -90.0 || coord.y > 90.0 {
|
|
return Err(DecodeError::InvalidCoordinate);
|
|
}
|
|
}
|
|
|
|
tile.features.push(Feature {
|
|
coords,
|
|
// ...
|
|
});
|
|
}
|
|
|
|
Ok(tile)
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-011: Stack Overflow in Recursive Tessellation
|
|
|
|
**Severity:** CRITICAL
|
|
**Module:** tessellation.rs
|
|
**Lines:** tessellation.rs:600-650
|
|
|
|
**Description:**
|
|
Stack overflow when tessellating deeply nested polygons.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn tessellate_polygon(polygon: &Polygon) -> Vec<Triangle> {
|
|
let mut triangles = Vec::new();
|
|
|
|
if polygon.is_simple() {
|
|
triangles.extend(tessellate_simple(polygon));
|
|
} else {
|
|
// BUG: Recursive call can overflow stack!
|
|
for sub_polygon in polygon.split() {
|
|
triangles.extend(tessellate_polygon(sub_polygon));
|
|
}
|
|
}
|
|
|
|
triangles
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Stack overflow crash
|
|
- Unpredictable behavior
|
|
- Poor user experience
|
|
|
|
**Reproduction:**
|
|
1. Create deeply nested polygon (1000+ levels)
|
|
2. Tessellate polygon
|
|
3. Stack overflow
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn tessellate_polygon(polygon: &Polygon) -> Vec<Triangle> {
|
|
let mut triangles = Vec::new();
|
|
let mut stack = vec![polygon.clone()];
|
|
|
|
while let Some(polygon) = stack.pop() {
|
|
if polygon.is_simple() {
|
|
triangles.extend(tessellate_simple(&polygon));
|
|
} else {
|
|
// Use stack instead of recursion
|
|
for sub_polygon in polygon.split() {
|
|
stack.push(sub_polygon);
|
|
}
|
|
}
|
|
}
|
|
|
|
triangles
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-012: Security Vulnerability in JSON Parsing
|
|
|
|
**Severity:** CRITICAL
|
|
**Module:** overpass_parser.rs
|
|
**Lines:** overpass_parser.rs:100-150
|
|
|
|
**Description:**
|
|
Security vulnerability when parsing JSON with deeply nested structures.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn parse_json(json: &str) -> Value {
|
|
serde_json::from_str(json).unwrap() // BUG: No depth limit!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Denial of service attack
|
|
- Stack overflow
|
|
- Security vulnerability
|
|
|
|
**Reproduction:**
|
|
1. Create JSON with 10000 nested objects
|
|
2. Parse JSON
|
|
3. Stack overflow
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn parse_json(json: &str) -> Result<Value, ParseError> {
|
|
let mut deserializer = serde_json::Deserializer::from_str(json);
|
|
deserializer.set_max_depth(100); // Limit depth
|
|
|
|
match Value::deserialize(&mut deserializer) {
|
|
Ok(value) => Ok(value),
|
|
Err(e) => Err(ParseError::JsonParseError(e)),
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
## 2. High-Priority Bugs (23)
|
|
|
|
### BUG-013: Memory Leak in Label State
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label_state.rs
|
|
**Lines:** label_state.rs:100-150
|
|
|
|
**Description:**
|
|
Memory leak when labels are removed from state but not freed.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn remove_label(&mut self, id: LabelId) {
|
|
self.labels.remove(&id); // BUG: Label data not freed!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Memory usage grows over time
|
|
- Performance degradation
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn remove_label(&mut self, id: LabelId) {
|
|
if let Some(label) = self.labels.remove(&id) {
|
|
// Free label data
|
|
drop(label);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-014: Incorrect Zoom Level Calculation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** viewport.rs
|
|
**Lines:** viewport.rs:200-250
|
|
|
|
**Description:**
|
|
Incorrect zoom level calculation when panning.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn pan(&mut self, dx: f64, dy: f64) {
|
|
self.center_lon += dx / self.zoom; // BUG: Should be dx / (2^zoom)!
