32 lines
No EOL
1.7 KiB
Markdown
32 lines
No EOL
1.7 KiB
Markdown
# Scrapland Reverse Engineering noted and tools
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## Scripts:
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* `parse_save.py`: Dumps information extracted from Save file
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* `scrapper.py`: Extractor and Repacker for *.packed files, needs the `construct` and `tqdm` python modules and python 3.x
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- Run `scrapper.py -h` for help
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* `r2_analyze.py`: uses radare2 to parse and label a lot of interesting stuff in the `Scrap.exe` binary
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* `lib/dbg.py`: general Script for poking around inside the game's scripting system
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- Run `import dbg` inside the Game's Console,
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this will load all builtin modules and enable godmode
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- The dbg module also enables writing to the ingame console using `print <var>`
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and defines two global functions s_write() and e_write() for writing to the Ingame Console's Stdout and Stderr Stream
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- `dbg.menu()` Displays the Game's built in Debug Menu (doesn't work properly)
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- `dbg.enable_all_conv()` allows you to "overwrite" any character, even if they are protected/invulnerable
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- `dbg.become(name)` allows you to transform into any character
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- `dbg.helplib()` generates a file `helplib.txt` in the Game's folder containing all available Documentation for all available classes and functions
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- `dbg.settrace()` Logs all Python function calls together with their arguments into a `dbg.txt` file inside the Game's folder
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## [ScrapHacks](ScrapHacks/README.md)
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WIP Memory hacking library
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## [Notes](NOTES.md)
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# Tools used:
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- [Python 3](https://python.org/) + [Construct](https://construct.readthedocs.io/en/latest/)
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- [IDA](https://www.hex-rays.com/products/ida/index.shtml) and [x32dbg](https://x64dbg.com/)
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- [Reclass.NET](https://github.com/ReClassNET/ReClass.NET)
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- [HxD](https://mh-nexus.de/en/hxd/)
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- [Kaitai Struct](http://kaitai.io/)
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- [Radare2](https://www.radare.org/) |