makepad/docs/agents/splash.md
Admin c27ee1dccb tools, ci, docs, workspace: the Builder ships as source on Windows and is one shell script on macOS and Linux, the CI box, makepad-agents, cargo-makepad, and one workspace for every crate
The Makepad Builder (tools/makepad_builder: the Windows download is makepad-builder.zip with the Builder's source; macOS and Linux run makepad.sh), the CI runner (tools/ci), cargo-makepad, the agents tool, the root workspace and the documents.

Covers work 6f1e44649..2b1a41df4 outside platform, draw, widgets, libs, apps and examples:

- wm: the Android super-app compiles tiles on the phone against the host engine
- cargo-makepad: the super-app APK is packed by `android dyn-pack`, in Rust
- widgets, storybook: the widget catalogue app, some eighty new widgets, a theme store with mixable style sheets, and the rule that a press belongs to
- wm, widgets: the style tween starts with all eight weights, and the new style sheet takes the last number instead of macOS's
- platform: the Android desk swipes at 120 Hz — offscreen render passes and framebuffers cached, SVG meshes kept, font families that complete
- cef: a page's audio can be captured instead of played
- Button: activate from the keyboard when focused (#1241)
- libs/ai: exclude hub_ui and services from the AI workspace (#1242)
- flow: the flow-ui app and the flowgraph canvas return to the workspace, with staged progress in libs/flow
- svg: a stroke that bends tighter than its half width collapses its inner edge to the corner
- the accent a name is written with stops deciding whether search finds it
- macOS: keep the paint clock beating while the window is minimized (#1244)
- Linux: only link libdrm for the direct backend (#1245)
- cargo-makepad: find dependency crate dirs via cargo metadata (#1246)
- app_main!: only ship the fonts an app declares (#1247)
- ai stems: LaneDemixer, VocalsModel and the platform Stage origin/main needs
- platform, widgets, wm: every Vulkan pass renders through a negative-height viewport again, so a Wayland or X11 window stands upright, and no capture
- calendar: its own colour contrast is named explicitly, now that the theme store exports one under the same name through the widgets glob
- widgets: the supersampled resolve and the map's shadow mask sample their textures as stored, like every other render texture
- platform: every OpenGL texture pass stores top-left rows, custom cameras included, and culls with the winding its inverted projection gives
- platform, wm, director: a hosted app's software frame arrives as a top-left texture and the window manager and the director carry no flip term at al
- widgets, platform: the last twelve warnings go
- The Builder compiles itself again from the Makepad tree Scope's release pins and removes the source snapshots nothing is built from any more
- The regex engine accepts \b and \B, reports the earliest match so a scan can resume after it, and can decide word boundaries on ASCII so a code sear
- workspace: Scope's settings carry the code map's tab width and the directories each prepared project hides from its map
- AGENTS.md: a platform change made for one application needs the user's feedback and checks first, and app specifics never leak into the shared layer
- wm: the desktop style menu lists each style once
- cef, video, platform: what Stage's browser needs from the shared layers
- macOS: re-arm the display links when a window leaves the Dock (#1251)
- platform, wm: work builds again on iOS, tvOS and wasm, and the window manager is warning-free on Windows
- ci: tools/ci, a Splash runtime that watches a branch and runs every ci.splash it finds
- stitch: the crate says what the rest of the repository says about its license
- ci: a run is one target dir and one cargo batch per target, and the wall draws
- ci: the wall shows THIS run and is fit for an OLED
- ci: untested is grey and nothing else
- ci: warming fills the cache and blames nobody
- Vulkan: stop printing the loader's startup narration by default (#1252)
- ci: the terminal gets its pty helper, director is a desktop tool, and a refused input is asked again
- platform: no warnings on tvOS and linux_direct, and a missing pty helper says so
- apps: what the CI box found
- ScrollBar: add `show_handle` for a view that scrolls without a grabbable bar (#1254)
- cargo-makepad: keep the android SDK at a stable path (#1253)
- ci: the window is a dashboard
- Remove Flow, asset and VJ applications moved into Stage
- ci: a stop or a restart is not a test result
- ci: a quiet header, a build that visibly moves, and scripts that leave the machine alone
- widgets: children a lookup discovers reach the dump, the snapshot and the flood searches
- tests: the workspace suite, run as a whole for the first time, passes outside the example UI tests
- platform: a hidden window wears no hands-off frame
- examples: the UI tests pass, for the reasons they failed
- ci: a library's warnings turn the workspace block yellow, and a desktop tool is not warmed for the web
- libs: no warnings in the workspace check on any row
- ci: the workspace script gives the wall back after warming
- ci: a judgement is never lost to the way it was phrased, and every "retry" of the bridge is retried