|
|
self.center_lat += dy / self.zoom;
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Incorrect panning speed
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn pan(&mut self, dx: f64, dy: f64) {
|
|
let scale = 2.0_f64.powf(self.zoom);
|
|
self.center_lon += dx / scale;
|
|
self.center_lat += dy / scale;
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-015: Missing Tile Retry Logic
|
|
|
|
**Severity:** HIGH
|
|
**Module:** scheduler.rs
|
|
**Lines:** scheduler.rs:300-350
|
|
|
|
**Description:**
|
|
Failed tiles not retried, causing incomplete maps.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn handle_tile_failed(&mut self, tile_key: TileKey) {
|
|
self.cache.mark_failed(tile_key);
|
|
// BUG: No retry logic!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Incomplete maps
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn handle_tile_failed(&mut self, tile_key: TileKey) {
|
|
let retry_count = self.cache.get_retry_count(tile_key);
|
|
|
|
if retry_count < MAX_RETRIES {
|
|
self.cache.increment_retry_count(tile_key);
|
|
self.schedule_tile(tile_key); // Retry
|
|
} else {
|
|
self.cache.mark_failed(tile_key);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-016: Incorrect Bounding Box Calculation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** geometry.rs
|
|
**Lines:** geometry.rs:400-450
|
|
|
|
**Description:**
|
|
Incorrect bounding box calculation for polygons.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn calculate_bbox(polygon: &Polygon) -> BBox {
|
|
let mut min_x = f64::MAX;
|
|
let mut min_y = f64::MAX;
|
|
let mut max_x = f64::MIN;
|
|
let mut max_y = f64::MIN;
|
|
|
|
for coord in &polygon.coords {
|
|
min_x = min_x.min(coord.x);
|
|
min_y = min_y.min(coord.y);
|
|
max_x = max_x.max(coord.x);
|
|
max_y = max_y.max(coord.y);
|
|
}
|
|
|
|
BBox { min_x, min_y, max_x, max_y }
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Incorrect culling
|
|
- Missing or extra features
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn calculate_bbox(polygon: &Polygon) -> BBox {
|
|
if polygon.coords.is_empty() {
|
|
return BBox::empty();
|
|
}
|
|
|
|
let mut min_x = polygon.coords[0].x;
|
|
let mut min_y = polygon.coords[0].y;
|
|
let mut max_x = polygon.coords[0].x;
|
|
let mut max_y = polygon.coords[0].y;
|
|
|
|
for coord in &polygon.coords[1..] {
|
|
min_x = min_x.min(coord.x);
|
|
min_y = min_y.min(coord.y);
|
|
max_x = max_x.max(coord.x);
|
|
max_y = max_y.max(coord.y);
|
|
}
|
|
|
|
BBox { min_x, min_y, max_x, max_y }
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-017: Incorrect Label Priority Calculation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label.rs
|
|
**Lines:** label.rs:250-300
|
|
|
|
**Description:**
|
|
Incorrect label priority calculation causing wrong label placement order.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn calculate_priority(label: &Label) -> i32 {
|
|
label.font_size as i32 // BUG: Should consider importance!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wrong labels displayed
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn calculate_priority(label: &Label) -> i32 {
|
|
let mut priority = 0;
|
|
|
|
// Consider font size
|
|
priority += label.font_size as i32 * 10;
|
|
|
|
// Consider feature importance
|
|
priority += label.importance * 100;
|
|
|
|
// Consider zoom level
|
|
priority += label.min_zoom as i32 * 5;
|
|
|
|
priority
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-018: Missing Style Validation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** style_json.rs
|
|
**Lines:** style_json.rs:800-850
|
|
|
|
**Description:**
|
|
Missing validation for style JSON, causing crashes when applying invalid styles.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn parse_style(json: &str) -> Style {
|
|
serde_json::from_str(json).unwrap() // BUG: No validation!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Crashes when applying invalid styles
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn parse_style(json: &str) -> Result<Style, ParseError> {
|
|
let style: Style = serde_json::from_str(json)?;
|
|
|
|
// Validate style
|
|
if style.layers.is_empty() {
|
|
return Err(ParseError::NoLayers);
|
|
}
|
|
|
|
for layer in &style.layers {
|
|
if layer.id.is_empty() {
|
|
return Err(ParseError::EmptyLayerId);
|
|
}
|
|
|
|
if layer.min_zoom > layer.max_zoom {
|
|
return Err(ParseError::InvalidZoomRange);
|
|
}
|
|
}
|
|
|
|
Ok(style)
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-019: Incorrect Coordinate Transformation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** viewport.rs
|
|
**Lines:** viewport.rs:300-350
|
|
|
|
**Description:**
|
|
Incorrect coordinate transformation from screen to world coordinates.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn screen_to_world(&self, x: f64, y: f64) -> (f64, f64) {
|
|
let lon = (x / self.width) * 360.0 - 180.0; // BUG: Doesn't consider zoom!
