makepad/libs/game/assets/examples/demo.rs
andodeki 435135ed50 feat(arcade): port makepad game libs + arcade from makepad-internal onto the fork
Reintroduce apps/arcade and the ten game crates that were ripped out of
the fork (assets, audio, blocks, coedit, gen, net, pkg, render, script,
session), from makepad-internal/dev. Reconcile against the fork's layout:

- makepad-game-sim/math come from the fork's existing libs/sim + sim/math;
  the copied internal libs/game/{sim,math} are dropped and the kept game
  crates plus arcade point at ../../sim and ../../sim/math.
- arcade AI is rewritten off the removed makepad-ai agent API onto the
  makepad-ai-hub headless ChatProvider worker (example/cad pattern):
  AiWorker{send,cancel,poll}, ai_worker_loop driving
  ClaudeApiChatProvider(ClaudeCli), AiWorkerEvent availability/delta/
  done/error mapped into the chat feed and authoring land_edit, with
  main.rs send_message/cancel_request/event-drain rebuilt around it.
- the game-script sandbox is adapted to the fork's jailed splash storage:
  every isolate gets mod.fs = splash_storage jail; splaes splash_storage
  set_root_for_heap is now public so the ScriptHost (or Splash) can grant
  a per-game jail root. ENT font: build.rs/dispatch.rs entities fill new
  fork sim Entity/Part fields via ..Default::default(); world_raycast now
  borrows mutably and returns the material id.

cargo check -p makepad-arcade and the game + arcade test suites pass.
2026-09-05 05:49:12 +03:00

17 lines
1.2 KiB
Rust

use makepad_game_assets::{agent, AssetIndex};
fn main() {
let idx = AssetIndex::build(std::path::Path::new("apps/arcade/resources"));
println!("index: {} entries ({} models, {} sounds, {} music)\n",
idx.len(),
idx.count_of(makepad_game_assets::AssetKind::Model),
idx.count_of(makepad_game_assets::AssetKind::Sound),
idx.count_of(makepad_game_assets::AssetKind::Music));
println!("--- prompt summary ({} chars) ---\n{}\n", agent::library_summary(&idx).len(), agent::library_summary(&idx));
for q in ["i want a lorry", "a big scary monster", "something to hide behind",
"sound when you crash into a wall", "happy win music", "a digger like at the roadworks"] {
let r = agent::execute(&idx, &agent::FindParams::new(q));
let top: Vec<String> = r.iter().take(3).map(|x| format!("{} ({})", x.id, x.name)).collect();
println!("{:38} -> {}", format!("\"{q}\""), if top.is_empty() { "(no hits)".into() } else { top.join("\n ") });
}
println!("\n--- compact JSON handed to the model ---\n{}", agent::results_to_json(&agent::execute(&idx, &agent::FindParams::new("red truck"))));
}