libs/render (Renderer, SceneDraws, preview play) plus the Arcade sim/math it still draws through. Gameplay crates stay out.
95 lines
3.4 KiB
Markdown
95 lines
3.4 KiB
Markdown
# XR Headless Test HOWTO
|
|
|
|
These XR UI loopback tests are integration-test crates gated with:
|
|
|
|
```rust
|
|
#![cfg(headless)]
|
|
```
|
|
|
|
So run them with both:
|
|
|
|
- `MAKEPAD=headless`
|
|
- `RUSTFLAGS='--cfg headless'`
|
|
|
|
`MAKEPAD=headless` enables the headless backend in Makepad itself.
|
|
`RUSTFLAGS='--cfg headless'` makes Cargo compile the integration test file at all.
|
|
|
|
The test harnesses already use headless `no-draw` mode internally via
|
|
`Cx::headless_no_draw_event_loop_for_draw_cycles(...)`.
|
|
That means they still run the event loop and draw-time code paths, but skip actual GPU/UI raster work.
|
|
|
|
Use `--release` for the loopback multiplayer tests.
|
|
|
|
## Shooter Loopback
|
|
|
|
Build only:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test -p makepad-xr --test ui_shooter_loopback --no-run
|
|
```
|
|
|
|
Single-app sanity:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback single_headless_shooter_app_emits_projectiles_from_synthetic_xr_updates -- --nocapture
|
|
```
|
|
|
|
Two-app loopback replication:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_emit_and_replicate_projectiles_over_loopback -- --nocapture
|
|
```
|
|
|
|
Desktop-like observer path:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_replicate_projectiles_to_desktop_like_observer -- --nocapture
|
|
```
|
|
|
|
Desktop-like wall-bounce regression:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_replicate_wall_bounces_to_desktop_like_observer -- --nocapture
|
|
```
|
|
|
|
OpenXR aim-point replication:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_emit_and_replicate_projectiles_from_openxr_aim_point -- --nocapture
|
|
```
|
|
|
|
Ignored long-hold regressions:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_keep_replicating_projectiles_during_long_hold -- --ignored --nocapture
|
|
```
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shooter_loopback two_headless_shooter_apps_repro_frozen_observer_projectiles -- --ignored --nocapture
|
|
```
|
|
|
|
## Shared Object Loopback
|
|
|
|
Build only:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test -p makepad-xr --test ui_shared_object_loopback --no-run
|
|
```
|
|
|
|
Single-app shared-cube sanity:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shared_object_loopback single_headless_shared_cube_app_grabs_moves_and_releases_cube -- --nocapture
|
|
```
|
|
|
|
Two-app shared-cube loopback:
|
|
|
|
```sh
|
|
RUSTFLAGS='--cfg headless' MAKEPAD=headless cargo test --release -p makepad-xr --test ui_shared_object_loopback two_headless_shared_cube_apps_take_over_and_release_cube_over_loopback -- --nocapture
|
|
```
|
|
|
|
## Notes
|
|
|
|
- These multiplayer tests bind localhost UDP/TCP ports. If you run them in a restricted sandbox, socket bind can fail.
|
|
- `--nocapture` is useful because test failures include detailed app state dumps.
|
|
- The shooter harness uses bounded headless draw cycles, so peer discovery still needs some real-time slack; if you add new long-running cases, prefer copying the existing `run_test_app_with_limits(...)` pattern.
|