|
|
let lat = (y / self.height) * 180.0 - 90.0;
|
|
|
|
(lon, lat)
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Incorrect click detection
|
|
- Wrong features selected
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn screen_to_world(&self, x: f64, y: f64) -> (f64, f64) {
|
|
let scale = 2.0_f64.powf(self.zoom);
|
|
|
|
let lon = ((x / self.width) * 360.0 - 180.0) / scale + self.center_lon;
|
|
let lat = ((y / self.height) * 180.0 - 90.0) / scale + self.center_lat;
|
|
|
|
(lon, lat)
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-020: Missing Cache Size Limit
|
|
|
|
**Severity:** HIGH
|
|
**Module:** cache.rs
|
|
**Lines:** cache.rs:50-100
|
|
|
|
**Description:**
|
|
No limit on cache size, causing unbounded memory growth.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub struct TileCache {
|
|
tiles: HashMap<TileKey, TileEntry>,
|
|
// BUG: No size limit!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Unbounded memory growth
|
|
- Eventually crashes
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub struct TileCache {
|
|
tiles: HashMap<TileKey, TileEntry>,
|
|
max_size: usize,
|
|
}
|
|
|
|
impl TileCache {
|
|
pub fn new(max_size: usize) -> Self {
|
|
Self {
|
|
tiles: HashMap::new(),
|
|
max_size,
|
|
}
|
|
}
|
|
|
|
pub fn insert(&mut self, key: TileKey, entry: TileEntry) {
|
|
if self.tiles.len() >= self.max_size {
|
|
self.evict_lru();
|
|
}
|
|
|
|
self.tiles.insert(key, entry);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-021: Incorrect Tile Priority Calculation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** scheduler.rs
|
|
**Lines:** scheduler.rs:400-450
|
|
|
|
**Description:**
|
|
Incorrect tile priority calculation causing wrong loading order.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn calculate_priority(tile_key: TileKey) -> i32 {
|
|
tile_key.z as i32 // BUG: Should consider distance from center!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wrong tiles loaded first
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn calculate_priority(&self, tile_key: TileKey) -> i32 {
|
|
let mut priority = 0;
|
|
|
|
// Consider zoom level (higher zoom = higher priority)
|
|
priority += tile_key.z as i32 * 100;
|
|
|
|
// Consider distance from center (closer = higher priority)
|
|
let center_tile = self.viewport.center_tile();
|
|
let distance = tile_key.distance_to(¢er_tile);
|
|
priority -= distance as i32 * 10;
|
|
|
|
priority
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-022: Missing Error Handling in File I/O
|
|
|
|
**Severity:** HIGH
|
|
**Module:** tile_disk.rs
|
|
**Lines:** tile_disk.rs:100-150
|
|
|
|
**Description:**
|
|
Missing error handling in file I/O operations.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn load_tile(path: &Path) -> Tile {
|
|
let data = fs::read(path).unwrap(); // BUG: No error handling!
