# If disabled, the giant won't move (but it will still attack) ai: true # 0.5 is half a heart attackDamage: 1.0 # Spawning chance, from 0 to 1. "Spawning" means hijacking zombie spawns (natural or not) chance: 0.02 # Attack delay (in ticks) hitDelay: 20 # 0 - attack only entities touching the giant. There's nothing preventing us from hitting through walls. attackReach: 2 # Additional potion effects # type:amplifier (max 255) # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # Set to [] to disable effects: [] # - "JUMP:1" # - "REGENERATION:2" # - "HEALTH_BOOST:69" # Custom drops # material:min quantity:max quantity:chance (percent, from 0 to 100) # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # Set to [] to disable drops: [] # - "APPLE:1:3:25" headRotations: true refreshDelay: 20 # No need to change this expandUp: 0 attack: true