makepad/libs/game/assets/examples/probe.rs
andodeki 435135ed50 feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork
Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:

- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
  the copied internal libs/game/{sim,math} are dropped and the kept game
  crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
  makepad-ai-hub headless ChatProvider worker (example/cad pattern):
  AiWorker{send,cancel,poll}, ai_worker_loop driving
  ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
  done/error mapped into the chat feed and authoring land_edit, with
  main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
  every isolate gets mod.fs = splash_storage jail; splaes splash_storage
  set_root_for_heap is now public so the ScriptHost (or Splash) can grant
  a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
  fork sim Entity/Part fields via ..Default::default(); world_raycast now
  borrows mutably and returns the material id.

cargo check -p makepad-arcade and the game + arcade test suites pass.
2026-09-05 05:49:12 +03:00

38 lines
1.1 KiB
Rust

//! Ad-hoc query probe: prints the top hits and their kind for a set of
//! queries, so a ranking change can be judged against the queries it might
//! regress rather than only the ones it fixes.
use makepad_game_assets::AssetIndex;
fn main() {
let idx = AssetIndex::build(std::path::Path::new("apps/arcade/resources"));
let queries: Vec<String> = std::env::args().skip(1).collect();
let queries: Vec<&str> = if queries.is_empty() {
vec![
"spaceship",
"glass smashing",
"metal clang",
"laser gun",
"explosion",
"footsteps on wood",
"coins",
"somewhere for my guy to stand",
"spaceship engine",
"a boat",
"police car",
]
} else {
queries.iter().map(|s| s.as_str()).collect()
};
for q in queries {
println!("\"{q}\"");
for h in idx.find(q).iter().take(4) {
println!(
" {:6} {:5} {}",
h.score,
format!("{:?}", h.entry.kind),
h.entry.id
);
}
}
}