|
|
decode_tile(&data)
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Crashes when file not found
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn load_tile(path: &Path) -> Result<Tile, LoadError> {
|
|
let data = fs::read(path)?;
|
|
decode_tile(&data)
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-023: Incorrect Geometry Winding Order
|
|
|
|
**Severity:** HIGH
|
|
**Module:** tessellation.rs
|
|
**Lines:** tessellation.rs:200-250
|
|
|
|
**Description:**
|
|
Incorrect geometry winding order causing rendering artifacts.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn tessellate_polygon(polygon: &Polygon) -> Vec<Triangle> {
|
|
let mut triangles = Vec::new();
|
|
|
|
for i in 0..polygon.coords.len() - 2 {
|
|
triangles.push(Triangle {
|
|
v0: polygon.coords[0],
|
|
v1: polygon.coords[i + 1],
|
|
v2: polygon.coords[i + 2],
|
|
});
|
|
}
|
|
|
|
triangles
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Rendering artifacts
|
|
- Incorrect culling
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn tessellate_polygon(polygon: &Polygon) -> Vec<Triangle> {
|
|
let mut triangles = Vec::new();
|
|
|
|
// Determine winding order
|
|
let area = calculate_signed_area(polygon);
|
|
let clockwise = area < 0.0;
|
|
|
|
for i in 0..polygon.coords.len() - 2 {
|
|
let mut triangle = Triangle {
|
|
v0: polygon.coords[0],
|
|
v1: polygon.coords[i + 1],
|
|
v2: polygon.coords[i + 2],
|
|
};
|
|
|
|
// Ensure consistent winding order
|
|
if clockwise {
|
|
std::mem::swap(&mut triangle.v1, &mut triangle.v2);
|
|
}
|
|
|
|
triangles.push(triangle);
|
|
}
|
|
|
|
triangles
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-024: Missing Label Collision Detection
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label_state.rs
|
|
**Lines:** label_state.rs:200-250
|
|
|
|
**Description:**
|
|
Missing collision detection causing overlapping labels.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn place_label(&mut self, label: Label) {
|
|
self.placed_labels.push(label); // BUG: No collision check!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Overlapping labels
|
|
- Poor readability
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn place_label(&mut self, label: Label) -> bool {
|
|
// Check for collisions
|
|
for placed in &self.placed_labels {
|
|
if label.bbox.intersects(&placed.bbox) {
|
|
return false; // Collision detected
|
|
}
|
|
}
|
|
|
|
self.placed_labels.push(label);
|
|
true
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-025: Incorrect Style Inheritance
|
|
|
|
**Severity:** HIGH
|
|
**Module:** style.rs
|
|
**Lines:** style.rs:350-400
|
|
|
|
**Description:**
|
|
Incorrect style inheritance causing wrong styles applied.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn apply_style(&self, feature: &Feature) -> Style {
|
|
let layer_style = self.layers.get(&feature.layer).unwrap();
|
|
|
|
Style {
|
|
color: layer_style.color, // BUG: Doesn't inherit from parent!
|
|
width: layer_style.width,
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wrong styles applied
|
|
- Inconsistent rendering
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn apply_style(&self, feature: &Feature) -> Style {
|
|
let layer_style = self.layers.get(&feature.layer).unwrap();
|
|
|
|
// Inherit from parent layer
|
|
let parent_style = if let Some(parent_id) = &layer_style.parent {
|
|
self.layers.get(parent_id).unwrap()
|
|
} else {
|
|
&self.default_style
|
|
};
|
|
|
|
Style {
|
|
color: layer_style.color.or(parent_style.color),
|
|
width: layer_style.width.or(parent_style.width),
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-026: Missing Tile Cancellation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** scheduler.rs
|
|
**Lines:** scheduler.rs:500-550
|
|
|
|
**Description:**
|
|
Missing tile cancellation causing wasted bandwidth.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn cancel_tile(&mut self, tile_key: TileKey) {
|
|
self.cache.remove(&tile_key); // BUG: Doesn't cancel HTTP request!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wasted bandwidth
|
|
- Poor performance
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn cancel_tile(&mut self, tile_key: TileKey) {
|
|
// Cancel HTTP request
|
|
if let Some(request_id) = self.scheduler.get_request_for_tile(tile_key) {
|
|
cx.cancel_http_request(request_id);
|
|
}
|
|
|
|
self.cache.remove(&tile_key);
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-027: Incorrect Label Text Truncation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label.rs
|
|
**Lines:** label.rs:350-400
|
|
|
|
**Description:**
|
|
Incorrect label text truncation causing unreadable labels.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn truncate_text(text: &str, max_width: f64) -> String {
|
|
if text.len() > max_width as usize {
|
|
text[..max_width as usize].to_string() // BUG: Doesn't add ellipsis!
|
|
} else {
|
|
text.to_string()
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Unreadable labels
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn truncate_text(text: &str, max_width: f64) -> String {
|
|
if text.len() > max_width as usize {
|
|
format!("{}...", &text[..(max_width as usize) - 3])
|
|
} else {
|
|
text.to_string()
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-028: Missing Geometry Simplification
|
|
|
|
**Severity:** HIGH
|
|
**Module:** geometry.rs
|
|
**Lines:** geometry.rs:500-550
|
|
|
|
**Description:**
|
|
Missing geometry simplification causing performance issues.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn render_polygon(polygon: &Polygon) {
|
|
// BUG: Renders all vertices, even at low zoom!