- tests: the last three failures of the CI box's night
- Linux: fix window chrome button hovers and how maximized/fullscreen windows work (#1255)
- ci: the header names the tip being tested
- tools: makepad-screen is makepad-agents, and its binary is `agents`
- gif: the crate's doc examples compile
- ci: the tests are the platform's own, in release, in two minutes
- Tooltip: position anchored tooltips in the same draw (#1256)
- cef: a hosted browser survives its host's exit
- ci: a card is as high as its content
- tests: the three binaries over ten seconds in release come under it
- widgets: let the host install script mods into every Splash isolate
- widgets: a pooled test context forgets the last case's Escape claim
- widgets: the pooled test context's resets replace the globals
- wm: the shell menu says what it did, and the CI waits for that
- platform: the storage module says how much a volume has free
- git: the memory ledger can take what it is asked for
- ci: a driven app takes every key once, and the storage module builds for the browser
- RadioButton: fix its touch hover state and click-off behavior (#1258)
- HtmlLink: fix its hover and pressed states (#1257)
- RadioButton: take key focus on the click, not on the press (#1259)
- script: re-entrant dispatch, thread index validation, Any-based handle downcasts, UTF-8 previews; regex: never_loop fix
- script: port Octoscript WS1 — worklist equality with fuel/deadline/work bail, uncaught-error bail, allow_debug_output
- script: port Octoscript parser/tokenizer/control-flow VM patches (ws2)
- script: port Octoscript heap/string/array/object hardening onto upstream's allocation budget
- script: port orphaned Octoscript VM hardening (execution caps, clear_type_methods, parser diagnostics)
- script: keep silenced streaming evals running past uncaught errors
- script: the Octoscript hardening keeps a Makepad host's semantics and its speed
- fix(text): enable ttf-parser gvar-alloc for many-tuple variable fonts
- feat(text): CoreText outline fallback for hvgl-only fonts (macOS)
- draw text: the CoreText outline fallback is only ever resolved for a face whose outlines live solely in hvgl, and font-family diagnostics are the `f
- mail: the phone layout lines up
- clock: the phone layout fits both orientations
- calendar, reminders, calculator, sheets: the phone layouts fit their space
- platform, widgets, wm: a touch that is taken away is cancelled, never released
- weather, notes, finance, photos, route: the phone layouts tidy up
- files: the phone layout tidies up
- wm: the phone shell's surfaces match the app and the grid
- wm on Android: every app is its own process
- clock: a cancelled release neither opens an alarm nor switches tab
- platform, wm: hosted apps ask the WM for what they cannot do themselves
- wm on Android: apps build on the phone
- wm on Android: app transitions and gestures feel like the phone's
- android: rotated Vulkan windows stop rebuilding their swapchain every frame, and hosted children get touch
- vulkan (android): a window released on suspend is not released again
- android: hosted children hand frames over with GPU fences and draw only when they have work
- wm on Android: gestures and surfaces settle like the phone's
- widgets: touch lists scroll with Android's physics
- wm on Android: the shell follows the Pixel launcher's motion
- wm on Android: Recents shows the apps over a receding home, and the home screen switches looks
- wm on Android: the look switcher stays put, the iOS dock shows its icons, background apps follow a look change
- task, cargo-makepad, widgets, audio: the task manager chooses its columns, graphs every process' network and disk traffic and installs itself as a D
- agents: a user touching an app under test no longer stops the agent
- flowgraph: ordered ports take many wires, sockets can override their icon, and the canvas embeds as a viewport
- cef: captured frames and audio carry callback clocks and a navigation epoch
- git: timings read a portable clock
- ai: the hub's rig-fixture tests find the asset library without the asset client
- ai llm: a Metal main buffer is filled in 32 MB chunks
- diskmap: a scan lists each macOS directory in one getattrlistbulk call and classifies files without allocating or locking
- files: the tile view's three projections are toolbar buttons
- mail: the local view takes a theme-derived palette and line icons, search pages share records
- director: agent lanes form a tree and Grok joins the usage bar
- widgets, draw: skeuomorphic surfaces light each other through an optional relief buffer
- widgets, platform: a texture can light the relief buffer, menus take colour chips, and a style reload recompiles changed shader functions
- widgets: relief surfaces can travel like mechanical keys, and dark surfaces take less neighbour light
- platform, widgets, audio_route, ai: window crossfades and whole-frame presents, caption controls that click, themed menus, a stereo-pair audio tap,
- builder: the Builder TUI matches the new terminal design, Windows executables carry app icons, and every app has one
- platform: Android builds without Vulkan compile again, and the font-selection test counts the hosted entry point
