makepad/docs/agents/splash.md
Admin 12d223737a tools, arch, docs, workspace, examples, sqlite, wasm_bridge
Squash of 55 work commits (Sep 1–12):
  0fd356d  windows: the vendored bindings are generated from a checked-in filter
  79882b5  fabric: a photo or a live camera to a fitted sewing pattern
  1e93309  AGENTS.md: designs stay local; no OS screenshots; focus and hidden-window laws
  aa96dbd  cargo-makepad wasm: package the bin target's wasm and create dirs before minifying
  14d0723  cargo-makepad wasm: production packaging — strip, small profile LTO, optional binaryen, size report
  79e7526  sqlite: a page-store seam — the file backend as before, an in-memory backend, and open_memory / open_with
  60ee978  cargo-makepad: package artifacts carry a content hash so a re-upload is a new URL
  611c9eb  cargo-makepad: production packaging stays off fat LTO; script VM under LTO investigated
  ab8febc  cargo-makepad: fonts packaged from the app's font manifest
  f6bbee9  wasm bridge: shared memory asks for the 4 GiB wasm32 ceiling and steps down where the engine refuses
  fb1416d  cargo-makepad: the threaded wasm module is linked with the 4 GiB wasm32 memory ceiling
  fd5d70c  cargo-makepad: the app's own resources are packaged under its bin name, which is how self:// resolves
  f51ca07  workspace: the wasm interpreter's tests build at opt-level 1 — its own profile setting is ignored inside a workspace, and opt-level 0 overflowed the script eval stack
  942ff86  sqlite: the browser store has one owner — its locks never wait on a clock
  82d0cfa  web path: the trace helper keeps its doc, the journal nonce steps a counter where there is no clock or pid
  6f8c08f  web-server: POST /api/crash stores crash reports in a rotating log on both servers
  106b38c  wasm bridge: the imported memory honours the module's declared limits
  94b8726  dj-pack: tracks in, stems through the hub, a site store snapshot out
  d9f04fc  dj-pack: pack reads caches, never creates them; dry-run writes nothing
  e6a305c  ai-hub + dj-pack: a whole track fits a stems job; long tracks split into spans
  d1910b8  web-server: a store snapshot's extensionless routes are served with the types the exporter recorded
  c1f7b53  asset-client + dj-pack: a long description never rejects a snapshot; the packer writes one bounded line
  453197d  dj-pack: analyse produces the beat grid, overview and loop-splat caches the demo cache ships
  9b4a3ca  network: every completion raises the UI signal
  fad1c49  web server: audio and text files are served, and models/ is immutable like maps/
  569b4a7  dj-pack: every CC BY and CC BY-SA version and the public domain mark are redistributable licences
  dc9cce6  workspace: no std clock on the web in any crate the web apps link — the last start-up worker death is gone
  c7639f0  clippy: timed std waits (sleep, recv_timeout, wait_timeout, park_timeout) are disallowed — they read the std clock and panic on wasm workers
  d748753  wasm bridge: the page environment carries js_worker_wait so the module links — the pool landing added the import for workers only
  ec40fdb  vj + widgets: double-click a knob or fader to reset it to its default — the Slider handles tap_count 2 and emits its normal Slide action; the deck controls carry their neutral defaults (pitch 0, gain/EQ/stems 1, filter centre, crossfader centre)
  fe23e06  AGENTS.md: the execution policy — zero locking on the UI thread as one mechanism for native and wasm, no temporary threads (the pool), the standard operating flow (Codex codes, Fable designs and reviews, Grok tests), and the tweaker on Shift+F10
  e689aea  web_server + geodata + route: live radar, wind and weather on makepad.nl/api — one bounded poller per feed, hourly, disk-backed cache served from an Arc snapshot (a restart never re-polls early), 503 warming until the first result, health reports ok/warming/unavailable with timestamps; KNMI key from --knmi-key-file, the documented anonymous open-data key otherwise; libs/geodata fetches through the platform HTTP client instead of shelling out to curl; the client retries 503 after 30 s and disables a layer only on 404
  cd33943  web_server: radar and weather run on KNMI's documented anonymous key when no --knmi-key-file is given; without --live-cache the pollers keep an in-memory cache and say so once
  2f3e393  web_server: a directory path without its trailing slash (/score) redirects to /score/ instead of 404, query preserved
  9a31d21  flow-ui + widgets: a chosen model shows no node list, and a closed ComboBox shows the start of a long label
