makepad/xr/tests/HOWTO.md
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XR Headless Test HOWTO

These XR UI loopback tests are integration-test crates gated with:

#![cfg(headless)]

So run them with both:

  • MAKEPAD=headless
  • RUSTFLAGS='--cfg headless'

MAKEPAD=headless enables the headless backend in Makepad itself. RUSTFLAGS='--cfg headless' makes Cargo compile the integration test file at all.

The test harnesses already use headless no-draw mode internally via Cx::headless_no_draw_event_loop_for_draw_cycles(...). That means they still run the event loop and draw-time code paths, but skip actual GPU/UI raster work.

Use --release for the loopback multiplayer tests.

Shooter Loopback

Build only:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test -p makepad-xr --test ui_shooter_loopback --no-run

Single-app sanity:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback single_headless_shooter_app_emits_projectiles_from_synthetic_xr_updates -- --nocapture

Two-app loopback replication:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_emit_and_replicate_projectiles_over_loopback -- --nocapture

Desktop-like observer path:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_replicate_projectiles_to_desktop_like_observer -- --nocapture

Desktop-like wall-bounce regression:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_replicate_wall_bounces_to_desktop_like_observer -- --nocapture

OpenXR aim-point replication:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_emit_and_replicate_projectiles_from_openxr_aim_point -- --nocapture

Ignored long-hold regressions:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_keep_replicating_projectiles_during_long_hold -- --ignored --nocapture
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_repro_frozen_observer_projectiles -- --ignored --nocapture

Shared Object Loopback

Build only:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test -p makepad-xr --test ui_shared_object_loopback --no-run

Single-app shared-cube sanity:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shared_object_loopback single_headless_shared_cube_app_grabs_moves_and_releases_cube -- --nocapture

Two-app shared-cube loopback:

RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shared_object_loopback two_headless_shared_cube_apps_take_over_and_release_cube_over_loopback -- --nocapture

Notes

  • These multiplayer tests bind localhost UDP/TCP ports. If you run them in a restricted sandbox, socket bind can fail.
  • --nocapture is useful because test failures include detailed app state dumps.
  • The shooter harness uses bounded headless draw cycles, so peer discovery still needs some real-time slack; if you add new long-running cases, prefer copying the existing run_test_app_with_limits(...) pattern.