Squash of 25 work commits (Sep 1–12):237da90render: the sprite lane hands the screen draw back the way it found it895b9a7particles: an emitter can ride a body's own frame914471fai-hub: a feed session whose last socket left ends on its idle timeout; skin: parent, skinned centroid and a nodes-only rig for retargets3fcccf3sim: the whole world is implicitly editable, and one seam says where the ground is5692fabsim: the landform world proves itself — walker through the tunnel includedf4af6dfsim: terrain knows who changed it — a plan layer over player historyadbb078render: a water volume can be physics without a picturec17480frender: a non-rigid body may carry its own orientationacad401sim: an agent with no route holds and retries instead of walking into the wall22b2bf9sim + chat: the composed world surface takes a map floor; the chat gets plan toolsfaf8112web path: the tessellator's lap timer, the trace span and the fusion cycle timer have no clock on the webd3472ebtsdf: the clock-taking XR helpers are native-only — the browser has no depth camera and no Instant4946c9esim + render: a repaint is not a world edit — colour and glow restyles never rebake the lightmap4317f58sim + render + chat: walk decks as a surface, the filmed body is no obstruction, the brief never asks9791279render: support rigged models and custom materials across viewers3ce2792sim: use deck geometry for collision and sensing c8b79ff Add portable PBR, rig and soft-body authoring support 108d423 Add transactional polygon modeling and editable asset documents 38f4d3b Refine editable modeling and firm yarn character behavior 08a2637 sim: add entity-owned lights and vehicle headlights 00d96a7 render: add clustered lights, local shadows and incremental GI cf916af render: import glTF asset extensions and wire clustered GI c6d2cca model: cut transaction memory and raise capacity limits 41af47a raytrace: add a CPU probe-ray BVH budget example c963d0a libs: the game sim splits into makepad-scene and makepad-soft-body; render, model, fab and the asset importer retarget Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
6.9 KiB
Mesh editing and evaluated modifiers
All commands run on the owning worker, use the normal expected document head,
and participate in atomic batches, undo, retry receipts, and source checkpoints.
Element selectors are decimal strings scoped to that head and object name.
An edge is [lower_vertex_id, higher_vertex_id]; edge factors measure from the
lower ID. Distances use local metres, angles use radians, and axes are 0/1/2.
Every command below includes op and object. Selections must be unique.
| op | Additional fields and supported neighborhood |
|---|---|
| extrude_region | faces, offset: XYZ; manifold patches with simple boundary cycles; shared interior edges stay shared |
| split_edges | edges, factor: (0,1); shares each new edge vertex and interpolates UVs independently per face |
| collapse_edge | edge, factor: (0,1); unmarked manifold neighborhoods; refuses face reversal and topology pinches |
| dissolve_edge | edge; two coplanar, same-material faces with continuous edge UVs and no edge marker |
| fill_boundary | vertices, material; one ordered simple boundary cycle |
| bridge_boundaries | a, b, material; ordered, disjoint, equal-length boundary cycles; starting vertices determine correspondence |
| loop_cut | edge, factor: (0,1); maximal opposite-edge quad strip; stops at boundaries and refuses crossed/non-quad strips |
| slide_vertices | vertices, towards, factor: [-1,1]; equal-length pairs must share edges |
| bevel_edges | edges, width; convex, planar, closed neighborhoods with trivalent endpoints; selected neighborhoods cannot share faces; width consumes less than half a flank edge |
| solidify | thickness > 0; copied surface offset along averaged vertex normals, reversed inner surface, and boundary walls |
| array | count: 1–128, offset: XYZ; count includes the original |
| bend, twist | vertices, axis, range: [low,high], angle: [-2π,2π] |
| taper | vertices, axis, range, scales: [start,end]; positive scales |
| lattice | vertices, bounds: [minXYZ,maxXYZ], divisions: [nx,ny,nz], displacements: XYZ[]; 2–8 controls per axis, X fastest, selected points inside bounds |
| shrinkwrap | vertices, reference: object name, max_distance, offset; nearest reference triangle plus signed normal offset; reference mapped through inverse(owner_world) × reference_world, result/distance/offset in owner-local units; every selected point must match |
