The Makepad Builder (tools/makepad_builder: the Windows download is makepad-builder.zip with the Builder's source; macOS and Linux run makepad.sh), the CI runner (tools/ci), cargo-makepad, the agents tool, the root workspace and the documents. Covers work 6f1e44649..2b1a41df4 outside platform, draw, widgets, libs, apps and examples: - wm: the Android super-app compiles tiles on the phone against the host engine - cargo-makepad: the super-app APK is packed by `android dyn-pack`, in Rust - widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to - wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's - platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete - cef: a page's audio can be captured instead of played - Button: activate from the keyboard when focused (#1241) - libs/ai: exclude hub_ui and services from the AI workspace (#1242) - flow: the flow-ui app and the flowgraph canvas return to the workspace, with staged progress in libs/flow - svg: a stroke that bends tighter than its half width collapses its inner edge to the corner - the accent a name is written with stops deciding whether search finds it - macOS: keep the paint clock beating while the window is minimized (#1244) - Linux: only link libdrm for the direct backend (#1245) - cargo-makepad: find dependency crate dirs via cargo metadata (#1246) - app_main!: only ship the fonts an app declares (#1247) - ai stems: LaneDemixer, VocalsModel and the platform Stage origin/main needs - platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture - calendar: its own colour contrast is named explicitly, now that the theme store exports one under the same name through the widgets glob - widgets: the supersampled resolve and the map's shadow mask sample their textures as stored, like every other render texture - platform: every OpenGL texture pass stores top-left rows, custom cameras included, and culls with the winding its inverted projection gives - platform, wm, director: a hosted app's software frame arrives as a top-left texture and the window manager and the director carry no flip term at al - widgets, platform: the last twelve warnings go - The Builder compiles itself again from the Makepad tree Scope's release pins and removes the source snapshots nothing is built from any more - The regex engine accepts \b and \B, reports the earliest match so a scan can resume after it, and can decide word boundaries on ASCII so a code sear - workspace: Scope's settings carry the code map's tab width and the directories each prepared project hides from its map - AGENTS.md: a platform change made for one application needs the user's feedback and checks first, and app specifics never leak into the shared layer - wm: the desktop style menu lists each style once - cef, video, platform: what Stage's browser needs from the shared layers - macOS: re-arm the display links when a window leaves the Dock (#1251) - platform, wm: work builds again on iOS, tvOS and wasm, and the window manager is warning-free on Windows - ci: tools/ci, a Splash runtime that watches a branch and runs every ci.splash it finds - stitch: the crate says what the rest of the repository says about its license - ci: a run is one target dir and one cargo batch per target, and the wall draws - ci: the wall shows THIS run and is fit for an OLED - ci: untested is grey and nothing else - ci: warming fills the cache and blames nobody - Vulkan: stop printing the loader's startup narration by default (#1252) - ci: the terminal gets its pty helper, director is a desktop tool, and a refused input is asked again - platform: no warnings on tvOS and linux_direct, and a missing pty helper says so - apps: what the CI box found - ScrollBar: add `show_handle` for a view that scrolls without a grabbable bar (#1254) - cargo-makepad: keep the android SDK at a stable path (#1253) - ci: the window is a dashboard - Remove Flow, asset and VJ applications moved into Stage - ci: a stop or a restart is not a test result - ci: a quiet header, a build that visibly moves, and scripts that leave the machine alone - widgets: children a lookup discovers reach the dump, the snapshot and the flood searches - tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests - platform: a hidden window wears no hands-off frame - examples: the UI tests pass, for the reasons they failed - ci: a library's warnings turn the workspace block yellow, and a desktop tool is not warmed for the web - libs: no warnings in the workspace check on any row - ci: the workspace script gives the wall back after warming - ci: a judgement is never lost to the way it was phrased, and every "retry" of the bridge is retried - tests: the last three failures of the CI box's night - Linux: fix window chrome button hovers and how maximized/fullscreen windows work (#1255) - ci: the header names the tip being tested - tools: makepad-screen is makepad-agents, and its binary is `agents` - gif: the crate's doc examples compile - ci: the tests are the platform's own, in release, in two minutes - Tooltip: position anchored tooltips in the same draw (#1256) - cef: a hosted browser survives its host's exit - ci: a card is as high as its content - tests: the three binaries over ten seconds in release come under it - widgets: let the host install script mods into every Splash isolate - widgets: a pooled test context forgets the last case's Escape claim - widgets: the pooled test context's resets replace the globals - wm: the shell menu says what it did, and the CI waits for that - platform: the storage module says how much a volume has free - git: the memory ledger can take what it is asked for - ci: a driven app takes every key once, and the storage module builds for the browser - RadioButton: fix its touch hover state and click-off behavior (#1258) - HtmlLink: fix its hover and pressed states (#1257) - RadioButton: take key focus on the click, not on the press (#1259) - script: re-entrant dispatch, thread index validation, Any-based handle downcasts, UTF-8 previews; regex: never_loop fix - script: port Octoscript WS1 — worklist equality with fuel/deadline/work bail, uncaught-error bail, allow_debug_output - script: port Octoscript parser/tokenizer/control-flow VM patches (ws2) - script: port Octoscript heap/string/array/object hardening onto upstream's allocation budget - script: port orphaned Octoscript VM hardening (execution caps, clear_type_methods, parser diagnostics) - script: keep silenced streaming evals running past uncaught errors - script: the Octoscript hardening keeps a Makepad host's semantics and its speed - fix(text): enable ttf-parser gvar-alloc for many-tuple variable fonts - feat(text): CoreText outline fallback for hvgl-only fonts (macOS) - draw text: the CoreText outline fallback is only ever resolved for a face whose outlines live solely in hvgl, and font-family diagnostics are the `f - mail: the phone layout lines up - clock: the phone layout fits both orientations - calendar, reminders, calculator, sheets: the phone layouts fit their space - platform, widgets, wm: a touch that is taken away is cancelled, never released - weather, notes, finance, photos, route: the phone layouts tidy up - files: the phone layout tidies up - wm: the phone shell's surfaces match the app and the grid - wm on Android: every app is its own process - clock: a cancelled release neither opens an alarm nor switches tab - platform, wm: hosted apps ask the WM for what they cannot do themselves - wm on Android: apps build on the phone - wm on Android: app transitions and gestures feel like the phone's - android: rotated Vulkan windows stop rebuilding their swapchain every frame, and hosted children get touch - vulkan (android): a window released on suspend is not released again - android: hosted children hand frames over with GPU fences and draw only when they have work - wm on Android: gestures and surfaces settle like the phone's - widgets: touch lists scroll with Android's physics - wm on Android: the shell follows the Pixel launcher's motion - wm on Android: Recents shows the apps over a receding home, and the home screen switches looks - wm on Android: the look switcher stays put, the iOS dock shows its icons, background apps follow a look change - task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D - agents: a user touching an app under test no longer stops the agent - flowgraph: ordered ports take many wires, sockets can override their icon, and the canvas embeds as a viewport - cef: captured frames and audio carry callback clocks and a navigation epoch - git: timings read a portable clock - ai: the hub's rig-fixture tests find the asset library without the asset client - ai llm: a Metal main buffer is filled in 32 MB chunks - diskmap: a scan lists each macOS directory in one getattrlistbulk call and classifies files without allocating or locking - files: the tile view's three projections are toolbar buttons - mail: the local view takes a theme-derived palette and line icons, search pages share records - director: agent lanes form a tree and Grok joins the usage bar - widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer - widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions - widgets: relief surfaces can travel like mechanical keys, and dark surfaces take less neighbour light - platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap, - builder: the Builder TUI matches the new terminal design, Windows executables carry app icons, and every app has one - platform: Android builds without Vulkan compile again, and the font-selection test counts the hosted entry point - platform: the pipeline-skip repaint mark exists only on Apple, where Metal reads it - builder: the terminal scripts delete nothing and read top to bottom, and every Builder delete stays inside its own folder - files: the Files app deletes nothing and never overwrites - director: coding agents ask before acting unless you choose otherwise - sheets, score, git, home: saves cannot cut a file short or overwrite another one, and checkouts cannot write outside the repository - git: worktree status matches git on real repositories and can be cancelled - builder: one forward-only bar per setup component, green checks on finished setup rows, a black Builder window and a smaller Windows ZIP - builder: the GPU notice is remembered - cuda: builds link only the CUDA toolkit they are given, never a system install - builder: a refused email opens the editor again with what was typed and says why, and the