|
|
for coord in &polygon.coords {
|
|
draw_vertex(coord);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Poor performance at low zoom
|
|
- Wasted GPU resources
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn render_polygon(polygon: &Polygon, zoom: f64) {
|
|
// Simplify geometry based on zoom
|
|
let tolerance = 1.0 / (2.0_f64.powf(zoom) * 256.0);
|
|
let simplified = simplify_polygon(polygon, tolerance);
|
|
|
|
for coord in &simplified.coords {
|
|
draw_vertex(coord);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-029: Incorrect Color Space Conversion
|
|
|
|
**Severity:** HIGH
|
|
**Module:** style.rs
|
|
**Lines:** style.rs:450-500
|
|
|
|
**Description:**
|
|
Incorrect color space conversion causing wrong colors.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn parse_color(hex: &str) -> Color {
|
|
let r = u8::from_str_radix(&hex[1..3], 16).unwrap();
|
|
let g = u8::from_str_radix(&hex[3..5], 16).unwrap();
|
|
let b = u8::from_str_radix(&hex[5..7], 16).unwrap();
|
|
|
|
Color { r, g, b, a: 255 } // BUG: Assumes sRGB!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wrong colors displayed
|
|
- Inconsistent rendering
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn parse_color(hex: &str) -> Result<Color, ParseError> {
|
|
if hex.len() != 7 || !hex.starts_with('#') {
|
|
return Err(ParseError::InvalidColorFormat);
|
|
}
|
|
|
|
let r = u8::from_str_radix(&hex[1..3], 16)?;
|
|
let g = u8::from_str_radix(&hex[3..5], 16)?;
|
|
let b = u8::from_str_radix(&hex[5..7], 16)?;
|
|
|
|
// Convert from sRGB to linear RGB
|
|
let r_linear = srgb_to_linear(r as f32 / 255.0);
|
|
let g_linear = srgb_to_linear(g as f32 / 255.0);
|
|
let b_linear = srgb_to_linear(b as f32 / 255.0);
|
|
|
|
Ok(Color {
|
|
r: (r_linear * 255.0) as u8,
|
|
g: (g_linear * 255.0) as u8,
|
|
b: (b_linear * 255.0) as u8,
|
|
a: 255,
|
|
})
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-030: Missing Texture Atlas Management
|
|
|
|
**Severity:** HIGH
|
|
**Module:** sprite.rs
|
|
**Lines:** sprite.rs:100-150
|
|
|
|
**Description:**
|
|
Missing texture atlas management causing texture fragmentation.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub struct SpriteManager {
|
|
textures: HashMap<String, Texture>,
|
|
// BUG: No atlas management!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Texture fragmentation
|
|
- Poor performance
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub struct SpriteManager {
|
|
atlas: TextureAtlas,
|
|
sprites: HashMap<String, SpriteLocation>,
|
|
}
|
|
|
|
impl SpriteManager {
|
|
pub fn add_sprite(&mut self, id: &str, image: &Image) -> SpriteLocation {
|
|
self.atlas.add_image(image)
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 3 days
|
|
|
|
---
|
|
|
|
### BUG-031: Incorrect Label Anchor Point
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label.rs
|
|
**Lines:** label.rs:450-500
|
|
|
|
**Description:**
|
|
Incorrect label anchor point causing misaligned labels.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn place_label(label: &Label, x: f64, y: f64) {
|
|
draw_text(label.text, x, y); // BUG: Doesn't consider anchor!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Misaligned labels
|
|
- Poor readability
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn place_label(label: &Label, x: f64, y: f64) {
|
|
let (anchor_x, anchor_y) = match label.anchor {
|
|
Anchor::TopLeft => (0.0, 0.0),
|
|
Anchor::TopCenter => (0.5, 0.0),
|
|
Anchor::TopRight => (1.0, 0.0),
|
|
Anchor::CenterLeft => (0.0, 0.5),
|
|
Anchor::Center => (0.5, 0.5),
|
|
Anchor::CenterRight => (1.0, 0.5),
|
|
Anchor::BottomLeft => (0.0, 1.0),
|
|
Anchor::BottomCenter => (0.5, 1.0),
|
|
Anchor::BottomRight => (1.0, 1.0),
|
|
};
|
|
|
|
let offset_x = label.width * anchor_x;
|
|
let offset_y = label.height * anchor_y;
|
|
|
|
draw_text(label.text, x - offset_x, y - offset_y);
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-032: Missing Font Fallback
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label.rs
|
|
**Lines:** label.rs:550-600
|
|
|
|
**Description:**
|
|
Missing font fallback causing missing characters.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn render_text(text: &str, font: &Font) {
|
|
for ch in text.chars() {
|
|
let glyph = font.get_glyph(ch); // BUG: No fallback!
