// SUCK — a straight radial pinch toward the centre, the sampled radius // pulled in by a beat-eased power curve, with a TWIST added near the core. { name: "Suck" engine: "screen" input0: "test" p0: 0.5 p1: 0.5 p2: 0.5 dials: [ {name: "PINCH", bind: "p0", default: 0.5}, {name: "TWIST", bind: "p1", default: 0.5}, {name: "REACH", bind: "p2", default: 0.5} ] stages: [ {kind: "bloom", threshold: 0.6, strength: 1.05, levels: 2} ] shader: draw.DrawVjFxScreen { fx_color: fn(uv: vec2, content: vec4, cmix: float) -> vec4 { let center = vec2(0.5, 0.5) let d = uv - center let r = length(d) let reach = 0.3 + 0.5 * self.user.z let t = clamp(r / reach, 0.0, 1.0) let pinch = 0.3 + 1.3 * self.user.x let ease = 1.0 + pinch * (1.0 - 0.4 * self.time_beat.w) let newr = pow(t, ease) * reach let ang0 = atan2(d.y, d.x) let twist = (1.0 - t) * (2.0 + 6.0 * self.user.y) let ang = ang0 + twist let nd = vec2(cos(ang), sin(ang)) * newr let blend = 1.0 - smoothstep(reach * 0.85, reach, r) let w = center + mix(d, nd, blend) let tex = self.tex0.sample_as_bgra(clamp(w, vec2(0.0, 0.0), vec2(1.0, 1.0))) return vec4(tex.xyz, 1.0) } } }