app section is YOUR APPS - builder: a refused email says "Email not recognised" and keeps what was typed for fixing - platform (windows): every window keeps animating with several windows open - builder previews: long work gets a page of its own (steps as a checklist, the current one carrying its bar, footer working · ctrl+c stops), Account - builder: long work runs on its own page - builder: a first build resolves online, the Rust row and bars move when the work does, and the window fits the TUI - audio_route: one API on macOS, Windows and Linux, monitoring by default and processing only when asked, plus shaders that discard a value compile to - platform, widgets, ai: a restyle recompiles nothing it already has, shows only complete frames, and a window can own its caption - builder: Compile shows a real bar - builder: the compile line is the bar and n / total crates - builder: apps get the icon their package declares - builder: no Scope command - widgets: relief surfaces can swing their light toward a point - builder: a HEAD request is a HEAD - builder: the menu waits for a choice - builder: no menu flash after log-in - builder: wait out Windows security on fresh Rust - builder: the menu opens on the first of YOUR APPS - platform (windows): half-float RGBA textures have four channels - builder: CUDA whenever the machine has NVIDIA - audio_route example: print the samples that reached the processor each second - widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them - platform (macos): the display link is kept until it is invalidated - ai hub: a local chat with no model says so once, plainly - builder: the Windows exe is built for size - windows: desktop apps open no console window, and still speak through pipes - ai: Claude Desktop drives any app with the F10 panel - Constrain Splash external I/O to the host service bridge (#1243) - PortalList: stop following the end when scrolling to an earlier item (#1261) - wm: starts on Windows - ci: a full disk empties the build output before the run, not every row after it - builder: an incremental compile's bar follows what really compiles - builder: the compile bar's total is the app's own crates - builder: menus wrap around - wm: children open no console windows on Windows - wm: the whole deck out of a Builder's source, compiled only when the person opens an app - builder: CUDA crates build in an installation whose path has a space - ai: Connect hands the .mcpb to Claude Desktop itself - wm: the clock and calendar know the date on Windows - platform (windows): a popup opened for the first time draws its rows - wm: opening an app rebuilds it when its binary is out of date; warm instances never build - builder: an app edited after its build shows as needing a compile - civil-time: one local wall clock for every app, and it knows the zone on Windows - platform + wm: a hosted child redraws at its tile's new size - platform (windows): a texture pass drawn before its window has a size is skipped, not a crash - draw: glass of a view that stopped drawing leaves the screen - calendar: the Calendars sheet is an opaque panel, and the wide layout does not float one over its sidebar - build: dev keeps line tables only, release is incremental without LTO, the parallel frontend is a documented local opt-in - cargo-makepad: a binary with several app_main! entry points bundles - script: #[derive(Script)] emits one helper call per field, and ScriptNew's default methods keep their bodies out of every type - widgets: the Widget lookup methods and with_script_vm_id are compiled once, not once per widget type - platform: studio-protocol no longer waits for script, so platform starts ~0.5 s earlier - ai-speech: makepad-ai-sfx (and with it ai-h3) is built only for IndexTTS - platform: an app's package dir, icons and bundle name rebuild only that app - script + wasm_bridge: no build script that reruns on every file - build: a private app cloned into apps/<name> joins this workspace, Stage first - build: the AI stack, csg, Scope and Source Library join the one workspace - builder: every app builds in the one Makepad workspace, one target directory per source snapshot - ai chat: the chat's backends are the CLI, MCP and cloud providers; the local model is the `localai` feature - apps: every app that hosts the chat has a `localai` feature for the local model, off unless the app's own job runs one - builder: time each install component and phase - builder: Build tools, Windows SDK, Rust and CUDA install side by side, each with its own bar - builder bootstrap: rustc, rust-std and cargo download and unpack side by side under one Rust bar - widgets: the library moves to makepad-widgets-core in widgets/core, and makepad-widgets becomes its front crate - widgets: the Window, widget tree and panel theme reach the tweaker, voice, AI slot and dock through hooks, not through their modules - widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features - aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker - apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature - builder: an app release builds without the app's development defaults, and the catalog names every feature a release ships with - widgets: the build scripts rerun on their own