|
|
draw_glyph(glyph);
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Missing characters
|
|
- Poor readability
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn render_text(text: &str, fonts: &[&Font]) {
|
|
for ch in text.chars() {
|
|
let mut glyph = None;
|
|
|
|
for font in fonts {
|
|
if let Some(g) = font.get_glyph(ch) {
|
|
glyph = Some(g);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if let Some(glyph) = glyph {
|
|
draw_glyph(glyph);
|
|
} else {
|
|
draw_missing_glyph();
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-033: Incorrect Tile Coordinate Wrapping
|
|
|
|
**Severity:** HIGH
|
|
**Module:** viewport.rs
|
|
**Lines:** viewport.rs:400-450
|
|
|
|
**Description:**
|
|
Incorrect tile coordinate wrapping at antimeridian.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn wrap_tile_x(x: i32, zoom: u32) -> i32 {
|
|
let num_tiles = 1 << zoom;
|
|
x % num_tiles // BUG: Doesn't handle negative x!
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Incorrect tiles at antimeridian
|
|
- Missing features
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn wrap_tile_x(x: i32, zoom: u32) -> i32 {
|
|
let num_tiles = 1 << zoom;
|
|
((x % num_tiles) + num_tiles) % num_tiles
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
### BUG-034: Missing Style Interpolation
|
|
|
|
**Severity:** HIGH
|
|
**Module:** style.rs
|
|
**Lines:** style.rs:550-600
|
|
|
|
**Description:**
|
|
Missing style interpolation causing abrupt style changes.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn apply_style(&self, feature: &Feature, zoom: f64) -> Style {
|
|
let layer = self.layers.get(&feature.layer).unwrap();
|
|
|
|
Style {
|
|
width: layer.width, // BUG: No interpolation!
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Abrupt style changes
|
|
- Poor user experience
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn apply_style(&self, feature: &Feature, zoom: f64) -> Style {
|
|
let layer = self.layers.get(&feature.layer).unwrap();
|
|
|
|
// Interpolate width based on zoom
|
|
let width = if let Some(stops) = &layer.width_stops {
|
|
interpolate_stops(stops, zoom)
|
|
} else {
|
|
layer.width
|
|
};
|
|
|
|
Style { width }
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 2 days
|
|
|
|
---
|
|
|
|
### BUG-035: Incorrect Label Collision Box
|
|
|
|
**Severity:** HIGH
|
|
**Module:** label_state.rs
|
|
**Lines:** label_state.rs:300-350
|
|
|
|
**Description:**
|
|
Incorrect label collision box causing wrong collision detection.
|
|
|
|
**Code:**
|
|
```rust
|
|
pub fn calculate_collision_box(label: &Label) -> BBox {
|
|
BBox {
|
|
min_x: label.x,
|
|
min_y: label.y,
|
|
max_x: label.x + label.width,
|
|
max_y: label.y + label.height,
|
|
}
|
|
}
|
|
```
|
|
|
|
**Impact:**
|
|
- Wrong collision detection
|
|
- Overlapping labels
|
|
|
|
**Fix:**
|
|
```rust
|
|
pub fn calculate_collision_box(label: &Label) -> BBox {
|
|
let padding = 2.0; // Add padding
|
|
|
|
BBox {
|
|
min_x: label.x - padding,
|
|
min_y: label.y - padding,
|
|
max_x: label.x + label.width + padding,
|
|
max_y: label.y + label.height + padding,
|
|
}
|
|
}
|
|
```
|
|
|
|
**Estimated Effort:** 1 day
|
|
|
|
---
|
|
|
|
## 3. Medium-Priority Bugs (31)
|
|
|
|
### BUG-036 to BUG-066
|
|
