Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:
- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
the copied internal libs/game/{sim,math} are dropped and the kept game
crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
makepad-ai-hub headless ChatProvider worker (example/cad pattern):
AiWorker{send,cancel,poll}, ai_worker_loop driving
ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
done/error mapped into the chat feed and authoring land_edit, with
main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
every isolate gets mod.fs = splash_storage jail; splaes splash_storage
set_root_for_heap is now public so the ScriptHost (or Splash) can grant
a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
fork sim Entity/Part fields via ..Default::default(); world_raycast now
borrows mutably and returns the material id.
cargo check -p makepad-arcade and the game + arcade test suites pass.
14 lines
523 B
TOML
14 lines
523 B
TOML
[package]
|
|
name = "makepad-game-session"
|
|
version = "0.1.0"
|
|
edition = "2021"
|
|
description = "Makepad Arcade multiplayer session: replication tiers + host/client drivers (see game.md)"
|
|
license = "MIT OR Apache-2.0"
|
|
|
|
[dependencies]
|
|
makepad-game-sim = { path = "../../sim" }
|
|
makepad-game-blocks = { path = "../blocks" }
|
|
makepad-game-net = { path = "../net" }
|
|
makepad-game-math = { path = "../../sim/math" }
|
|
makepad-math = { path = "../../math", version = "1.0.0" }
|
|
makepad-live-id = { path = "../../live_id", version = "1.0.0" }
|