makepad/libs/simd-adler32/LICENSE.md
Admin bdbc946012 Arcade M6+M7: packaging/sharing with sandboxed installs, and the pretty pass
Committed together: both streams landed in libs/game/script, so splitting
them would produce two commits that don't compile.

M6 — packaging and sharing
- libs/zip_file gains a writer (store + deflate); real `unzip -t` validates
  our archives in an interop test. Packing is deterministic (fixed
  timestamps, sorted entries), so a package can be addressed by its own
  sha256 — which is what makes the registry's digest check mean anything
- libs/game/pkg: .arcade format (game.splash + manifest.toml + assets),
  total manifest parsing (attacker bytes always yield a Manifest or an
  error, never a panic; non-finite numbers refused rather than defaulted),
  registry client that verifies sha256 INSIDE download so tampered bytes
  never reach the extractor
- Hardened extraction: absolute paths, drive letters (C:x is absolute on
  Windows), UNC, backslashes, .., NUL/control chars, symlink members (via
  mode bits), duplicate names (the ambiguity IS the attack), declared-size
  caps checked before decompressing plus a post-decompress check, entry/
  total/archive caps, and a post-join re-check that the resolved parent is
  still inside the destination — which catches a pre-existing symlink the
  name test cannot see. 4000-round mutation fuzz with a canary file beside
  the destination; a 320 MB deflate bomb under 1 MB on the wire is refused
- Capability stripping rebinds fs/run/net to FRESH EMPTY OBJECTS rather
  than shadowing known verbs, so there is no hole the day someone adds one.
  Applied before the game handle is registered. Vacuity guard: an unstripped
  isolate genuinely reads a file, so the sandbox tests can't pass for
  unrelated reasons. Browser-installed games load Trust::Downloaded

M7 — pretty pass
- GameSun adopts draw::SceneSun (axis-converted: SceneSun is map-space
  y-south/z-up, games are y-up). Shaders compute hemisphere ambient +
  direct instead of each hardcoding its own split; defaults collapse the
  new formula to the old constants exactly, so unifying did not restyle
  existing games. write_into is the single write path — "one sun" is
  compiler-enforced
- Projected shadow geometry: the caster's silhouette along the sun, fitted
  in the sun's own (u,v) frame, so it stretches as the sun swings. Nearest
  N casters get projection, the rest blobs; one instance in the existing
  alpha batch, no extra pass. 0.6us for 24 casters
- Two pre-existing shadow bugs found via capture: the pipeline blends
  premultiplied, so unpremultiplied dark RGB ADDED light instead of
  removing it; and shadows were fogged, mixing them toward the bright
  horizon so a distant shadow came out lighter than the ground it darkened
- Particles are structurally isolated from the sim: GameWorld has no
  particle field and step_world has no particle code — the renderer owns
  simulation and its own RNG. particles_never_advance_the_world_rng
  interleaves particle verbs with real rand() draws over 32 rounds and
  asserts both the RNG state and the drawn stream are identical
- game.sfx_at with listener-relative gain/pan and a near-field ease so a
  sound at your feet doesn't flip channels; 2D verbs unchanged
- apps/arcade/BUDGETS.md: measured particle/sim costs, Quest columns marked
  as estimates (the real particle limit is fill rate, not CPU)

Tape probe BYTE_IDENTICAL. Not done: arcade has no audio backend, so
positional sound is implemented and tested but not audible there yet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 03:27:09 +02:00

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Markdown

MIT License
Copyright (c) [2021] [Marvin Countryman]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.