edits only, and makepad-widgets no longer reads MAKEPAD - livepipe: takes makepad-widgets without its default families, now that the AI stack is in the one workspace - builder: the catalog names the new localai defaults of route and ai-hub - feedback: Send feedback, a caption icon and a small panel that shows exactly what is sent - builder: an app it launches knows who the person is, for Send feedback - feedback: the panel's wording reads right and draws in any font - feedback: takes makepad-widgets without its default families - builder: clear build data deletes target/ itself and says why when it cannot - ai chat: a build without local AI starts on the first provider that answers here, not on "No model" - platform: MAKEPAD=gpusim builds again - cargo-makepad: a Windows desktop build links the app's icon into its own binary, not into RUSTFLAGS - thiserror: RUSTC_BOOTSTRAP no longer turns on the unstable generic member access API - builder: every end-user build uses rustc's parallel frontend, and falls back to one thread when it fails - builder: the Windows SDK downloads the 25 cabinets its MSIs name instead of all 149, no screen or log shows a \\?\ path, long status messages wrap, - builder: CUDA kernels compile in any install folder, and when they cannot the app is built without them - builder: makepad-builder.exe declares itself like a well-formed Windows program and stops a stalled build through a job object instead of taskkill - platform (macos): a contained panic no longer frees the windows under AppKit or leaves an app that ignores quit - builder: macOS and Linux run the Builder as one shell script, the same TUI as Windows, and nothing is compiled for it - builder + ai-cuda: the CUDA kernel progress shows in the Builder's Compile row, not scribbled over its screen - builder: an app built with CUDA starts on Windows - builder (windows): the downloaded exe is built large again - builder (unix): the email check takes real addresses - repo: no third-party comic archive, generated models or sample asset in the tree - remove big example media files - cargo_makepad: no stray KNMI radar frame in the Android Java sources - widgets: the empty parts of an app's caption bar drag the window again - ScrollBar: fade out when idle, like macOS overlay scrollers (#1264) - platform: every app builds the same `windows` crate - wm: in a Makepad Builder installation apps build through the Builder, however wm was started - platform, draw: web builds start again - platform: web text draws again - widgets: the keyboard reaches boxes and modals - widgets: a hover tooltip never sits under the mouse cursor - platform: clipboard_read, reading text or an image from the system clipboard - feedback: Send clipboard, and the dialog works from the keyboard - builder: the Windows Builder ships as source, runs in its own console, and apps compile with Rust's GNU toolchain or Microsoft's - platform: an app also finds its resource map in the builder folder beside it - win_resource: PNG decode and encode on makepad-fast-inflate instead of zune-png - builder: one folder layout everywhere, makepad-builder.zip with only the files a Windows build reads, a Rust download over parallel connections, and - builder (windows): the .bat runs from a folder with spaces and parentheses, and the ZIP always carries it with CRLF - builder: coding agents start from the macOS/Linux Builder, its compile bar has its end, the app rows say where each app is in a word or two, and Win - builder (unix): running curl | sh again opens the existing installation with its saved email - builder: log out from the Account row - builder: `makepad-builder build APP` compiles an app offline exactly as the Builder does Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
223 lines
8 KiB
Markdown
223 lines
8 KiB
Markdown
# Splash and widget reference
|
|
|
|
Use this for current `script_mod!` work. Repository policy is in
|
|
[AGENTS.md](../../AGENTS.md). Check the implementation closest to your task
|
|
before copying a signature; the archived `live_design!` tree is not the
|
|
reference for current APIs.
|
|
|
|
## Working sources
|
|
|
|
| Task | Reference |
|
|
|---|---|
|
|
| Small app and startup | [Counter example](../../examples/counter/src/main.rs) |
|
|
| Broader widget examples | [Splash example](../../examples/splash/src/main.rs) |
|
|
| Widget registration and exports | [widgets/core/src/lib.rs](../../widgets/core/src/lib.rs), families in [widgets/src/lib.rs](../../widgets/src/lib.rs) |
|
|
| Styling and animation | [Button](../../widgets/core/src/button.rs) |
|
|
| Widget lookup and updates | [Widget API](../../widgets/core/src/widget.rs) |
|
|
| Virtualized list templates | [PortalList](../../widgets/core/src/portal_list.rs) |
|
|
| Tree drawing and open state | [FileTree](../../widgets/families/data/src/file_tree.rs) |
|
|
| Generated widget APIs | [Widget derives](../../widgets/derive_widget/src/derive_widget.rs) |
|
|
| Shader instance memory | [DrawVars](../../platform/src/draw_vars.rs) |
|
|
| Script/compiler regression cases | [Script test crate](../../platform/script/test) |
|
|
|
|
Use the widget exports and source for availability and feature gates instead
|
|
of maintaining a separate widget catalogue here.
