- Started implementing new parser for chunked data
- Started documenting data formats
- Started dissector for network protocol
- Added AI-Graph renderer (converts .pth files to python data you can import into Blender)
- Added Script to convert savefile to JSON
- Added (old) parser for chunked data format
- Added basic parser for LFVF data section (Vertex Data)
- Added script to analyze and filter read trace generated with frida script
- Added various Frida scripts
- Update NOTES with new findings
- Add Cutter link to README
- Add ASMJIT, ASMTK and Zydis to CMake
- Make DX8 setting cofigurable via ScrapHacks REPL
- Add scaffolding for build hook trampolines using asmjit
- Add on the fly assembling of code to REPL
- Clean up command structure
- Add memory RWX to REPL
- Add stack dumping to REPL
- Add Gamevar dumping to REPL
- Add hook check to overlay commands (don't work if DX8 not hooked)
- Allow nested command definitions for cleaner REPL
- AllocConsole() as early as possible
- shuffle some code around for cleanup
- Add GameVar, PakEntry and HashIndex structures