Squashed from work; the fine-grained history is under tag archive/work-2026-08-26: - render+sim: the two hooks the model viewer already relies on - viewport: Realtime gets the engine's cascaded shadow pass, the NOAA sun, metered exposure with sky ambient, a haze knob, a time-of-day slider in the header, and no grid — the building itself still waits for its casters and direct light - render: the engine's receiver shader takes the sun with two-sided normals and the shadow term for the model batches - fab: a 3D creation shell and the viewer built on it - render: two shaders that never compiled — a let is not assignable, a var is - sim: a declared map facing becomes a body's heading through one rule - render: a HUD that already reads as a game's before anyone styles it - asset+sim: the two modules their own commits already declared |
||
|---|---|---|
| .. | ||
| examples | ||
| math | ||
| src | ||
| tests | ||
| Cargo.toml | ||