ScrapHacks/README.md

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# Scrapland Reverse Engineering noted and tools
## Scripts:
* `parse_save.py`: Dumps information extracted from Save file
* `scrapper.py`: Extractor and Repacker for *.packed files, needs the `construct` and `tqdm` python modules and python 3.x
- Run `scrapper.py -h` for help
* `r2_analyze.py`: uses radare2 to parse and label a lot of interesting stuff in the `Scrap.exe` binary
* `lib/dbg.py`: general Script for poking around inside the game's scripting system
- Run `import dbg` inside the Game's Console,
this will load all builtin modules and enable godmode
- The dbg module also enables writing to the ingame console using `print <var>`
and defines two global functions s_write() and e_write() for writing to the Ingame Console's Stdout and Stderr Stream
- `dbg.menu()` Displays the Game's built in Debug Menu (doesn't work properly)
- `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable
- `dbg.become(name)` allows you to transform into any character
- `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions
- `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder
## [ScrapHacks](ScrapHacks/README.md)
WIP Memory hacking library
## [Notes](NOTES.md)
# Tools used:
- [Python 3](https://python.org/) + [Construct](https://construct.readthedocs.io/en/latest/)
- [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/)
- [Reclass.NET](https://github.com/ReClassNET/ReClass.NET)
- [HxD](https://mh-nexus.de/en/hxd/)
- [Kaitai Struct](http://kaitai.io/)
- [Radare2](https://www.radare.org/)