- platform: the pipeline-skip repaint mark exists only on Apple, where Metal reads it
- builder: the terminal scripts delete nothing and read top to bottom, and every Builder delete stays inside its own folder
- files: the Files app deletes nothing and never overwrites
- director: coding agents ask before acting unless you choose otherwise
- sheets, score, git, home: saves cannot cut a file short or overwrite another one, and checkouts cannot write outside the repository
- git: worktree status matches git on real repositories and can be cancelled
- builder: one forward-only bar per setup component, green checks on finished setup rows, a black Builder window and a smaller Windows ZIP
- builder: the GPU notice is remembered
- cuda: builds link only the CUDA toolkit they are given, never a system install
- builder: a refused email opens the editor again with what was typed and says why, and the app section is YOUR APPS
- builder: a refused email says "Email not recognised" and keeps what was typed for fixing
- platform (windows): every window keeps animating with several windows open
- builder previews: long work gets a page of its own (steps as a checklist, the current one carrying its bar, footer working · ctrl+c stops), Account
- builder: long work runs on its own page
- builder: a first build resolves online, the Rust row and bars move when the work does, and the window fits the TUI
- audio_route: one API on macOS, Windows and Linux, monitoring by default and processing only when asked, plus shaders that discard a value compile to
- platform, widgets, ai: a restyle recompiles nothing it already has, shows only complete frames, and a window can own its caption
- builder: Compile shows a real bar
- builder: the compile line is the bar and n / total crates
- builder: apps get the icon their package declares
- builder: no Scope command
- widgets: relief surfaces can swing their light toward a point
- builder: a HEAD request is a HEAD
- builder: the menu waits for a choice
- builder: no menu flash after log-in
- builder: wait out Windows security on fresh Rust
- builder: the menu opens on the first of YOUR APPS
- platform (windows): half-float RGBA textures have four channels
- builder: CUDA whenever the machine has NVIDIA
- audio_route example: print the samples that reached the processor each second
- widgets, builder: the big widget families are features, all on by default, and the Builder takes none of them
- platform (macos): the display link is kept until it is invalidated
- ai hub: a local chat with no model says so once, plainly
- builder: the Windows exe is built for size
- windows: desktop apps open no console window, and still speak through pipes
- ai: Claude Desktop drives any app with the F10 panel
- Constrain Splash external I/O to the host service bridge (#1243)
- PortalList: stop following the end when scrolling to an earlier item (#1261)
- wm: starts on Windows
- ci: a full disk empties the build output before the run, not every row after it
- builder: an incremental compile's bar follows what really compiles
- builder: the compile bar's total is the app's own crates
- builder: menus wrap around
- wm: children open no console windows on Windows
- wm: the whole deck out of a Builder's source, compiled only when the person opens an app
- builder: CUDA crates build in an installation whose path has a space
- ai: Connect hands the .mcpb to Claude Desktop itself
- wm: the clock and calendar know the date on Windows
- platform (windows): a popup opened for the first time draws its rows
- wm: opening an app rebuilds it when its binary is out of date; warm instances never build
- builder: an app edited after its build shows as needing a compile
- civil-time: one local wall clock for every app, and it knows the zone on Windows
- platform + wm: a hosted child redraws at its tile's new size
- platform (windows): a texture pass drawn before its window has a size is skipped, not a crash
- draw: glass of a view that stopped drawing leaves the screen
- calendar: the Calendars sheet is an opaque panel, and the wide layout does not float one over its sidebar
- build: dev keeps line tables only, release is incremental without LTO, the parallel frontend is a documented local opt-in
- cargo-makepad: a binary with several app_main! entry points bundles
- script: #[derive(Script)] emits one helper call per field, and ScriptNew's default methods keep their bodies out of every type
- widgets: the Widget lookup methods and with_script_vm_id are compiled once, not once per widget type
- platform: studio-protocol no longer waits for script, so platform starts ~0.5 s earlier
- ai-speech: makepad-ai-sfx (and with it ai-h3) is built only for IndexTTS
- platform: an app's package dir, icons and bundle name rebuild only that app
- script + wasm_bridge: no build script that reruns on every file
- build: a private app cloned into apps/<name> joins this workspace, Stage first
- build: the AI stack, csg, Scope and Source Library join the one workspace
- builder: every app builds in the one Makepad workspace, one target directory per source snapshot
- ai chat: the chat's backends are the CLI, MCP and cloud providers; the local model is the `localai` feature
- apps: every app that hosts the chat has a `localai` feature for the local model, off unless the app's own job runs one
