forked from embee/woomy
		
	Merge branch 'next' of https://github.com/mudkipscience/woomy into next
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						da617ce62b
					
				
					 2 changed files with 38 additions and 0 deletions
				
			
		
							
								
								
									
										37
									
								
								events/voiceStateUpdate.js
									
										
									
									
									
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										37
									
								
								events/voiceStateUpdate.js
									
										
									
									
									
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// Copyright 2020 Emily J. / mudkipscience and contributors. Subject to the AGPLv3 license.
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const music = require('../utils/music');
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module.exports = (client, oldState, newState) => {
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    if(newState.channelID != oldState.channelID) {
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        let guild = music.getGuild(newState.guild.id);
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        if(guild.playing && guild.voiceChannel.id == oldState.channelID) {
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            if(guild.voiceChannel.members.size == 1) {
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                guild.autoDisconnect = true;
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                setTimeout(() => {
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                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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                        setTimeout(() => {
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                            if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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                                setTimeout(() => {
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                                    if(guild.voiceChannel.members.size == 1 && guild.autoDisconnect) {
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                                        // Probably should be async? But no need here I think
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                                        guild.dispatcher.end('silent');
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                                        guild.message.channel.send('No one is listening to me. Leaving voice chat!');
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                                    } else {
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                                        guild.autoDisconnect = false;
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                                    };
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                                }, 30000);
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                            } else {
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                                guild.autoDisconnect = false;
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                            };
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                        }, 20000);
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                    } else {
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                        guild.autoDisconnect = false;
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                    };
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                }, 10000);
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            };
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        };
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    }
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}  
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			@ -66,6 +66,7 @@ exports.getVideoByQuery = async function (client, query) {
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exports.play = async function (client, message, query, ignoreQueue) {
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  const guild = exports.getGuild(message.guild.id)
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  guild.message = message;
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  if (!message.member.voice.channel && !guild.voiceChannel) {
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    return message.reply('You have to be connected to a voice channel to use this command!')
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