  22b2c78  docs: streamline agent runbook and extract reference guides
  6058284  terminal: add hostable session multiplexing via tools/screen
  8a9345b  tools: migrate Cargo.toml lookups to segment-path keys
  8749b91  counter: keep app state across Splash reloads
  3ffd485  tools: add agent launcher and AIHub node update and smoke scripts
  c33a9d3  screen: add bypass and resume menu options
  c40d234  AGENTS.md: current delegation hierarchy (Grok mechanical, Codex hard, Fable manages)
  4184455  Workspace: scope lives at apps/scope (clone of makepad/scope)
  27844c9  makepad arch usb builder
  dd967eb  Workspace: drop nine members that are not in the repository
  1961768  AGENTS.md: hierarchy 2026-09-11 — Fable builds, Codex reviews, Grok proves
  9cd9f94  AGENTS.md: rendering is verified on the real GPU backend, headless is for logic tests only
  5f53254  AGENTS.md: GPU proofs may run hidden; only the headless CPU backend is out
  e950b08  docs: app-remote — hidden GPU runs vs the simulated-GPU backend, measured grab cadence, remote hazards
  9c94a77  arch: the platform plan names the simulated-GPU backend gpusim
  3009257  micro_serde: serde_json-style JsonValue accessors, pretty printer, depth limit and strict parse
  134cd76  gitignore: alternate target directories, root scratch dirs and stray logs are never source
  60ba86e  arch: the render node refs name platform/src/os/gpusim/mod.rs
  1dc571a  tools/arch_usb: Wi-Fi, Intel GPU firmware, the AI hub service and game-hardware udev rules on the Arch image; the WM session script picks the saved compositor GPU
  cc3b05a  tools/arch_usb: a polkit rule lets the arch account start, stop and restart the WM service

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 13:40:33 +02:00

223 lines
7.9 KiB
Markdown

# Splash and widget reference
Use this for current `script_mod!` work. Repository policy is in
[AGENTS.md](../../AGENTS.md). Check the implementation closest to your task
before copying a signature; the archived `live_design!` tree is not the
reference for current APIs.
## Working sources
| Task | Reference |
|---|---|
| Small app and startup | [Counter example](../../examples/counter/src/main.rs) |
| Broader widget examples | [Splash example](../../examples/splash/src/main.rs) |
| Widget registration and exports | [widgets/src/lib.rs](../../widgets/src/lib.rs) |
| Styling and animation | [Button](../../widgets/src/button.rs) |
| Widget lookup and updates | [Widget API](../../widgets/src/widget.rs) |
| Virtualized list templates | [PortalList](../../widgets/src/portal_list.rs) |
| Tree drawing and open state | [FileTree](../../widgets/src/file_tree.rs) |
| Generated widget APIs | [Widget derives](../../widgets/derive_widget/src/derive_widget.rs) |
| Shader instance memory | [DrawVars](../../platform/src/draw_vars.rs) |
| Script/compiler regression cases | [Script test crate](../../platform/script/test) |
Use the widget exports and source for availability and feature gates instead
of maintaining a separate widget catalogue here.
## App structure
A compact pattern using the current counter example's startup and lookup
APIs follows. Keep the registration style of the app you are editing.
```rust
pub use makepad_widgets;
use makepad_widgets::*;
app_main!(App);
script_mod! {
use mod.prelude.widgets.*
startup() do #(App::script_component(vm)){
ui: Root{
main_window := Window{
window.inner_size: vec2(420, 220)
body +: {
flow: Down
status := Label{text: "Ready"}
press := Button{text: "Press"}
}
}
}
}
}
#[derive(Script, ScriptHook)]
pub struct App {
#[live] ui: WidgetRef,
}
impl MatchEvent for App {
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
if self.ui.button(cx, ids!(press)).clicked(actions) {
self.ui.label(cx, ids!(status)).set_text(cx, "Pressed");
}
}
}
impl AppMain for App {
fn script_mod(vm: &mut ScriptVm) -> ScriptValue {
crate::makepad_widgets::script_mod(vm);
self::script_mod(vm)
}
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.match_event(cx, event);
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
```
For a new example crate, use an adjacent crate's Cargo configuration and
update the workspace and `makepad.splash`. Startup helpers and app traits
can change; the source links above are the reference.
## Object syntax, scope, and registration
- Properties use `name: value`; named child/template instances use
`name := Type{...}`.
- Assigning a module export uses `mod.widgets.Name = ...`. This is an
assignment, not the old property syntax.
- App scripts import `mod.prelude.widgets.*`. Widget implementations use
`mod.prelude.widgets_internal.*` and other required modules.
