makepad/apps/vj/resources/effects/190_suck.splash
Admin cb49b032df vjfx: 104 presets, engine hooks + hold stage, the videomesh engine, the audio picture, livecodable effects, and mp4 thumbnail sheets
Squashed from work; the fine-grained history is under tag archive/work-2026-08-26:
- vjfx: 104 new presets — the transition lane fills out and the screen family goes wide
- vjfx: three lanes land — engine hooks + hold stage, the videomesh engine, and the audio picture
- vj: the thumbnail pipeline becomes one honest machine, and effects go livecodable
- vj: thumbnails become mp4 — hardware-coded sheets at measured-4K cells, and the bake stops racing the GPU
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- store: the ceremony dies — batch publish, one transaction, and the engine stops re-reading its own log
- vj: the console grows real transports, and the deck stops lying about reverse
- vj: reverse earns a memory, and the effects stop aging
- fab: a 3D creation shell and the viewer built on it
2026-08-26 08:49:48 +02:00

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1.4 KiB
Text

// SUCK — a straight radial pinch toward the centre, the sampled radius
// pulled in by a beat-eased power curve, with a TWIST added near the core.
{
name: "Suck"
engine: "screen"
input0: "test"
p0: 0.5 p1: 0.5 p2: 0.5
dials: [
{name: "PINCH", bind: "p0", default: 0.5},
{name: "TWIST", bind: "p1", default: 0.5},
{name: "REACH", bind: "p2", default: 0.5}
]
stages: [
{kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2}
]
shader: draw.DrawVjFxScreen {
fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 {
let center = vec2(0.5, 0.5)
let d = uv - center
let r = length(d)
let reach = 0.3 + 0.5 * self.user.z
let t = clamp(r / reach, 0.0, 1.0)
let pinch = 0.3 + 1.3 * self.user.x
let ease = 1.0 + pinch * (1.0 - 0.4 * self.time_beat.w)
let newr = pow(t, ease) * reach
let ang0 = atan2(d.y, d.x)
let twist = (1.0 - t) * (2.0 + 6.0 * self.user.y)
let ang = ang0 + twist
let nd = vec2(cos(ang), sin(ang)) * newr
let blend = 1.0 - smoothstep(reach * 0.85, reach, r)
let w = center + mix(d, nd, blend)
let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0)))
return vec4(tex.xyz, 1.0)
}
}
}