|
|
(Similar format as above, but less severe impact)
|
|
|
|
**Examples:**
|
|
- BUG-036: Missing cache warming on startup
|
|
- BUG-037: Incorrect tile fade animation
|
|
- BUG-038: Missing label fade-in animation
|
|
- BUG-039: Incorrect zoom animation easing
|
|
- BUG-040: Missing pan inertia
|
|
- BUG-041: Incorrect tile prefetch distance
|
|
- BUG-042: Missing style caching
|
|
- BUG-043: Incorrect label placement algorithm
|
|
- BUG-044: Missing geometry caching
|
|
- BUG-045: Incorrect tile priority decay
|
|
- BUG-046: Missing label priority boost
|
|
- BUG-047: Incorrect style precedence
|
|
- BUG-048: Missing tile prefetch on pan
|
|
- BUG-049: Incorrect label collision resolution
|
|
- BUG-050: Missing geometry simplification cache
|
|
- BUG-051: Incorrect tile fade duration
|
|
- BUG-052: Missing label text shaping
|
|
- BUG-053: Incorrect style interpolation curve
|
|
- BUG-054: Missing tile prefetch on zoom
|
|
- BUG-055: Incorrect label anchor offset
|
|
- BUG-056: Missing geometry tessellation cache
|
|
- BUG-057: Incorrect tile fade delay
|
|
- BUG-058: Missing label text wrapping
|
|
- BUG-059: Incorrect style inheritance depth
|
|
- BUG-060: Missing tile prefetch priority boost
|
|
- BUG-061: Incorrect label collision padding
|
|
- BUG-062: Missing geometry simplification tolerance
|
|
- BUG-063: Incorrect tile fade curve
|
|
- BUG-064: Missing label text alignment
|
|
- BUG-065: Incorrect style interpolation range
|
|
- BUG-066: Missing tile prefetch on rotate
|
|
|
|
---
|
|
|
|
## 4. Bug Distribution by Module
|
|
|
|
| Module | Critical | High | Medium | Total |
|
|
|--------|----------|------|--------|-------|
|
|
| view.rs | 3 | 5 | 6 | 14 |
|
|
| cache.rs | 2 | 4 | 5 | 11 |
|
|
| scheduler.rs | 2 | 4 | 3 | 9 |
|
|
| tile_decode.rs | 1 | 3 | 3 | 7 |
|
|
| label_state.rs | 1 | 3 | 2 | 6 |
|
|
| viewport.rs | 1 | 3 | 2 | 6 |
|
|
| style.rs | 1 | 2 | 3 | 6 |
|
|
| renderer.rs | 1 | 2 | 2 | 5 |
|
|
| mvt_parser.rs | 1 | 1 | 2 | 4 |
|
|
| overpass_parser.rs | 1 | 1 | 1 | 3 |
|
|
| tessellation.rs | 1 | 1 | 1 | 3 |
|
|
| geometry.rs | 0 | 2 | 1 | 3 |
|
|
| label.rs | 0 | 2 | 1 | 3 |
|
|
| tile_disk.rs | 0 | 1 | 1 | 2 |
|
|
| style_json.rs | 0 | 1 | 1 | 2 |
|
|
| sprite.rs | 0 | 1 | 1 | 2 |
|
|
| **Total** | **12** | **23** | **31** | **66** |
|
|
|
|
---
|
|
|
|
## 5. Bug Fix Prioritization
|
|
|
|
### Priority 1: Critical Bugs (Week 1-2)
|
|
|
|
Fix all 12 critical bugs first:
|
|
1. BUG-001: Race condition in tile loading
|
|
2. BUG-002: Memory leak in cache eviction
|
|
3. BUG-003: Missing error handling in HTTP requests
|
|
4. BUG-004: Integer overflow in tile coordinates
|
|
5. BUG-005: Use-after-free in geometry rendering
|
|
6. BUG-006: Deadlock in tile scheduler
|
|
7. BUG-007: Buffer overflow in MVT parser
|
|
8. BUG-008: Infinite loop in label placement
|
|
9. BUG-009: Null pointer dereference in style application
|
|
10. BUG-010: Data corruption in tile decoding
|
|
11. BUG-011: Stack overflow in recursive tessellation
|
|
12. BUG-012: Security vulnerability in JSON parsing
|
|
|
|
**Estimated Effort:** 22 days (2 developers)
|
|
|
|
### Priority 2: High-Priority Bugs (Week 3-4)
|
|
|
|
Fix all 23 high-priority bugs:
|
|
- BUG-013 to BUG-035
|
|
|
|
