forked from ReScrap/ScrapHacks
Fixed Typo in Console Hanlder Address Infos for built-in Python Modules Infos on loading mods
62 lines
1.8 KiB
Markdown
62 lines
1.8 KiB
Markdown
# Infos
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- Engine: ScrapEngine
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- Ingame Scripting Language: Python 1.5.2
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# Ingame-Console (Ctrl+\^) (Handler@0x402190):
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* `<Command>`: Try to evaluate Command as Python expression
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* `:<Var>`: Get Game Engine Global Variable
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* `:<Var> <Val>`: Set Game Engine Global Variable
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* `?`: Show all Global Variable
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* `?<String>`: Show all Global Variable matching <String>
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* `/<command>`: Run Command defined in QuickConsole.py(c) 'import quickconsole;quickconsole.%s()'
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* `/<command> <arg>,<arg>`: Run function in QuickConsole.py(c) with argument(s) 'import quickconsole;quickconsole.%s(%s)'
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# External Console (Scenegraph Debugging?) (Handler@0x5f9520):
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* `listar luces`
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* `listar`
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* `arbol` (Patch Scrap.exe@offset 0x314bc0 replace 0x20 with 0x00 (or just type `arbol ` with the space at the end))
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* `mem`
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* `ver uniones`
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* Easter Eggs:
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- `imbecil`
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- `idiota`
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- `capullo`
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# Python Stuff
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- Modules List @ 0x0079C698 (char* to Module Name followed by Pointer to Init Function)
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- InitPyMod @ 0x005A8FB0
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- PyExec @ 0x005A8390
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## m3d.ini loader @0x05f7000
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## SM3 Secene Loader @ 0x650f80 (?)
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## M3D File Loader @ 0x6665a0 (??)
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## *.packed File Format:
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Header:
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"BFPK\0\0\0\0"
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Int32ul: number of files
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for each file:
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Int32ul: path length
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String: path
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Int32ul: size
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Int32ul: offset in file
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## Loading Custom Content
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1. Create a folder `mods`
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2. Drop a `*.packed` file into it
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## Interesting file:
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* m3d.ini: Rendering Engine Configuration
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* scripts/: Game Engine Scripts
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# How to enable External Console:
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1. exctract `Data.packed`
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2. in m3d.ini uncomment "ConsolaWnd" (GUI Console) or "ConsolaTxt" (Text Console) and set the value to "SI"
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3. repack "Data.packed"
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or Use a custom Content Pack
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# Misc. Interesting things
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- sys.path contains "./lib" so you can load your own Python Modules |