- `let` bindings are local to the script module. Export shared definitions
through `mod.*`, then import that module. Rust's `crate.*` is not a
Splash module path, and Rust `pub` is not used on Splash assignments.
- Register widgets with `#(Type::register_widget(vm))`, other components
with `#(Type::script_component(vm))`, and draw shaders with
`#(Type::script_shader(vm))`.
- Register dependencies before modules whose UI instantiates them. Preserve
the host's existing app/module registration sequence.
- Derive fields and attributes depend on the type. Copy the nearest current
implementation; `#[source]` is not a universal requirement for every
Script-derived struct. Inspect the derive parser if a field type fails.
A widget's styled default commonly has this shape:
```rust
script_mod! {
use mod.prelude.widgets_internal.*
mod.widgets.MyButtonBase = #(MyButton::register_widget(vm))
mod.widgets.MyButton = set_type_default() do mod.widgets.MyButtonBase{
width: Fill
height: Fit
draw_bg +: {color: theme.color_bg_app}
}
}
```
This assumes a matching Rust widget and draw fields are registered; it is
a pattern, not a standalone widget implementation.
## Values and property merging
Use `+:` for a partial override of an inherited typed object:
```rust
draw_bg +: {color: #f00}
padding: Inset{left: 10 top: 4}
align: Align{x: 0.5 y: 0.5}
```
Replacing a typed object can discard its other fields or methods. Walk and
layout values should use the constructor expected by the property.
Runtime property updates interpolate Rust values with `#(expr)`:
```rust
script_apply_eval!(cx, item, {
height: #(height)
draw_bg +: {color: #(color)}
});
```
Use `theme.*` for theme values. Resource references use `crate_resource`;
copy a nearby current resource path rather than translating an old
`dep("crate://...")` example mechanically. Cursor values use the exposed
enum, such as `MouseCursor.Hand`. If an enum is not exposed, inspect its
registration rather than silently discarding a required property.
Rust tokenizes code inside `script_mod!` before Splash sees it. Use escaped
colors such as `#x2ecc71` and `#x1e1e2e` where a digit followed by `e` or
`E` would otherwise be parsed as an exponent.
For Rust action enums, use `#[derive(Default)]` and `#[default]` on the
default variant, not the old `DefaultNone` derive.
## Templates and lists
Script objects distinguish ordinary `key: value` properties in their map
from named `name := Type{...}` items in their vector. List widgets collect
the latter as templates during application.
```rust
list := PortalList{
width: Fill
height: Fill
Item := View{
height: 40
title := Label{text: "Default"}
}
}
```
The current PortalList keeps templates as rooted `ScriptObjectRef` values,
collects them outside eval-only application, and updates instantiated items
on reload. Preserve those lifetime rules in custom list widgets.
During list drawing, use the current `set_item_range`, `next_visible_item`,
and `item` APIs. Widget lookup includes the context:
```rust
let item = list.item(cx, item_id, id!(Item));
item.label(cx, ids!(title)).set_text(cx, &format!("Item {item_id}"));
item.draw_all(cx, &mut Scope::empty());
```
For Dock-local templates, use a script-level `let` or module export when a
component must be reused outside that Dock. For custom widgets, turtle
drawing, FileTree traversal, and full animation state definitions, follow
the linked implementations instead of maintaining duplicate tutorials.
## Shaders and animation
- Per-draw shader values use `instance(value)`; shared values use
`uniform(value)`. A varying hover color must not accidentally be uniform.
- Texture declarations use `texture_2d(float)`.
- Shader functions use `pixel: fn() {...}` and method calls use `.`, not
Rust `::`. Chained `color.mix(other, amount)` is a useful styling idiom.
- Use `modf(a, b)` for float modulo and `atan2(y, x)` for the two-argument
arctangent. `atan(x)` and `fract(x)` are also available.
- Animator states use id values such as `default: @off`. Use the current
Button implementation for state definitions and transition constructors.
- Prefer enum `match` with a catch-all. A failure in supported shader enum
matching needs a compiler regression case and fix, not an integer-branch
workaround in the widget.
Custom draw shaders need `#[repr(C)]`. Keep non-instance fields before the
draw base and shader instance fields after it:
```rust
#[derive(Script, ScriptHook)]
#[repr(C)]
pub struct MyDrawShader {
#[rust] cached_state: bool,
#[deref] draw_super: DrawQuad,
#[live] tint: Vec4f,
}
```
`DrawVars::as_slice()` reads across the base into trailing instance fields.
Putting non-instance state in that region corrupts the GPU instance buffer,
including when another draw shader extends yours. Follow the base shader's
current layout and registration.