ScrapHacks/NOTES.md
Daniel Seiller 8830340b8b Update NOTES.md
Fixed Typo in Console Hanlder Address
Infos for built-in Python Modules
Infos on loading mods
2018-12-22 03:24:34 +00:00

62 lines
1.8 KiB
Markdown

# Infos
- Engine: ScrapEngine
- Ingame Scripting Language: Python 1.5.2
# Ingame-Console (Ctrl+\^) (Handler@0x402190):
* `<Command>`: Try to evaluate Command as Python expression
* `:<Var>`: Get Game Engine Global Variable
* `:<Var> <Val>`: Set Game Engine Global Variable
* `?`: Show all Global Variable
* `?<String>`: Show all Global Variable matching <String>
* `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()'
* `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)'
# External Console (Scenegraph Debugging?) (Handler@0x5f9520):
* `listar luces`
* `listar`
* `arbol` (Patch Scrap.exe@offset 0x314bc0 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end))
* `mem`
* `ver uniones`
* Easter Eggs:
- `imbecil`
- `idiota`
- `capullo`
# Python Stuff
- Modules List @ 0x0079C698 (char* to Module Name followed by Pointer to Init Function)
- InitPyMod @ 0x005A8FB0
- PyExec @ 0x005A8390
## m3d.ini loader @0x05f7000
## SM3 Secene Loader @ 0x650f80 (?)
## M3D File Loader @ 0x6665a0 (??)
## *.packed File Format:
Header:
"BFPK\0\0\0\0"
Int32ul: number of files
for each file:
Int32ul: path length
String: path
Int32ul: size
Int32ul: offset in file
## Loading Custom Content
1. Create a folder `mods`
2. Drop a `*.packed` file into it
## Interesting file:
* m3d.ini: Rendering Engine Configuration
* scripts/: Game Engine Scripts
# How to enable External Console:
1. exctract `Data.packed`
2. in m3d.ini uncomment "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI"
3. repack "Data.packed"
or Use a custom Content Pack
# Misc. Interesting things
- sys.path contains "./lib" so you can load your own Python Modules