makepad/libs/git/tests
Admin 1abf2b1302 platform: Windows and macOS -- every window keeps animating with several open, half-float RGBA textures have four channels, a first-opened popup draws its rows, a texture pass before its window has a size is skipped, desktop apps open no console window, the macOS display link is kept until invalidated, and a hosted child redraws at its tile's new size
The platform part of work 90b6a0581..5f9953350, as one step that builds (makepad-platform checks for macOS and wasm32):

- sheets, score, git, home: saves cannot cut a file short or overwrite another one, and checkouts cannot write outside the repository
- git: worktree status matches git on real repositories and can be cancelled
- platform (windows): every window keeps animating with several windows open
- audio_route: one API on macOS, Windows and Linux, monitoring by default and processing only when asked, plus shaders that discard a value compile to WGSL
- platform, widgets, ai: a restyle recompiles nothing it already has, shows only complete frames, and a window can own its caption
- platform (windows): half-float RGBA textures have four channels
- platform (macos): the display link is kept until it is invalidated
- windows: desktop apps open no console window, and still speak through pipes
- ai: Claude Desktop drives any app with the F10 panel
- wm: starts on Windows
- platform (windows): a popup opened for the first time draws its rows
- platform + wm: a hosted child redraws at its tile's new size
- platform (windows): a texture pass drawn before its window has a size is skipped, not a crash

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 20:09:39 +02:00
..
integration_test.rs libs: git 2026-09-15 13:40:31 +02:00
linked_worktree.rs libs: git 2026-09-15 13:40:31 +02:00
local_clone_test.rs libs: git 2026-09-15 13:40:31 +02:00
log_topological.rs libs: git 2026-09-15 13:40:31 +02:00
worktree_add.rs platform: Windows and macOS -- every window keeps animating with several open, half-float RGBA textures have four channels, a first-opened popup draws its rows, a texture pass before its window has a size is skipped, desktop apps open no console window, the macOS display link is kept until invalidated, and a hosted child redraws at its tile's new size 2026-09-26 20:09:39 +02:00
worktree_conformance.rs libs: git 2026-09-15 13:40:31 +02:00