| decimate | target_faces, max_error; triangulates and reduces unmarked manifold edges while preserving UV/material/pin boundaries; result metrics report achieved_faces and collapses |
| sculpt | vertices, kind: inflate/flatten/crease, center, normal, radius, strength, max_displacement, masks: [{vertex,value}], symmetry: 0–7; mask 1 protects, XYZ symmetry bits reflect through origin, overlapping symmetry strokes do not double displacement |
| uv_box | faces, scale: UV, offset: UV; chooses each face's dominant normal axis |
| uv_cylindrical | faces, axis, scale, offset; unwraps angular seams per face; vertices on the cylinder axis are refused |
| uv_unwrap | faces; cuts at seams/60-degree dihedrals, projects planar charts, harmonically maps disk charts, splits other charts per face |
| uv_pack | faces, padding; deterministic nonoverlapping grid atlas using a common scale; pinned or collapsed islands are refused |
| uv_relax | faces, iterations: 1–128, factor: 0–1; fixes boundaries/pins and never averages across UV seams |
| uv_pin | corners, pinned; pins persist in source and propagate through mapped topology copies |
| normals | smooth, angle: 0–π; crease/dihedral split normals |
subdivide also respects crease strengths: fractional values blend the smooth
and sharp stencils; fully sharp corners remain fixed. Pins protect projected UVs.
Pinned unwrap retains the existing boundary layout and relaxes its interior;
it refuses a collapsed constrained layout. Mesh::uv_islands exposes face/corner
membership, bounds, area, and pin counts for editor inspection.
Construction commands create a new object and keep input objects intact:
| op | Additional fields |
|---|---|
| sweep | profile: XY[] (3–128), path: XYZ[] (2–128), caps, material; transported local frames |
| lathe | profile: [radius,height][] (2–128), axis, segments: 3–128, caps, material; zero-radius endpoint poles supported |
| loft | profiles: XYZ[][] (2–128 equal-size rings), closed, caps, material |
| quad_strip | a: XYZ[], b: XYZ[] (equal length 2–4096), closed, material |
| boolean | a, b, mode: union/difference/intersection; closed manifold inputs, bounded candidate pairs, unambiguous source-triangle UV/material/normal transfer |
| voxel_remesh | source, resolution: 8/16/32; bounded FaithC reconstruction with nearest-surface UV/material/weight reprojection |
Boolean and voxel operations refuse seam/crease/pin constraints they cannot map. Booleans also refuse weighted intersection geometry; new intersections do not have a unique rigging interpretation. Existing CSG/FaithC phases run sequentially on the worker; cancellation is checked before/after those bounded phases, and CSG inherits an installed cancellation token. Topology-changing output receives new identities in the new object's scope. Local manifold validation does not certify that arbitrary inputs or deformed shells have no global intersections.
modifier sets or replaces a named ordered entry:
{"op":"modifier","object":"body","name":"copies","enabled":true,
"operation":{"op":"array","count":3,"offset":[2,0,0]}}
enabled defaults to true. Inner object may be omitted; if supplied it must
match the outer object. Each object allows 16 entries and a document allows 128.
Supported entries are subdivision, mirror, array, solidify, decimate, normals,
and deform/lattice/shrinkwrap with vertices: []. For a modifier, that empty
selection resolves all current evaluated vertices; an ordinary edit still
treats an empty selection as empty. Fixed element selections cannot be stored
in a stack because earlier modifiers may change topology.
Use modifier_order {object,names:[...]} with an exact permutation to reorder,
remove_modifier {object,name} to remove, and apply_modifiers {object} to bake
the evaluated result and clear the stack/link. A linked instance starts from its
source's evaluated mesh, then applies its own entries. Parent/link/enabled
modifier dependencies form one acyclic graph. Shared references use one immutable
cache per evaluation, and source cage meshes remain unchanged until baked.
join copies evaluated objects through their world transforms and preserves
UVs, weights, material IDs, split normals, seam/crease markers, and pins.
separate preserves those attributes and the selected element IDs in the new
object scope. Linked geometry and stacks must be made unique/baked before a
face selection is separated.