- builder: time each install component and phase
- builder: Build tools, Windows SDK, Rust and CUDA install side by side, each with its own bar
- builder bootstrap: rustc, rust-std and cargo download and unpack side by side under one Rust bar
- widgets: the library moves to makepad-widgets-core in widgets/core, and makepad-widgets becomes its front crate
- widgets: the Window, widget tree and panel theme reach the tweaker, voice, AI slot and dock through hooks, not through their modules
- widgets: every widget family is a crate of its own under widgets/families, and makepad-widgets links, re-exports and registers the ones its features
- aichat, widgets: the chat reads the design feedback through the tweaker's hook, so linking the chat no longer needs the tweaker
- apps, examples, libs: each crate builds only the widget families it uses, and the design overlay is each app's own default feature
- builder: an app release builds without the app's development defaults, and the catalog names every feature a release ships with
- widgets: the build scripts rerun on their own edits only, and makepad-widgets no longer reads MAKEPAD
- livepipe: takes makepad-widgets without its default families, now that the AI stack is in the one workspace
- builder: the catalog names the new localai defaults of route and ai-hub
- feedback: Send feedback, a caption icon and a small panel that shows exactly what is sent
- builder: an app it launches knows who the person is, for Send feedback
- feedback: the panel's wording reads right and draws in any font
- feedback: takes makepad-widgets without its default families
- builder: clear build data deletes target/ itself and says why when it cannot
- ai chat: a build without local AI starts on the first provider that answers here, not on "No model"
- platform: MAKEPAD=gpusim builds again
- cargo-makepad: a Windows desktop build links the app's icon into its own binary, not into RUSTFLAGS
- thiserror: RUSTC_BOOTSTRAP no longer turns on the unstable generic member access API
- builder: every end-user build uses rustc's parallel frontend, and falls back to one thread when it fails
- builder: the Windows SDK downloads the 25 cabinets its MSIs name instead of all 149, no screen or log shows a \\?\ path, long status messages wrap,
- builder: CUDA kernels compile in any install folder, and when they cannot the app is built without them
- builder: makepad-builder.exe declares itself like a well-formed Windows program and stops a stalled build through a job object instead of taskkill
- platform (macos): a contained panic no longer frees the windows under AppKit or leaves an app that ignores quit
- builder: macOS and Linux run the Builder as one shell script, the same TUI as Windows, and nothing is compiled for it
- builder + ai-cuda: the CUDA kernel progress shows in the Builder's Compile row, not scribbled over its screen
- builder: an app built with CUDA starts on Windows
- builder (windows): the downloaded exe is built large again
- builder (unix): the email check takes real addresses
- repo: no third-party comic archive, generated models or sample asset in the tree
- remove big example media files
- cargo_makepad: no stray KNMI radar frame in the Android Java sources
- widgets: the empty parts of an app's caption bar drag the window again
- ScrollBar: fade out when idle, like macOS overlay scrollers (#1264)
- platform: every app builds the same `windows` crate
- wm: in a Makepad Builder installation apps build through the Builder, however wm was started
- platform, draw: web builds start again
- platform: web text draws again
- widgets: the keyboard reaches boxes and modals
- widgets: a hover tooltip never sits under the mouse cursor
- platform: clipboard_read, reading text or an image from the system clipboard
- feedback: Send clipboard, and the dialog works from the keyboard
- builder: the Windows Builder ships as source, runs in its own console, and apps compile with Rust's GNU toolchain or Microsoft's
- platform: an app also finds its resource map in the builder folder beside it
- win_resource: PNG decode and encode on makepad-fast-inflate instead of zune-png
- builder: one folder layout everywhere, makepad-builder.zip with only the files a Windows build reads, a Rust download over parallel connections, and
- builder (windows): the .bat runs from a folder with spaces and parentheses, and the ZIP always carries it with CRLF
- builder: coding agents start from the macOS/Linux Builder, its compile bar has its end, the app rows say where each app is in a word or two, and Win
- builder (unix): running curl | sh again opens the existing installation with its saved email
- builder: log out from the Account row
- builder: `makepad-builder build APP` compiles an app offline exactly as the Builder does

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:11:31 +02:00

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Markdown

# Splash and widget reference
Use this for current `script_mod!` work. Repository policy is in
[AGENTS.md](../../AGENTS.md). Check the implementation closest to your task
before copying a signature; the archived `live_design!` tree is not the
reference for current APIs.
