giants/src/main/resources/config.yml

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YAML

ai: true
attackDamage: 1.0
# Spawning chance, from 0 to 1
chance: 0.02
# Attack delay in ticks, smaller values will lag the server more
hitDelay: 20
# 0 - attack only entities touching the giant, if too high the entity will hit through walls
# fun fact: you can use negative values
attackReach: 2
# Additional potion effects
# type:amplifier
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Set to [] to disable
effects:
- "JUMP:2"
# No need to change this
headRotations: true
refreshDelay: 20
expandUp: 0