giants/src/main/resources/config.yml

37 lines
912 B
YAML

# If disabled, the giant won't move (but it will still attack)
ai: true
# 0.5 is half a heart
attackDamage: 1.0
# Spawning chance, from 0 to 1. "Spawning" means hijacking zombie spawns (natural or not)
chance: 0.02
# Attack delay (in ticks)
hitDelay: 20
# 0 - attack only entities touching the giant. There's nothing preventing us from hitting through walls.
attackReach: 2
# Additional potion effects
# type:amplifier (max 255)
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Set to [] to disable
effects: []
# - "JUMP:1"
# - "REGENERATION:2"
# - "HEALTH_BOOST:69"
# Custom drops
# material:min quantity:max quantity:chance (percent, from 0 to 100)
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Set to [] to disable
drops: []
# - "APPLE:1:3:25"
headRotations: true
refreshDelay: 20
# No need to change this
expandUp: 0
attack: true