|
|
|
|
## App structure
|
|
|
|
A compact pattern using the current counter example's startup and lookup
|
|
APIs follows. Keep the registration style of the app you are editing.
|
|
|
|
```rust
|
|
pub use makepad_widgets;
|
|
use makepad_widgets::*;
|
|
|
|
app_main!(App);
|
|
|
|
script_mod! {
|
|
use mod.prelude.widgets.*
|
|
|
|
startup() do #(App::script_component(vm)){
|
|
ui: Root{
|
|
main_window := Window{
|
|
window.inner_size: vec2(420, 220)
|
|
body +: {
|
|
flow: Down
|
|
status := Label{text: "Ready"}
|
|
press := Button{text: "Press"}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Script, ScriptHook)]
|
|
pub struct App {
|
|
#[live] ui: WidgetRef,
|
|
}
|
|
|
|
impl MatchEvent for App {
|
|
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
|
|
if self.ui.button(cx, ids!(press)).clicked(actions) {
|
|
self.ui.label(cx, ids!(status)).set_text(cx, "Pressed");
|
|
}
|
|
}
|
|
}
|
|
|
|
impl AppMain for App {
|
|
fn script_mod(vm: &mut ScriptVm) -> ScriptValue {
|
|
crate::makepad_widgets::script_mod(vm);
|
|
self::script_mod(vm)
|
|
}
|
|
|
|
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
|
|
self.match_event(cx, event);
|
|
self.ui.handle_event(cx, event, &mut Scope::empty());
|
|
}
|
|
}
|
|
```
|
|
|
|
For a new example crate, use an adjacent crate's Cargo configuration and
|
|
update the workspace and `makepad.splash`. Startup helpers and app traits
|
|
can change; the source links above are the reference.
|
|
|
|
## Object syntax, scope, and registration
|
|
|
|
- Properties use `name: value`; named child/template instances use
|
|
`name := Type{...}`.
|
|
- Assigning a module export uses `mod.widgets.Name = ...`. This is an
|
|
assignment, not the old property syntax.
|
|
- App scripts import `mod.prelude.widgets.*`. Widget implementations use
|
|
`mod.prelude.widgets_internal.*` and other required modules.
|
|
- `let` bindings are local to the script module. Export shared definitions
|
|
through `mod.*`, then import that module. Rust's `crate.*` is not a
|
|
Splash module path, and Rust `pub` is not used on Splash assignments.
|
|
- Register widgets with `#(Type::register_widget(vm))`, other components
|
|
with `#(Type::script_component(vm))`, and draw shaders with
|
|
`#(Type::script_shader(vm))`.
|
|
- Register dependencies before modules whose UI instantiates them. Preserve
|
|
the host's existing app/module registration sequence.
|
|
- Derive fields and attributes depend on the type. Copy the nearest current
|
|
implementation; `#[source]` is not a universal requirement for every
|
|
Script-derived struct. Inspect the derive parser if a field type fails.
|
|
|
|
A widget's styled default commonly has this shape:
|
|
|
|
```rust
|
|
script_mod! {
|
|
use mod.prelude.widgets_internal.*
|
|
|
|
mod.widgets.MyButtonBase = #(MyButton::register_widget(vm))
|
|
mod.widgets.MyButton = set_type_default() do mod.widgets.MyButtonBase{
|
|
width: Fill
|
|
height: Fit
|
|
draw_bg +: {color: theme.color_bg_app}
|
|
}
|
|
}
|
|
```
|
|
|
|
This assumes a matching Rust widget and draw fields are registered; it is
|
|
a pattern, not a standalone widget implementation.
|
|
|
|
## Values and property merging
|
|
|
|
Use `+:` for a partial override of an inherited typed object:
|
|
|
|
```rust
|
|
draw_bg +: {color: #f00}
|
|
padding: Inset{left: 10 top: 4}
|
|
align: Align{x: 0.5 y: 0.5}
|
|
```
|
|
|
|
Replacing a typed object can discard its other fields or methods. Walk and
|
|
layout values should use the constructor expected by the property.
