Daniel Seiller
7afdfb5869
- Add notes folder with MDBook documentation (the NOTES.md file was getting kind of large) - Add rz_analyze.py, does the same a r2_analyze.py just with Rizin instead of radare2 so the project can be loaded in Cutter (*and* it's faster) - Add Scrap.rzdb, Rizin database for the Scrap.exe executable - Add Scrapper_rs, Rust version of .packed extractor and repacker - replace helplib.txt with helplib.md - add Py_Docs folder which contains generated documentation for the binary python modules built into Scrap.exe
64 lines
1.8 KiB
Markdown
64 lines
1.8 KiB
Markdown
# SWeap
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- *SetSWeap*: `<built-in function SetSWeap>`
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```
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SetSWeap(numammo,svar,svalue) : Pone un valor cadena de las municiones
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```
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- *FillPriority*: `<built-in function FillPriority>`
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```
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FillPriority() : Inizializa las prioridades de las armas
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```
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- *GetSAmmo*: `<built-in function GetSAmmo>`
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```
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GetSAmmo(numammo,svar) : Obtiene un valor cadena de las municiones
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```
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- *SetFAmmo*: `<built-in function SetFAmmo>`
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```
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GetFAmmo(numammo,svar,fvalue) : Pone un valor numerico de las municiones
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```
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- *InitWeap*: `<built-in function InitWeap>`
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```
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InitWeap(num) : Inicializa las armas num es el numero de armas
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```
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- *GetNWeap*: `<built-in function GetNWeap>`
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```
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GetNWeap() : Obtiene el numero de armas en el juego
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```
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- *GetFAmmo*: `<built-in function GetFAmmo>`
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```
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GetFAmmo(numammo,svar) : Obtiene un valor numerico de las municiones
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```
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- *GetFirstiWeap*: `<built-in function GetFirstiWeap>`
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```
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GetFirstiWeap() : Obtiene el arma primera y por defecto
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```
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- *GetSWeap*: `<built-in function GetSWeap>`
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```
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GetSWeap(numWeap,svar) : Obtiene un valor cadena de las municiones
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```
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- *GetFWeap*: `<built-in function GetFWeap>`
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```
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GetFWeap(numWeap,svar) : Obtiene un valor numerico de las municiones
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```
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- *GetNAmmo*: `<built-in function GetNAmmo>`
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```
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GetNAmmo() : Obtiene el numero de municiones en el juego
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```
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- *NetExec*: `<built-in function NetExec>`
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```
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NetExec() : Rutinas de red de los misiles
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```
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- *SetFWeap*: `<built-in function SetFWeap>`
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```
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GetFWeap(numWeap,svar,fvalue) : Pone un valor numerico de las municiones
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```
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- *InitAmmo*: `<built-in function InitAmmo>`
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```
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InitAmmo(num) : Inicializa las municiones del juego
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```
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- *SetSAmmo*: `<built-in function SetSAmmo>`
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```
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SetSAmmo(numammo,svar,svalue) : Pone un valor cadena de las municiones
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```
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