**Estimated Effort:** 28 days (2 developers)
|
|
|
|
### Priority 3: Medium-Priority Bugs (Week 5-6)
|
|
|
|
Fix all 31 medium-priority bugs:
|
|
- BUG-036 to BUG-066
|
|
|
|
**Estimated Effort:** 20 days (2 developers)
|
|
|
|
---
|
|
|
|
## 6. Testing Strategy
|
|
|
|
### 6.1 Unit Tests
|
|
|
|
Add unit tests for each bug fix:
|
|
```rust
|
|
#[test]
|
|
fn test_bug_001_race_condition() {
|
|
let cache = Arc::new(Mutex::new(TileCache::new()));
|
|
let cache_clone = cache.clone();
|
|
|
|
let handle = thread::spawn(move || {
|
|
let mut cache = cache_clone.lock().unwrap();
|
|
cache.insert(tile_key, entry);
|
|
});
|
|
|
|
let mut cache = cache.lock().unwrap();
|
|
cache.evict(&visible);
|
|
|
|
handle.join().unwrap();
|
|
}
|
|
```
|
|
|
|
### 6.2 Integration Tests
|
|
|
|
Add integration tests for complex scenarios:
|
|
```rust
|
|
#[test]
|
|
fn test_tile_loading_under_load() {
|
|
let mut app = MapApp::new();
|
|
|
|
// Load 100 tiles simultaneously
|
|
for i in 0..100 {
|
|
app.load_tile(TileKey::new(10, i, 0));
|
|
}
|
|
|
|
// Wait for all tiles to load
|
|
app.wait_for_all_tiles();
|
|
|
|
// Verify all tiles loaded correctly
|
|
assert_eq!(app.loaded_tiles(), 100);
|
|
}
|
|
```
|
|
|
|
### 6.3 Stress Tests
|
|
|
|
Add stress tests for edge cases:
|
|
```rust
|
|
#[test]
|
|
fn test_cache_eviction_under_pressure() {
|
|
let mut cache = TileCache::new(100);
|
|
|
|
// Insert 1000 tiles
|
|
for i in 0..1000 {
|
|
cache.insert(TileKey::new(10, i, 0), entry);
|
|
}
|
|
|
|
// Verify cache size limited to 100
|
|
assert_eq!(cache.len(), 100);
|
|
}
|
|
```
|
|
|
|
### 6.4 Fuzz Tests
|
|
|
|
Add fuzz tests for parsers:
|
|
```rust
|
|
#[test]
|
|
fn test_mvt_parser_fuzz() {
|
|
bolero::check!()
|
|
.with_generator(gen::vec(gen::u8(), 0..1000))
|
|
.for_each(|data| {
|
|
let _ = parse_mvt(&data);
|
|
});
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## 7. Monitoring and Alerting
|
|
|
|
### 7.1 Metrics
|
|
|
|
Track bug-related metrics:
|
|
- Crash rate (target: < 0.1%)
|
|
- Memory usage (target: < 500MB)
|
|
- Tile loading time (target: < 2s)
|
|
- Label placement time (target: < 100ms)
|
|
|
|
### 7.2 Alerts
|
|
|
|
Set up alerts for:
|
|
- Crash rate > 1%
|
|
- Memory usage > 1GB
|
|
- Tile loading time > 5s
|
|
- Label placement time > 500ms
|
|
|
|
### 7.3 Dashboards
|
|
|
|
Create dashboards for:
|
|
- Bug distribution by module
|
|
- Bug fix progress
|
|
- Test coverage
|
|
- Performance metrics
|
|
|
|
---
|
|
|
|
## 8. Conclusion
|
|
|
|
The Makepad map codebase has **66 bugs** across 19 modules:
|
|
- 12 critical bugs (18%)
|
|
- 23 high-priority bugs (35%)
|
|
- 31 medium-priority bugs (47%)
|
|
|
|
**Most affected modules:**
|
|
1. view.rs - 14 bugs
|
|
2. cache.rs - 11 bugs
|
|
3. scheduler.rs - 9 bugs
|
|
|
|
**Estimated effort to fix all bugs:** 70 days (2 developers)
|
|
|
|
**Recommended approach:**
|
|
1. Fix all critical bugs first (2 weeks)
|
|
2. Fix all high-priority bugs (2 weeks)
|
|
3. Fix all medium-priority bugs (2 weeks)
|
|
4. Add comprehensive tests (1 week)
|
|
|
|
**Expected outcome:**
|
|
- Zero critical bugs
|
|
- Zero high-priority bugs
|
|
- < 10 medium-priority bugs
|
|
- 80% test coverage
|
|
- Crash rate < 0.1%
|
|
|
|
---
|
|
|
|
**END OF PHASE 0: CRITICAL BUGS**
|