giants/src/main/resources/config.yml

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ai: true
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attackDamage: 1.0
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# Spawning chance, from 0 to 1
chance: 0.02
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# Attack delay in ticks, smaller values will lag the server more
hitDelay: 20
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# 0 - attack only entities touching the giant, if too high the entity will hit through walls
# fun fact: you can use negative values
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attackReach: 2
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# Additional potion effects
# type:amplifier
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Set to [] to disable
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effects:
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- "JUMP:2"
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# No need to change this
headRotations: true
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refreshDelay: 20
expandUp: 0