Squash of 36 work commits (Sep 1–12):176433atweaker: click-again climbs the pick — the container under the children is reachable97e9572speech: one STT/TTS API on every platform, through the ai-hub8ea3684widgets: EventOrder reachable from the DSL; DataGrid hit-tests where it was drawn0fd1ea2route: demo profile — native/demo features, side-panel and provisioning seams, hosted tiles, HTTP nav clientcf4c84ckeys: F10 is the assistant — the exploded-view debugger moves to Shift+F10, the screen recorder to Ctrl+F10126d8c9route: the demo profile runs in the browser — merged panel draw, platform clock, unavailable backends toleratede21db96route: demo review fixes — route origin, rain lifecycle, hosted route validation, request context, provisioningc24c206aichat: the Window overlay — F10 in every standalone app, the in-process port, the /ai bridge routes, sheets as the pilotdbe43bdwm + widgets: the AI panel on the left, pushing the body in5184340platform + vj + map + files + widgets + image_tiles: the runtime owns one warm two-lane task pool — jobs never spawn threads697215eroute + converse + example-map: every worker comes from the runtime pool or a start-up worker862f3bdasset widgets + chat ui + render: fan-outs and jobs on the runtime pool, the transcript read without a lock on draw976ea0etweaker: Shift+F10 toggles it on every platform (KeyEvent::is_tweaker_toggle, one call site; the web page swallows exactly Shift+F10 so the browser never sees it); the exploded z-layer view has no keyboard shortcut any more — it is a button in the tweaker4e8e4cdflow-ui: the design pass — menu bar and toolbar with the total run bar, continuous zoom through the draw-list view transform with pointer remapping, dark checker canvas with grid steps, shadowed cards with icon labels and port icons, glowing wires, per-node progress bars, full-bleed image cards, palette cards you drag out, the fab edit controls in the inspector, a template picker behind New, model pickers from the hub; MenuBar widget in the shared crate075e1a7flow-ui: pickers filled from the hub for image and text nodes, popups anchored through the canvas transform, labelled face controls, add_style explains itself, cards resize from a grip with size: vec2 kept in the file, full-bleed pictures, a click anywhere on a card selects it and still reaches the face, no remount on layout-only edits, panels float over the canvasa50750fflow-ui: Flows, Running and Palette as their own rounded panels with splitters, the inspector and source pane likewise, columns resizable; gaussian frame shadows; keys and IME reach the focused face field through the canvas transform43302a6flow-ui: every card owns a draw list and draws in z order, selection brings it to the front; and the design review's findings — every event kind remapped through the camera, run events keyed by run id, no remount mid-run, an input journal that survives a failed PUT, terminal states reconciled, the total bar from the planned node set, isolate ownership on instance change, popups retired before an isolate is freed, the Ask face answers on a button, the menu bar navigates by keyboard, no per-frame allocation in the canvas draw4ee4f4cflow-ui: the resize path sets walks and fits through typed setters, never a script apply from the main VM on an isolate's widget — a failed apply had left a freed script object behind and wedged every frame; a resized card fills its picture box, clips its face and lets the last flexible element take the heightcff15acwidgets: a fab number field drops a label that cannot fit instead of crushing it to a dot24c927aflow-ui + widgets: every dropdown is the searchable ComboBoxa6c5f15widgets: FabValueInput honours visible, so the seed picker's random mode hides the number field1181a3bflow + flow-ui + widgets: every creator pipeline is a template — 55 templates in six groups (Image, Video, Audio, 3D, Vision & text, Utilities), all evaluated and engine-exercised in tests; the New picker, the flows.templates tool and the palette group the same way; the Templates menu shows them under group headings, and a menu taller than the window scrollsf8b9a67widgets: preserve numeric edit completion and menu focus ed5f2e2 Add hotloadable OS themes and preserve widget state across style changes f1d3b39 Center resized app recordings on a fixed black canvas 915fcae Remove icon rim highlights and align compact home tile contents bfa7805 Keep terminal palettes theme-aware and resize above mobile keyboards 7535ce8 Fix workspace build regressions (#1220) 2233cbc Replace legacy Studio with docked and canvas agent workspace 708aa9f code_editor: range views, anchors, prepared documents, read-only, tab stops 0eae276 widgets: capture Studio evaluation feedback and recordings 487c602 widgets: let Studio pump dock bodies across presentations c5adb93 Studio code atlas: settle-line diagnostics, index progress, chrome fades, exact search budget ee9ab46 widgets: every screen capture lands in the repo's local/screencap, named by app dcc9673 draw, widgets: the phone shell's glass, hosted-view and overlay support, app icons for the new apps 2fbc679 wm: preserve app caption controls and add Scope to the launcher Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Application styles
These Splash files define the shared widget styles used by the window manager:
omarchy, macos, macos-dark, windows, windows-dark, windows-2000,
nextstep, ios, ios-dark, android, and android-dark.
Each style has two phases:
theme.splashinstalls semantic roles, typography, spacing, radii, and bevels before stock widgets are registered.widgets.splashapplies component geometry and materials after registration. It can replace a widget's shader as well as its properties. Windows 2000's raised buttons and sunken edit fields are examples.
The loader embeds both files for installed/wasm builds. In a native source
checkout it reads widgets/themes/<style>/ on each selection. Edit either file
and choose the same style again from the WM's style picker to hotload it.
End a generated assignment-only Splash module with true so its last
assignment is evaluated as a statement.
