Loader | ||
Logger | ||
Police2Gear | ||
ScorerPlayground | ||
.gitignore | ||
.vimrc | ||
build.ps1 | ||
config.example.ps1 | ||
LICENSE | ||
README.md |
Scrapland Mods
This repository is a just my playground where I learn how to mod Scrapland and try to make something useful and/or fun. Don't take this repository too serous. It is no near good example on modding Scrapland. I am just playing around here 😅.
Warning: everything in here is in development!
Anything, at any time can stop work properly, crash your game, set your pc on
fire, start cancer or kill your dog. Use it on your own.
Table of content
Requirements
For building .packed
files with build.sh
I use ScrapPackedExplorer.
If you want to use my build.sh
you need to use ScrapPackedExplorer >= 0.3.1.
For compiling .py
to .pyc
you need Python 1.5.2.
And preferably you need to have any version of Scrapland itself 😄.
build.ps1
build.ps1
is a script that can build, install and uninstall mods from this
repo.
Setup
To use build.ps1
you need to do 2 simple steps:
- Copy
config.example.ps1
toconfig.ps1
- Change paths to
ScrapPackedExplorer
,Python 1.5.2
andScrapland
to yours.
$packed_explorer_path = '..\bins\spe.exe';
$pyhton_path = 'C:\Program Files (x86)\Python\python.exe';
$scrapland_path = 'D:\Games\SteamLibrary\steamapps\common\Scrapland';
If you will not do this 2 steps build.ps1
will use default variables.
How to use it
Building mods:
.\build.ps1 # If no argument specified will build all folders except 'bin' and 'out'
.\build.ps1 ModName # Will build mod from folder "ModName"
Flags:
.\build.ps1 -i --install # Installs mod after building it
.\build.ps1 -u --uninstall # Instead of building mod will uninstall it
Mods will be in the out
folder
Every folder is a separate mod.
Mods structure
There is 2 types of "configuration" of mod folder: simple and with misc
Simple mod
Everything in mod folder except README.md
will be packed in .packed
file. That's it. Pretty
simple.
Mod with custom text
..
ModFolder\
|__ packed\
|____ ...
|__ lang\
|____ ...
packed
folder is your ModName.packed
. Everything in it will be packed and
loaded to the game's Mods
folder
lang
folder is where yours files with custom text lines works.
File with custom text should be named just as file in Scrapland\Languages\
,
i.e. English.txt
, German.txt
, Russan.txt
etc.
It should contains only new lines that you want to add.
When mod loads script will save original text file, and it will append to it
everything from all loaded mods, that have same <Language>.txt
file.
Existing mods:
- Loader: Contains just
scripts/init.py
. - Logger: Contains... logger. How surprising.
- Police2Gear: Replaces default money-bagging police action to transforming to armed police
- ScorerPlayground: Just playground for working with
SScorer
where I try to make custom menus
Check out ModName/README.md
for more info.
Useful links
- Python 1.5.2
- ScrapPackedExplorer (@romibi)
- ScrapHacks - tools and documenation for reverse-engeenering Scrapland (@earthnuker)
- Notes about how game engine works (@earthnuker)
- My mods loader for Scrapland. Depricated, will work on this sometimes later when I learn more about modding Scrapland
- Scrapland Discord server