## Working sources
| Task | Reference |
|---|---|
| Small app and startup | [Counter example](../../examples/counter/src/main.rs) |
| Broader widget examples | [Splash example](../../examples/splash/src/main.rs) |
| Widget registration and exports | [widgets/core/src/lib.rs](../../widgets/core/src/lib.rs), families in [widgets/src/lib.rs](../../widgets/src/lib.rs) |
| Styling and animation | [Button](../../widgets/core/src/button.rs) |
| Widget lookup and updates | [Widget API](../../widgets/core/src/widget.rs) |
| Virtualized list templates | [PortalList](../../widgets/core/src/portal_list.rs) |
| Tree drawing and open state | [FileTree](../../widgets/families/data/src/file_tree.rs) |
| Generated widget APIs | [Widget derives](../../widgets/derive_widget/src/derive_widget.rs) |
| Shader instance memory | [DrawVars](../../platform/src/draw_vars.rs) |
| Script/compiler regression cases | [Script test crate](../../platform/script/test) |
Use the widget exports and source for availability and feature gates instead
of maintaining a separate widget catalogue here.
## App structure
A compact pattern using the current counter example's startup and lookup
APIs follows. Keep the registration style of the app you are editing.
```rust
pub use makepad_widgets;
use makepad_widgets::*;
app_main!(App);
script_mod! {
use mod.prelude.widgets.*
startup() do #(App::script_component(vm)){
ui: Root{
main_window := Window{
window.inner_size: vec2(420, 220)
body +: {
flow: Down
status := Label{text: "Ready"}
press := Button{text: "Press"}
}
}
}
}
}
#[derive(Script, ScriptHook)]
pub struct App {
#[live] ui: WidgetRef,
}
impl MatchEvent for App {
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
if self.ui.button(cx, ids!(press)).clicked(actions) {
self.ui.label(cx, ids!(status)).set_text(cx, "Pressed");
}
}
}
impl AppMain for App {
fn script_mod(vm: &mut ScriptVm) -> ScriptValue {
crate::makepad_widgets::script_mod(vm);
self::script_mod(vm)
}
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.match_event(cx, event);
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
```
For a new example crate, use an adjacent crate's Cargo configuration and
update the workspace and `makepad.splash`. Startup helpers and app traits
can change; the source links above are the reference.
## Object syntax, scope, and registration
- Properties use `name: value`; named child/template instances use
`name := Type{...}`.
- Assigning a module export uses `mod.widgets.Name = ...`. This is an
assignment, not the old property syntax.
- App scripts import `mod.prelude.widgets.*`. Widget implementations use
`mod.prelude.widgets_internal.*` and other required modules.
- `let` bindings are local to the script module. Export shared definitions
through `mod.*`, then import that module. Rust's `crate.*` is not a
Splash module path, and Rust `pub` is not used on Splash assignments.
- Register widgets with `#(Type::register_widget(vm))`, other components
with `#(Type::script_component(vm))`, and draw shaders with
`#(Type::script_shader(vm))`.