The WM keeps its Omarchy top bar. Click the current style name to open the dropdown. Modern desktop and mobile styles also have a Light/Dark button. Its Applications launcher, Windows Start menus, window chrome, and hosted apps use the selected appearance.
desktop_style::StyleSheet carries both phases to existing process clients
through StudioToApp::Custom. Window receives the message and requests an
application Splash reload with Apply::ScriptReapply. Module clients re-evaluate
their registrations in their existing isolates with the same apply mode.
Widget identities, editable text, and application Rust state are retained.
Initialize persistent script models only when !vm.is_reload(); read the existing
mod.state from application Splash. See examples/counter/src/main.rs. Dynamic
View.on_render children and embedded Splash isolates reapply the style too.
Embedded Splash widgets inherit the stylesheet and reapply their existing
widget tree in their own isolate.
Applications should inherit the stock component styles and read theme.* for
custom drawing. Apps using the older WM palette adapter can read
makepad_wm_theme::current_for_vm during registration, or from their owning VM
through Cx::with_vm. Avoid process-wide immutable palette caches: appearances
can change while an app is open. Explicit app overrides still take precedence.
The framebuffer crossfade lives in apps/wm/src/scene.rs. It freezes the old
GPU render target while the live scene renders the new style; it does not take
screenshots, rebuild app instances, or put transitions in the widget system.
Shell geometry interpolates over the same 650 ms interval. Floating desktop
rectangles are stored separately from the Omarchy tiling tree, so switching back
restores the tiling arrangement.
The macOS dock overlays the desktop; dragging keeps the title bar reachable but
allows window bodies behind the dock or partly offscreen. Terminals render only
their background with opacity (MAKEPAD_WM_TERM_OPACITY, default 0.78 0.70 for
focused/unfocused); text and ANSI cell colors remain crisp. Their foreground and
background follow the active light/dark stylesheet without restarting the PTY.
color_terminal_bg and color_terminal_text are separate semantic roles:
Windows 2000 and Android use opaque black consoles, while NeXTSTEP uses white.
The palette adapter exports them as term.background and term.foreground.
Declare both in each style so a reload resets the previous console palette.
The terminal opts into Window.body.keyboard_resize: true; this KeyboardView
mode reflows content above the animated keyboard instead of panning the whole
terminal out of view. Its grid and PTY resize with the available space.
widgets/src/backdrop.rs supplies ordered compositor checkpoints. Windows are
composited from back to front, and a glass surface samples a checkpoint below it.
Disjoint sampling footprints share a Gaussian stack, including the kernel's
support outside the visible surface. Intervening opaque or translucent content
that overlaps the footprint starts a new checkpoint. The dock is the final
consumer. Requested blur levels are combined before drawing the pyramid, so
unused deeper passes are skipped. Explicit producer/consumer links preserve GPU
ordering when pass IDs are recycled. MAKEPAD_WM_TRACE_BLUR=1 logs stack and pass
counts when they change; normal operation does not log each frame.
In a checkout, build with cargo build --release -p makepad-wm, then launch
./target/release/wm --remote from the checkout root.
Applications launch on demand with cargo run --release -p <package>; there is
no binary collection to prepare. The app's window shows Cargo's compiling or
build-wait stage before the process connects, then fades into its first frame.
Installed distributions without a source checkout use sibling executables.
NeXTSTEP uses black focused title bars, gray beveled window controls, square widgets, a right-hand vertical application dock, and its own icon family. Its launcher opens a draggable Workspace palette with attached submenu columns. Hold the secondary mouse button on the desktop or a window title bar, drag through the menu and release to choose a command. The popup follows the pointer and opens submenus to the left near the screen edge. The Omarchy top bar and shared application state remain in place while switching styles.
Application icons use AppIcon{name: "files" width: 32 height: 32}. The default
style: "auto" follows the application's Splash stylesheet; standalone apps use
the host OS family. An explicit style ID is available for galleries. color
retints the Omarchy artwork; opacity preserves the other families' own colors.
Window captions derive their icon name from window.app_id (or the binary name),
and the WM's dock/taskbar/launcher use the same AppIconDraw renderer.
Each family has editable icons/<app-id>.svg assets. macOS dark and light share
app artwork, as on the OS. Unknown IDs use that family's app.svg. Add or edit
an SVG and reselect the style to hotload it; the complete icon sources travel in
the stylesheet to existing process and module apps. Unchanged sources keep their
parsed geometry cache. python3 widgets/themes/build_icons.py rebuilds the
bundled artwork families using only Python's standard library.
Use original application symbols within each OS's visual style. Files uses a folder with documents, and Browser uses a web window with a globe; do not use the Finder face or Safari compass artwork.
Application surfaces should use the shared theme roles (or app-specific aliases
that resolve to those roles), including corner_radius and
container_corner_radius. Keep content colors such as chart series and model
axes separate. Filled accent actions use color_text_on_accent.
Mark live fields that contain runtime UI state with #[apply_state] alongside
#[live]: stylesheet ScriptReapply preserves these values, while explicit
Eval edits and ordinary source reloads still apply. Standard panel visibility,
checkbox state, and dropdown selection use this path.
On macOS, the WM captures the complete window into a GPU texture and warps
that surface into its application icon in the dock. Minimize and restore share
the same reversible progress, without resizing or relaying out the application
during the animation. A style change invalidates minimized snapshots so the
restored window uses the current theme. MAKEPAD_WM_TRACE_WARP=1 enables the
capture diagnostics using ordinary logs. For frame inspection,
MAKEPAD_WM_WARP_SECONDS=5 slows the default 0.62-second animation.