86 lines
No EOL
3.4 KiB
Markdown
86 lines
No EOL
3.4 KiB
Markdown
# World
|
|
|
|
## Game World/State Pointer @ `0x7fe944`
|
|
|
|
Object size: `0x225c` bytes
|
|
|
|
Constructor Address: `0x479870`
|
|
|
|
Points to World struct
|
|
|
|
|
|
| Offset | Type | Description |
|
|
| ------ | ------------------------ | -------------------------------------- |
|
|
| 0x0000 | `void**` | Virtual Method Table |
|
|
| 0x0004 | `uint32_t` | Slots in Entity Hashtable |
|
|
| 0x0008 | `void**` | Pointer to Entity Hashtable |
|
|
| 0x00B0 | `??` | Pointer to Ground Object (?) |
|
|
| 0x0288 | `pyEntity*` | UsrEntity_0 |
|
|
| 0x028C | `pyEntity*` | UsrEntity_1 |
|
|
| 0x0290 | `pyEntity*` | UsrEntity_2 |
|
|
| 0x0294 | `pyEntity*` | UsrEntity_3 |
|
|
| 0x0298 | `uint32_t` | Slots in Model Hashtable |
|
|
| 0x029C | `void**` | Pointer to Model Hashtable |
|
|
| 0x02B8 | `uint32_t` | Slots in Entity lists Hashtable |
|
|
| 0x02BC | `void**` | Pointer to Entity list Hashtable |
|
|
| 0x0330 | `float[3]` | Time (why 3 times?) |
|
|
| 0x1C6C | `float` | Alarm level |
|
|
| 0x1C68 | `float` | Alarm Grow Level |
|
|
| 0x2158 | `float` | Used in `World_Init` |
|
|
| 0x2170 | `???` | Used in `World_Init` |
|
|
| 0x2180 | `float` | Used in `World_Init` |
|
|
| 0x2188 | `void*` | Used in `World_Init` |
|
|
| 0x218C | `void*` | Used in `World_Init` |
|
|
| 0x2190 | `float` | Used in `World_Init` |
|
|
| 0x2198 | `void*` | Used in `World_Init` |
|
|
| 0x219C | `void*` | Used in `World_Init` |
|
|
| 0x21A0 | `void**` | Used in `World_Init` (VTable pointer?) |
|
|
| 0x21B4 | `void**` | Used in `World_Init` (VTable pointer?) |
|
|
| 0x21C8 | `???` | Used in `World_Init` |
|
|
| 0x2204 | `uint32_t` or `uint16_t` | Used in `World_Init` |
|
|
| 0x2230 | `float` | Used in `World_Init` |
|
|
| 0x2238 | `???` | Used in `World_Init` |
|
|
| 0x2254 | `float` | Used in `World_Init` |
|
|
|
|
|
|
## cPyEntity structure
|
|
|
|
Offset | Type | Description
|
|
------ | -------- | --------------------
|
|
0x0000 | `void**` | Virtual Method Table
|
|
0x0004 | `char*` | Name
|
|
0x0008 | `void*` | ???
|
|
|
|
|
|
## Entity Hash Table
|
|
|
|
Hash-function used: [PJW](https://en.wikipedia.org/wiki/PJW_hash_function) (Same parameters as the example implementation)
|
|
|
|
Entry format:
|
|
|
|
```cpp
|
|
struct HT_Entry {
|
|
void* data;
|
|
const char* key;
|
|
HT_Entry* next;
|
|
}
|
|
```
|
|
|
|
Data format:
|
|
|
|
Offset | Type | Description
|
|
------ | ------------- | ------------------------
|
|
0x0 | `void**` | Virtual Method Table (?)
|
|
0x4 | `const char*` | name as string
|
|
0x14 | `void*` | pointer to self (why?)
|
|
0x28 | `float[3]` | Position in Game World
|
|
|
|
## EntityList Hash Table
|
|
|
|
Attributes:
|
|
- `Near`
|
|
- `First`
|
|
- `Num`
|
|
- `OnDeath`
|
|
- `OnDamage`
|
|
- ... |