- Register dependencies before modules whose UI instantiates them. Preserve
the host's existing app/module registration sequence.
- Derive fields and attributes depend on the type. Copy the nearest current
implementation; `#[source]` is not a universal requirement for every
Script-derived struct. Inspect the derive parser if a field type fails.
A widget's styled default commonly has this shape:
```rust
script_mod! {
use mod.prelude.widgets_internal.*
mod.widgets.MyButtonBase = #(MyButton::register_widget(vm))
mod.widgets.MyButton = set_type_default() do mod.widgets.MyButtonBase{
width: Fill
height: Fit
draw_bg +: {color: theme.color_bg_app}
}
}
```
This assumes a matching Rust widget and draw fields are registered; it is
a pattern, not a standalone widget implementation.
## Values and property merging
Use `+:` for a partial override of an inherited typed object:
```rust
draw_bg +: {color: #f00}
padding: Inset{left: 10 top: 4}
align: Align{x: 0.5 y: 0.5}
```
Replacing a typed object can discard its other fields or methods. Walk and
layout values should use the constructor expected by the property.
Runtime property updates interpolate Rust values with `#(expr)`:
```rust
script_apply_eval!(cx, item, {
height: #(height)
draw_bg +: {color: #(color)}
});
```
Use `theme.*` for theme values. Resource references use `crate_resource`;
copy a nearby current resource path rather than translating an old
`dep("crate://...")` example mechanically. Cursor values use the exposed
enum, such as `MouseCursor.Hand`. If an enum is not exposed, inspect its
registration rather than silently discarding a required property.
Rust tokenizes code inside `script_mod!` before Splash sees it. Use escaped
colors such as `#x2ecc71` and `#x1e1e2e` where a digit followed by `e` or
`E` would otherwise be parsed as an exponent.
For Rust action enums, use `#[derive(Default)]` and `#[default]` on the
default variant, not the old `DefaultNone` derive.
## Templates and lists
Script objects distinguish ordinary `key: value` properties in their map
from named `name := Type{...}` items in their vector. List widgets collect
the latter as templates during application.
```rust
list := PortalList{
width: Fill
height: Fill
Item := View{
height: 40
title := Label{text: "Default"}
}
}
```
The current PortalList keeps templates as rooted `ScriptObjectRef` values,
collects them outside eval-only application, and updates instantiated items
on reload. Preserve those lifetime rules in custom list widgets.
During list drawing, use the current `set_item_range`, `next_visible_item`,
and `item` APIs. Widget lookup includes the context:
```rust
let item = list.item(cx, item_id, id!(Item));
item.label(cx, ids!(title)).set_text(cx, &format!("Item {item_id}"));
item.draw_all(cx, &mut Scope::empty());
```
For Dock-local templates, use a script-level `let` or module export when a
component must be reused outside that Dock. For custom widgets, turtle
drawing, FileTree traversal, and full animation state definitions, follow
the linked implementations instead of maintaining duplicate tutorials.
## Shaders and animation
- Per-draw shader values use `instance(value)`; shared values use
`uniform(value)`. A varying hover color must not accidentally be uniform.
- Texture declarations use `texture_2d(float)`.
- Shader functions use `pixel: fn() {...}` and method calls use `.`, not
Rust `::`. Chained `color.mix(other, amount)` is a useful styling idiom.
- Use `modf(a, b)` for float modulo and `atan2(y, x)` for the two-argument
arctangent. `atan(x)` and `fract(x)` are also available.
- Animator states use id values such as `default: @off`. Use the current
Button implementation for state definitions and transition constructors.
- Prefer enum `match` with a catch-all. A failure in supported shader enum
matching needs a compiler regression case and fix, not an integer-branch
workaround in the widget.
Custom draw shaders need `#[repr(C)]`. Keep non-instance fields before the
draw base and shader instance fields after it:
```rust
#[derive(Script, ScriptHook)]
#[repr(C)]
pub struct MyDrawShader {
#[rust] cached_state: bool,
#[deref] draw_super: DrawQuad,
#[live] tint: Vec4f,
}
```
`DrawVars::as_slice()` reads across the base into trailing instance fields.
Putting non-instance state in that region corrupts the GPU instance buffer,
including when another draw shader extends yours. Follow the base shader's
current layout and registration.