|
|
|
|
Runtime property updates interpolate Rust values with `#(expr)`:
|
|
|
|
```rust
|
|
script_apply_eval!(cx, item, {
|
|
height: #(height)
|
|
draw_bg +: {color: #(color)}
|
|
});
|
|
```
|
|
|
|
Use `theme.*` for theme values. Resource references use `crate_resource`;
|
|
copy a nearby current resource path rather than translating an old
|
|
`dep("crate://...")` example mechanically. Cursor values use the exposed
|
|
enum, such as `MouseCursor.Hand`. If an enum is not exposed, inspect its
|
|
registration rather than silently discarding a required property.
|
|
|
|
Rust tokenizes code inside `script_mod!` before Splash sees it. Use escaped
|
|
colors such as `#x2ecc71` and `#x1e1e2e` where a digit followed by `e` or
|
|
`E` would otherwise be parsed as an exponent.
|
|
|
|
For Rust action enums, use `#[derive(Default)]` and `#[default]` on the
|
|
default variant, not the old `DefaultNone` derive.
|
|
|
|
## Templates and lists
|
|
|
|
Script objects distinguish ordinary `key: value` properties in their map
|
|
from named `name := Type{...}` items in their vector. List widgets collect
|
|
the latter as templates during application.
|
|
|
|
```rust
|
|
list := PortalList{
|
|
width: Fill
|
|
height: Fill
|
|
Item := View{
|
|
height: 40
|
|
title := Label{text: "Default"}
|
|
}
|
|
}
|
|
```
|
|
|
|
The current PortalList keeps templates as rooted `ScriptObjectRef` values,
|
|
collects them outside eval-only application, and updates instantiated items
|
|
on reload. Preserve those lifetime rules in custom list widgets.
|
|
|
|
During list drawing, use the current `set_item_range`, `next_visible_item`,
|
|
and `item` APIs. Widget lookup includes the context:
|
|
|
|
```rust
|
|
let item = list.item(cx, item_id, id!(Item));
|
|
item.label(cx, ids!(title)).set_text(cx, &format!("Item {item_id}"));
|
|
item.draw_all(cx, &mut Scope::empty());
|
|
```
|
|
|
|
For Dock-local templates, use a script-level `let` or module export when a
|
|
component must be reused outside that Dock. For custom widgets, turtle
|
|
drawing, FileTree traversal, and full animation state definitions, follow
|
|
the linked implementations instead of maintaining duplicate tutorials.
|
|
|
|
## Shaders and animation
|
|
|
|
- Per-draw shader values use `instance(value)`; shared values use
|
|
`uniform(value)`. A varying hover color must not accidentally be uniform.
|
|
- Texture declarations use `texture_2d(float)`.
|
|
- Shader functions use `pixel: fn() {...}` and method calls use `.`, not
|
|
Rust `::`. Chained `color.mix(other, amount)` is a useful styling idiom.
|
|
- Use `modf(a, b)` for float modulo and `atan2(y, x)` for the two-argument
|
|
arctangent. `atan(x)` and `fract(x)` are also available.
|
|
- Animator states use id values such as `default: @off`. Use the current
|
|
Button implementation for state definitions and transition constructors.
|
|
- Prefer enum `match` with a catch-all. A failure in supported shader enum
|
|
matching needs a compiler regression case and fix, not an integer-branch
|
|
workaround in the widget.
|
|
|
|
Custom draw shaders need `#[repr(C)]`. Keep non-instance fields before the
|
|
draw base and shader instance fields after it:
|
|
|
|
```rust
|
|
#[derive(Script, ScriptHook)]
|
|
#[repr(C)]
|
|
pub struct MyDrawShader {
|
|
#[rust] cached_state: bool,
|
|
#[deref] draw_super: DrawQuad,
|
|
#[live] tint: Vec4f,
|
|
}
|
|
```
|
|
|
|
`DrawVars::as_slice()` reads across the base into trailing instance fields.
|
|
Putting non-instance state in that region corrupts the GPU instance buffer,
|
|
including when another draw shader extends yours. Follow the base shader's
|
|
current layout and registration.
|